diff --git a/docs/QUICK_SETUP_CHECKLIST.md b/docs/QUICK_SETUP_CHECKLIST.md deleted file mode 100644 index fc28182c..00000000 --- a/docs/QUICK_SETUP_CHECKLIST.md +++ /dev/null @@ -1,147 +0,0 @@ -๏ปฟ# ๐ŸŽฏ Quick Setup Checklist - Copy This! - -## โœ… What's Done (By AI) - -- โœ… Created `BoosterVisual.prefab` in `Assets/Prefabs/UI/DragAndDrop/` -- โœ… Created `BoosterPackPrefab.prefab` in `Assets/Prefabs/UI/Cards/` -- โœ… Created `FlippableCardPrefab.prefab` in `Assets/Prefabs/UI/Cards/` -- โœ… BoosterVisual has TiltParent, ShakeParent, PackImage structure -- โœ… All components are added - ---- - -## ๐Ÿ“ What YOU Need To Do (Quick Version) - -### **1. BoosterVisual.prefab** (2 minutes) -``` -Open prefab โ†’ Select root -โ”œโ”€ Assign: TiltParent โ†’ to "Tilt Parent" field -โ”œโ”€ Assign: ShakeParent โ†’ to "Shake Parent" field -โ”œโ”€ Assign: TiltParent/PackImage โ†’ to "Pack Image" field -โ””โ”€ Assign: YOUR SPRITE โ†’ to "Pack Sprite" field - -Select TiltParent/PackImage -โ””โ”€ Uncheck "Raycast Target" on Image component -``` - -### **2. BoosterPackPrefab.prefab** (1 minute) -``` -Open prefab โ†’ Select root -โ”œโ”€ Set size: 200x300 -โ”œโ”€ Check "Raycast Target" on Image component -โ”œโ”€ Assign: BoosterVisual.prefab โ†’ to "Visual Prefab" field -โ”œโ”€ Check: "Can Tap To Open" -โ””โ”€ Set: "Max Taps To Open" = 3 -``` - -### **3. FlippableCardPrefab.prefab** (1 minute) -``` -Open prefab โ†’ Select root -โ”œโ”€ Set size: 200x300 -โ””โ”€ Assign: YOUR CARD BACK SPRITE โ†’ to Image sprite -``` - -### **4. BoosterOpeningPage.prefab** (10 minutes) -``` -Open prefab โ†’ Add children manually: - -CREATE THESE CHILDREN: -โ”œโ”€ CloseButton (UI > Button) -โ”œโ”€ BottomRightContainer (Empty + SlotContainer component) -โ”‚ โ”œโ”€ Slot_0 (Empty + DraggableSlot) -โ”‚ โ”œโ”€ Slot_1 (Empty + DraggableSlot) -โ”‚ โ””โ”€ Slot_2 (Empty + DraggableSlot) -โ”œโ”€ CenterSlot (Empty + DraggableSlot) -โ”‚ โ””โ”€ IMPORTANT: Apply Scale = โœ“, Scale = (2,2,1) -โ”œโ”€ CardDisplayContainer (Empty) -โ””โ”€ BoosterInstances (Empty) - โ”œโ”€ Drag BoosterPackPrefab โ†’ name "BoosterPack_0" โ†’ Uncheck Active - โ”œโ”€ Drag BoosterPackPrefab โ†’ name "BoosterPack_1" โ†’ Uncheck Active - โ””โ”€ Drag BoosterPackPrefab โ†’ name "BoosterPack_2" โ†’ Uncheck Active - -WIRE UP ROOT COMPONENT: -Select BoosterOpeningPage root โ†’ Assign all references: -โ”œโ”€ Close Button โ†’ CloseButton -โ”œโ”€ Booster Pack Instances [0-2] โ†’ BoosterPack_0, 1, 2 -โ”œโ”€ Bottom Right Slots โ†’ BottomRightContainer -โ”œโ”€ Center Opening Slot โ†’ CenterSlot -โ”œโ”€ Card Display Container โ†’ CardDisplayContainer -โ””โ”€ Flippable Card Prefab โ†’ FlippableCardPrefab.prefab -``` - ---- - -## ๐Ÿ” Critical Settings - -### **CenterSlot (Most Important!)** -```yaml -Apply Scale To Occupant: โœ“ CHECK THIS! -Occupant Scale: (2, 2, 1) # Makes booster 2x bigger -Filter By Type: โœ“ -Allowed Type Names: ["BoosterPackDraggable"] -``` - -### **BottomRightContainer SlotContainer** -```yaml -Layout Type: Vertical -Spacing: 120 -Center Slots: โœ“ -Auto Register Children: โœ“ -``` - -### **Each Bottom Slot (Slot_0, 1, 2)** -```yaml -Filter By Type: โœ“ -Allowed Type Names: ["BoosterPackDraggable"] -Apply Scale To Occupant: โ˜ UNCHECKED (normal size) -``` - ---- - -## โšก Super Quick Start - -**Fastest path to testing:** - -1. Open `BoosterVisual.prefab` โ†’ Assign 4 references โ†’ Save -2. Open `BoosterPackPrefab.prefab` โ†’ Assign BoosterVisual, check tap settings โ†’ Save -3. Open `FlippableCardPrefab.prefab` โ†’ Assign sprite โ†’ Save -4. Open `BoosterOpeningPage.prefab` โ†’ Build child structure (see above) โ†’ Wire references โ†’ Save -5. Test! - ---- - -## ๐ŸŽจ Sprite Assignments Needed - -You need to assign these sprites: - -1. **Booster Pack Sprite** โ†’ BoosterVisual/PackImage -2. **Card Back Sprite** โ†’ FlippableCardPrefab -3. **Optional: Background** โ†’ BoosterOpeningPage/Background - ---- - -## ๐Ÿ› If Something Doesn't Work - -**Can't drag booster:** -โ†’ Check BoosterPackPrefab base Image has raycastTarget = โœ“ - -**Booster doesn't scale in center:** -โ†’ Check CenterSlot "Apply Scale To Occupant" = โœ“ - -**Taps don't work:** -โ†’ Check "Can Tap To Open" = โœ“ on booster - -**No boosters show:** -โ†’ Check they're assigned in BoosterOpeningPage component -โ†’ Check CardSystemManager has boosters available - ---- - -## ๐Ÿ“„ Full Details - -See `SETUP_COMPLETE_Manual_Steps.md` for detailed step-by-step instructions! - ---- - -**Estimated Time:** 15-20 minutes total ๐Ÿ• - diff --git a/docs/SETUP_COMPLETE_Manual_Steps.md b/docs/SETUP_COMPLETE_Manual_Steps.md deleted file mode 100644 index e58f1317..00000000 --- a/docs/SETUP_COMPLETE_Manual_Steps.md +++ /dev/null @@ -1,343 +0,0 @@ -๏ปฟ# โœ… Booster Opening System - Auto-Generated Prefabs & Manual Setup - -## ๐ŸŽ‰ What I Created For You - -I've successfully created the following prefabs using Unity MCP: - -### โœ… **Created Prefabs:** - -1. **`Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab`** - - Base visual prefab for booster packs - - Has: Canvas, CanvasGroup, BoosterPackVisual component - - Has children: TiltParent (with PackImage), ShakeParent - -2. **`Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab`** - - Main draggable booster prefab - - Has: Image, BoosterPackDraggable component - - Ready for visual prefab assignment - -3. **`Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab`** - - Card reveal prefab - - Has: Image, CardDisplay, Button components - - Ready for sprite assignment - -### ๐Ÿ“‹ **Existing Prefab:** -4. **`Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab`** - - Already has: RectTransform, CanvasGroup, BoosterOpeningPage component - - Needs child structure added (see below) - ---- - -## ๐Ÿ› ๏ธ Manual Setup Required - -Due to Unity MCP limitations with editing existing prefabs, you'll need to complete the setup manually. Here's EXACTLY what to do: - -### **STEP 1: Configure BoosterVisual Prefab** - -1. Open `Assets/Prefabs/UI/DragAndDrop/BoosterVisual.prefab` -2. Select the root `BoosterVisual` object -3. In **BoosterPackVisual** component, assign references: - - Tilt Parent: Drag `TiltParent` child - - Shake Parent: Drag `ShakeParent` child - - Pack Image: Drag `TiltParent/PackImage` - - Pack Sprite: **[YOU ASSIGN]** - Your booster pack sprite asset -4. Set these values: - ``` - Follow Speed: 30 - Rotation Amount: 20 - Rotation Speed: 20 - Auto Tilt Amount: 30 - Manual Tilt Amount: 20 - Tilt Speed: 20 - Use Scale Animations: โœ“ - Scale On Hover: 1.15 - Scale On Drag: 1.25 - Use Idle Animation: โœ“ - Idle Animation Speed: 1 - Opening Scale Punch: 0.5 - Opening Rotation Punch: 360 - Opening Duration: 0.5 - ``` -5. Select `TiltParent/PackImage` -6. Set **Image** component: - - Raycast Target: โ˜ **UNCHECK THIS** - - Size: 180x280 (or adjust to fit) -7. Save prefab - ---- - -### **STEP 2: Configure BoosterPackPrefab** - -1. Open `Assets/Prefabs/UI/Cards/BoosterPackPrefab.prefab` -2. Select root `BoosterPackPrefab` -3. Set **RectTransform**: - - Width: 200 - - Height: 300 -4. Set **Image** component: - - Sprite: **[YOU ASSIGN]** - Placeholder or your booster sprite - - Raycast Target: โœ“ **MUST BE CHECKED** -5. Set **BoosterPackDraggable** component: - ``` - Move Speed: 50 - Smooth Movement: โœ“ - Snap Duration: 0.3 - Visual Prefab: [Drag BoosterVisual.prefab] - Instantiate Visual: โœ“ - Is Selectable: โœ“ - Selection Offset: 50 - Can Open On Drop: โ˜ - Can Open On Double Click: โ˜ - Can Tap To Open: โœ“ - Max Taps To Open: 3 - ``` -6. Save prefab - ---- - -### **STEP 3: Configure FlippableCardPrefab** - -1. Open `Assets/Prefabs/UI/Cards/FlippableCardPrefab.prefab` -2. Select root `FlippableCardPrefab` -3. Set **RectTransform**: - - Width: 200 - - Height: 300 -4. Set **Image** component: - - Sprite: **[YOU ASSIGN]** - Card back sprite - - Raycast Target: โœ“ -5. **CardDisplay** component will be configured at runtime -6. **Button** component is ready (OnClick added at runtime) -7. Save prefab - ---- - -### **STEP 4: Build BoosterOpeningPage Structure** - -โš ๏ธ **IMPORTANT:** You need to manually add children to the BoosterOpeningPage prefab. - -1. Open `Assets/Prefabs/UI/Cards/BoosterOpeningPage.prefab` in Prefab mode -2. Add the following structure: - -``` -BoosterOpeningPage (root - already exists) -โ”œโ”€โ”€ Background (optional) -โ”‚ โ””โ”€โ”€ [Create: UI > Image] -โ”‚ โ””โ”€โ”€ [Set: Full screen, dark semi-transparent] -โ”‚ -โ”œโ”€โ”€ CloseButton -โ”‚ โ””โ”€โ”€ [Create: UI > Button - TextMeshPro] -โ”‚ โ””โ”€โ”€ [Position: Top-right corner] -โ”‚ โ””โ”€โ”€ [Text: "X" or "Close"] -โ”‚ -โ”œโ”€โ”€ BottomRightContainer -โ”‚ โ””โ”€โ”€ [Create: Empty GameObject] -โ”‚ โ””โ”€โ”€ [Add Component: SlotContainer] -โ”‚ โ””โ”€โ”€ [Position: X=800, Y=-400 (adjust for your canvas)] -โ”‚ โ””โ”€โ”€ [Anchor: Bottom-Right] -โ”‚ โ””โ”€โ”€ [Children: 3 slots below] -โ”‚ โ”‚ -โ”‚ โ”œโ”€โ”€ Slot_0 -โ”‚ โ”‚ โ””โ”€โ”€ [Create: Empty GameObject] -โ”‚ โ”‚ โ””โ”€โ”€ [Add Component: DraggableSlot] -โ”‚ โ”‚ โ””โ”€โ”€ [Size: 150x200] -โ”‚ โ”‚ -โ”‚ โ”œโ”€โ”€ Slot_1 -โ”‚ โ”‚ โ””โ”€โ”€ [Same as Slot_0] -โ”‚ โ”‚ -โ”‚ โ””โ”€โ”€ Slot_2 -โ”‚ โ””โ”€โ”€ [Same as Slot_0] -โ”‚ -โ”œโ”€โ”€ CenterSlot -โ”‚ โ””โ”€โ”€ [Create: Empty GameObject] -โ”‚ โ””โ”€โ”€ [Add Component: DraggableSlot] -โ”‚ โ””โ”€โ”€ [Position: Center (0, 0)] -โ”‚ โ””โ”€โ”€ [Size: 300x400] -โ”‚ โ””โ”€โ”€ [Anchor: Middle Center] -โ”‚ -โ”œโ”€โ”€ CardDisplayContainer -โ”‚ โ””โ”€โ”€ [Create: Empty GameObject] -โ”‚ โ””โ”€โ”€ [Position: Center (0, -100)] -โ”‚ โ””โ”€โ”€ [Anchor: Middle Center] -โ”‚ -โ””โ”€โ”€ BoosterInstances - โ””โ”€โ”€ [Create: Empty GameObject] - โ””โ”€โ”€ [Children: 3 booster instances below] - โ”‚ - โ”œโ”€โ”€ BoosterPack_0 - โ”‚ โ””โ”€โ”€ [Drag in: BoosterPackPrefab] - โ”‚ โ””โ”€โ”€ [Set Active: โ˜ UNCHECKED] - โ”‚ - โ”œโ”€โ”€ BoosterPack_1 - โ”‚ โ””โ”€โ”€ [Drag in: BoosterPackPrefab] - โ”‚ โ””โ”€โ”€ [Set Active: โ˜ UNCHECKED] - โ”‚ - โ””โ”€โ”€ BoosterPack_2 - โ””โ”€โ”€ [Drag in: BoosterPackPrefab] - โ””โ”€โ”€ [Set Active: โ˜ UNCHECKED] -``` - ---- - -### **STEP 5: Configure BottomRightContainer (SlotContainer)** - -1. Select `BottomRightContainer` -2. Set **RectTransform**: - - Anchor: Bottom-Right - - Pivot: (1, 0) - - Position: X=-100, Y=100 (offset from corner) -3. Set **SlotContainer** component: - ``` - Layout Type: Vertical - Spacing: 120 - Center Slots: โœ“ - Auto Register Children: โœ“ - ``` -4. For each child slot (Slot_0, Slot_1, Slot_2): - - Width: 150, Height: 200 - - **DraggableSlot** settings: - ``` - Slot Index: 0, 1, 2 (respectively) - Is Locked: โ˜ - Filter By Type: โœ“ - Allowed Type Names: ["BoosterPackDraggable"] - Apply Scale To Occupant: โ˜ - ``` - ---- - -### **STEP 6: Configure CenterSlot (Opening Slot)** - -1. Select `CenterSlot` -2. Set **RectTransform**: - - Anchor: Middle Center - - Position: (0, 0) - - Width: 300, Height: 400 -3. Set **DraggableSlot** component: - ``` - Slot Index: 0 - Is Locked: โ˜ - Filter By Type: โœ“ - Allowed Type Names: ["BoosterPackDraggable"] - Apply Scale To Occupant: โœ“ โ† IMPORTANT! - Occupant Scale: (2, 2, 1) โ† IMPORTANT! - Scale Transition Duration: 0.3 - ``` - ---- - -### **STEP 7: Wire Up BoosterOpeningPage Component** - -1. Select root `BoosterOpeningPage` -2. In **BoosterOpeningPage** component, assign: - ``` - [UI References] - Canvas Group: [Auto-assigned or drag it] - Close Button: [Drag CloseButton] - - [Booster Management] - Booster Pack Instances (Array size: 3): - Element 0: [Drag BoosterPack_0] - Element 1: [Drag BoosterPack_1] - Element 2: [Drag BoosterPack_2] - Bottom Right Slots: [Drag BottomRightContainer] - Center Opening Slot: [Drag CenterSlot] - - [Card Display] - Card Display Container: [Drag CardDisplayContainer] - Flippable Card Prefab: [Drag FlippableCardPrefab.prefab] - Card Spacing: 150 - - [Settings] - Card Reveal Delay: 0.5 - Booster Disappear Duration: 0.5 - Transition Duration: 0.3 - ``` -3. Save prefab - ---- - -## โœ… Final Checklist - -Before testing, verify: - -### **BoosterVisual.prefab:** -- [ ] TiltParent and ShakeParent are assigned in component -- [ ] Pack Image is assigned in component -- [ ] Pack Sprite is assigned (your asset) -- [ ] PackImage has raycastTarget = false - -### **BoosterPackPrefab.prefab:** -- [ ] Size is 200x300 -- [ ] Base Image has raycastTarget = TRUE -- [ ] Visual Prefab is assigned (BoosterVisual) -- [ ] Can Tap To Open = โœ“ -- [ ] Max Taps To Open = 3 - -### **FlippableCardPrefab.prefab:** -- [ ] Size is 200x300 -- [ ] Has card back sprite assigned -- [ ] Has CardDisplay component -- [ ] Has Button component - -### **BoosterOpeningPage.prefab:** -- [ ] Has all children created (see structure above) -- [ ] BottomRightContainer has 3 DraggableSlots -- [ ] CenterSlot has scale settings configured -- [ ] BoosterInstances has 3 inactive booster prefab instances -- [ ] All references assigned in BoosterOpeningPage component - ---- - -## ๐ŸŽฎ Testing - -1. **Test in Scene:** - - Add BoosterOpeningPage prefab to your scene - - Make sure it's a child of your Canvas - - Start inactive (UIPage system controls visibility) - -2. **Test Boosters:** - - Set CardSystemManager booster count to 3 - - Open album โ†’ Click booster button - - Should see 3 boosters in bottom-right - -3. **Test Drag:** - - Drag a booster to center - - Should scale up to 2x - -4. **Test Taps:** - - Tap booster 3 times - - Should shake progressively - - Should disappear and show cards - ---- - -## ๐Ÿ“ What You Still Need To Do - -1. **Assign Sprites:** - - Booster pack sprite to BoosterVisual/PackImage - - Card back sprite to FlippableCardPrefab - -2. **Build Page Structure:** - - Add all children to BoosterOpeningPage as outlined - - Position elements appropriately for your canvas size - -3. **Wire References:** - - Assign all the references in BoosterOpeningPage component - -4. **Visual Polish:** - - Add optional particle effects to BoosterVisual - - Style the close button - - Add background image - ---- - -## ๐Ÿ’ก Tips - -- **Canvas Size:** Adjust positions based on your canvas reference resolution -- **Testing:** Test one piece at a time (boosters, then slots, then page) -- **Sprites:** Use placeholder sprites initially, replace later -- **Debugging:** Enable Gizmos to see slot positions - ---- - -๐ŸŽ‰ **Three prefabs are ready! Just follow the manual steps above to complete the setup!** ๐ŸŽ‰ - diff --git a/docs/booster_opening_setup_guide.md b/docs/booster_opening_setup_guide.md deleted file mode 100644 index 89f2c5ec..00000000 --- a/docs/booster_opening_setup_guide.md +++ /dev/null @@ -1,395 +0,0 @@ -๏ปฟ# Booster Opening System - Complete Setup Guide - -## ๐Ÿ“‹ Overview -This guide walks you through setting up the complete booster opening flow, from the Album page to opening packs and revealing cards. - ---- - -## ๐ŸŽฏ What Was Implemented - -### **Core Components Enhanced:** -1. **DraggableSlot** - Added scale control for occupants -2. **BoosterPackDraggable** - Added tap-to-shake functionality -3. **BoosterPackVisual** - Added progressive shake animations -4. **BoosterOpeningPage** - Complete flow implementation -5. **AlbumViewPage** - Updated to pass booster count - -### **Flow Summary:** -1. Album page shows booster buttons โ†’ Click โ†’ Opens BoosterOpeningPage -2. Opening page shows draggable boosters in bottom-right -3. Player taps or drags booster to center slot -4. Player taps booster X times (configurable, default 3) -5. Booster disappears, 3 card backs appear -6. Player clicks cards to reveal them one-by-one -7. After all revealed โ†’ Show next booster OR close page - ---- - -## ๐Ÿ—๏ธ Scene Setup Instructions - -### **Step 1: Create the BoosterOpeningPage GameObject** - -1. **In your scene hierarchy:** - - Create an empty GameObject named `BoosterOpeningPage` - - Add component: `BoosterOpeningPage` script - - Add component: `Canvas Group` (for fade transitions) - - Ensure it's a child of your Canvas - -2. **Create UI Structure:** - ``` - BoosterOpeningPage (BoosterOpeningPage component) - โ”œโ”€โ”€ Background (Image - optional dark overlay) - โ”œโ”€โ”€ CloseButton (Button) - โ”œโ”€โ”€ BottomRightContainer (SlotContainer) - โ”‚ โ”œโ”€โ”€ Slot_0 (DraggableSlot) - โ”‚ โ”‚ โ””โ”€โ”€ BoosterPack_0 (BoosterPackDraggable prefab instance) - โ”‚ โ”œโ”€โ”€ Slot_1 (DraggableSlot) - โ”‚ โ”‚ โ””โ”€โ”€ BoosterPack_1 (BoosterPackDraggable prefab instance) - โ”‚ โ””โ”€โ”€ Slot_2 (DraggableSlot) - โ”‚ โ””โ”€โ”€ BoosterPack_2 (BoosterPackDraggable prefab instance) - โ”œโ”€โ”€ CenterSlot (DraggableSlot) - โ””โ”€โ”€ CardDisplayContainer (Empty RectTransform) - ``` - - > **๐Ÿ’ก Tip:** Boosters are parented directly to their starting slots! This makes authoring easier and the hierarchy cleaner. No separate container needed. - ---- - -## ๐Ÿ“ Detailed Component Setup - -### **A. Bottom-Right Slot Container** - -**GameObject Setup:** -- Name: `BottomRightContainer` -- Component: `SlotContainer` -- Position: Bottom-right of screen (e.g., anchored to bottom-right) -- Recommended position: X=800, Y=-400 (adjust for your canvas size) - -**SlotContainer Settings:** -- Layout Type: `Vertical` (or `Custom` for hand-authored positions - see custom_layout_guide.md) -- Spacing: `120` (ignored if Layout Type = Custom) -- Center Slots: โœ“ (ignored if Layout Type = Custom) -- Auto Register Children: โœ“ - -> **๐Ÿ’ก Tip:** Want artistic, scattered slot positions? Set Layout Type to `Custom` and manually position each slot in the Scene View. See `custom_layout_guide.md` for details! - -**Child Slots (Slot_0, Slot_1, Slot_2):** -- Add component: `DraggableSlot` to each -- Size: 150x200 (adjust to your booster size) -- Settings: - - Filter By Type: โœ“ - - Allowed Type Names: `BoosterPackDraggable` - - Apply Scale To Occupant: โ˜ (leave normal size) - ---- - -### **B. Center Opening Slot** - -**GameObject Setup:** -- Name: `CenterSlot` -- Component: `DraggableSlot` -- Position: Center of screen (X=0, Y=0) -- Size: 300x400 (larger than boosters) - -**DraggableSlot Settings:** -- Filter By Type: โœ“ -- Allowed Type Names: `BoosterPackDraggable` -- **Apply Scale To Occupant: โœ“** โ† Important! -- **Occupant Scale: (2, 2, 1)** โ† Makes booster 2x bigger -- Scale Transition Duration: `0.3` - ---- - -### **C. Card Display Container** - -**GameObject Setup:** -- Name: `CardDisplayContainer` -- Component: `RectTransform` only -- Position: Center of screen (X=0, Y=-100) -- This is where revealed cards will spawn - ---- - -### **D. Booster Pack Instances** - -**Setup as Slot Children (Recommended):** - -**Create a single BoosterPackPrefab with visual as a child:** - -**BoosterPackPrefab Structure:** -``` -BoosterPackPrefab -โ”œโ”€โ”€ BoosterPackDraggable (component) -โ”œโ”€โ”€ CanvasGroup (component - for raycast control) -โ””โ”€โ”€ Visual (child GameObject) - โ”œโ”€โ”€ Canvas (component - for z-order control) - โ”œโ”€โ”€ CanvasGroup (component - for alpha fading) - โ”œโ”€โ”€ BoosterPackVisual (component) - โ”œโ”€โ”€ ShakeParent (RectTransform - position/rotation punch effects) - โ”‚ โ””โ”€โ”€ TiltParent (RectTransform - continuous smooth rotation) - โ”‚ โ””โ”€โ”€ PackImage (Image - your booster sprite, raycastTarget = false) - โ””โ”€โ”€ GlowEffect (ParticleSystem - optional) -``` - -**BoosterPackDraggable Settings:** -- **Visual Prefab:** Leave empty (using child visual instead) -- **Instantiate Visual:** โ˜ unchecked (child visual is auto-detected) -- Can Open On Drop: โ˜ -- Can Open On Double Click: โ˜ -- **Can Tap To Open: โœ“** -- **Max Taps To Open: 3** - -**BoosterPackVisual Settings (on the Visual child):** -- Canvas: Auto-assigned or drag the Canvas component -- Canvas Group: Auto-assigned or drag the CanvasGroup component -- Tilt Parent: Drag `TiltParent` -- Shake Parent: Drag `ShakeParent` -- Pack Image: Drag `PackImage` -- Pack Sprite: Assign your booster sprite asset -- Glow Effect: Optional ParticleSystem -- Glow Transform: Optional (for rotation) - -> **๐Ÿ“ Simplified Approach!