Fixed outrocinematic and added audio
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@@ -1,28 +1,6 @@
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private static CinematicsManager _instance;
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private static bool _isQuitting;
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|||||||
void OnPlayableDirectorStopped(PlayableDirector director)
|
void OnPlayableDirectorStopped(PlayableDirector director)
|
||||||
{
|
{
|
||||||
_cinematicSprites.enabled = false;
|
_cinematicSprites.enabled = false;
|
||||||
|
cinematicSpritesGameObject.SetActive(false);
|
||||||
Logging.Debug("Cinematic stopped!");
|
Logging.Debug("Cinematic stopped!");
|
||||||
_isCinematicPlaying = false;
|
_isCinematicPlaying = false;
|
||||||
OnCinematicStopped?.Invoke();
|
OnCinematicStopped?.Invoke();
|
||||||
|
|||||||
Reference in New Issue
Block a user