Added CameraSwitcher to the nests and Repositioned elements for a more compact view

This commit is contained in:
DamianCorazza
2025-10-17 00:26:22 +02:00
parent df604fbc03
commit 7f31ec8e6a
3 changed files with 707 additions and 36 deletions

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using UnityEngine;
using Unity.Cinemachine;
using System.Collections;
using Pixelplacement;
public class cameraSwitcherNailBird : MonoBehaviour
{
[SerializeField] private CinemachineCamera virtualCamera;
[SerializeField] private CinemachineConfiner2D confiner2D;
[SerializeField] private float zoomOutOrthoSize = 27f;
[SerializeField] private float normalOrthoSize = 20f;
[SerializeField] private float transitionDuration = 0.5f; // Duration of the transition
private int playerInsideCount = 0;
private Coroutine zoomCoroutine;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount++;
if (playerInsideCount == 1 && virtualCamera != null)
{
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
zoomCoroutine = StartCoroutine(SmoothOrthoSize(virtualCamera, zoomOutOrthoSize, transitionDuration));
}
}
}
private void OnTriggerExit2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
playerInsideCount--;
if (playerInsideCount == 0 && virtualCamera != null)
{
if (zoomCoroutine != null) StopCoroutine(zoomCoroutine);
zoomCoroutine = StartCoroutine(SmoothOrthoSize(virtualCamera, normalOrthoSize, transitionDuration));
}
}
}
private IEnumerator SmoothOrthoSize(CinemachineCamera cam, float targetSize, float duration)
{
float startSize = cam.Lens.OrthographicSize;
float elapsed = 0f;
while (elapsed < duration)
{
elapsed += Time.deltaTime;
cam.Lens.OrthographicSize = Mathf.Lerp(startSize, targetSize, elapsed / duration);
yield return null;
}
cam.Lens.OrthographicSize = targetSize;
if (confiner2D != null)
{
confiner2D.InvalidateBoundingShapeCache();
}
}
}

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