Made apple audio sources use OnManagedAwake
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@@ -248,7 +248,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2bd397a60643eed45b586961ae6e3453, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::PulverAudioController
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audioSource: {fileID: 887004370483616855}
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combineAudio: {fileID: 8300000, guid: 768a16f348fe1d94c9cc267dc7ecf3b5, type: 3}
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itemManager: {fileID: 0}
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--- !u!82 &4467608046243604209
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AudioSource:
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m_ObjectHideFlags: 0
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@@ -3,12 +3,14 @@ using System;
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using System.Diagnostics.Tracing;
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using UnityEngine;
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using UnityEngine.Audio;
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using Core;
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using Core.Lifecycle;
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/// <summary>
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/// We automatically add the AudioSource component here so we can control it. Do not add it manually!
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/// </summary>
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[RequireComponent(typeof(AudioSource))]
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public class AppleAudioSource : MonoBehaviour
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public class AppleAudioSource : ManagedBehaviour
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{
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public enum AudioSourceType{CriticalVO,VO,Ambience,SFX,Music}
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public AudioSourceType audioSourceType;
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@@ -17,8 +19,14 @@ public class AppleAudioSource : MonoBehaviour
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[HideInInspector ] public int clipPriority;
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public int sourcePriority;
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protected override void Awake()
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{
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base.Awake();
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audioSource = GetComponent<AudioSource>();
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void OnEnable()
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protected override void OnManagedAwake()
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{
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audioSource = GetComponent<AudioSource>();
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AudioManager.Instance.RegisterNewAudioSource(this);
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@@ -54,6 +62,10 @@ public class AppleAudioSource : MonoBehaviour
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public void Play(int requestedClipPriority)
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{
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if (audioSource == null)
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{
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audioSource = GetComponent<AudioSource>();
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}
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clipPriority = requestedClipPriority;
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if (audioSourceType == AudioSourceType.CriticalVO || audioSourceType == AudioSourceType.VO)
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{
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@@ -4,8 +4,10 @@ using System;
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using System.Diagnostics.Tracing;
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using UnityEngine;
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using UnityEngine.Audio;
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using Core;
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using Core.Lifecycle;
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public class BushAudioController : MonoBehaviour
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public class BushAudioController : ManagedBehaviour
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{
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private IAudioEventSource _eventSource;
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public AppleAudioSource VOPlayer;
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@@ -20,7 +22,7 @@ public class BushAudioController : MonoBehaviour
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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protected override void OnManagedAwake()
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{
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_eventSource = VOPlayer.audioSource.RequestEventHandlers();
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_eventSource.AudioStopped += PlayBirdCounter;
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@@ -1,18 +1,17 @@
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using Core;
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using Core.Lifecycle;
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using UnityEngine;
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using UnityEngine.Audio;
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public class PulverAudioController : MonoBehaviour
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public class PulverAudioController : ManagedBehaviour
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{
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private AppleAudioSource audioSource;
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public AppleAudioSource audioSource;
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public AudioResource combineAudio;
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private FollowerController followerController;
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public ItemManager itemManager;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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protected override void OnManagedAwake()
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{
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audioSource = GetComponent<AppleAudioSource>();
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followerController = GetComponent<FollowerController>();
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followerController.PulverIsCombining.AddListener(PulverIsCombining);
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