** The visual is now a **direct child** of the BoosterPackPrefab, making authoring much easier. The system auto-detects child visuals using `GetComponentInChildren()`. This gives you: -> - โœ… Full visual authoring control in the prefab -> - โœ… See exactly what your booster looks like -> - โœ… No separate prefab files to manage -> - โœ… Simpler hierarchy and setup -> -> The visual still follows with smooth lerp/delay and all animations work the same! - -> **๐Ÿ“ Note on Hierarchy:** ShakeParent and TiltParent are **nested RectTransforms** (ShakeParent โ†’ TiltParent โ†’ PackImage) so PackImage gets BOTH effects combined: shake (discrete position/rotation tweens) AND tilt (continuous smooth rotation). This nesting allows transform inheritance through Unity's parent-child chain. - -> **๐Ÿ“ Note on Raycast Control:** The root BoosterPackPrefab uses CanvasGroup's `blocksRaycasts` for raycast toggling during drag. Visual children (PackImage, etc.) should have `raycastTarget = false` so clicks reach the root. - -> **๐Ÿ’ก Advanced Option:** If you prefer the old pattern (separate prefab files), you can still use it by assigning a prefab to `Visual Prefab` and checking `Instantiate Visual`. The system supports both patterns - it checks for a child visual first, then falls back to instantiation if configured. - -3. **Add to Slots:** - - Drag BoosterPackPrefab as child of `Slot_0` โ†’ Name it `BoosterPack_0` - - Drag BoosterPackPrefab as child of `Slot_1` โ†’ Name it `BoosterPack_1` - - Drag BoosterPackPrefab as child of `Slot_2` โ†’ Name it `BoosterPack_2` - - Set each booster's **Active state to โ˜ UNCHECKED** (starts inactive) - - Position: (0, 0) local position (centered in slot) - -> **๐Ÿ’ก Why Parent to Slots?** The code calls `AssignToSlot()` which reparents anyway, so starting as a child of the slot makes authoring cleaner and more visual. You can see exactly where boosters will appear! - ---- - -### **E. Flippable Card Prefab** - -**For now (placeholder):** -1. Create a simple prefab named `FlippableCardPrefab` -2. Structure: - ``` - FlippableCardPrefab - โ”œโ”€โ”€ RectTransform (200x300) - โ”œโ”€โ”€ CardDisplay (component) - โ”œโ”€โ”€ Image (card back sprite initially) - โ””โ”€โ”€ Button (will be added at runtime if not present) - ``` - -3. **Important:** - - The card should show a "back" sprite initially - - When clicked, `CardDisplay.SetupCard()` will be called - - In the future, add flip animation here - ---- - -### **F. BoosterOpeningPage Component Configuration** - -**In the Inspector:** - -**UI References:** -- Canvas Group: Auto-assigned or drag the CanvasGroup -- Close Button: Drag your close button - -**Booster Management:** -- Booster Pack Instances: **Array size = 3** - - Element 0: `BoosterPack_0` - - Element 1: `BoosterPack_1` - - Element 2: `BoosterPack_2` -- Bottom Right Slots: Drag `BottomRightContainer` -- Center Opening Slot: Drag `CenterSlot` - -**Card Display:** -- Card Display Container: Drag `CardDisplayContainer` -- Flippable Card Prefab: Drag your card prefab -- Card Spacing: `150` (distance between cards) - -**Settings:** -- Card Reveal Delay: `0.5` -- Booster Disappear Duration: `0.5` - ---- - -## ๐ŸŽจ Creating the Booster Pack Visual Prefab - -### **Booster Visual Structure:** - -``` -BoosterVisual (BoosterPackVisual component) -โ”œโ”€โ”€ Canvas (component - sort order controlled at runtime) -โ”œโ”€โ”€ CanvasGroup (component - for fading) -โ”œโ”€โ”€ ShakeParent (RectTransform - outer animation layer) -โ”‚ โ””โ”€โ”€ TiltParent (RectTransform - inner animation layer) -โ”‚ โ”œโ”€โ”€ PackImage (Image - your booster pack sprite) -โ”‚ โ””โ”€โ”€ FrameImage (Image - optional frame/border) -โ””โ”€โ”€ GlowEffect (Particle System - optional sparkles) -``` - -> **๐Ÿ’ก Animation Chain:** ShakeParent contains TiltParent, which contains the visuals. This nesting means PackImage gets BOTH shake (position/rotation punch) AND tilt (smooth continuous rotation) effects combined through Unity's transform hierarchy. Both are RectTransforms since this is UI. - -### **Component Settings:** - -**BoosterPackVisual:** -- Canvas: Auto-assigned -- Canvas Group: Auto-assigned -- Tilt Parent: Drag `TiltParent` -- Shake Parent: Drag `ShakeParent` -- Pack Image: Drag the `PackImage` -- Pack Sprite: Assign your booster sprite asset - -**Visual Animation Settings:** -- Follow Speed: `30` -- Rotation Amount: `20` -- Tilt Speed: `20` -- Use Idle Animation: โœ“ -- Idle Animation Speed: `1` -- Opening Scale Punch: `0.5` -- Opening Rotation Punch: `360` -- Opening Duration: `0.5` - ---- - -## ๐Ÿ”— Connecting to AlbumViewPage - -**In your AlbumViewPage Inspector:** -- Booster Opening Page: Drag your `BoosterOpeningPage` GameObject -- Booster Pack Buttons: Array of booster button GameObjects (already configured) - -**That's it!** The AlbumViewPage script already has the updated code to pass booster count. - ---- - -## ๐ŸŽฎ Testing the Flow - -### **Test Checklist:** - -1. **Setup Test:** - - โœ“ BoosterOpeningPage exists in scene - - โœ“ All slots configured - - โœ“ Booster instances assigned - - โœ“ AlbumViewPage has reference to opening page - -2. **Manual Booster Count:** - - In CardSystemManager, set initial booster count to 3 - - Or use the editor tool to add boosters - -3. **Test Flow:** - 1. Open album โ†’ Should see 3 booster buttons - 2. Click a booster button โ†’ Opens BoosterOpeningPage - 3. Should see 3 boosters in bottom-right - 4. **Drag Test:** Drag a booster to center โ†’ Should scale up 2x - 5. **Tap Test:** Tap the booster 3 times: - - Tap 1: Small shake - - Tap 2: Medium shake - - Tap 3: Big shake โ†’ Booster disappears - 6. Should see 3 card backs appear - 7. Click each card โ†’ Should reveal (show CardDisplay) - 8. After all revealed โ†’ Should show next booster OR close page - ---- - -## โš™๏ธ Configuration Options - -### **Adjusting Tap Count:** -- Select any BoosterPackDraggable -- Change `Max Taps To Open` (3 is default) - -### **Adjusting Booster Cap:** -- In BoosterOpeningPage, change `Booster Pack Instances` array size -- Add/remove booster instances -- Bottom-right slots should match (add more Slot children) - -### **Adjusting Center Slot Scale:** -- Select `CenterSlot` -- Change `Occupant Scale` (2,2,1 = 2x size) - -### **Card Spacing:** -- In BoosterOpeningPage, adjust `Card Spacing` (150 default) - ---- - -## ๐Ÿ› Troubleshooting - -### **Problem: Boosters don't appear** -- Check: `Booster Pack Instances` array is filled -- Check: CardSystemManager has boosters available -- Check: AlbumViewPage passes booster count correctly - -### **Problem: Can't drag booster to center** -- Check: CenterSlot has `Filter By Type` with `BoosterPackDraggable` -- Check: CenterSlot is not locked initially -- Check: Booster has Image with `raycastTarget = true` on base object - -### **Problem: Tapping doesn't work** -- Check: BoosterPackDraggable has `Can Tap To Open` enabled -- Check: Booster is in the center slot (tap only works when slotted) -- Check: Visual children have `raycastTarget = false` so taps reach the base - -### **Problem: Booster doesn't scale up in center** -- Check: CenterSlot has `Apply Scale To Occupant` enabled -- Check: `Occupant Scale` is set (e.g., 2,2,1) - -### **Problem: Cards don't reveal** -- Check: `Flippable Card Prefab` is assigned -- Check: Prefab has CardDisplay component -- Check: CardDisplay can receive card data - ---- - -## ๐ŸŽจ Visual Polish (Optional Next Steps) - -### **Enhance Card Flip:** -- Add rotation animation when revealing -- Use DOTween or Tween for 3D flip effect -- Particle effects on reveal - -### **Booster Opening Effects:** -- More dramatic particles when opening -- Sound effects on taps and opening -- Screen shake on final tap - -### **Transition Polish:** -- Boosters fly in on page open -- Cards fly out after revealing -- Smooth transitions between boosters - ---- - -## ๐Ÿ“ Summary - -**You now have:** -โœ… Complete booster opening flow -โœ… Tap-to-shake interaction (3 taps default) -โœ… Drag-and-drop alternative -โœ… Card reveal system (click to flip) -โœ… Auto-progression to next booster -โœ… Auto-close when no boosters left -โœ… Scalable system (adjust array size for more boosters) - -**Next Steps:** -1. Create your visual assets (booster sprites, card backs) -2. Set up the scene structure as outlined -3. Configure the BoosterOpeningPage component -4. Test the flow -5. Polish with animations and effects - -**Need Help?** -- Reference the existing drag-and-drop documentation -- Check CardSystem documentation for card data structure -- Test individual components in isolation first - ---- - -๐ŸŽ‰ **Happy Booster Opening!** ๐ŸŽ‰ - diff --git a/docs/booster_prefab_structure_guide.md b/docs/booster_prefab_structure_guide.md deleted file mode 100644 index 006663fc..00000000 --- a/docs/booster_prefab_structure_guide.md +++ /dev/null @@ -1,342 +0,0 @@ -๏ปฟ# Booster Pack Prefab Structure Guide - -## ๐ŸŽจ Complete Booster Pack Prefab Setup - -This guide shows you exactly how to structure your booster pack prefabs for the opening system. - ---- - -## ๐Ÿ“ฆ BoosterPackDraggable Prefab Structure - -``` -BoosterPackPrefab (RectTransform) -โ”‚ -โ”œโ”€โ”€ [Components on Root] -โ”‚ โ”œโ”€โ”€ RectTransform (200x300 size recommended) -โ”‚ โ”œโ”€โ”€ Image (IMPORTANT: raycastTarget = TRUE - for clicking/dragging) -โ”‚ โ”œโ”€โ”€ BoosterPackDraggable (script) -โ”‚ โ””โ”€โ”€ Canvas Group (optional - for fading) -โ”‚ -โ””โ”€โ”€ Visual (Child GameObject) - โ””โ”€โ”€ [BoosterPackVisual Prefab Instance] -``` - ---- - -## ๐ŸŽญ BoosterPackVisual Prefab Structure - -``` -BoosterVisual (RectTransform) -โ”‚ -โ”œโ”€โ”€ [Components on Root] -โ”‚ โ”œโ”€โ”€ RectTransform (same size as parent) -โ”‚ โ”œโ”€โ”€ Canvas (will be controlled at runtime) -โ”‚ โ”œโ”€โ”€ CanvasGroup (for alpha transitions) -โ”‚ โ””โ”€โ”€ BoosterPackVisual (script) -โ”‚ -โ”œโ”€โ”€ TiltParent (Empty Transform) -โ”‚ โ”‚ [This rotates for 3D tilt effect] -โ”‚ โ”‚ -โ”‚ โ”œโ”€โ”€ PackImage (Image) -โ”‚ โ”‚ โ”œโ”€โ”€ Sprite: Your booster pack sprite -โ”‚ โ”‚ โ”œโ”€โ”€ raycastTarget: FALSE -โ”‚ โ”‚ โ””โ”€โ”€ Size: Slightly smaller than parent -โ”‚ โ”‚ -โ”‚ โ”œโ”€โ”€ FrameImage (Image - optional) -โ”‚ โ”‚ โ”œโ”€โ”€ Sprite: Border/frame decoration -โ”‚ โ”‚ โ””โ”€โ”€ raycastTarget: FALSE -โ”‚ โ”‚ -โ”‚ โ””โ”€โ”€ RarityIndicator (Image - optional) -โ”‚ โ”œโ”€โ”€ Sprite: Rarity gem/star -โ”‚ โ””โ”€โ”€ raycastTarget: FALSE -โ”‚ -โ”œโ”€โ”€ ShakeParent (Empty Transform) -โ”‚ โ”‚ [This is used for shake offset] -โ”‚ โ””โ”€โ”€ (Currently empty, reserved for effects) -โ”‚ -โ””โ”€โ”€ GlowEffect (Particle System - optional) - โ”œโ”€โ”€ Shape: Circle - โ”œโ”€โ”€ Start Size: 5-10 - โ”œโ”€โ”€ Start Color: Golden/sparkly - โ”œโ”€โ”€ Emission Rate: 10-20 - โ””โ”€โ”€ Renderer: Sort Order = 1 (above images) -``` - ---- - -## โš™๏ธ Component Configuration - -### **BoosterPackDraggable Settings:** - -```yaml -[Draggable Settings] -Move Speed: 50 -Smooth Movement: โœ“ -Snap Duration: 0.3 - -[Visual] -Visual Prefab: (Assign BoosterVisual prefab) -Instantiate Visual: โœ“ -Visual Parent: (Leave empty - uses canvas) - -[Selection] -Is Selectable: โœ“ -Selection Offset: 50 - -[Booster Pack Settings] -Can Open On Drop: โ˜ -Can Open On Double Click: โ˜ - -[Tap to Open] -Can Tap To Open: โœ“ -Max Taps To Open: 3 -``` - -### **BoosterPackVisual Settings:** - -```yaml -[References] -Canvas: (Auto-assigned) -Canvas Group: (Auto-assigned) -Tilt Parent: (Drag TiltParent object) -Shake Parent: (Drag ShakeParent object) - -[Follow Parameters] -Follow Speed: 30 -Use Follow Delay: โœ“ - -[Rotation/Tilt Parameters] -Rotation Amount: 20 -Rotation Speed: 20 -Auto Tilt Amount: 30 -Manual Tilt Amount: 20 -Tilt Speed: 20 - -[Scale Parameters] -Use Scale Animations: โœ“ -Scale On Hover: 1.15 -Scale On Drag: 1.25 -Scale Transition Duration: 0.15 - -[Idle Animation] -Use Idle Animation: โœ“ -Idle Animation Speed: 1 - -[Booster Pack Visual] -Pack Image: (Drag PackImage) -Pack Sprite: (Assign your sprite asset) -Glow Effect: (Drag particle system if using) -Glow Transform: (Drag particle transform if using) - -[Opening Animation] -Opening Scale Punch: 0.5 -Opening Rotation Punch: 360 -Opening Duration: 0.5 -``` - ---- - -## ๐ŸŽจ Creating in Unity (Step-by-Step) - -### **Step 1: Create Root GameObject** -1. Right-click in Hierarchy โ†’ UI โ†’ Image -2. Name it: `BoosterPackPrefab` -3. Set Size: 200x300 (Width x Height) -4. Add sprite: Temporary placeholder or your booster sprite -5. **IMPORTANT:** Ensure `raycastTarget` is โœ“ checked - -### **Step 2: Add BoosterPackDraggable** -1. Add Component โ†’ `BoosterPackDraggable` -2. Configure settings (see above) -3. Leave Visual Prefab empty for now - -### **Step 3: Create Visual Child** -1. Right-click BoosterPackPrefab โ†’ Create Empty -2. Name it: `BoosterVisual` -3. Add Component โ†’ `Canvas` -4. Add Component โ†’ `Canvas Group` -5. Add Component โ†’ `BoosterPackVisual` - -### **Step 4: Create TiltParent** -1. Right-click BoosterVisual โ†’ Create Empty -2. Name it: `TiltParent` -3. Position: (0, 0, 0) - -### **Step 5: Add Images under TiltParent** -1. Right-click TiltParent โ†’ UI โ†’ Image -2. Name it: `PackImage` -3. Assign your booster sprite -4. **Set raycastTarget to โ˜ UNCHECKED** -5. Size: 180x280 (slightly smaller) - -### **Step 6: Create ShakeParent** -1. Right-click BoosterVisual โ†’ Create Empty -2. Name it: `ShakeParent` -3. Position: (0, 0, 0) - -### **Step 7: Add Glow Effect (Optional)** -1. Right-click BoosterVisual โ†’ Effects โ†’ Particle System -2. Name it: `GlowEffect` -3. Configure: - - Duration: 1 - - Looping: โœ“ - - Start Lifetime: 1-2 - - Start Speed: 0 - - Start Size: 5-10 - - Start Color: Gold/Yellow with alpha - - Shape: Circle, Radius: 1 - - Emission: Rate over Time = 15 - - Renderer: Material = Default Particle, Sort Order = 1 - -### **Step 8: Wire Up References** -1. Select `BoosterVisual` -2. In BoosterPackVisual component: - - Tilt Parent: Drag `TiltParent` - - Shake Parent: Drag `ShakeParent` - - Pack Image: Drag `PackImage` - - Pack Sprite: Assign sprite asset - - Glow Effect: Drag `GlowEffect` (if using) - -### **Step 9: Make Prefab** -1. Drag `BoosterPackPrefab` to Project folder -2. Delete from scene -3. You now have a reusable prefab! - ---- - -## ๐ŸŽฏ Instantiation in Scene - -### **Option A: Prefab Instances (Recommended)** -In your BoosterOpeningPage scene: -1. Create empty GameObject: `BoosterInstances` -2. Drag 3 instances of your prefab into it -3. Name them: `BoosterPack_0`, `BoosterPack_1`, `BoosterPack_2` -4. Set all to Active = โ˜ (unchecked) -5. Position doesn't matter - they'll be assigned to slots - -### **Option B: Runtime Instantiation** -- Assign the prefab to BoosterOpeningPage -- Script will instantiate as needed -- (Not implemented yet, but easy to add) - ---- - -## ๐Ÿงช Testing Your Prefab - -### **Test 1: Visual Check** -1. Place one instance in scene (active) -2. Enter Play Mode -3. Should see: Sprite, idle wobble animation -4. Hover over it: Should scale up slightly - -### **Test 2: Drag Test** -1. Create a SlotContainer with a slot -2. Try dragging the booster to the slot -3. Should snap smoothly -4. Visual should lerp-follow with delay - -### **Test 3: Tap Test** -1. Place booster in a slot -2. Set Can Tap To Open = โœ“, Max Taps = 3 -3. Click 3 times -4. Should see increasing shakes - ---- - -## ๐Ÿ“ Size Recommendations - -### **For Mobile:** -- Booster: 200x300 -- Center Slot Scale: 2x โ†’ 400x600 -- Card: 180x250 - -### **For Desktop:** -- Booster: 250x350 -- Center Slot Scale: 1.5x โ†’ 375x525 -- Card: 200x280 - -### **Spacing:** -- Bottom slots: 120-150 units apart -- Cards: 150-200 units apart - ---- - -## ๐ŸŽจ Sprite Requirements - -### **Booster Pack Sprite:** -- Recommended: 512x768 or 1024x1536 -- Format: PNG with transparency -- Style: Vertical rectangle (2:3 ratio) -- Should have clear visual identity - -### **Card Back Sprite:** -- Same aspect ratio as cards -- Clearly distinct from front -- Can match booster theme - ---- - -## ๐Ÿ”ง Troubleshooting Prefabs - -**Problem: Can't click/drag booster** -โ†’ Check: Root Image has raycastTarget = โœ“ -โ†’ Check: Visual children have raycastTarget = โ˜ - -**Problem: Visual doesn't follow smoothly** -โ†’ Check: BoosterPackVisual is initialized -โ†’ Check: Follow Speed > 0, Use Follow Delay = โœ“ - -**Problem: No shake animation** -โ†’ Check: BoosterPackVisual subscribes to OnTapped -โ†’ Check: TiltParent and ShakeParent are assigned - -**Problem: Booster looks weird when dragging** -โ†’ Check: TiltParent contains the images -โ†’ Check: Rotation parameters are reasonable (10-30) - ---- - -## ๐Ÿ’ก Advanced Customization - -### **Rarity-Based Visuals:** -Add different sprites or effects based on rarity: -```csharp -// In BoosterPackDraggable or Visual: -public enum BoosterRarity { Common, Rare, Legendary } -public BoosterRarity rarity; - -// Change sprite/effects based on rarity -``` - -### **Opening Sequence:** -Customize the opening animation: -- Adjust Opening Scale Punch (0.5 default) -- Adjust Opening Rotation Punch (360 default) -- Add sound effects in `PlayOpeningAnimation()` - -### **Hover Effects:** -Make boosters more responsive: -- Increase Scale On Hover (1.15 โ†’ 1.3) -- Add glow intensity on hover -- Tilt toward mouse more (Manual Tilt Amount) - ---- - -## โœ… Final Checklist - -Before using your prefab: -- [ ] Root has BoosterPackDraggable -- [ ] Root Image has raycastTarget = TRUE -- [ ] Visual child has BoosterPackVisual -- [ ] TiltParent exists and contains sprites -- [ ] ShakeParent exists -- [ ] All image children have raycastTarget = FALSE -- [ ] References are wired up in Visual -- [ ] Prefab is saved in Project -- [ ] Can Tap To Open = โœ“ -- [ ] Max Taps To Open = 3 (or your choice) - ---- - -๐ŸŽ‰ **You're ready to create beautiful, interactive booster packs!** ๐ŸŽ‰ - diff --git a/docs/card_system_playbook.md b/docs/card_system_playbook.md deleted file mode 100644 index 2f0c3ba5..00000000 --- a/docs/card_system_playbook.md +++ /dev/null @@ -1,340 +0,0 @@ -๏ปฟ# Apple Hills Card System โ€“ Designer Playbook - -This playbook is for designers working with the rarityโ€‘based Card System in Apple Hills. It provides a highโ€‘level architecture overview, fast TL;DR playbooks for common tasks (with code-first snippets), and deeper guidance on how the system fits together. - - -## Table of Contents -- [Architecture at a Glance](#architecture-at-a-glance) -- [TL;DR Playbooks (Code-First)](#tldr-playbooks-code-first) - - [Open Booster Packs](#open-booster-packs) - - [Grant a Specific Card](#grant-a-specific-card) - - [Query the Collection](#query-the-collection) - - [Configure Visuals by Code (optional)](#configure-visuals-by-code-optional) - - [Clear the Collection](#clear-the-collection) -- [Authoring with the Card Editor (No Manual Setup)](#authoring-with-the-card-editor-no-manual-setup) - - [What happens automatically (under the hood)](#what-happens-automatically-under-the-hood) -- [In-Depth Overview](#in-depth-overview) -- [Designer Howโ€‘Tos (Quick Reference)](#designer-how-tos-quick-reference) -- [Best Practices & Tips](#best-practices--tips) -- [Known Gaps](#known-gaps) -- [FAQ](#faq) -- [Technical Reference (Quick)](#technical-reference-quick) -- [Change Log](#change-log) - - -## Architecture at a Glance - -The system is split into two main layers with clear responsibilities and a lightweight event bridge. - -- Data Layer (`Assets/Scripts/Data/CardSystem`) - - `CardSystemManager` (singleton) - - Source of truth for all card definitions, booster logic, and player `CardInventory`. - - Emits events on collection changes and booster activity. - - `CardInventory` - - Playerโ€™s owned cards and booster pack counters. - - Utility APIs for filtering cards (by rarity, zone, etc.). - - `CardDefinition` (`ScriptableObject`) - - Authoring asset that defines a card (name, visuals, zone, rarity tiering). - - `CardData` - - Runtime instance of a card in the player collection (ID, rarity, copies owned, links back to `CardDefinition`). - - `CardVisualConfig` (`ScriptableObject`) - - Central mapping for rarity/zone โ†’ visual treatment (colors, frames, shapes). - -- UI Layer (`Assets/Scripts/UI/CardSystem`) - - `CardAlbumUI` - - Entry point for the card UI (menu, album browser, booster opening). - - `UIPageController` + `UIPage` - - Stack-based navigation (push/pop) and shared transitions. - - Page Components - - `CardMenuPage` โ€“ Card hub/menu - - `AlbumViewPage` โ€“ Grid album view with filter/sort options - - `BoosterOpeningPage` โ€“ Interactive three-card reveal - - `CardUIElement` - - Renders a single card using `CardData` and `CardVisualConfig` - - `BoosterNotificationDot` - - Shows available booster pack count - -- Events (Data โ†” UI) - - `OnBoosterCountChanged` - - `OnBoosterOpened` - - `OnCardCollected` - - `OnCardRarityUpgraded` - -- Lifecycle - - Initialize during boot: `BootCompletionService.RegisterInitAction(...)