diff --git a/Assets/Editor/Minigames/Airplane/ParallaxBackgroundSpawnerEditor.cs b/Assets/Editor/Minigames/Airplane/ParallaxBackgroundSpawnerEditor.cs index e9517d28..79427250 100644 --- a/Assets/Editor/Minigames/Airplane/ParallaxBackgroundSpawnerEditor.cs +++ b/Assets/Editor/Minigames/Airplane/ParallaxBackgroundSpawnerEditor.cs @@ -14,9 +14,13 @@ namespace Editor.Minigames.Airplane public class ParallaxBackgroundSpawnerEditor : UnityEditor.Editor { private SerializedProperty _poolsProperty; - private SerializedProperty _backgroundSortLayerProperty; - private SerializedProperty _middleSortLayerProperty; - private SerializedProperty _foregroundSortLayerProperty; + private SerializedProperty _parallaxSortLayerProperty; + private SerializedProperty _backgroundSortOrderProperty; + private SerializedProperty _sortOrderIncrementProperty; + private SerializedProperty _globalStrengthProperty; + private SerializedProperty _backgroundSpeedProperty; + private SerializedProperty _middleSpeedProperty; + private SerializedProperty _foregroundSpeedProperty; private SerializedProperty _cameraManagerProperty; private SerializedProperty _showDebugLogsProperty; @@ -33,9 +37,13 @@ namespace Editor.Minigames.Airplane private void OnEnable() { _poolsProperty = serializedObject.FindProperty("pools"); - _backgroundSortLayerProperty = serializedObject.FindProperty("backgroundSortLayer"); - _middleSortLayerProperty = serializedObject.FindProperty("middleSortLayer"); - _foregroundSortLayerProperty = serializedObject.FindProperty("foregroundSortLayer"); + _parallaxSortLayerProperty = serializedObject.FindProperty("parallaxSortLayer"); + _backgroundSortOrderProperty = serializedObject.FindProperty("backgroundSortOrder"); + _sortOrderIncrementProperty = serializedObject.FindProperty("sortOrderIncrement"); + _globalStrengthProperty = serializedObject.FindProperty("globalStrength"); + _backgroundSpeedProperty = serializedObject.FindProperty("backgroundSpeed"); + _middleSpeedProperty = serializedObject.FindProperty("middleSpeed"); + _foregroundSpeedProperty = serializedObject.FindProperty("foregroundSpeed"); _cameraManagerProperty = serializedObject.FindProperty("cameraManager"); _showDebugLogsProperty = serializedObject.FindProperty("showDebugLogs"); @@ -74,11 +82,44 @@ namespace Editor.Minigames.Airplane EditorGUILayout.PropertyField(_cameraManagerProperty); EditorGUILayout.Space(); - // Sort Layers - EditorGUILayout.LabelField("Sort Layer Configuration", EditorStyles.boldLabel); - EditorGUILayout.PropertyField(_backgroundSortLayerProperty, new GUIContent("Background Sort Layer")); - EditorGUILayout.PropertyField(_middleSortLayerProperty, new GUIContent("Middle Sort Layer")); - EditorGUILayout.PropertyField(_foregroundSortLayerProperty, new GUIContent("Foreground Sort Layer")); + // Parallax Configuration (CENTRALIZED SETTINGS) + EditorGUILayout.LabelField("Parallax Configuration", EditorStyles.boldLabel); + EditorGUILayout.HelpBox("These settings apply to ALL parallax elements spawned by this spawner. Adjust speeds to control depth perception.", MessageType.Info); + + EditorGUILayout.PropertyField(_globalStrengthProperty, new GUIContent("Global Strength", "Overall parallax intensity (0 = no effect, 1 = full)")); + EditorGUILayout.Space(5); + + EditorGUILayout.LabelField("Per-Layer Speeds", EditorStyles.miniBoldLabel); + EditorGUI.indentLevel++; + EditorGUILayout.PropertyField(_backgroundSpeedProperty, new GUIContent("Background Speed", "Slowest layer, appears furthest (e.g., 0.3)")); + EditorGUILayout.PropertyField(_middleSpeedProperty, new GUIContent("Middle Speed", "Medium speed layer (e.g., 0.6)")); + EditorGUILayout.PropertyField(_foregroundSpeedProperty, new GUIContent("Foreground Speed", "Fastest layer, appears closest (e.g., 0.9)")); + EditorGUI.indentLevel--; + + // Validation warnings + if (_backgroundSpeedProperty.floatValue >= _middleSpeedProperty.floatValue) + { + EditorGUILayout.HelpBox("Warning: Background speed should be less than Middle speed for proper depth effect", MessageType.Warning); + } + if (_middleSpeedProperty.floatValue >= _foregroundSpeedProperty.floatValue) + { + EditorGUILayout.HelpBox("Warning: Middle speed should be less than Foreground speed for proper depth effect", MessageType.Warning); + } + + EditorGUILayout.Space(); + + // Sort Configuration + EditorGUILayout.LabelField("Sort Configuration", EditorStyles.boldLabel); + EditorGUILayout.HelpBox("All parallax objects use the same sort layer with different sort orders for depth.", MessageType.Info); + EditorGUILayout.PropertyField(_parallaxSortLayerProperty, new GUIContent("Sort Layer", "Sort layer for all parallax elements (typically 'Background')")); + EditorGUILayout.PropertyField(_backgroundSortOrderProperty, new GUIContent("Background Sort Order", "Sort order for furthest back layer (e.g., -50)")); + EditorGUILayout.PropertyField(_sortOrderIncrementProperty, new GUIContent("Sort Order Increment", "Increment between layers (e.g., 10 → Middle: -40, Foreground: -30)")); + + // Show calculated sort orders + int middleOrder = _backgroundSortOrderProperty.intValue + _sortOrderIncrementProperty.intValue; + int foregroundOrder = _backgroundSortOrderProperty.intValue + (_sortOrderIncrementProperty.intValue * 2); + EditorGUILayout.LabelField($"Calculated: Background={_backgroundSortOrderProperty.intValue}, Middle={middleOrder}, Foreground={foregroundOrder}", EditorStyles.miniLabel); + EditorGUILayout.Space(); // Pool Mode (locked to Exclusive) @@ -98,8 +139,9 @@ namespace Editor.Minigames.Airplane { var poolElement = _poolsProperty.GetArrayElementAtIndex(i); var prefabsProperty = poolElement.FindPropertyRelative("prefabs"); - var unlockTimeProperty = poolElement.FindPropertyRelative("unlockTime"); var descProperty = poolElement.FindPropertyRelative("description"); + var overrideMinDistProperty = poolElement.FindPropertyRelative("overrideMinDistance"); + var overrideMaxDistProperty = poolElement.FindPropertyRelative("overrideMaxDistance"); EditorGUILayout.BeginVertical(EditorStyles.helpBox); @@ -113,8 +155,14 @@ namespace Editor.Minigames.Airplane EditorGUILayout.LabelField(_layerDescriptions[i], EditorStyles.miniLabel); EditorGUILayout.Space(5); + EditorGUILayout.PropertyField(descProperty, new GUIContent("Description")); EditorGUILayout.PropertyField(prefabsProperty, new GUIContent("Prefabs"), true); - EditorGUILayout.PropertyField(unlockTimeProperty, new GUIContent("Unlock Time (seconds)")); + + EditorGUILayout.Space(5); + EditorGUILayout.LabelField("Spawn Distance Overrides", EditorStyles.miniBoldLabel); + EditorGUILayout.HelpBox("Leave at 0 to use global settings. Set > 0 to override for this layer.", MessageType.Info); + EditorGUILayout.PropertyField(overrideMinDistProperty, new GUIContent("Min Distance Override", "Minimum distance between objects (0 = use global)")); + EditorGUILayout.PropertyField(overrideMaxDistProperty, new GUIContent("Max Distance Override", "Maximum distance between objects (0 = use global)")); // Show info about prefab count if (prefabsProperty.arraySize == 0) diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground.meta new file mode 100644 index 00000000..faa7db21 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9f8ef922594273a44b7a93d1112de475 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background.meta new file mode 100644 index 00000000..95fc356a --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b15db506b2816c7448d98bfad536322e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab new file mode 100644 index 00000000..978c1320 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: -2730228252373635613} + m_Layer: 0 + m_Name: Cloud 1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 4.996948, y: 4.996948, z: 4.996948} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -2531649364063002299, guid: 47c77f51628506e43a3a29e93e2ef24b, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-2730228252373635613 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 15 + randomYMax: 50 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab.meta new file mode 100644 index 00000000..029391c9 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 1.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d9c2ddaa5d7acfa41b1ed92a1564560f +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab new file mode 100644 index 00000000..1d36cb32 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: 6763092502780334856} + m_Layer: 0 + m_Name: Cloud 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 9.7, y: 9.7, z: 9.7} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -2531649364063002299, guid: 47c77f51628506e43a3a29e93e2ef24b, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &6763092502780334856 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 5 + randomYMax: 25 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab.meta new file mode 100644 index 00000000..4e532f7e --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 2.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 04a5ea4c8c227d04e9d66c5bd183f127 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab new file mode 100644 index 00000000..774c9a00 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: 3821761156441349722} + m_Layer: 0 + m_Name: Cloud 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 8.45308, y: 8.45308, z: 8.45308} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 1508337238920719353, guid: 03a5936ba20198b48a228a1cb0ccf1e0, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &3821761156441349722 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 15 + randomYMax: 50 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab.meta new file mode 100644 index 00000000..2917c4c3 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 3.