Almost working card state machine
This commit is contained in:
@@ -8,6 +8,7 @@ using UI.Core;
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using UI.DragAndDrop.Core;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Serialization;
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namespace UI.CardSystem
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{
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@@ -29,7 +30,8 @@ namespace UI.CardSystem
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[Header("Album Card Reveal")]
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[SerializeField] private SlotContainer bottomRightSlots;
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[SerializeField] private GameObject albumCardPlacementPrefab; // The wrapper prefab with flip/drag (AlbumPlacementCard)
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[FormerlySerializedAs("albumCardPlacementPrefab")]
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[SerializeField] private GameObject cardPrefab; // New Card prefab for placement
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[Header("Card Enlarge System")]
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[SerializeField] private GameObject cardEnlargedBackdrop; // Backdrop to block interactions
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@@ -40,7 +42,7 @@ namespace UI.CardSystem
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[SerializeField] private BoosterOpeningPage boosterOpeningPage;
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private Input.InputMode _previousInputMode;
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private List<AlbumCardPlacementDraggable> _activeCards = new List<AlbumCardPlacementDraggable>();
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private List<StateMachine.Card> _activeCards = new List<StateMachine.Card>();
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private const int MAX_VISIBLE_CARDS = 3;
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internal override void OnManagedStart()
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@@ -338,24 +340,20 @@ namespace UI.CardSystem
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// If there's an enlarged card in the container, return it to its slot
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if (cardEnlargedContainer != null && cardEnlargedContainer.childCount > 0)
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{
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// Get all enlarged cards (should only be one, but just in case)
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for (int i = cardEnlargedContainer.childCount - 1; i >= 0; i--)
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{
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Transform cardTransform = cardEnlargedContainer.GetChild(i);
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AlbumCard albumCard = cardTransform.GetComponent<AlbumCard>();
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if (albumCard != null && albumCard.IsEnlarged)
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var card = cardTransform.GetComponent<StateMachine.Card>();
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var state = cardTransform.GetComponentInChildren<StateMachine.States.CardAlbumEnlargedState>(true);
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if (card != null && state != null)
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{
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// Force reset state and return to slot
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Transform originalParent = albumCard.GetOriginalParent();
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Transform originalParent = state.GetOriginalParent();
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if (originalParent != null)
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{
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cardTransform.SetParent(originalParent, true);
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cardTransform.localPosition = albumCard.GetOriginalLocalPosition();
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cardTransform.localRotation = albumCard.GetOriginalLocalRotation();
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cardTransform.localPosition = state.GetOriginalLocalPosition();
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cardTransform.localRotation = state.GetOriginalLocalRotation();
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}
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albumCard.ForceResetEnlargedState();
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}
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}
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}
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@@ -409,17 +407,15 @@ namespace UI.CardSystem
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/// </summary>
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private void SpawnPendingCards()
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{
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if (CardSystemManager.Instance == null || bottomRightSlots == null || albumCardPlacementPrefab == null)
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if (CardSystemManager.Instance == null || bottomRightSlots == null || cardPrefab == null)
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return;
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var pending = CardSystemManager.Instance.GetPendingRevealCards();
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// Get unique cards only (by DefinitionId + Rarity)
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// Filter out cards with CopiesOwned = 0 (shouldn't happen but guard against it)
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var uniquePending = pending
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.Where(c => c.CopiesOwned > 0) // Guard: exclude zero-count cards
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.Where(c => c.CopiesOwned > 0)
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.GroupBy(c => new { c.DefinitionId, c.Rarity })
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.Select(g => g.First()) // Take first instance of each unique card
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.Select(g => g.First())
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.ToList();
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int spawnCount = Mathf.Min(uniquePending.Count, MAX_VISIBLE_CARDS);
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@@ -433,11 +429,10 @@ namespace UI.CardSystem
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}
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/// <summary>
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/// Spawn a card in a specific slot
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/// Spawn a card in a specific slot using the new Card prefab
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/// </summary>
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private void SpawnCardInSlot(int slotIndex, CardData cardData)
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{
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// Guard: Don't spawn cards with zero copies
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if (cardData.CopiesOwned <= 0)
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{
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Logging.Warning($"[AlbumViewPage] Skipping spawn of card '{cardData.Name}' with {cardData.CopiesOwned} copies");
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@@ -451,38 +446,190 @@ namespace UI.CardSystem
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return;
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}
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// Instantiate card directly as child of the slot container (not the slot itself, not canvas root)
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// This keeps it in the correct UI hierarchy
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GameObject cardObj = Instantiate(albumCardPlacementPrefab, bottomRightSlots.transform);
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AlbumCardPlacementDraggable cardPlacement = cardObj.GetComponent<AlbumCardPlacementDraggable>();
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if (cardPlacement != null)
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GameObject cardObj = Instantiate(cardPrefab, bottomRightSlots.transform);
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var card = cardObj.GetComponent<StateMachine.Card>();
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if (card != null)
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{
