Made apple audio sources use OnManagedAwake

This commit is contained in:
2025-11-10 12:19:20 +01:00
parent 3f548c3ed4
commit 7bb992acb8
4 changed files with 24 additions and 9 deletions

View File

@@ -1,18 +1,17 @@
using Core;
using Core.Lifecycle;
using UnityEngine;
using UnityEngine.Audio;
public class PulverAudioController : MonoBehaviour
public class PulverAudioController : ManagedBehaviour
{
private AppleAudioSource audioSource;
public AppleAudioSource audioSource;
public AudioResource combineAudio;
private FollowerController followerController;
public ItemManager itemManager;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
protected override void OnManagedAwake()
{
audioSource = GetComponent<AppleAudioSource>();
followerController = GetComponent<FollowerController>();
followerController.PulverIsCombining.AddListener(PulverIsCombining);