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d826ffbbf2b169419cbaf1b9fd5adf9 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab new file mode 100644 index 00000000..629f91c8 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: -5117962126752931833} + m_Layer: 0 + m_Name: Cloud 4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 4.996948, y: 4.996948, z: 4.996948} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 1508337238920719353, guid: 03a5936ba20198b48a228a1cb0ccf1e0, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-5117962126752931833 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 15 + randomYMax: 50 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab.meta new file mode 100644 index 00000000..8fe21254 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 4.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 553fdd7acf88ffc4b9d300906b9d5084 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab new file mode 100644 index 00000000..2eef3b9a --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: -5037727648253162311} + m_Layer: 0 + m_Name: Cloud 5 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 9.7, y: 9.7, z: 9.7} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 1508337238920719353, guid: 03a5936ba20198b48a228a1cb0ccf1e0, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-5037727648253162311 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 15 + randomYMax: 60 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab.meta new file mode 100644 index 00000000..5e963f89 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud 5.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 41b5f43daaa530644b39097f4ec95104 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab new file mode 100644 index 00000000..aaa4c087 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &5151173141545254425 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5809503828362050416} + - component: {fileID: 626320663203422954} + - component: {fileID: 7517701677496128920} + m_Layer: 0 + m_Name: Cloud + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5809503828362050416 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 6.2591, y: 6.2591, z: 6.2591} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &626320663203422954 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -2531649364063002299, guid: 47c77f51628506e43a3a29e93e2ef24b, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 3.72, y: 2.54} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &7517701677496128920 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5151173141545254425} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 2 + specifiedY: 0 + randomYMin: 15 + randomYMax: 50 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab.meta new file mode 100644 index 00000000..0f25e568 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Background/Cloud.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b0d1bfa4dea596a43b14726844143958 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground.meta new file mode 100644 index 00000000..30bbde9a --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ba35834c4106144459943b40221165c3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab new file mode 100644 index 00000000..562a12cb --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab @@ -0,0 +1,326 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &284565137270423803 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1830647074121286980} + - component: {fileID: 445482946354992455} + m_Layer: 0 + m_Name: Bush (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1830647074121286980 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 284565137270423803} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -22.245468, y: -9.540898, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &445482946354992455 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 284565137270423803} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &370961529972617166 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4099576798772798678} + - component: {fileID: 7969953414818218085} + m_Layer: 0 + m_Name: Bush (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4099576798772798678 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -20.245468, y: -11.3408985, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &7969953414818218085 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &2405005885826663060 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1539948012152911233} + - component: {fileID: -2960207077745281184} + m_Layer: 0 + m_Name: Bushes + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1539948012152911233 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2189097924517629894} + - {fileID: 1830647074121286980} + - {fileID: 4099576798772798678} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &-2960207077745281184 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 +--- !u!1 &9210638249040086883 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2189097924517629894} + - component: {fileID: 2361412318642041498} + m_Layer: 0 + m_Name: Bush + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2189097924517629894 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -26.445469, y: -11.240898, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &2361412318642041498 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab.meta new file mode 100644 index 00000000..b220dc88 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 745fab545f64b0642b978cd5ba65e51d +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab new file mode 100644 index 00000000..df6c2905 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab @@ -0,0 +1,510 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &284565137270423803 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1830647074121286980} + - component: {fileID: 445482946354992455} + m_Layer: 0 + m_Name: Bush (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1830647074121286980 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 284565137270423803} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -22.245468, y: -9.540898, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &445482946354992455 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 284565137270423803} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &370961529972617166 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4099576798772798678} + - component: {fileID: 7969953414818218085} + m_Layer: 0 + m_Name: Bush (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4099576798772798678 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -20.245468, y: -11.3408985, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &7969953414818218085 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &2405005885826663060 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1539948012152911233} + - component: {fileID: 2222220414209176757} + m_Layer: 0 + m_Name: Bushes2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1539948012152911233 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2189097924517629894} + - {fileID: 1830647074121286980} + - {fileID: 4099576798772798678} + - {fileID: 3992879680070418879} + - {fileID: 495869288432280242} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &2222220414209176757 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 +--- !u!1 &5441559675654747664 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 495869288432280242} + - component: {fileID: 8180821467402598608} + m_Layer: 0 + m_Name: Bush (4) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &495869288432280242 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5441559675654747664} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -15.89, y: -11.29, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &8180821467402598608 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5441559675654747664} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &8530614714647020621 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3992879680070418879} + - component: {fileID: 1286937362088428332} + m_Layer: 0 + m_Name: Bush (3) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3992879680070418879 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8530614714647020621} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -18.04, y: -9.35, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1286937362088428332 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8530614714647020621} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &9210638249040086883 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2189097924517629894} + - component: {fileID: 2361412318642041498} + m_Layer: 0 + m_Name: Bush + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2189097924517629894 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -26.445469, y: -11.240898, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &2361412318642041498 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab.meta new file mode 100644 index 00000000..58d25021 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes2.