Almost working card state machine

This commit is contained in:
Michal Pikulski
2025-11-16 20:35:54 +01:00
parent 6fe7d012fc
commit 78aafb9275
42 changed files with 3057 additions and 3077 deletions

View File

@@ -51,13 +51,10 @@ namespace UI.CardSystem.Testing
_originalAnchoredPosition = rectTransform.anchoredPosition;
}
// Subscribe to all card events
// Subscribe to card events (new simplified event model)
if (_cardContext != null)
{
_cardContext.OnFlipComplete += OnCardFlipComplete;
_cardContext.OnCardDismissed += OnCardDismissed;
_cardContext.OnCardInteractionComplete += OnCardInteractionComplete;
_cardContext.OnUpgradeTriggered += OnCardUpgradeTriggered;
_cardContext.OnRevealFlowComplete += OnCardRevealFlowComplete;
}
// Subscribe to drag events to ensure card snaps back when released
@@ -89,7 +86,7 @@ namespace UI.CardSystem.Testing
// Initialize card with test data
if (testCard != null && testCardData != null && _cardContext != null)
{
_cardContext.SetupCard(testCardData, isNew: true, repeatCount: 0);
_cardContext.SetupCard(testCardData);
}
LogEvent("Card Test Scene Initialized");
@@ -185,37 +182,37 @@ namespace UI.CardSystem.Testing
{
if (_cardContext == null) return;
_cardContext.IsNewCard = true;
_cardContext.RepeatCardCount = 0;
// NOTE: These properties no longer exist in CardContext (removed to prevent stale data)
// States now query CardSystemManager directly
// This test controller manually manipulates state machine for testing only
_cardContext.IsClickable = true;
TransitionToIdleState();
LogEvent("Simulating NEW CARD flow - click card to flip");
LogEvent("Simulating NEW CARD flow - click card to flip (test bypasses collection checks)");
}
public void SimulateRepeatCardFlow()
{
if (_cardContext == null) return;
int repeatCount = Mathf.RoundToInt(repeatCountSlider.value);
_cardContext.IsNewCard = false;
_cardContext.RepeatCardCount = repeatCount;
// NOTE: RepeatCardCount removed from CardContext
// Test directly transitions to state for visual testing
_cardContext.IsClickable = true;
TransitionToIdleState();
LogEvent($"Simulating REPEAT CARD flow ({repeatCount}/5) - click card to flip");
LogEvent($"Simulating REPEAT CARD flow (test bypasses collection checks)");
}
public void SimulateUpgradeFlow()
{
if (_cardContext == null) return;
_cardContext.IsNewCard = false;
_cardContext.RepeatCardCount = 5; // Trigger upgrade
// NOTE: WillTriggerUpgrade removed from CardContext
// Test directly transitions to state for visual testing
_cardContext.IsClickable = true;
TransitionToIdleState();
LogEvent("Simulating UPGRADE flow (5/5) - click card to flip and auto-upgrade");
LogEvent("Simulating UPGRADE flow (test bypasses collection checks)");
}
public void TestDragAndSnap()
@@ -240,9 +237,6 @@ namespace UI.CardSystem.Testing
bool isNew = isNewToggle != null && isNewToggle.isOn;
int repeatCount = repeatCountSlider != null ? Mathf.RoundToInt(repeatCountSlider.value) : 0;
_cardContext.IsNewCard = isNew;
_cardContext.RepeatCardCount = repeatCount;
// Apply rarity if needed
if (rarityDropdown != null && testCardData != null)
{
@@ -364,24 +358,9 @@ namespace UI.CardSystem.Testing
#region Event Handlers
private void OnCardFlipComplete(CardContext context)
private void OnCardRevealFlowComplete(CardContext context)
{
LogEvent($"Event: OnFlipComplete - IsNew={context.IsNewCard}, RepeatCount={context.RepeatCardCount}");
}
private void OnCardDismissed(CardContext context)
{
LogEvent("Event: OnCardDismissed");
}
private void OnCardInteractionComplete(CardContext context)
{
LogEvent("Event: OnCardInteractionComplete");
}
private void OnCardUpgradeTriggered(CardContext context)
{
LogEvent($"Event: OnUpgradeTriggered - New Rarity={context.CardData?.Rarity}");
LogEvent($"Event: OnRevealFlowComplete - Card reveal complete for {context.CardData?.Name}");
}
private void OnCardDragStarted(UI.DragAndDrop.Core.DraggableObject draggable)
@@ -459,10 +438,7 @@ namespace UI.CardSystem.Testing
// Unsubscribe from events
if (_cardContext != null)
{
_cardContext.OnFlipComplete -= OnCardFlipComplete;
_cardContext.OnCardDismissed -= OnCardDismissed;
_cardContext.OnCardInteractionComplete -= OnCardInteractionComplete;
_cardContext.OnUpgradeTriggered -= OnCardUpgradeTriggered;
_cardContext.OnRevealFlowComplete -= OnCardRevealFlowComplete;
}
if (testCard != null)