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// Setup card data
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cardPlacement.SetupCard(cardData);
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// Cards spawned here are already revealed and can be dragged into album
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card.SetupForAlbumPlacement(cardData);
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// Subscribe to events
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cardPlacement.OnCardRevealed += OnCardRevealed;
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cardPlacement.OnCardPlacedInAlbum += OnCardPlacedInAlbum;
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// Assign to slot with animation (will apply size/position)
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card.AssignToSlot(slot, true);
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// NOW assign to slot - this will:
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// 1. Reparent to slot
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// 2. Apply slot's occupantSizeMode scaling
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// 3. Animate to slot position
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cardPlacement.AssignToSlot(slot, true);
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// Track placement completion to clean up
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card.OnPlacedInAlbumSlot += OnCardPlacedInAlbum;
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// Track it
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_activeCards.Add(cardPlacement);
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_activeCards.Add(card);
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Logging.Debug($"[AlbumViewPage] Spawned card '{cardData.Name}' (CopiesOwned: {cardData.CopiesOwned}) in slot {slotIndex}");
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Logging.Debug($"[AlbumViewPage] Spawned pending card '{cardData.Name}' in slot {slotIndex}");
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}
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else
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{
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Logging.Warning($"[AlbumViewPage] Spawned card has no AlbumCardDraggable component!");
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Logging.Warning($"[AlbumViewPage] Spawned card prefab missing Card component!");
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Destroy(cardObj);
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}
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}
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/// <summary>
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/// Handle when a card is placed in an album slot from the pending list
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/// Moves from pending to inventory, shuffles remaining, and spawns the next unique card.
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/// </summary>
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private void OnCardPlacedInAlbum(StateMachine.Card card, AlbumCardSlot slot)
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{
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if (card == null) return;
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var data = card.CardData;
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Logging.Debug($"[AlbumViewPage] Card placed in album slot: {data?.Name}");
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// Move card from pending to inventory now
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if (data != null && CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.MarkCardAsPlaced(data);
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}
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// Stop tracking and unsubscribe
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card.OnPlacedInAlbumSlot -= OnCardPlacedInAlbum;
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_activeCards.Remove(card);
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// Shuffle remaining cards to front and spawn next
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ShuffleCardsToFront();
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TrySpawnNextCard();
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}
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/// <summary>
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/// Shuffle active cards to occupy front slots
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/// </summary>
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private void ShuffleCardsToFront()
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{
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if (bottomRightSlots == null || _activeCards.Count == 0)
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return;
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List<DraggableObject> draggableList = _activeCards.Cast<DraggableObject>().ToList();
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SlotContainerHelper.ShuffleToFront(bottomRightSlots, draggableList, animate: true);
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}
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/// <summary>
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/// Try to spawn the next pending unique card
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/// </summary>
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private void TrySpawnNextCard()
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{
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if (CardSystemManager.Instance == null)
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return;
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if (_activeCards.Count >= MAX_VISIBLE_CARDS)
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return;
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var pending = CardSystemManager.Instance.GetPendingRevealCards();
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var uniquePending = pending
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.Where(c => c.CopiesOwned > 0)
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.GroupBy(c => new { c.DefinitionId, c.Rarity })
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.Select(g => g.First())
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.ToList();
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foreach (var cardData in uniquePending)
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{
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bool alreadySpawned = _activeCards.Any(c =>
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c.CardData.DefinitionId == cardData.DefinitionId &&
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c.CardData.Rarity == cardData.Rarity);
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if (!alreadySpawned)
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{
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int nextSlotIndex = _activeCards.Count;
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SpawnCardInSlot(nextSlotIndex, cardData);
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break;
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}
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}
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}
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/// <summary>
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/// Clean up all active pending cards
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/// </summary>
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private void CleanupActiveCards()
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{
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foreach (var card in _activeCards)
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{
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if (card != null && card.gameObject != null)
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{
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card.OnPlacedInAlbumSlot -= OnCardPlacedInAlbum;
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Destroy(card.gameObject);
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}
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}
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_activeCards.Clear();
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}
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#endregion
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#region Card Enlarge System (Album Slots)
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/// <summary>
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/// Subscribe to a placed card's enlarged state events to manage backdrop and reparenting.