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2b45d26d0e98cce4c82fc7414805edfa +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab new file mode 100644 index 00000000..50bffc1c --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab @@ -0,0 +1,234 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &370961529972617166 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4099576798772798678} + - component: {fileID: 7969953414818218085} + m_Layer: 0 + m_Name: Bush (2) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4099576798772798678 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -23.43, y: -11.04, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &7969953414818218085 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 370961529972617166} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &2405005885826663060 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1539948012152911233} + - component: {fileID: -5062964641679850418} + m_Layer: 0 + m_Name: Bushes3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1539948012152911233 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2189097924517629894} + - {fileID: 4099576798772798678} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &-5062964641679850418 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2405005885826663060} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 +--- !u!1 &9210638249040086883 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2189097924517629894} + - component: {fileID: 2361412318642041498} + m_Layer: 0 + m_Name: Bush + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2189097924517629894 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -26.445469, y: -11.240898, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1539948012152911233} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &2361412318642041498 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9210638249040086883} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab.meta new file mode 100644 index 00000000..d0902704 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Bushes3.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 63558e5ef317da348a0dc24bade05b93 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab new file mode 100644 index 00000000..f6615311 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &6834004734717855054 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6820121061384395020} + - component: {fileID: 6976441968461556768} + - component: {fileID: -9154724994619676525} + m_Layer: 0 + m_Name: Tree1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6820121061384395020 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6834004734717855054} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -13.9, y: 2.4000015, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &6976441968461556768 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6834004734717855054} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-9154724994619676525 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6834004734717855054} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab.meta new file mode 100644 index 00000000..6414755c --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/Tree1.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 56c7f78165748d14e904ce970995ed85 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab new file mode 100644 index 00000000..33149153 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab @@ -0,0 +1,326 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &2439114276580390837 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1088912832036917763} + - component: {fileID: -7717229810774754135} + m_Layer: 0 + m_Name: TreeGroup + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1088912832036917763 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2439114276580390837} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2596113292205067521} + - {fileID: 30883490510243952} + - {fileID: 6638832021173743968} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &-7717229810774754135 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2439114276580390837} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 +--- !u!1 &8199323135941985458 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6638832021173743968} + - component: {fileID: 2755619005994430403} + m_Layer: 0 + m_Name: Bush (8) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6638832021173743968 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8199323135941985458} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -22.15, y: -28, z: 0} + m_LocalScale: {x: 1.3889, y: 1.3889, z: 1.3889} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1088912832036917763} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &2755619005994430403 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8199323135941985458} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &8706323806710955201 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 30883490510243952} + - component: {fileID: 1864549540372884580} + m_Layer: 0 + m_Name: Bush (7) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &30883490510243952 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8706323806710955201} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -24.4, y: -28.63, z: 0} + m_LocalScale: {x: 0.6818, y: 0.6818, z: 0.6818} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1088912832036917763} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1864549540372884580 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8706323806710955201} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!1 &8796582261114010077 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2596113292205067521} + - component: {fileID: 3863657134121262542} + m_Layer: 0 + m_Name: Bush (6) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2596113292205067521 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8796582261114010077} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -27.034805, y: -28.21682, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1088912832036917763} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &3863657134121262542 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8796582261114010077} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 622133659 + m_SortingLayer: -1 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 8.15, y: 4.61} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab.meta new file mode 100644 index 00000000..b9aa66df --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Foreground/TreeGroup.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7e8f54df4c74f8f4a877d5729286fe5a +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle.meta new file mode 100644 index 00000000..3bafbe4d --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6623faf0bcf7d84468969d2c3e481d3f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab new file mode 100644 index 00000000..6b158e66 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3707466564348580456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6489938372873184282} + - component: {fileID: 1053150720430733673} + - component: {fileID: -6201028178928489780} + m_Layer: 0 + m_Name: House 1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6489938372873184282 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.5294914, y: 1.5294914, z: 1.5294914} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1053150720430733673 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 5452591694125666932, guid: 1068ec3c76101e24a9c550d96c3b7b83, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 7.65, y: 6.075} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-6201028178928489780 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab.meta new file mode 100644 index 00000000..8a9fd8dc --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 1.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 96866019d4dc15f4387ddad1333634ab +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab new file mode 100644 index 00000000..4c4016cf --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3707466564348580456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6489938372873184282} + - component: {fileID: 1053150720430733673} + - component: {fileID: -1118722040340468723} + m_Layer: 0 + m_Name: House 2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6489938372873184282 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1.9999999, y: 1.9999999, z: 1.9999999} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1053150720430733673 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 7763308037186749932, guid: b8a806194d0b40e41b62652a3fc25f7b, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 7.65, y: 6.075} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-1118722040340468723 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab.meta new file mode 100644 index 00000000..f36afca5 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 2.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a27a76cd67e25fe4fbeea326f594ec2c +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab new file mode 100644 index 00000000..2a5ec400 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3707466564348580456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6489938372873184282} + - component: {fileID: 1053150720430733673} + - component: {fileID: 263283298343971857} + m_Layer: 0 + m_Name: House 3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6489938372873184282 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1053150720430733673 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: 499587934724417843, guid: 04edac8af91d23b4c84ebcf08a41babe, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 7.65, y: 6.075} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &263283298343971857 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab.meta new file mode 100644 index 00000000..1e436c3d --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 3.