Stash paralax work
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45
Assets/Scripts/Minigames/Airplane/Data/SpawnPoolConfig.cs
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45
Assets/Scripts/Minigames/Airplane/Data/SpawnPoolConfig.cs
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using System;
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using UnityEngine;
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namespace Minigames.Airplane.Data
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{
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/// <summary>
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/// Configuration for a single spawn pool.
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/// Contains prefabs, unlock timing, and optional spawn parameter overrides.
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/// </summary>
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[Serializable]
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public class SpawnPoolConfig
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{
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[Tooltip("Prefabs that can spawn from this pool")]
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public GameObject[] prefabs;
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[Tooltip("Time (seconds from game start) when this pool becomes available. 0 = available immediately.")]
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public float unlockTime = 0f;
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[Tooltip("Description for this pool (editor reference only)")]
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public string description = "Pool";
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[Header("Spawn Parameter Overrides (0 = use global)")]
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[Tooltip("Override minimum spawn distance for this pool (0 = use global)")]
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public float overrideMinDistance = 0f;
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[Tooltip("Override maximum spawn distance for this pool (0 = use global)")]
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public float overrideMaxDistance = 0f;
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/// <summary>
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/// Check if this pool has valid prefabs assigned.
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/// </summary>
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public bool HasPrefabs => prefabs != null && prefabs.Length > 0;
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/// <summary>
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/// Get effective minimum distance (uses override if non-zero, otherwise uses global).
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/// </summary>
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public float GetMinDistance(float globalMin) => overrideMinDistance > 0f ? overrideMinDistance : globalMin;
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/// <summary>
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/// Get effective maximum distance (uses override if non-zero, otherwise uses global).
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/// </summary>
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public float GetMaxDistance(float globalMax) => overrideMaxDistance > 0f ? overrideMaxDistance : globalMax;
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}
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}
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