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/// Called by AlbumCardSlot when it spawns an owned card in a slot.
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/// </summary>
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public void RegisterCardInAlbum(StateMachine.Card card)
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{
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if (card == null) return;
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var enlargeState = card.GetStateComponent<StateMachine.States.CardAlbumEnlargedState>("AlbumEnlargedState");
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if (enlargeState != null)
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{
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enlargeState.OnEnlargeRequested += OnCardEnlargeRequested;
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enlargeState.OnShrinkRequested += OnCardShrinkRequested;
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}
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}
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public void UnregisterCardInAlbum(StateMachine.Card card)
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{
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if (card == null) return;
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var enlargeState = card.GetStateComponent<StateMachine.States.CardAlbumEnlargedState>("AlbumEnlargedState");
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if (enlargeState != null)
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{
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enlargeState.OnEnlargeRequested -= OnCardEnlargeRequested;
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enlargeState.OnShrinkRequested -= OnCardShrinkRequested;
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}
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}
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private void OnCardEnlargeRequested(StateMachine.States.CardAlbumEnlargedState state)
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{
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if (state == null) return;
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// Show backdrop
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if (cardEnlargedBackdrop != null)
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{
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cardEnlargedBackdrop.SetActive(true);
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}
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// Reparent card root to enlarged container preserving world transform
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if (cardEnlargedContainer != null)
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{
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var ctx = state.GetComponentInParent<StateMachine.CardContext>();
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if (ctx != null)
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{
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ctx.RootTransform.SetParent(cardEnlargedContainer, true);
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ctx.RootTransform.SetAsLastSibling();
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}
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}
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}
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private void OnCardShrinkRequested(StateMachine.States.CardAlbumEnlargedState state)
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{
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if (state == null) return;
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// Hide backdrop
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if (cardEnlargedBackdrop != null)
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{
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cardEnlargedBackdrop.SetActive(false);
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}
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// Reparent back to original parent and restore local transform
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var ctx = state.GetComponentInParent<StateMachine.CardContext>();
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if (ctx != null)
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{
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Transform originalParent = state.GetOriginalParent();
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if (originalParent != null)
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{
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ctx.RootTransform.SetParent(originalParent, true);
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ctx.RootTransform.localPosition = state.GetOriginalLocalPosition();
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ctx.RootTransform.localRotation = state.GetOriginalLocalRotation();
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}
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}
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}
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#endregion
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/// <summary>
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/// Handle when a new card is added to pending queue
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/// Only spawn if this unique card isn't already visualized
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@@ -515,109 +662,6 @@ namespace UI.CardSystem
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}
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}
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/// <summary>
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/// Handle when a card is revealed (flipped)
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/// </summary>
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private void OnCardRevealed(AlbumCardPlacementDraggable cardPlacement, CardData cardData)
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{
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Logging.Debug($"[AlbumViewPage] Card revealed: {cardData.Name} (Zone: {cardData.Zone}, CopiesOwned: {cardData.CopiesOwned})");
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// IMMEDIATELY move card from pending to inventory upon reveal
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if (CardSystemManager.Instance != null)
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{
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CardSystemManager.Instance.MarkCardAsPlaced(cardData);
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Logging.Debug($"[AlbumViewPage] Moved card '{cardData.Name}' from pending to inventory on reveal");
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}
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// Remove this card from active cards list
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_activeCards.Remove(cardPlacement);
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// Check if we're currently viewing the correct zone for this card
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CardZone currentZone = GetCurrentZone();
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if (currentZone != cardData.Zone)
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{
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// Card is from a different zone - navigate to its zone
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Logging.Debug($"[AlbumViewPage] Card zone ({cardData.Zone}) doesn't match current zone ({currentZone}). Navigating to card's zone...");