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d4dc2ca39d101a446a6ca7afe8acdfcf +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab new file mode 100644 index 00000000..d1f74658 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3707466564348580456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6489938372873184282} + - component: {fileID: 1053150720430733673} + - component: {fileID: 22540477391130674} + m_Layer: 0 + m_Name: House 4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6489938372873184282 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 5, y: 5, z: 5} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1053150720430733673 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -5797346409433087690, guid: 13a7f268cf2517a43902d1f0ff66a20d, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 7.65, y: 6.075} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &22540477391130674 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab.meta new file mode 100644 index 00000000..7cb1143b --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House 4.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d87cc6288dbb4464582a0c96dfca4607 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab new file mode 100644 index 00000000..9fd41bf5 --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab @@ -0,0 +1,110 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &3707466564348580456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6489938372873184282} + - component: {fileID: 1053150720430733673} + - component: {fileID: -6186227627049432776} + m_Layer: 0 + m_Name: House + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6489938372873184282 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 2, y: 2, z: 2} + m_ConstrainProportionsScale: 1 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1053150720430733673 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -2764832460221319265, guid: 1068ec3c76101e24a9c550d96c3b7b83, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 7.65, y: 6.075} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 +--- !u!114 &-6186227627049432776 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3707466564348580456} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3} + m_Name: + m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent + spawnPositionMode: 0 + specifiedY: 0 + randomYMin: -5 + randomYMax: 5 diff --git a/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab.meta b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab.meta new file mode 100644 index 00000000..ed34221e --- /dev/null +++ b/Assets/Prefabs/Minigames/Airplane/ParalaxBackground/Middle/House.prefab.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1b55130d1450b0741961df1fc7337f29 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/MiniGames/ValentineNoteDelivery.unity b/Assets/Scenes/MiniGames/ValentineNoteDelivery.unity index 4643e799..e1b5e0a0 100644 --- a/Assets/Scenes/MiniGames/ValentineNoteDelivery.unity +++ b/Assets/Scenes/MiniGames/ValentineNoteDelivery.unity @@ -173,37 +173,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} m_Name: m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button ---- !u!1 &39044400 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 39044401} - m_Layer: 0 - m_Name: GameObject (1) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &39044401 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 39044400} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 78.47819, y: 25.5, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &108199298 GameObject: m_ObjectHideFlags: 0 @@ -610,11 +579,6 @@ MonoBehaviour: RotationDamping: {x: 1, y: 1, z: 1} QuaternionDamping: 1 FollowOffset: {x: 0, y: 0, z: -10} ---- !u!4 &340229587 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - m_PrefabInstance: {fileID: 453576884181909409} - m_PrefabAsset: {fileID: 0} --- !u!1 &377530944 GameObject: m_ObjectHideFlags: 0 @@ -646,97 +610,6 @@ Transform: m_Children: [] m_Father: {fileID: 1784207402} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &469774135 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 469774136} - - component: {fileID: 469774137} - m_Layer: 0 - m_Name: Bush (4) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &469774136 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 469774135} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0.49999952, y: 2.1000013, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &469774137 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 469774135} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &595230073 GameObject: m_ObjectHideFlags: 0 @@ -871,97 +744,6 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &695066654 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 695066655} - - component: {fileID: 695066656} - m_Layer: 0 - m_Name: Bush (6) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &695066655 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 695066654} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 20.1, y: -0.49999905, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &695066656 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 695066654} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &742382007 GameObject: m_ObjectHideFlags: 0 @@ -1397,7 +1179,7 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &815418543 +--- !u!1 &830587229 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -1405,39 +1187,39 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 815418544} - - component: {fileID: 815418547} - - component: {fileID: 815418546} - - component: {fileID: 815418545} + - component: {fileID: 830587230} + - component: {fileID: 830587233} + - component: {fileID: 830587232} + - component: {fileID: 830587231} m_Layer: 14 - m_Name: Ground (2) + m_Name: Ground (9) m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!4 &815418544 +--- !u!4 &830587230 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 815418543} + m_GameObject: {fileID: 830587229} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -48.9, y: -5, z: 0} + m_LocalPosition: {x: -235.3, y: -5, z: 0} m_LocalScale: {x: 13.207894, y: 9.360231, z: 2.6263} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1701327424} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!61 &815418545 +--- !u!61 &830587231 BoxCollider2D: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 815418543} + m_GameObject: {fileID: 830587229} m_Enabled: 1 serializedVersion: 3 m_Density: 1 @@ -1477,14 +1259,14 @@ BoxCollider2D: m_AutoTiling: 0 m_Size: {x: 2.68, y: 1.07} m_EdgeRadius: 0 ---- !u!50 &815418546 +--- !u!50 &830587232 Rigidbody2D: serializedVersion: 5 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 815418543} + m_GameObject: {fileID: 830587229} m_BodyType: 2 m_Simulated: 1 m_UseFullKinematicContacts: 0 @@ -1504,14 +1286,14 @@ Rigidbody2D: m_SleepingMode: 1 m_CollisionDetection: 0 m_Constraints: 0 ---- !u!212 &815418547 +--- !u!212 &830587233 SpriteRenderer: serializedVersion: 2 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 815418543} + m_GameObject: {fileID: 830587229} m_Enabled: 1 m_CastShadows: 0 m_ReceiveShadows: 0 @@ -1952,97 +1734,6 @@ MonoBehaviour: shuffleDuration: 0.5 shuffleDistance: 2 showDebugLogs: 0 ---- !u!1 &1140411104 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1140411105} - - component: {fileID: 1140411106} - m_Layer: 0 - m_Name: Bush - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1140411105 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1140411104} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -30.9, y: 2.4000015, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1140411106 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1140411104} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &1145809176 GameObject: m_ObjectHideFlags: 0 @@ -2180,6 +1871,172 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1145809176} m_CullTransparentMesh: 1 +--- !u!1 &1196308194 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1196308195} + - component: {fileID: 1196308198} + - component: {fileID: 1196308197} + - component: {fileID: 1196308196} + m_Layer: 14 + m_Name: Ground (8) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1196308195 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1196308194} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -204.1, y: -5, z: 0} + m_LocalScale: {x: 13.207894, y: 9.360231, z: 2.6263} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1701327424} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!61 &1196308196 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1196308194} + m_Enabled: 1 + serializedVersion: 3 + m_Density: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_ForceSendLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ForceReceiveLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ContactCaptureLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_CallbackLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_CompositeOperation: 0 + m_CompositeOrder: 0 + m_Offset: {x: 0, y: 0} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0.5, y: 0.5} + oldSize: {x: 2.68, y: 1.07} + newSize: {x: 2.68, y: 1.07} + adaptiveTilingThreshold: 0.5 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + m_Size: {x: 2.68, y: 1.07} + m_EdgeRadius: 0 +--- !u!50 &1196308197 +Rigidbody2D: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1196308194} + m_BodyType: 