Fixed outrocinematic and added audio

This commit is contained in:
2025-10-17 13:44:22 +02:00
parent 099a6093e0
commit 7cdc8fab22
10 changed files with 575 additions and 194 deletions

View File

@@ -21,6 +21,7 @@ namespace Cinematics
private static CinematicsManager _instance;
private static bool _isQuitting;
private Image _cinematicSprites;
public GameObject cinematicSpritesGameObject;
private bool _isCinematicPlaying = false;
public bool IsCinematicPlaying => _isCinematicPlaying;
public GameObject cinematicBackground;
@@ -116,6 +117,7 @@ namespace Cinematics
if (_cinematicSprites != null)
{
_cinematicSprites.enabled = true;
cinematicSpritesGameObject.SetActive(true);
}
playableDirector.stopped += OnPlayableDirectorStopped;
@@ -129,6 +131,7 @@ namespace Cinematics
void OnPlayableDirectorStopped(PlayableDirector director)
{
_cinematicSprites.enabled = false;
cinematicSpritesGameObject.SetActive(false);
Logging.Debug("Cinematic stopped!");
_isCinematicPlaying = false;
OnCinematicStopped?.Invoke();