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NavigateToZone(cardData.Zone);
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}
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else
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{
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Logging.Debug($"[AlbumViewPage] Card zone ({cardData.Zone}) matches current zone - no navigation needed.");
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}
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// Shuffle remaining cards to front and spawn next unique card
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ShuffleCardsToFront();
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TrySpawnNextCard();
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}
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/// <summary>
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/// Handle when a card is placed in the album (from AlbumCardDraggable)
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/// Card data already moved to inventory in OnCardRevealed
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/// This just handles cleanup
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/// </summary>
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private void OnCardPlacedInAlbum(AlbumCardPlacementDraggable cardPlacement, CardData cardData)
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{
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Logging.Debug($"[AlbumViewPage] Card placed in album slot: {cardData.Name}");
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// Unsubscribe from events (card is now static in album)
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cardPlacement.OnCardRevealed -= OnCardRevealed;
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cardPlacement.OnCardPlacedInAlbum -= OnCardPlacedInAlbum;
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// Note: Card already removed from _activeCards in OnCardRevealed
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// Note: Shuffle and spawn already done in OnCardRevealed
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}
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/// <summary>
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/// Shuffle active cards to occupy front slots
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/// </summary>
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private void ShuffleCardsToFront()
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{
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if (bottomRightSlots == null || _activeCards.Count == 0)
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return;
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// Convert to base DraggableObject list for helper method
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List<DraggableObject> draggableList = _activeCards.Cast<DraggableObject>().ToList();
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SlotContainerHelper.ShuffleToFront(bottomRightSlots, draggableList, animate: true);
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}
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/// <summary>
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/// Try to spawn the next pending card
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/// Only spawns unique cards (not duplicates)
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/// </summary>
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private void TrySpawnNextCard()
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{
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if (CardSystemManager.Instance == null)
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return;
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if (_activeCards.Count >= MAX_VISIBLE_CARDS)
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return; // Already at max
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var pending = CardSystemManager.Instance.GetPendingRevealCards();
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// Get unique pending cards, excluding zero-count cards
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var uniquePending = pending
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.Where(c => c.CopiesOwned > 0) // Guard: exclude zero-count cards
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.GroupBy(c => new { c.DefinitionId, c.Rarity })
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.Select(g => g.First())
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.ToList();
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// Find first unique card that's not already spawned
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foreach (var cardData in uniquePending)
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{
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bool alreadySpawned = _activeCards.Any(c =>
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c.CardData.DefinitionId == cardData.DefinitionId &&
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c.CardData.Rarity == cardData.Rarity);
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if (!alreadySpawned)
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{
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int nextSlotIndex = _activeCards.Count;
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SpawnCardInSlot(nextSlotIndex, cardData);
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break;
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}
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}
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}
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/// <summary>
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/// Find a slot by its SlotIndex property
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/// </summary>
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@@ -635,214 +679,5 @@ namespace UI.CardSystem
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}
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return null;
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}
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/// <summary>
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/// Get the current zone based on book page
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/// </summary>
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public CardZone GetCurrentZone()
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{
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if (book == null || zoneTabs == null || zoneTabs.Length == 0)
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{
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return CardZone.AppleHills; // Default
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}
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int currentPage = book.CurrentPaper;
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// Find tab with matching target page
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foreach (var tab in zoneTabs)
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{
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if (tab.TargetPage == currentPage)
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{
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return tab.Zone;
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}
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}
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// Fallback to first zone
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return CardZone.NotApplicable;
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}