2 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 +--- !u!212 &1196308198 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1196308194} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -4331849829665928538, guid: 8be45455b29f80241a3b8aae36291752, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 2.68, y: 1.07} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 --- !u!1 &1219431442 GameObject: m_ObjectHideFlags: 0 @@ -2663,6 +2520,172 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} m_Name: m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button +--- !u!1 &1451874670 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1451874671} + - component: {fileID: 1451874674} + - component: {fileID: 1451874673} + - component: {fileID: 1451874672} + m_Layer: 14 + m_Name: Ground (7) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1451874671 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1451874670} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -172.2, y: -5, z: 0} + m_LocalScale: {x: 13.207894, y: 9.360231, z: 2.6263} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1701327424} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!61 &1451874672 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1451874670} + m_Enabled: 1 + serializedVersion: 3 + m_Density: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_ForceSendLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ForceReceiveLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_ContactCaptureLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_CallbackLayers: + serializedVersion: 2 + m_Bits: 4294967295 + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_CompositeOperation: 0 + m_CompositeOrder: 0 + m_Offset: {x: 0, y: 0} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0.5, y: 0.5} + oldSize: {x: 2.68, y: 1.07} + newSize: {x: 2.68, y: 1.07} + adaptiveTilingThreshold: 0.5 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + m_Size: {x: 2.68, y: 1.07} + m_EdgeRadius: 0 +--- !u!50 &1451874673 +Rigidbody2D: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1451874670} + m_BodyType: 2 + m_Simulated: 1 + m_UseFullKinematicContacts: 0 + m_UseAutoMass: 0 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_GravityScale: 1 + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_Interpolate: 0 + m_SleepingMode: 1 + m_CollisionDetection: 0 + m_Constraints: 0 +--- !u!212 &1451874674 +SpriteRenderer: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1451874670} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_Sprite: {fileID: -4331849829665928538, guid: 8be45455b29f80241a3b8aae36291752, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 0 + m_Size: {x: 2.68, y: 1.07} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_SpriteSortPoint: 0 --- !u!1 &1467194712 GameObject: m_ObjectHideFlags: 0 @@ -2863,97 +2886,6 @@ SpriteRenderer: m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 m_SpriteSortPoint: 0 ---- !u!1 &1512788409 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1512788410} - - component: {fileID: 1512788411} - m_Layer: 0 - m_Name: Bush (3) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1512788410 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1512788409} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -3.7, y: 0.40000153, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1512788411 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1512788409} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &1520040324 GameObject: m_ObjectHideFlags: 0 @@ -3138,97 +3070,6 @@ Transform: m_Children: [] m_Father: {fileID: 1309397782} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &1587396499 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1587396500} - - component: {fileID: 1587396501} - m_Layer: 0 - m_Name: Bush (1) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1587396500 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1587396499} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -26.699999, y: 4.1000013, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1587396501 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1587396499} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &1611333929 GameObject: m_ObjectHideFlags: 0 @@ -3651,9 +3492,10 @@ Transform: m_Children: - {fileID: 881483169} - {fileID: 2145467375} + - {fileID: 1451874671} + - {fileID: 1196308195} + - {fileID: 830587230} - {fileID: 196947012} - - {fileID: 815418544} - - {fileID: 340229587} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1710395162 @@ -3684,15 +3526,7 @@ Transform: m_LocalPosition: {x: 31.34338, y: -2.21682, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: - - {fileID: 1140411105} - - {fileID: 1587396500} - - {fileID: 1827334365} - - {fileID: 1512788410} - - {fileID: 469774136} - - {fileID: 1836836830} - - {fileID: 1897459174} - - {fileID: 695066655} + m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1723844486 @@ -3903,25 +3737,45 @@ MonoBehaviour: m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Core.Spawning.ParallaxBackgroundSpawner poolMode: 0 pools: - - prefabs: [] + - prefabs: + - {fileID: 5151173141545254425, guid: b0d1bfa4dea596a43b14726844143958, type: 3} + - {fileID: 5151173141545254425, guid: d9c2ddaa5d7acfa41b1ed92a1564560f, type: 3} + - {fileID: 5151173141545254425, guid: 04a5ea4c8c227d04e9d66c5bd183f127, type: 3} + - {fileID: 5151173141545254425, guid: 2d826ffbbf2b169419cbaf1b9fd5adf9, type: 3} + - {fileID: 5151173141545254425, guid: 553fdd7acf88ffc4b9d300906b9d5084, type: 3} + - {fileID: 5151173141545254425, guid: 41b5f43daaa530644b39097f4ec95104, type: 3} unlockTime: 0 description: Background Layer - overrideMinDistance: 0 - overrideMaxDistance: 0 - - prefabs: [] + overrideMinDistance: 20 + overrideMaxDistance: 40 + - prefabs: + - {fileID: 3707466564348580456, guid: 1b55130d1450b0741961df1fc7337f29, type: 3} + - {fileID: 3707466564348580456, guid: 96866019d4dc15f4387ddad1333634ab, type: 3} + - {fileID: 3707466564348580456, guid: a27a76cd67e25fe4fbeea326f594ec2c, type: 3} + - {fileID: 3707466564348580456, guid: d4dc2ca39d101a446a6ca7afe8acdfcf, type: 3} + - {fileID: 3707466564348580456, guid: d87cc6288dbb4464582a0c96dfca4607, type: 3} unlockTime: 0 description: Middle Layer - overrideMinDistance: 0 - overrideMaxDistance: 0 - - prefabs: [] + overrideMinDistance: 30 + overrideMaxDistance: 60 + - prefabs: + - {fileID: 2405005885826663060, guid: 745fab545f64b0642b978cd5ba65e51d, type: 3} + - {fileID: 2405005885826663060, guid: 2b45d26d0e98cce4c82fc7414805edfa, type: 3} + - {fileID: 2405005885826663060, guid: 63558e5ef317da348a0dc24bade05b93, type: 3} + - {fileID: 6834004734717855054, guid: 56c7f78165748d14e904ce970995ed85, type: 3} + - {fileID: 2439114276580390837, guid: 7e8f54df4c74f8f4a877d5729286fe5a, type: 3} unlockTime: 0 description: Foreground Layer - overrideMinDistance: 0 - overrideMaxDistance: 0 - backgroundSortLayer: Background - middleSortLayer: Midground - foregroundSortLayer: Foreground - cameraManager: {fileID: 0} + overrideMinDistance: 15 + overrideMaxDistance: 30 + parallaxSortLayer: Background + backgroundSortOrder: -50 + sortOrderIncrement: 10 + globalStrength: 0.2 + backgroundSpeed: 0.1 + middleSpeed: 0.5 + foregroundSpeed: 1 + cameraManager: {fileID: 597044886} --- !u!114 &1784207406 MonoBehaviour: m_ObjectHideFlags: 0 @@ -4113,188 +3967,6 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &1827334364 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1827334365} - - component: {fileID: 1827334366} - m_Layer: 0 - m_Name: Bush (2) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1827334365 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1827334364} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -24.699999, y: 2.3000011, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1827334366 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1827334364} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 ---- !u!1 &1836836829 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1836836830} - - component: {fileID: 1836836831} - m_Layer: 0 - m_Name: Bush (5) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1836836830 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1836836829} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 2.5, y: 0.30000114, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1836836831 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1836836829} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: -7357922426693696371, guid: 5ff790e31ebc32b49a164889b673a882, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &1842736649 GameObject: m_ObjectHideFlags: 0 @@ -4390,97 +4062,6 @@ MonoBehaviour: RotationDamping: {x: 1, y: 1, z: 1} QuaternionDamping: 1 FollowOffset: {x: 0, y: 0, z: -10} ---- !u!1 &1897459173 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1897459174} - - component: {fileID: 1897459175} - m_Layer: 0 - m_Name: Bush (5) - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1897459174 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1897459173} - serializedVersion: 2 - m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -13.9, y: 2.4000015, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 1710395163} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!212 &1897459175 -SpriteRenderer: - serializedVersion: 2 - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1897459173} - m_Enabled: 1 - m_CastShadows: 0 - m_ReceiveShadows: 0 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 0 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 