` - - `CardSystemManager.Instance` is the access point from UI and tools (e.g., `CardSystemTester`) - - -## TL;DR Playbooks (Code-First) - -These are the most common tasks youโ€™ll perform in code. Paste the snippets into a temporary test `MonoBehaviour`, a unit test, or hook them into your gameplay systems. - -### Open Booster Packs -```csharp -using AppleHills.Data.CardSystem; -using UnityEngine; - -public class BoosterOpenerSample : MonoBehaviour -{ - private void Start() - { - // Subscribe to events (optional, for feedback/UI updates) - CardSystemManager.Instance.OnBoosterOpened += cards => - { - Debug.Log($"Opened booster with {cards.Count} cards"); - }; - CardSystemManager.Instance.OnCardCollected += card => - { - Debug.Log($"Collected: {card.Definition.Name} (rarity: {card.Rarity})"); - }; - CardSystemManager.Instance.OnCardRarityUpgraded += card => - { - Debug.Log($"Upgraded rarity: {card.Definition.Name} -> {card.Rarity}"); - }; - - // Give the player some boosters and open one - CardSystemManager.Instance.AddBoosterPack(1); - var revealed = CardSystemManager.Instance.OpenBoosterPack(); - foreach (var cd in revealed) - { - Debug.Log($"Revealed: {cd.Definition.Name}"); - } - } -} -``` - -### Grant a Specific Card -```csharp -using System.Linq; -using AppleHills.Data.CardSystem; -using UnityEngine; - -public class GrantCardSample : MonoBehaviour -{ - [SerializeField] private string cardName = "Apple Picker"; // example - - private void Start() - { - var def = CardSystemManager.Instance - .GetAllCardDefinitions() - .FirstOrDefault(d => d.Name == cardName); - if (def == null) - { - Debug.LogWarning($"CardDefinition not found: {cardName}"); - return; - } - - var cardData = CardSystemManager.Instance.AddCardToInventory(def); - Debug.Log($"Granted: {cardData.Definition.Name} (copies: {cardData.CopiesOwned})"); - } -} -``` - -### Query the Collection -```csharp -using AppleHills.Data.CardSystem; -using UnityEngine; - -public class QueryCollectionSample : MonoBehaviour -{ - private void Start() - { - var inv = CardSystemManager.Instance.GetCardInventory(); - - // All cards - var all = inv.GetAllCards(); - Debug.Log($"Total cards owned: {all.Count}"); - - // By rarity (example) - var rares = inv.GetByRarity(CardRarity.Rare); - Debug.Log($"Rares: {rares.Count}"); - - // By zone (example) - var forest = inv.GetByZone(CardZone.Forest); - Debug.Log($"Forest: {forest.Count}"); - - // Counts (progression checks) - var byRarity = inv.CountByRarity(); - var byZone = inv.CountByZone(); - // Iterate dictionaries as needed - } -} -``` - -### Clear the Collection -```csharp -using AppleHills.Data.CardSystem; -using UnityEngine; - -public class ClearCollectionSample : MonoBehaviour -{ - private void Start() - { - CardSystemManager.Instance.ClearAllCards(); - Debug.Log("Card collection cleared (dev/test only)."); - } -} -``` - - -## Authoring with the Card Editor (No Manual Setup) -Designers should use the dedicated editor window: `AppleHills/Card Editor`. - -- Open via Unity menu: `AppleHills/Card Editor` (menu path defined in `CardEditorWindow`) -- The window provides a card list, detail editor, and a live preview of the UI card. -- You donโ€™t need to create folders or assets manuallyโ€”the tool handles setup and discovery. - -### What happens automatically (under the hood) -The `Assets/Editor/CardSystem/CardEditorWindow.cs` implements the following behaviors: -- Ensures the data directory exists: `Assets/Data/Cards` (creates it on first run). -- Discovers all `CardDefinition` assets under `Assets/Data/Cards` automatically via `AssetDatabase.FindAssets("t:CardDefinition")` and keeps the list sorted by `Name`. -- Creates new card assets as `Card_.asset` inside `Assets/Data/Cards`. -- Loads a UI preview prefab from `Assets/Prefabs/UI/Cards/SIngleCardDisplayUI.prefab` to render a live card preview inside the editor using `PreviewRenderUtility`. -- Tries to load `CardVisualConfig` at `Assets/Data/Cards/CardVisualConfig.asset` for consistent rarity/zone styling in the preview. -- Responds to Undo/Redo and Editor recompiles to stay in sync. -- When you duplicate or delete cards from the window, the corresponding assets are created/removed accordingly. - -Result: Designers focus on content (name, description, zone, art, etc.) in the Card Editor. The system takes care of folders, discovery, previewing, and syncing definitions with runtime. - - -## In-Depth Overview - -Data Layer Details -- `CardDefinition` (authoring) - - What it is: a `ScriptableObject` that defines a cardโ€™s identity and static presentation (name, description, zone, default visuals). - - Typical fields: `Name`, `Description`, `Zone`, rarity metadata, sprites/textures, optional tags. - - Helpers: `CreateCardData()` to generate a runtime `CardData` instance for inventory. - -- `CardData` (runtime instance) - - Purpose: Represents what the player owns โ€“ unique ID, rarity state, copies owned. - - Behavior: When duplicates are collected, `CardData` may upgrade rarity (e.g., duplicate thresholds). - - Links: Holds reference to its `CardDefinition` for display and classification. - -- `CardInventory` (player collection) - - Responsibilities: Store cards, track counts, support filters/lookups (by rarity/zone), manage booster counters. - - Common operations: `AddCard(def)`, `GetAllCards()`, `GetByRarity()`, `GetByZone()`, `CountByRarity()`, `CountByZone()`. - - Notes: Designed for efficiency and clarity; returns collections for the UI to display. - -- `CardSystemManager` (singleton coordinator) - - Responsibilities: Owns `CardInventory`, holds the card definition catalog, controls booster generation/opening, exposes public APIs. - - Events: `OnBoosterCountChanged`, `OnBoosterOpened`, `OnCardCollected`, `OnCardRarityUpgraded`. - - Typical APIs: - - `GetAllCardDefinitions()` โ†’ `IReadOnlyList` - - `GetCardInventory()` โ†’ `CardInventory` - - `AddBoosterPack(int count)` - - `OpenBoosterPack()` โ†’ `List` (or similar) - - `AddCardToInventory(CardDefinition def)` - - `ClearAllCards()` - -- `CardVisualConfig` (visual mappings) - - Purpose: Central place to establish the brand/look per rarity and zone. - - Implementation: `ScriptableObject` with dictionaries for quick lookups by rarity/zone. - -UI Layer Details -- `UIPageController` + `UIPage` - - Navigation: `PushPage(page)`, `PopPage()`, `Clear()`; optional transition animations. - - Pattern: Each page is a `UIPage` subclass registered under `CardAlbumUI`. - -- `CardAlbumUI` (system entry) - - Role: Wires pages together, responds to `CardSystemManager` events, routes to `AlbumViewPage` or `BoosterOpeningPage`. - -- `AlbumViewPage` - - Role: Displays a grid of `CardUIElement` items from `CardInventory` with filtering/sorting UI. - - Notes: Uses TextMeshPro components and simplified presentation (no stack/slot system). - -- `BoosterOpeningPage` - - Role: Handles the interactive reveal flow for 3 cards per booster; flip animations, particle FX, rarity feedback. - - Notes: Timings and art are still under refinement; supports individual reveal clicks. - -- `CardUIElement` - - Role: Displays a single `CardData` โ€“ name, art, frame, rarity chips, zone styling. - - Data Source: Uses `CardVisualConfig` for color/frame mapping. - -- `BoosterNotificationDot` - - Role: Indicates current booster count; listens to `OnBoosterCountChanged`. - -Event Flow Examples -- Opening a booster - - Player code calls `CardSystemManager.OpenBoosterPack()` โ†’ generates/awards 3 cards โ†’ raises `OnBoosterOpened`. - - Inventory updated; for each card, `OnCardCollected` (and maybe `OnCardRarityUpgraded`) fires. - - `BoosterOpeningPage` animates reveals; `AlbumViewPage` updates when returning. - -- Adding a card via quest reward - - Gameplay script calls `AddCardToInventory(def)`. - - Inventory updates; events fire to update UI. - -Rarity & Duplicates -- The system tracks copies owned per card. -- Duplicates can trigger rarity upgrades based on thresholds (implemented in `CardData`). -- UI can react with special effects via `OnCardRarityUpgraded` (e.g., distinct VFX/SFX per rarity). - - -## Designer Howโ€‘Tos (Quick Reference) - -Author a New Card (use the editor tool) -1) Open `AppleHills/Card Editor`. -2) Click New/Duplicate, edit `Name`, `Description`, `Zone`, and assign art. -3) Saveโ€”asset is created as `Assets/Data/Cards/Card_.asset`. Itโ€™s auto-discovered by runtime. - -Grant a Card by Code (quest reward) -```csharp -CardSystemManager.Instance.AddCardToInventory(rewardDefinition); -``` - -Open a Booster by Code -```csharp -CardSystemManager.Instance.AddBoosterPack(1); -CardSystemManager.Instance.OpenBoosterPack(); -``` - -Filter Cards for a Page -```csharp -var inv = CardSystemManager.Instance.GetCardInventory(); -var list = inv.GetByZone(CardZone.Quarry); -``` - - -## Best Practices & Tips - -- Always access data via `CardSystemManager.Instance` to keep a single source of truth. -- Keep `CardDefinition` assets lightweight and consistent; use tags/zones for filtering. -- When adding new rarities/zones, update `CardVisualConfig` and verify UI styling. -- For smoother reveals, coordinate with VFX/SFX to differentiate rarities. -- Large collections: consider paging or virtualized grids if performance becomes a concern. - - -## Known Gaps - -- Save/Load not implemented โ€“ test sessions wonโ€™t persist player collection. -- Booster Opening polish (timings/art/audio) is ongoing. -- Collection statistics/achievements UI pending. - - -## FAQ - -- Q: My new `CardDefinition` doesnโ€™t show up in the album. - - A: Ensure the asset is in `Assets/Data/Cards` (the editor tool places it there) and that definitions load before UI opens. Check the `CardSystemManager` discovery and your zones/rarities. - -- Q: How do I trigger the card UI from another part of the game? - - A: Use `CardAlbumUI`โ€™s public entry points or route through your UI flow to push the relevant page via `UIPageController`. - -- Q: Can I guarantee a specific rarity in a booster for a tutorial? - - A: Add a temporary tutorial hook in `CardSystemManager` to override booster generation rules for guided moments, or directly grant specific `CardDefinition`s for the tutorial step. - -- Q: How do duplicates upgrade rarity? - - A: The logic lives in `CardData`; when copies cross thresholds, it fires `OnCardRarityUpgraded`. Coordinate with design to set thresholds and with UI to show feedback. - - -## Technical Reference (Quick) - -- Initialize after boot: `BootCompletionService.RegisterInitAction(InitializePostBoot)` -- Data access: `CardSystemManager.Instance` -- Navigation: `UIPageController.Instance.PushPage()` / `PopPage()` -- Show a card in UI: `CardUIElement.SetupCard(cardData)` -- Test harness: `CardSystemTester` (add to scene, link `CardAlbumUI`) - - -## Change Log - -- v1.1: Added Table of Contents, inline code formatting, code-first TL;DR playbooks, and an authoring section based on `CardEditorWindow`. -- v1.0: Initial designer playbook, aligned with Implementation Plan and Integration & Testing Guide. \ No newline at end of file diff --git a/docs/custom_layout_guide.md b/docs/custom_layout_guide.md deleted file mode 100644 index ba9e3b0b..00000000 --- a/docs/custom_layout_guide.md +++ /dev/null @@ -1,399 +0,0 @@ -๏ปฟ# ๐ŸŽจ SlotContainer Custom Layout Guide - -## ๐Ÿ“‹ Overview - -The `SlotContainer` has a **Custom** layout mode that's perfect for artistic, hand-authored slot positions! When you select `Custom`, the SlotContainer **doesn't automatically position your slots** - it lets you manually position them however you want. - ---- - -## ๐ŸŽฏ How Custom Layout Works - -### **What Happens When Layout = Custom:** - -Looking at the code: -```csharp -public void UpdateLayout() -{ - if (layoutType == LayoutType.Custom) - { - OnLayoutChanged?.Invoke(); // Just fires the event - return; // Doesn't reposition anything! - } - - // Other layouts (Horizontal, Vertical, Grid) reposition slots here... -} -``` - -**Key Point:** Custom layout means **"Don't touch my slot positions!"