Fixed outrocinematic and added audio
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@@ -21,6 +21,7 @@ namespace Cinematics
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private static CinematicsManager _instance;
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private static bool _isQuitting;
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private Image _cinematicSprites;
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public GameObject cinematicSpritesGameObject;
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private bool _isCinematicPlaying = false;
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public bool IsCinematicPlaying => _isCinematicPlaying;
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public GameObject cinematicBackground;
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@@ -116,6 +117,7 @@ namespace Cinematics
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if (_cinematicSprites != null)
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{
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_cinematicSprites.enabled = true;
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cinematicSpritesGameObject.SetActive(true);
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}
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playableDirector.stopped += OnPlayableDirectorStopped;
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@@ -129,6 +131,7 @@ namespace Cinematics
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void OnPlayableDirectorStopped(PlayableDirector director)
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{
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_cinematicSprites.enabled = false;
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cinematicSpritesGameObject.SetActive(false);
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Logging.Debug("Cinematic stopped!");
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_isCinematicPlaying = false;
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OnCinematicStopped?.Invoke();
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