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/// <summary>
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/// Get tab for a specific zone
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/// </summary>
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public BookTabButton GetTabForZone(CardZone zone)
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{
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if (zoneTabs == null)
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{
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return null;
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}
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foreach (var tab in zoneTabs)
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{
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if (tab.Zone == zone)
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{
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return tab;
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}
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}
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return null;
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}
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/// <summary>
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/// Navigate to a specific zone
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/// </summary>
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public void NavigateToZone(CardZone zone)
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{
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BookTabButton tab = GetTabForZone(zone);
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if (tab != null)
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{
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tab.ActivateTab();
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}
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}
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/// <summary>
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/// Clean up all active cards
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/// </summary>
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private void CleanupActiveCards()
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{
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foreach (var card in _activeCards)
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{
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if (card != null && card.gameObject != null)
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{
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card.OnCardRevealed -= OnCardRevealed;
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card.OnCardPlacedInAlbum -= OnCardPlacedInAlbum;
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Destroy(card.gameObject);
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}
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}
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_activeCards.Clear();
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}
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#endregion
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|
||||
#region Card Enlarge System
|
||||
|
||||
/// <summary>
|
||||
/// Subscribe to album card events when a card is spawned in a slot
|
||||
/// Call this when AlbumCardSlot spawns a card
|
||||
/// </summary>
|
||||
public void RegisterAlbumCard(AlbumCard albumCard)
|
||||
{
|
||||
if (albumCard == null) return;
|
||||
|
||||
albumCard.OnEnlargeRequested += OnCardEnlargeRequested;
|
||||
albumCard.OnShrinkRequested += OnCardShrinkRequested;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsubscribe from album card events
|
||||
/// </summary>
|
||||
public void UnregisterAlbumCard(AlbumCard albumCard)
|
||||
{
|
||||
if (albumCard == null) return;
|
||||
|
||||
albumCard.OnEnlargeRequested -= OnCardEnlargeRequested;
|
||||
albumCard.OnShrinkRequested -= OnCardShrinkRequested;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle card enlarge request - show backdrop and reparent card
|
||||
/// </summary>
|
||||
private void OnCardEnlargeRequested(AlbumCard card)
|
||||
{
|
||||
if (card == null) return;
|
||||
|
||||
Logging.Debug($"[AlbumViewPage] OnCardEnlargeRequested called for card: {card.name}, current parent: {card.transform.parent.name}");
|
||||
|
||||
// IMPORTANT: Call EnlargeCard FIRST to store original parent (the slot)
|
||||
// BEFORE reparenting to the enlarged container
|
||||
card.EnlargeCard();
|
||||
|
||||
// Show backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
{
|
||||
cardEnlargedBackdrop.SetActive(true);
|
||||
Logging.Debug($"[AlbumViewPage] Backdrop shown");
|
||||
}
|
||||
|
||||
// NOW reparent card to enlarged container (above backdrop)
|
||||
if (cardEnlargedContainer != null)
|
||||
{
|
||||
card.transform.SetParent(cardEnlargedContainer, true);
|
||||
card.transform.SetAsLastSibling(); // Ensure on top
|
||||
Logging.Debug($"[AlbumViewPage] Card reparented to enlarged container");
|
||||
}
|
||||
|
||||
Logging.Debug($"[AlbumViewPage] Card enlarged: {card.GetCardData()?.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle card shrink request - hide backdrop and reparent card back to slot
|
||||
/// </summary>
|
||||
private void OnCardShrinkRequested(AlbumCard card)
|
||||
{
|
||||
if (card == null) return;
|
||||
|
||||
// Trigger shrink animation
|
||||
card.ShrinkCard();
|
||||
|
||||
// Hide backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
{
|
||||
cardEnlargedBackdrop.SetActive(false);
|
||||
}
|
||||
|
||||
// Reparent back to original parent (the slot)
|
||||
Transform originalParent = card.GetOriginalParent();
|
||||
if (originalParent != null)
|
||||
{
|
||||
card.transform.SetParent(originalParent, true);
|
||||
card.transform.localPosition = card.GetOriginalLocalPosition();
|
||||
card.transform.localRotation = card.GetOriginalLocalRotation();
|
||||
}
|
||||
|
||||
Logging.Debug($"[AlbumViewPage] Card shrunk: {card.GetCardData()?.Name}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show backdrop and reparent slot preview card for enlargement
|
||||
/// </summary>
|
||||
public void ShowSlotPreview(AlbumCardSlot slot, Transform previewCardTransform)
|
||||
{
|
||||
if (previewCardTransform == null)
|
||||
return;
|
||||
|
||||
Logging.Debug($"[AlbumViewPage] ShowSlotPreview called for slot: {slot.name}");
|
||||
|
||||
// Show backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
{
|
||||
cardEnlargedBackdrop.SetActive(true);
|
||||
}
|
||||
|
||||
// Reparent preview card to enlarged container (above backdrop)
|
||||
if (cardEnlargedContainer != null)
|
||||
{
|
||||
previewCardTransform.SetParent(cardEnlargedContainer, true);
|
||||
previewCardTransform.SetAsLastSibling();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide backdrop and trigger shrink animation for slot preview
|
||||
/// </summary>
|
||||
public void HideSlotPreview(AlbumCardSlot slot, Transform previewCardTransform, System.Action onComplete)
|
||||
{
|
||||
if (previewCardTransform == null)
|
||||
return;
|
||||
|
||||
Logging.Debug($"[AlbumViewPage] HideSlotPreview called for slot: {slot.name}");
|
||||
|
||||
// Hide backdrop
|
||||
if (cardEnlargedBackdrop != null)
|
||||
{
|
||||
cardEnlargedBackdrop.SetActive(false);
|
||||
}
|
||||
|
||||
// Shrink preview card
|
||||
Vector3 originalScale = previewCardTransform.localScale / 2.5f; // Assuming 2.5x is enlarged scale
|
||||
Pixelplacement.Tween.LocalScale(previewCardTransform, originalScale, 0.3f, 0f, Pixelplacement.Tween.EaseInBack,
|
||||
completeCallback: () => onComplete?.Invoke());
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user