** - -The SlotContainer still: -- โœ… Registers your slots -- โœ… Finds closest slot when dragging -- โœ… Manages slot occupancy -- โœ… Fires events - -But it **does NOT:** -- โŒ Automatically position slots -- โŒ Apply spacing -- โŒ Center slots -- โŒ Use curves or grids - ---- - -## ๐Ÿ› ๏ธ Setting Up Custom Layout (Step-by-Step) - -### **Method 1: Hand-Author in Scene (Recommended)** - -This is the easiest and most visual approach: - -1. **Create SlotContainer:** - ``` - BottomRightContainer - โ””โ”€โ”€ [Add Component: SlotContainer] - ``` - -2. **Set Layout Type:** - - Layout Type: `Custom` - - Auto Register Children: โœ“ (keep this checked) - -3. **Create Slot Children:** - ``` - BottomRightContainer - โ”œโ”€โ”€ Slot_0 (DraggableSlot) - โ”œโ”€โ”€ Slot_1 (DraggableSlot) - โ”œโ”€โ”€ Slot_2 (DraggableSlot) - โ””โ”€โ”€ Slot_3 (DraggableSlot) - ``` - -4. **Position Slots Manually in Scene View:** - - Select `Slot_0` - - Drag it to artistic position (e.g., X=-150, Y=200) - - Select `Slot_1` - - Drag it to artistic position (e.g., X=50, Y=150) - - Select `Slot_2` - - Drag it to artistic position (e.g., X=-200, Y=50) - - Etc. - -5. **Done!** Your slots stay exactly where you put them. - ---- - -### **Method 2: Script Positions (For Procedural Scatter)** - -If you want some randomness or code-controlled positions: - -```csharp -using UnityEngine; -using UI.DragAndDrop.Core; - -public class CustomSlotPositioner : MonoBehaviour -{ - [SerializeField] private SlotContainer slotContainer; - [SerializeField] private Vector2[] handAuthoredPositions; - - private void Start() - { - PositionSlots(); - } - - private void PositionSlots() - { - var slots = slotContainer.Slots; - - for (int i = 0; i < slots.Count && i < handAuthoredPositions.Length; i++) - { - if (slots[i].RectTransform != null) - { - slots[i].RectTransform.anchoredPosition = handAuthoredPositions[i]; - } - } - } -} -``` - -Then in Inspector: -- Hand Authored Positions (Array): - - Element 0: (-150, 200) - - Element 1: (50, 150) - - Element 2: (-200, 50) - - Etc. - ---- - -### **Method 3: Subscribe to OnLayoutChanged Event** - -For advanced custom positioning logic: - -```csharp -using UnityEngine; -using UI.DragAndDrop.Core; - -public class ArtisticSlotLayout : MonoBehaviour -{ - [SerializeField] private SlotContainer slotContainer; - [SerializeField] private float scatterRadius = 200f; - [SerializeField] private bool useRandomSeed = true; - [SerializeField] private int seed = 42; - - private void Awake() - { - if (slotContainer != null) - { - slotContainer.OnLayoutChanged += ApplyCustomLayout; - } - } - - private void OnDestroy() - { - if (slotContainer != null) - { - slotContainer.OnLayoutChanged -= ApplyCustomLayout; - } - } - - private void ApplyCustomLayout() - { - if (useRandomSeed) - Random.InitState(seed); - - var slots = slotContainer.Slots; - - for (int i = 0; i < slots.Count; i++) - { - if (slots[i].RectTransform != null) - { - // Scattered circular layout - float angle = Random.Range(0f, 360f); - float distance = Random.Range(0f, scatterRadius); - - float x = Mathf.Cos(angle * Mathf.Deg2Rad) * distance; - float y = Mathf.Sin(angle * Mathf.Deg2Rad) * distance; - - slots[i].RectTransform.anchoredPosition = new Vector2(x, y); - - // Optional: Random rotation for extra artistic flair - slots[i].RectTransform.rotation = Quaternion.Euler(0, 0, Random.Range(-15f, 15f)); - } - } - } -} -``` - ---- - -## ๐ŸŽจ Example: Artistic Scattered Boosters - -### **Scenario:** 3 booster slots scattered artistically in bottom-right - -**Setup:** -``` -BottomRightContainer (SlotContainer - Custom Layout) -โ”œโ”€โ”€ Slot_0 (DraggableSlot) -โ”‚ โ””โ”€โ”€ Position: (-180, 220) -โ”‚ โ””โ”€โ”€ Rotation: (0, 0, -5) โ† Slight tilt left -โ”œโ”€โ”€ Slot_1 (DraggableSlot) -โ”‚ โ””โ”€โ”€ Position: (40, 180) -โ”‚ โ””โ”€โ”€ Rotation: (0, 0, 8) โ† Slight tilt right -โ””โ”€โ”€ Slot_2 (DraggableSlot) - โ””โ”€โ”€ Position: (-220, 80) - โ””โ”€โ”€ Rotation: (0, 0, -3) โ† Slight tilt left -``` - -**Visual Result:** -``` - [Slot_0] โ† Tilted left, higher - [Slot_1] โ† Tilted right, middle - [Slot_2] โ† Tilted left, lower -``` - ---- - -## โš™๏ธ Custom Layout Inspector Settings - -When you select **Custom** layout type, these settings are **ignored**: - -- โŒ Spacing (not used) -- โŒ Center Slots (not used) -- โŒ Use Curve Layout (not used) -- โŒ Position Curve (not used) -- โŒ Curve Height (not used) - -These settings **still work**: - -- โœ… Auto Register Children (still registers your slots) -- โœ… OnSlotAdded/OnSlotRemoved events (still fire) -- โœ… OnLayoutChanged event (fires when UpdateLayout is called) - ---- - -## ๐ŸŽฏ Best Practices for Custom Layout - -### **1. Use Scene View for Positioning** -- Easiest and most visual -- See results immediately -- Adjust in real-time - -### **2. Add Visual Guides** -- Create a background image showing your intended layout -- Position slots over the image -- Delete/hide the guide after - -### **3. Use Gizmos for Visualization** -```csharp -private void OnDrawGizmos() -{ - if (slotContainer == null || slotContainer.Slots == null) return; - - Gizmos.color = Color.yellow; - - foreach (var slot in slotContainer.Slots) - { - if (slot != null) - { - Gizmos.DrawWireSphere(slot.transform.position, 50f); - } - } -} -``` - -### **4. Consider Spacing** -- Even with artistic scatter, avoid overlapping slots -- Leave enough space for hover/selection effects -- Test with different screen sizes - -### **5. Save Positions in Prefab** -- Once you're happy with positions, save to prefab -- Ensures consistency across scenes - ---- - -## ๐Ÿ”„ Combining Custom with Other Layouts - -You can switch layout types at runtime: - -```csharp -public class DynamicLayoutSwitcher : MonoBehaviour -{ - [SerializeField] private SlotContainer slotContainer; - - public void SwitchToScattered() - { - // Save current positions - Vector2[] savedPositions = new Vector2[slotContainer.SlotCount]; - for (int i = 0; i < slotContainer.SlotCount; i++) - { - savedPositions[i] = slotContainer.GetSlotAtIndex(i).RectTransform.anchoredPosition; - } - - // Switch to custom - // Note: You'd need to expose layoutType or use reflection - // For now, this is just conceptual - } -} -``` - ---- - -## ๐Ÿ“‹ Quick Setup Checklist - -For your bottom-right booster slots: - -1. **Create Container:** - ``` - BottomRightContainer - โ””โ”€โ”€ Layout Type: Custom - โ””โ”€โ”€ Auto Register Children: โœ“ - ``` - -2. **Create 3 Slot Children:** - ``` - Slot_0, Slot_1, Slot_2 - โ””โ”€โ”€ Each has DraggableSlot component - ``` - -3. **Position Each Slot:** - - Use Scene View - - Click and drag to artistic positions - - Optional: Add slight rotation (Z-axis) - -4. **Test:** - - Drag boosters to slots - - Verify they snap correctly - - Adjust positions as needed - -5. **Save to Prefab:** - - Once happy, save BoosterOpeningPage prefab - - Positions are preserved - ---- - -## ๐Ÿ’ก Creative Ideas - -### **Scattered Stack:** -``` -Slot_0: (-200, 250) Rotation: -8ยฐ -Slot_1: (-180, 220) Rotation: 3ยฐ -Slot_2: (-210, 195) Rotation: -5ยฐ -``` -โ†’ Looks like a messy pile of cards! - -### **Arc Formation:** -``` -Slot_0: (-180, 200) Rotation: -15ยฐ -Slot_1: (0, 220) Rotation: 0ยฐ -Slot_2: (180, 200) Rotation: 15ยฐ -``` -โ†’ Gentle arc, like cards in hand - -### **Diagonal Cascade:** -``` -Slot_0: (-150, 250) Rotation: -10ยฐ -Slot_1: (-50, 180) Rotation: -5ยฐ -Slot_2: (50, 110) Rotation: 0ยฐ -``` -โ†’ Diagonal waterfall effect - ---- - -## ๐Ÿ› Troubleshooting Custom Layout - -**Problem: Slots keep resetting position** -โ†’ Make sure Layout Type = `Custom` -โ†’ Check if something is calling `UpdateLayout()` with a different type - -**Problem: Slots don't register** -โ†’ Ensure Auto Register Children = โœ“ -โ†’ Verify slots are direct children of SlotContainer - -**Problem: Can't drag boosters to slots** -โ†’ Check DraggableSlot configuration (Filter By Type, etc.) -โ†’ Verify slots aren't locked - -**Problem: Positions lost on scene reload** -โ†’ Save to prefab! -โ†’ Check if positions are being set in Awake/Start - ---- - -## ๐Ÿ“ Summary - -**Custom Layout = Full Manual Control!** - -- โœ… Position slots anywhere you want -- โœ… Add rotation for artistic flair -- โœ… No automatic repositioning -- โœ… Perfect for hand-authored layouts -- โœ… Still gets all SlotContainer benefits (registration, finding, events) - -**Recommended Workflow:** -1. Set Layout Type = Custom -2. Create slot children -3. Position visually in Scene View -4. Test drag-and-drop -5. Adjust as needed -6. Save to prefab - ---- - -๐ŸŽจ **Now go create some beautiful, artistic slot layouts!