9dfc825aed78fcd4ba02077103263b40, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 0 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 622133659 - m_SortingLayer: -1 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_Sprite: {fileID: 4974115186881715698, guid: e1aa947fcf3609045ba89a6ddb609ae3, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} - m_FlipX: 0 - m_FlipY: 0 - m_DrawMode: 0 - m_Size: {x: 8.15, y: 4.61} - m_AdaptiveModeThreshold: 0.5 - m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 - m_SpriteSortPoint: 0 --- !u!1 &1930014901 GameObject: m_ObjectHideFlags: 0 @@ -5149,37 +4730,6 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1 &2041920295 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 2041920296} - m_Layer: 0 - m_Name: GameObject - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &2041920296 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 2041920295} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 16.8, y: 12.6, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2049960991 GameObject: m_ObjectHideFlags: 0 @@ -5629,63 +5179,6 @@ SpriteRenderer: m_SpriteTileMode: 0 m_WasSpriteAssigned: 1 m_SpriteSortPoint: 0 ---- !u!1001 &453576884181909409 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 1701327424} - m_Modifications: - - target: {fileID: 5175967588203935335, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_Name - value: Ground (3) - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalPosition.x - value: -18.43789 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalPosition.y - value: -5 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 5380908876971534942, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: a9b4569fcc08080479d99b9c3bcee089, type: 3} --- !u!1001 &6301221881690084032 PrefabInstance: m_ObjectHideFlags: 0 @@ -5810,6 +5303,4 @@ SceneRoots: - {fileID: 1017291799} - {fileID: 1064542409} - {fileID: 1701327424} - - {fileID: 2041920296} - {fileID: 1710395163} - - {fileID: 39044401} diff --git a/Assets/Scripts/Minigames/Airplane/Core/AirplaneSpawnManager.cs b/Assets/Scripts/Minigames/Airplane/Core/AirplaneSpawnManager.cs index 0cd8a6c1..6f755899 100644 --- a/Assets/Scripts/Minigames/Airplane/Core/AirplaneSpawnManager.cs +++ b/Assets/Scripts/Minigames/Airplane/Core/AirplaneSpawnManager.cs @@ -150,8 +150,7 @@ namespace Minigames.Airplane.Core // Update spawner game times for pool unlocking UpdateSpawnerTimes(deltaTime); - // Update dynamic spawning - UpdateDynamicSpawning(); + // Dynamic spawning is handled by coroutine (SpawnUpdateCoroutine) } #endregion @@ -297,6 +296,9 @@ namespace Minigames.Airplane.Core _isSpawningActive = true; _gameTime = 0f; + // Start spawn update coroutine + StartSpawnUpdates(); + // Start UI tracking with calculated target position if (targetDisplayUI != null) { @@ -317,6 +319,9 @@ namespace Minigames.Airplane.Core _isSpawningActive = false; _planeTransform = null; + // Stop spawn update coroutine + StopSpawnUpdates(); + // Stop UI tracking if (targetDisplayUI != null) { @@ -500,54 +505,81 @@ namespace Minigames.Airplane.Core } } - private void UpdateDynamicSpawning() + private Coroutine _spawnUpdateCoroutine; + + /// + /// Coroutine that periodically updates spawn horizons for all spawners. + /// Runs every 0.2 seconds while plane is active. + /// + private System.Collections.IEnumerator SpawnUpdateCoroutine() { - if (_planeTransform == null || !_isSpawningActive) return; + WaitForSeconds wait = new WaitForSeconds(0.2f); - float planeX = _planeTransform.position.x; - - // Track furthest X position reached - if (planeX > _furthestReachedX) + while (_isSpawningActive && _planeTransform != null) { - _furthestReachedX = planeX; + float planeX = _planeTransform.position.x; + + // Track furthest X position reached + if (planeX > _furthestReachedX) + { + _furthestReachedX = planeX; + } + + // Check if plane should trigger new spawning + bool shouldSpawnNewContent = !_isRetryAttempt || planeX > (_furthestReachedX - _settings.SpawnDistanceAhead); + + if (shouldSpawnNewContent) + { + // Push spawn horizons to spawners - they decide independently if spawning is needed + + // Obstacles - standard spawn distance + if (obstacleSpawner != null) + { + float obstacleHorizon = planeX + _settings.SpawnDistanceAhead; + obstacleSpawner.UpdateSpawnHorizon(obstacleHorizon); + } + + // Ground - spawn further ahead (2x distance) + if (groundSpawner != null) + { + float groundHorizon = planeX + (_settings.SpawnDistanceAhead * 2f); + groundSpawner.UpdateSpawnHorizon(groundHorizon); + } + + // Parallax - spawn at 1.5x distance, each pool spawns independently + if (parallaxSpawner != null) + { + float parallaxHorizon = planeX + (_settings.SpawnDistanceAhead * 1.5f); + parallaxSpawner.UpdateSpawnHorizon(parallaxHorizon); + } + } + + yield return wait; } - // Check if plane should trigger new spawning - bool shouldSpawnNewContent = !_isRetryAttempt || planeX > (_furthestReachedX - _settings.SpawnDistanceAhead); - - if (shouldSpawnNewContent) + if (showDebugLogs) { - // Centralized distance checking - orchestrator decides when to spawn - - // Obstacles - check if next spawn point is within ahead distance - if (obstacleSpawner != null) - { - float nextObstacleX = obstacleSpawner.GetNextSpawnX(); - if (nextObstacleX <= planeX + _settings.SpawnDistanceAhead) - { - obstacleSpawner.SpawnNext(); - } - } - - // Ground - spawn further ahead (2x distance) - if (groundSpawner != null) - { - float nextGroundX = groundSpawner.GetNextSpawnX(); - if (nextGroundX <= planeX + (_settings.SpawnDistanceAhead * 2f)) - { - groundSpawner.SpawnNext(); - } - } - - // Parallax - spawn at 1.5x distance - if (parallaxSpawner != null) - { - float nextParallaxX = parallaxSpawner.GetNextSpawnX(); - if (nextParallaxX <= planeX + (_settings.SpawnDistanceAhead * 1.5f)) - { - parallaxSpawner.SpawnNext(); - } - } + Logging.Debug("[AirplaneSpawnManager] Spawn update coroutine stopped"); + } + } + + private void StartSpawnUpdates() + { + StopSpawnUpdates(); + _spawnUpdateCoroutine = StartCoroutine(SpawnUpdateCoroutine()); + + if (showDebugLogs) + { + Logging.Debug("[AirplaneSpawnManager] Started spawn update coroutine"); + } + } + + private void StopSpawnUpdates() + { + if (_spawnUpdateCoroutine != null) + { + StopCoroutine(_spawnUpdateCoroutine); + _spawnUpdateCoroutine = null; } } @@ -799,75 +831,22 @@ namespace Minigames.Airplane.Core /// /// Position an object based on the specified spawn mode. - /// Used for target positioning. + /// Delegates to PositioningUtility for all positioning logic. /// private void PositionObject(GameObject obj, float xPosition, SpawnPositionMode mode, float specifiedY, float randomYMin, float randomYMax) { - if (obj == null) return; - - float targetY; - - switch (mode) - { - case SpawnPositionMode.SnapToGround: - targetY = SnapToGround(obj, xPosition); - break; - - case SpawnPositionMode.SpecifiedY: - targetY = specifiedY; - break; - - case SpawnPositionMode.RandomRange: - targetY = Random.Range(randomYMin, randomYMax); - break; - - default: - Logging.Error($"[AirplaneSpawnManager] Unknown spawn position mode: {mode}"); - targetY = 0f; - break; - } - - // Apply position - Vector3 newPosition = obj.transform.position; - newPosition.y = targetY; - obj.transform.position = newPosition; - } - - /// - /// Snap an object to the ground using raycast. - /// - private float SnapToGround(GameObject obj, float xPosition) - { - Vector2 rayOrigin = new Vector2(xPosition, 0.0f); - int layerMask = 1 << _settings.GroundLayer; - RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.down, _settings.MaxGroundRaycastDistance, layerMask); - - if (hit.collider != null) - { - float groundY = hit.point.y; - Bounds bounds = GetObjectBounds(obj); - return groundY + bounds.extents.y; - } - - return _settings.FallbackYPosition; + Spawning.PositioningUtility.PositionObject(obj, xPosition, mode, specifiedY, randomYMin, randomYMax, + _settings, _settings.ShowDebugLogs); } /// /// Get the bounds of an object. + /// Delegates to PositioningUtility. /// private Bounds GetObjectBounds(GameObject obj) { - Renderer objRenderer = obj.GetComponentInChildren(); - if (objRenderer != null) return objRenderer.bounds; - - Collider2D objCollider2D = obj.GetComponentInChildren(); - if (objCollider2D != null) return objCollider2D.bounds; - - Collider objCollider3D = obj.GetComponentInChildren(); - if (objCollider3D != null) return objCollider3D.bounds; - - return new Bounds(obj.transform.position, Vector3.one); + return Spawning.PositioningUtility.GetObjectBounds(obj); } #endregion diff --git a/Assets/Scripts/Minigames/Airplane/Core/Spawning/BaseDistanceSpawner.cs b/Assets/Scripts/Minigames/Airplane/Core/Spawning/BaseDistanceSpawner.cs index 443697d5..eea84b2e 100644 --- a/Assets/Scripts/Minigames/Airplane/Core/Spawning/BaseDistanceSpawner.cs +++ b/Assets/Scripts/Minigames/Airplane/Core/Spawning/BaseDistanceSpawner.cs @@ -120,54 +120,61 @@ namespace Minigames.Airplane.Core.Spawning } /// - /// Spawn the next object at the predetermined NextSpawnX position. - /// Updates LastSpawnedX and calculates new NextSpawnX. - /// Called by orchestrator when distance check determines spawning is needed. + /// Update the spawn horizon and spawn objects if needed. + /// Called by orchestrator to push spawn updates. + /// Each spawner independently decides if spawning is needed. /// - public virtual void SpawnNext() + public virtual void UpdateSpawnHorizon(float horizonX) { if (poolMode == SpawnPoolMode.Together) + { + UpdateSpawnHorizonTogether(horizonX); + } + else // Exclusive mode - each pool checks