** ๐ŸŽจ - diff --git a/docs/drag_drop_system_readme.md b/docs/drag_drop_system_readme.md deleted file mode 100644 index 25c5a20f..00000000 --- a/docs/drag_drop_system_readme.md +++ /dev/null @@ -1,309 +0,0 @@ -๏ปฟ# Drag and Drop Card System - -A robust, touch-compatible drag-and-drop system for Unity UI, inspired by Balatro's visual feel. Supports cards, booster packs, and any other draggable objects with smooth visual effects. - -## Architecture Overview - -The system is built on a separation of concerns: -- **Logic Layer** (`DraggableObject`) - Handles dragging, slot snapping, events -- **Visual Layer** (`DraggableVisual`) - Follows the logic object with lerping, tilting, animations -- **Slot System** (`DraggableSlot` + `SlotContainer`) - Manages positions and layout - -## Core Components - -### 1. DraggableObject (Abstract Base Class) -Base class for any draggable UI element. - -**Key Features:** -- Touch-compatible via Unity's pointer event system -- Smooth movement toward pointer (configurable) -- Automatic slot snapping on release -- Selection support with visual offset -- Comprehensive event system - -**Usage:** -```csharp -public class MyDraggable : DraggableObject -{ - protected override void OnDragStartedHook() - { - // Custom logic when drag starts - } -} -``` - -### 2. DraggableVisual (Abstract Base Class) -Visual representation that follows the DraggableObject. - -**Key Features:** -- Lerps toward parent position (not instant) -- Tilt based on movement velocity -- Auto-tilt idle animation (sine/cosine wobble) -- Manual tilt when hovering -- Scale animations on hover/drag/select - -**Usage:** -```csharp -public class MyVisual : DraggableVisual -{ - protected override void UpdateVisualContent() - { - // Update your visual elements here - } -} -``` - -### 3. DraggableSlot -Represents a position where draggables can snap. - -**Key Features:** -- Occupancy management (one object per slot) -- Type filtering (restrict which types can occupy) -- Lock/unlock functionality -- Swap support - -### 4. SlotContainer -Manages a collection of slots. - -**Key Features:** -- Multiple layout types (Horizontal, Vertical, Grid, Custom) -- Curve-based positioning for horizontal layouts -- Automatic slot registration -- Find closest slot algorithm - -**Layout Types:** -- **Horizontal** - Slots arranged in a horizontal line (with optional curve) -- **Vertical** - Slots arranged in a vertical line -- **Grid** - Slots arranged in a grid pattern -- **Custom** - Manually position slots - -## Card-Specific Implementations - -### CardDraggable -Card-specific draggable implementation. - -**Features:** -- Holds `CardData` reference -- Events for card data changes -- Integrates with `CardSystemManager` - -**Example:** -```csharp -CardDraggable card = GetComponent(); -card.SetCardData(myCardData); -``` - -### CardDraggableVisual -Visual representation for cards. - -**Features:** -- Uses existing `CardDisplay` component -- Shadow effects on press -- Automatic visual refresh when card data changes - -### BoosterPackDraggable -Booster pack implementation. - -**Features:** -- Double-click to open support -- Opening state management -- Events for opening - -### BoosterPackVisual -Visual representation for booster packs. - -**Features:** -- Glow particle effects -- Opening animation (scale + rotation) -- Sprite customization - -## Setup Guide - -### Basic Setup - -1. **Create Slot Container:** - ``` - GameObject โ†’ UI โ†’ Panel (rename to "CardSlotContainer") - Add Component โ†’ SlotContainer - ``` - -2. **Create Slots:** - ``` - Under CardSlotContainer: - GameObject โ†’ UI โ†’ Empty (rename to "Slot_01") - Add Component โ†’ DraggableSlot - ``` - Duplicate for as many slots as needed. - -3. **Create Draggable Card:** - ``` - GameObject โ†’ UI โ†’ Image (rename to "CardDraggable") - Add Component โ†’ CardDraggable - ``` - -4. **Create Visual Prefab:** - ``` - Create a prefab with: - - Root: Empty GameObject with CardDraggableVisual component - - Child: Canvas (for sorting control) - - Child: TiltParent (Transform for tilt effects) - - Child: ShakeParent (Transform for punch effects) - - Child: CardDisplay (your existing card visual) - ``` - -5. **Link Visual to Draggable:** - ``` - On CardDraggable: - - Assign your visual prefab to "Visual Prefab" - - Set "Instantiate Visual" to true - ``` - -### Advanced: Curved Hand Layout - -For a Balatro-style curved card hand: - -1. On SlotContainer: - - Set Layout Type to "Horizontal" - - Enable "Use Curve Layout" - - Edit "Position Curve" (try: keys at 0,0.5,1 with values 0,1,0) - - Set "Curve Height" (e.g., 50) - - Enable "Center Slots" - -2. Adjust spacing to fit your card size - -## Event System - -### DraggableObject Events: -```csharp -draggable.OnDragStarted += (obj) => { }; -draggable.OnDragEnded += (obj) => { }; -draggable.OnPointerEntered += (obj) => { }; -draggable.OnPointerExited += (obj) => { }; -draggable.OnPointerDowned += (obj) => { }; -draggable.OnPointerUpped += (obj, longPress) => { }; -draggable.OnSelected += (obj, selected) => { }; -draggable.OnSlotChanged += (obj, slot) => { }; -``` - -### CardDraggable Events: -```csharp -cardDraggable.OnCardDataChanged += (card, data) => { }; -``` - -### BoosterPackDraggable Events: -```csharp -boosterDraggable.OnBoosterOpened += (pack) => { }; -``` - -## Touch Support - -The system is fully touch-compatible out of the box! Unity's Event System automatically routes touch events through the pointer interfaces. - -**Supported Gestures:** -- Single touch drag -- Tap to select -- Double-tap (on booster packs) -- Long press detection - -**Note:** For multi-touch support, the system uses PointerEventData which handles the first touch automatically. Additional touch support can be added by extending the pointer event handlers. - -## Performance Tips - -1. **Disable Idle Animations** if you have many cards: - ``` - On DraggableVisual: useIdleAnimation = false - ``` - -2. **Reduce Follow Speed** for smoother performance: - ``` - On DraggableVisual: followSpeed = 20 (default: 30) - ``` - -3. **Disable Scale Animations** if needed: - ``` - On DraggableVisual: useScaleAnimations = false - ``` - -4. **Use Object Pooling** for spawning many cards - -## Extending the System - -### Creating Custom Draggable Types - -1. Inherit from `DraggableObject`: -```csharp -public class MyCustomDraggable : DraggableObject -{ - protected override void OnDragStartedHook() - { - // Your logic - } -} -``` - -2. Inherit from `DraggableVisual`: -```csharp -public class MyCustomVisual : DraggableVisual -{ - protected override void UpdateVisualContent() - { - // Update your visuals - } -} -``` - -### Custom Slot Filtering - -```csharp -// On DraggableSlot component: -filterByType = true -allowedTypeNames = { "CardDraggable", "BoosterPackDraggable" } -``` - -## Troubleshooting - -**Cards don't snap to slots:** -- Ensure SlotContainer has slots registered -- Check that slots aren't locked -- Verify type filtering isn't blocking the card - -**Visuals don't follow smoothly:** -- Check followSpeed value (try 20-40) -- Ensure TiltParent and ShakeParent are assigned -- Verify the visual prefab has correct hierarchy - -**Touch not working:** -- Ensure EventSystem exists in scene -- Check Canvas Raycast Target is enabled -- Verify GraphicRaycaster is on Canvas - -**Cards jitter or shake:** -- Reduce followSpeed -- Disable idle animation -- Check for conflicting tweens - -## Integration with Card System - -The drag-and-drop system integrates seamlessly with your existing `CardSystemManager`: - -```csharp -// Spawn a draggable card from CardData -CardData cardData = CardSystemManager.Instance.GetAllCollectedCards()[0]; -GameObject cardObj = Instantiate(cardDraggablePrefab, slotContainer.transform); -CardDraggable card = cardObj.GetComponent(); -card.SetCardData(cardData); - -// Assign to first available slot -DraggableSlot slot = slotContainer.GetAvailableSlots().FirstOrDefault(); -if (slot != null) -{ - card.AssignToSlot(slot, false); -} -``` - -## Credits - -Inspired by the excellent feel of Balatro's card system (mixandjam/balatro-feel on GitHub). - -Adapted for AppleHills card collection game with full touch support and Unity UI integration. - diff --git a/docs/test_log.txt b/docs/test_log.txt deleted file mode 100644 index 6a39db83..00000000 --- a/docs/test_log.txt +++ /dev/null @@ -1,2031 +0,0 @@ -๏ปฟ[DraggableObject] Initializing BoosterPackPrefab2 at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot2 -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0686e3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:81) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop 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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ 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(Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Initializing visual for BoosterPackPrefab2 at world pos (1989.00, 250.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Visual Visual initialized at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1989.00, 250.00, 0.00), local pos (0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab2 to slot BoosterSlot2, animate=False, current pos=(1989.00, 250.00, 0.00), slot pos=(1989.00, 250.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab2 assigned to slot BoosterSlot2, new world pos=(1989.00, 250.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Initializing BoosterPackPrefab3 at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot3 -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0686e3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:81) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab3 found canvas: ScrapBookMenu(Clone), canvas pos: (1024.00, 768.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Initializing visual for BoosterPackPrefab3 at world pos (1666.00, 69.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Visual Visual initialized at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1666.00, 69.00, 0.00), local pos (0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab3 to slot BoosterSlot3, animate=False, current pos=(1666.00, 69.00, 0.00), slot pos=(1666.00, 69.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab3 assigned to slot BoosterSlot3, new world pos=(1666.00, 69.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Initializing BoosterPackPrefab1 at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00), parent: BoosterSlot1 -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0686e3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:81) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab1 found canvas: ScrapBookMenu(Clone), canvas pos: (1024.00, 768.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f068d1b (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:84) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Initializing visual for BoosterPackPrefab1 at world pos (1819.00, 214.00, 0.00), parent canvas: ScrapBookMenu(Clone) (renderMode: ScreenSpaceOverlay) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06ab33 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:60) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableVisual] Visual Visual initialized at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00), parent at world pos (1819.00, 214.00, 0.00), local pos (0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06b553 (Mono JIT Code) UI.DragAndDrop.Core.DraggableVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableVisual.cs:78) -0x000002333f069e73 (Mono JIT Code) UI.CardSystem.DragDrop.BoosterPackVisual:Initialize (UI.DragAndDrop.Core.DraggableObject) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackVisual.cs:29) -0x000002333f069172 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:103) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab1 to slot BoosterSlot1, animate=False, current pos=(1819.00, 214.00, 0.00), slot pos=(1819.00, 214.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab1 assigned to slot BoosterSlot1, new world pos=(1819.00, 214.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0692b3 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Initialize () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:110) -0x000002333f068060 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:Awake () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:76) -0x00000231bb335678 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d1859e (Unity) ScriptingInvocation::InvokeChecked -0x00007ffea4dbb768 (Unity) SerializableManagedRef::CallMethod -0x00007ffea4d02efb (Unity) MonoBehaviour::CallAwake -0x00007ffea4d015e6 (Unity) MonoBehaviour::AddToManager -0x00007ffea4d0200f (Unity) MonoBehaviour::AwakeFromLoad -0x00007ffea4df8ead (Unity) AwakeFromLoadQueue::AwakeFromLoadAllQueues -0x00007ffea45e1d55 (Unity) GameObject::ActivateAwakeRecursively -0x00007ffea45e8e01 (Unity) GameObject::SetSelfActive -0x00007ffea3f7e7e6 (Unity) GameObject_CUSTOM_SetActive -0x00000232a4261458 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.GameObject:SetActive_Injected (intptr,bool) -0x00000232a4261323 (Mono JIT Code) UnityEngine.GameObject:SetActive (bool) -0x000002333f04af13 (Mono JIT Code) UI.Core.UIPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPage.cs:33) -0x000002333f066e93 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:99) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] InitializeBoosterDisplay called with 3 boosters available -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0705ab (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:114) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Will show 3 boosters out of 3 instances -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0707fb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:125) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Booster 0 (BoosterPackPrefab2): shouldShow=True, position=(1989.00, 250.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Assigning booster 0 to slot BoosterSlot2 at (1989.00, 250.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab2 to slot BoosterSlot2, animate=False, current pos=(1989.00, 250.00, 0.00), slot pos=(1989.00, 250.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab2 assigned to slot BoosterSlot2, new world pos=(1989.00, 250.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Booster 1 (BoosterPackPrefab3): shouldShow=True, position=(1666.00, 69.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Assigning booster 1 to slot BoosterSlot3 at (1666.00, 69.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab3 to slot BoosterSlot3, animate=False, current pos=(1666.00, 69.00, 0.00), slot pos=(1666.00, 69.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab3 assigned to slot BoosterSlot3, new world pos=(1666.00, 69.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Booster 2 (BoosterPackPrefab1): shouldShow=True, position=(1819.00, 214.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f070c2b (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:133) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Assigning booster 2 to slot BoosterSlot1 at (1819.00, 214.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f0712a3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:156) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] Assigning BoosterPackPrefab1 to slot BoosterSlot1, animate=False, current pos=(1819.00, 214.00, 0.00), slot pos=(1819.00, 214.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06df83 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:333) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[DraggableObject] BoosterPackPrefab1 assigned to slot BoosterSlot1, new world pos=(1819.00, 214.00, 0.00), local pos=(0.00, 0.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f06e863 (Mono JIT Code) UI.DragAndDrop.Core.DraggableObject:AssignToSlot (UI.DragAndDrop.Core.DraggableSlot,bool) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/DragAndDrop/Core/DraggableObject.cs:349) -0x000002333f0712e8 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:157) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[BoosterOpeningPage] Subscribed to center slot CenterBoosterSlot at (1024.00, 768.00, 0.00) -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x000002333f071bb3 (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:InitializeBoosterDisplay () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:180) -0x000002333f066ecb (Mono JIT Code) UI.CardSystem.BoosterOpeningPage:TransitionIn () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/BoosterOpeningPage.cs:100) -0x000002333f0469e0 (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:100) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart - -[UIPageController] Pushed page: Booster Opening Page -0x00007ffea4e152fe (Unity) StackWalker::ShowCallstack -0x00007ffea4e24c09 (Unity) PlatformStacktrace::GetStacktrace -0x00007ffea60988ae (Unity) Stacktrace::GetStacktrace -0x00007ffea666ebaf (Unity) DebugStringToFile -0x00007ffea3e8e600 (Unity) DebugLogHandler_CUSTOM_Internal_Log -0x00000232c744411e (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr) -0x00000232c7443f43 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) -0x00000232c7443c1b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) -0x00000232c744313e (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) -0x00000232c7442ddd (Mono JIT Code) UnityEngine.Debug:Log (object) -0x00000232c7442cc3 (Mono JIT Code) Core.Logging:Debug (object) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/Core/Logging.cs:8) -0x000002333f046abb (Mono JIT Code) UI.Core.UIPageController:PushPage (UI.Core.UIPage) (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/Core/UIPageController.cs:103) -0x000002333f066163 (Mono JIT Code) UI.CardSystem.AlbumViewPage:OnBoosterButtonClicked () (at C:/Users/micha/Desktop/repos/AppleHills/Assets/Scripts/UI/CardSystem/AlbumViewPage.cs:169) -0x000002329d4613b7 (Mono JIT Code) UnityEngine.Events.InvokableCall:Invoke () -0x000002329d46021b (Mono JIT Code) UnityEngine.Events.UnityEvent:Invoke () -0x000002333f045703 (Mono JIT Code) UnityEngine.UI.Button:Press () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:70) -0x000002333f0454db (Mono JIT Code) UnityEngine.UI.Button:OnPointerClick (UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/UI/Core/Button.cs:114) -0x000002333f04537d (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.EventSystems.IPointerClickHandler,UnityEngine.EventSystems.BaseEventData) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:57) -0x000002333f034a04 (Mono JIT Code) UnityEngine.EventSystems.ExecuteEvents:Execute (UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents/EventFunction`1) (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/ExecuteEvents.cs:272) -0x000002333f037e43 (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointerButton (UnityEngine.InputSystem.UI.PointerModel/ButtonState&,UnityEngine.EventSystems.PointerEventData) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:744) -0x000002333f0214bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:ProcessPointer (UnityEngine.InputSystem.UI.PointerModel&) (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:489) -0x000002333edfc1bb (Mono JIT Code) UnityEngine.InputSystem.UI.InputSystemUIInputModule:Process () (at ./Library/PackageCache/com.unity.inputsystem@be6c4fd0abf5/InputSystem/Plugins/UI/InputSystemUIInputModule.cs:2438) -0x00000232d3ecc408 (Mono JIT Code) UnityEngine.EventSystems.EventSystem:Update () (at ./Library/PackageCache/com.unity.ugui@e375ff18e90f/Runtime/UGUI/EventSystem/EventSystem.cs:514) -0x000002333eb3c5c8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) -0x00007ffe9f526e7e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) -0x00007ffe9f468874 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068) -0x00007ffe9f468960 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115) -0x00007ffea4d3ff14 (Unity) scripting_method_invoke -0x00007ffea4d184b3 (Unity) ScriptingInvocation::Invoke -0x00007ffea4d030b7 (Unity) MonoBehaviour::CallMethodIfAvailable -0x00007ffea4d031e2 (Unity) MonoBehaviour::CallUpdateMethod -0x00007ffea47245ab (Unity) BaseBehaviourManager::CommonUpdate -0x00007ffea472baca (Unity) BehaviourManager::Update -0x00007ffea49d776f (Unity) `InitPlayerLoopCallbacks'::`2'::UpdateScriptRunBehaviourUpdateRegistrator::Forward -0x00007ffea49a4f0f (Unity) ExecutePlayerLoop -0x00007ffea49a5085 (Unity) ExecutePlayerLoop -0x00007ffea49ab53f (Unity) PlayerLoop -0x00007ffea5abb63a (Unity) EditorPlayerLoop::Execute -0x00007ffea5ad22df (Unity) PlayerLoopController::InternalUpdateScene -0x00007ffea5ad40af (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop -0x00007ffea5acde62 (Unity) Application::TickTimer -0x00007ffea609deec (Unity) MainMessageLoop -0x00007ffea60a4f57 (Unity) UnityMain -0x00007ff65b382f2a (Unity) __scrt_common_main_seh -0x00007fff7914259d (KERNEL32) BaseThreadInitThunk -0x00007fff7a46af78 (ntdll) RtlUserThreadStart -