independently + { + UpdateSpawnHorizonExclusive(horizonX); + } + } + + private void UpdateSpawnHorizonTogether(float horizonX) + { + // Keep spawning while next spawn point is behind the horizon + while (NextSpawnX < horizonX) { SpawnAtPosition(NextSpawnX); LastSpawnedX = NextSpawnX; NextSpawnX = LastSpawnedX + Random.Range(settings.ObjectSpawnMinDistance, settings.ObjectSpawnMaxDistance); - } - else // Exclusive mode - spawn from each pool independently - { - foreach (int poolIndex in UnlockedPoolIndices) + + if (settings.ShowDebugLogs) { - if (poolIndex >= pools.Length || !pools[poolIndex].HasPrefabs) continue; - if (!PoolNextSpawnX.ContainsKey(poolIndex)) continue; - - SpawnFromPool(poolIndex, PoolNextSpawnX[poolIndex]); - - float minDist = pools[poolIndex].GetMinDistance(settings.ObjectSpawnMinDistance); - float maxDist = pools[poolIndex].GetMaxDistance(settings.ObjectSpawnMaxDistance); - PoolNextSpawnX[poolIndex] += Random.Range(minDist, maxDist); - LastSpawnedX = Mathf.Max(LastSpawnedX, PoolNextSpawnX[poolIndex]); + Logging.Debug($"[{GetType().Name}] Together mode: Spawned at {LastSpawnedX:F2}, next at {NextSpawnX:F2}"); } } } - /// - /// Get the X position where the next spawn will occur. - /// Used by orchestrator for distance checking. - /// - public float GetNextSpawnX() + private void UpdateSpawnHorizonExclusive(float horizonX) { - if (poolMode == SpawnPoolMode.Together) + // Each pool spawns independently based on its own position + foreach (int poolIndex in UnlockedPoolIndices) { - return NextSpawnX; - } - else // Exclusive - return the closest spawn point across all pools - { - float closest = float.MaxValue; - foreach (var kvp in PoolNextSpawnX) + if (poolIndex >= pools.Length || !pools[poolIndex].HasPrefabs) continue; + if (!PoolNextSpawnX.ContainsKey(poolIndex)) continue; + + float minDist = pools[poolIndex].GetMinDistance(settings.ObjectSpawnMinDistance); + float maxDist = pools[poolIndex].GetMaxDistance(settings.ObjectSpawnMaxDistance); + + // Keep spawning from this pool while its next spawn is behind horizon + while (PoolNextSpawnX[poolIndex] < horizonX) { - if (kvp.Value < closest) - closest = kvp.Value; + SpawnFromPool(poolIndex, PoolNextSpawnX[poolIndex]); + PoolNextSpawnX[poolIndex] += Random.Range(minDist, maxDist); + LastSpawnedX = Mathf.Max(LastSpawnedX, PoolNextSpawnX[poolIndex]); + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] Exclusive mode: Pool {poolIndex} spawned at {PoolNextSpawnX[poolIndex]:F2}"); + } } - return closest; } } @@ -315,15 +322,28 @@ namespace Minigames.Airplane.Core.Spawning protected virtual void PreSpawnTogether(float startX, float endX) { + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] PreSpawnTogether START: Range X={startX:F2} to X={endX:F2}, Min/Max distance=[{settings.ObjectSpawnMinDistance:F1}-{settings.ObjectSpawnMaxDistance:F1}]"); + } + float currentX = startX + Random.Range(settings.ObjectSpawnMinDistance, settings.ObjectSpawnMaxDistance); + int objectsSpawned = 0; + float firstSpawnX = currentX; while (currentX <= endX) { SpawnAtPosition(currentX); + objectsSpawned++; currentX += Random.Range(settings.ObjectSpawnMinDistance, settings.ObjectSpawnMaxDistance); } NextSpawnX = currentX; + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] PreSpawnTogether COMPLETE: Spawned {objectsSpawned} objects from X={firstSpawnX:F2} to X={NextSpawnX:F2}"); + } } #endregion @@ -332,21 +352,74 @@ namespace Minigames.Airplane.Core.Spawning protected virtual void PreSpawnExclusive(float startX, float endX) { - foreach (int poolIndex in UnlockedPoolIndices) + if (settings.ShowDebugLogs) { - if (poolIndex >= pools.Length || !pools[poolIndex].HasPrefabs) continue; + Logging.Debug($"[{GetType().Name}] PreSpawnExclusive START: Range X={startX:F2} to X={endX:F2}, Total pools={pools.Length}"); + } + + // Pre-spawn only from pools with unlockTime <= 0 (immediate availability) + // Pools with positive unlock times are meant to unlock during gameplay progression + int spawnedPoolCount = 0; + int skippedPoolCount = 0; + + for (int poolIndex = 0; poolIndex < pools.Length; poolIndex++) + { + if (!pools[poolIndex].HasPrefabs) + { + if (settings.ShowDebugLogs) + { + Logging.Warning($"[{GetType().Name}] Pool {poolIndex} skipped - no prefabs assigned"); + } + skippedPoolCount++; + continue; + } + + // Skip pools that unlock later during gameplay + if (pools[poolIndex].unlockTime > 0f) + { + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] Pool {poolIndex} '{pools[poolIndex].description}' skipped - unlockTime={pools[poolIndex].unlockTime}s (will unlock during gameplay)"); + } + skippedPoolCount++; + continue; + } float minDist = pools[poolIndex].GetMinDistance(settings.ObjectSpawnMinDistance); float maxDist = pools[poolIndex].GetMaxDistance(settings.ObjectSpawnMaxDistance); float currentX = startX + Random.Range(minDist, maxDist); + int objectsSpawned = 0; + float firstSpawnX = currentX; + while (currentX <= endX) { SpawnFromPool(poolIndex, currentX); + objectsSpawned++; currentX += Random.Range(minDist, maxDist); } PoolNextSpawnX[poolIndex] = currentX; + spawnedPoolCount++; + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] Pool {poolIndex} '{pools[poolIndex].description}': unlockTime={pools[poolIndex].unlockTime}s, prefabs={pools[poolIndex].prefabs.Length}, distance=[{minDist:F1}-{maxDist:F1}], spawned {objectsSpawned} objects from X={firstSpawnX:F2} to X={PoolNextSpawnX[poolIndex]:F2}"); + } + } + + // Ensure all pools with unlockTime <= 0 are marked as unlocked for dynamic spawning + for (int i = 0; i < pools.Length; i++) + { + if (pools[i].unlockTime <= 0f && !UnlockedPoolIndices.Contains(i)) + { + UnlockedPoolIndices.Add(i); + } + } + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[{GetType().Name}] PreSpawnExclusive COMPLETE: {spawnedPoolCount} pools spawned, {skippedPoolCount} pools skipped, {UnlockedPoolIndices.Count} pools unlocked for dynamic spawning"); } } @@ -387,87 +460,13 @@ namespace Minigames.Airplane.Core.Spawning /// /// Position an object based on the specified spawn mode. - /// Used by spawners to apply Y positioning after instantiation. + /// Delegates to PositioningUtility for all positioning logic. /// protected void PositionObject(GameObject obj, float xPosition, SpawnPositionMode mode, float specifiedY, float randomYMin, float randomYMax) { - if (obj == null) return; - - float targetY; - - switch (mode) - { - case SpawnPositionMode.SnapToGround: - targetY = SnapToGround(obj, xPosition); - break; - - case SpawnPositionMode.SpecifiedY: - targetY = specifiedY; - break; - - case SpawnPositionMode.RandomRange: - targetY = Random.Range(randomYMin, randomYMax); - break; - - default: - targetY = 0f; - break; - } - - Vector3 newPosition = obj.transform.position; - newPosition.y = targetY; - obj.transform.position = newPosition; - } - - /// - /// Snap an object to the ground using raycast. - /// Positions object so its bottom bounds touch the ground surface. - /// - protected float SnapToGround(GameObject obj, float xPosition) - { - // Raycast from high up to ensure we're above the ground - Vector2 rayOrigin = new Vector2(xPosition, settings.MaxGroundRaycastDistance); - int layerMask = 1 << settings.GroundLayer; - RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.down, settings.MaxGroundRaycastDistance + 100f, layerMask); - - if (hit.collider != null) - { - float groundY = hit.point.y; - Bounds bounds = GetObjectBounds(obj); - float finalY = groundY + bounds.extents.y; - - if (settings.ShowDebugLogs) - { - Logging.Debug($"[{GetType().Name}] SnapToGround: X={xPosition:F2}, Ground={groundY:F2}, Final={finalY:F2}"); - } - - return finalY; - } - - if (settings.ShowDebugLogs) - { - Logging.Warning($"[{GetType().Name}] SnapToGround FAILED at X={xPosition:F2} - no ground found! Using fallback Y={settings.FallbackYPosition:F2}"); - } - - return settings.FallbackYPosition; - } - - /// - /// Get the bounds of an object from its Renderer or Collider. - /// - protected Bounds GetObjectBounds(GameObject obj) - { - Renderer objRenderer = obj.GetComponentInChildren(); - if (objRenderer != null) return objRenderer.bounds; - - Collider2D objCollider2D = obj.GetComponentInChildren(); - if (objCollider2D != null) return objCollider2D.bounds; - - Collider objCollider3D = obj.GetComponentInChildren(); - if (objCollider3D != null) return objCollider3D.bounds; - - return new Bounds(obj.transform.position, Vector3.one); + PositioningUtility.PositionObject(obj, xPosition, mode, specifiedY, randomYMin, randomYMax, + settings, settings.ShowDebugLogs); } #endregion diff --git a/Assets/Scripts/Minigames/Airplane/Core/Spawning/GroundDistanceSpawner.cs b/Assets/Scripts/Minigames/Airplane/Core/Spawning/GroundDistanceSpawner.cs index f51be8ec..26599ca0 100644 --- a/Assets/Scripts/Minigames/Airplane/Core/Spawning/GroundDistanceSpawner.cs +++ b/Assets/Scripts/Minigames/Airplane/Core/Spawning/GroundDistanceSpawner.cs @@ -37,26 +37,46 @@ namespace Minigames.Airplane.Core.Spawning // Override to use fixed intervals instead of random distances protected override void PreSpawnTogether(float startX, float endX) { + if (settings.ShowDebugLogs) + { + Logging.Debug($"[GroundDistanceSpawner] PreSpawnTogether START: Range X={startX:F2} to X={endX:F2}, Fixed interval={_groundSpawnInterval:F1}"); + } + float currentX = startX; + int tilesSpawned = 0; while (currentX <= endX) { SpawnAtPosition(currentX); + tilesSpawned++; currentX += _groundSpawnInterval; // FIXED interval, not random } NextSpawnX = currentX; + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[GroundDistanceSpawner] PreSpawnTogether COMPLETE: Spawned {tilesSpawned} ground tiles from X={startX:F2} to X={NextSpawnX:F2}"); + } } /// /// Override SpawnNext to use fixed ground intervals instead of random distances. - /// Called by orchestrator when distance check determines spawning is needed. /// - public override void SpawnNext() + public override void UpdateSpawnHorizon(float horizonX) { - SpawnAtPosition(NextSpawnX); - LastSpawnedX = NextSpawnX; - NextSpawnX += _groundSpawnInterval; // FIXED interval, not random + // Keep spawning while next spawn point is behind the horizon + while (NextSpawnX < horizonX) + { + SpawnAtPosition(NextSpawnX); + LastSpawnedX = NextSpawnX; + NextSpawnX += _groundSpawnInterval; // FIXED interval, not random + + if (settings.ShowDebugLogs) + { + Logging.Debug($"[GroundDistanceSpawner] Spawned at {LastSpawnedX:F2}, next at {NextSpawnX:F2}"); + } + } } protected override void SpawnFromPool(int poolIndex, float xPosition) diff --git a/Assets/Scripts/Minigames/Airplane/Core/Spawning/ParallaxBackgroundSpawner.cs b/Assets/Scripts/Minigames/Airplane/Core/Spawning/ParallaxBackgroundSpawner.cs index 40c1494e..ffb0b75b 100644 --- a/Assets/Scripts/Minigames/Airplane/Core/Spawning/ParallaxBackgroundSpawner.cs +++ b/Assets/Scripts/Minigames/Airplane/Core/Spawning/ParallaxBackgroundSpawner.cs @@ -13,10 +13,27 @@ namespace Minigames.Airplane.Core.Spawning public class ParallaxBackgroundSpawner : BaseDistanceSpawner { [Header("Parallax-Specific")] - [Tooltip("Sort layer names for each parallax layer")] - [SerializeField] private string backgroundSortLayer = "Background"; - [SerializeField] private string middleSortLayer = "Midground"; - [SerializeField] private string foregroundSortLayer = "Foreground"; + [Tooltip("Sort layer for all parallax elements")] + [SerializeField] private string parallaxSortLayer = "Background"; + + [Tooltip("Sort order for background layer (furthest back)")] + [SerializeField] private int backgroundSortOrder = -50; + + [Tooltip("Sort order increment between layers")] + [SerializeField] private int sortOrderIncrement = 10; + + [Header("Parallax Configuration")] + [Tooltip("Global parallax strength multiplier (0 = no effect, 1 = full effect)")] + [SerializeField] private float globalStrength = 1f; + + [Tooltip("Background layer movement speed (typically slowest, e.g. 0.3)")] + [SerializeField] private float backgroundSpeed = 0.3f; + + [Tooltip("Middle layer movement speed (typically medium, e.g. 0.6)")] + [SerializeField] private float middleSpeed = 0.6f; + + [Tooltip("Foreground layer movement speed (typically fastest, e.g. 0.9)")] + [SerializeField] private float foregroundSpeed = 0.9f; [Header("Camera Integration")] [Tooltip("Camera manager for tracking active camera")] @@ -71,7 +88,7 @@ namespace Minigames.Airplane.Core.Spawning var parallaxElement = child.GetComponent(); if (parallaxElement != null) { - parallaxElement.SetCameraTransform(_currentCameraTransform); + parallaxElement.UpdateCamera(_currentCameraTransform); } } } @@ -107,25 +124,65 @@ namespace Minigames.Airplane.Core.Spawning parallaxElement = instance.AddComponent(); } - // Configure parallax element - parallaxElement.SetLayer(layer); - parallaxElement.SetCameraTransform(_currentCameraTransform); - // Set sort layer on sprite renderer SetSortLayer(instance, layer); + // Log Y position BEFORE positioning + Vector3 positionBeforePositionObject = instance.transform.position; + // Try to get spawn entry for Y positioning (same logic as obstacles) var spawnEntry = prefab.GetComponent(); if (spawnEntry != null) { + if (settings.ShowDebugLogs) + { + Logging.Debug($"[ParallaxBackgroundSpawner] '{prefab.name}' has PrefabSpawnEntryComponent: mode={spawnEntry.spawnPositionMode}, specifiedY={spawnEntry.specifiedY}, randomRange=[{spawnEntry.randomYMin},{spawnEntry.randomYMax}]"); + } + + // Use per-prefab configuration PositionObject(instance, xPosition, spawnEntry.spawnPositionMode, spawnEntry.specifiedY, spawnEntry.randomYMin, spawnEntry.randomYMax); } - // Otherwise stays at Y=0 + else + { + if (settings.ShowDebugLogs) + { + Logging.Debug($"[ParallaxBackgroundSpawner] '{prefab.name}' NO component, using global: mode={settings.DefaultObstaclePositionMode}"); + } + + // Fall back to global default configuration from settings + PositionObject(instance, xPosition, settings.DefaultObstaclePositionMode, + settings.FallbackYPosition, settings.DefaultObstacleRandomYMin, settings.DefaultObstacleRandomYMax); + } + + // Log Y position AFTER positioning + Vector3 positionAfterPositionObject = instance.transform.position; if (settings.ShowDebugLogs) { - Logging.Debug($"[ParallaxBackgroundSpawner] Spawned {layer} element at X={xPosition:F2}"); + Logging.Debug($"[ParallaxBackgroundSpawner] Y positioning: BEFORE={positionBeforePositionObject.y:F2}, AFTER={positionAfterPositionObject.y:F2}, CHANGED={positionAfterPositionObject.y != positionBeforePositionObject.y}"); + } + + // IMPORTANT: Initialize parallax element AFTER positioning so it captures the correct Y coordinate + // The parallax element caches _startPosition which includes Y coordinate + // If we initialize before positioning, Y=0 gets cached and objects appear at wrong height + float layerSpeed = GetLayerSpeed(layer); + parallaxElement.Initialize(layer, layerSpeed, globalStrength, _currentCameraTransform); + + // Verify that Initialize didn't move the object + Vector3 positionAfterInitialize = instance.transform.position; + + if (Mathf.Abs(positionAfterInitialize.y - positionAfterPositionObject.y) > 0.01f) + { + Logging.Error($"[ParallaxBackgroundSpawner] BUG: Y position changed during Initialize! Before={positionAfterPositionObject.y:F2}, After={positionAfterInitialize.y:F2}"); + } + + if (settings.ShowDebugLogs) + { + string positionModeInfo = spawnEntry != null + ? $", positionMode={spawnEntry.spawnPositionMode} (per-prefab)" + : $", positionMode={settings.DefaultObstaclePositionMode} (global fallback)"; + Logging.Debug($"[ParallaxBackgroundSpawner] FINAL: '{prefab.name}' at WORLD position X={positionAfterInitialize.x:F2}, Y={positionAfterInitialize.y:F2}, Z={positionAfterInitialize.z:F2}{positionModeInfo}"); } } @@ -134,21 +191,30 @@ namespace Minigames.Airplane.Core.Spawning SpriteRenderer spriteRenderer = obj.GetComponentInChildren(); if (spriteRenderer == null) return; - string sortLayerName = layer switch - { - ParallaxLayer.Background => backgroundSortLayer, - ParallaxLayer.Middle => middleSortLayer, - ParallaxLayer.Foreground => foregroundSortLayer, - _ => "Default" - }; + // All parallax objects use the same sort layer + spriteRenderer.sortingLayerName = parallaxSortLayer; - spriteRenderer.sortingLayerName = sortLayerName; + // Calculate sort order based on layer depth + // Background (0): -50, Middle (1): -40, Foreground (2): -30 + int sortOrder = backgroundSortOrder + ((int)layer * sortOrderIncrement); + spriteRenderer.sortingOrder = sortOrder; if (settings.ShowDebugLogs) { - Logging.Debug($"[ParallaxBackgroundSpawner] Set sort layer '{sortLayerName}' for {layer}"); + Logging.Debug($"[ParallaxBackgroundSpawner] Set '{parallaxSortLayer}' layer with sort order {sortOrder} for {layer}"); } } + + private float GetLayerSpeed(ParallaxLayer layer) + { + return layer switch + { + ParallaxLayer.Background => backgroundSpeed, + ParallaxLayer.Middle => middleSpeed, + ParallaxLayer.Foreground => foregroundSpeed, + _ => 1f + }; + } } } diff --git a/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs b/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs new file mode 100644 index 00000000..2150f36b --- /dev/null +++ b/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs @@ -0,0 +1,238 @@ +using Core; +using Core.Settings; +using Minigames.Airplane.Data; +using UnityEngine; + +namespace Minigames.Airplane.Core.Spawning +{ + /// + /// Static utility for object positioning in the airplane minigame. + /// Provides common positioning logic used by spawners and managers. + /// Handles snap-to-ground, specified Y, and random Y positioning. + /// + public static class PositioningUtility + { + /// + /// Position an object based on the specified spawn mode. + /// Handles all positioning modes: SnapToGround, SpecifiedY, and RandomRange. + /// + public static void PositionObject(GameObject obj, float xPosition, SpawnPositionMode mode, + float specifiedY, float randomYMin, float randomYMax, IAirplaneSettings settings, bool showDebugLogs = false) + { + if (obj == null) + { + if (showDebugLogs) + { + Logging.Warning("[PositioningUtility] PositionObject called with null object!"); + } + return; + } + + // First, set an initial Y position based on mode + float initialY; + + switch (mode) + { + case SpawnPositionMode.SnapToGround: + // Start at fallback position, SnapToGround will adjust + initialY = settings.FallbackYPosition; + break; + + case SpawnPositionMode.SpecifiedY: + initialY = specifiedY; + break; + + case SpawnPositionMode.RandomRange: + initialY = Random.Range(randomYMin, randomYMax); + break; + + default: + initialY = 0f; + if (showDebugLogs) + { + Logging.Warning($"[PositioningUtility] Unknown spawn position mode: {mode}"); + } + break; + } + + // Set initial position + obj.transform.position = new Vector3(xPosition, initialY, 0f); + + // For SnapToGround mode, now adjust the object to align with ground + if (mode == SpawnPositionMode.SnapToGround) + { + SnapToGround(obj, xPosition, settings, showDebugLogs); + } + + // Draw debug visualization AFTER positioning + if (showDebugLogs) + { + DrawObjectBoundsDebug(obj, mode); + } + } + + /// + /// Snap an object to the ground using raycast. + /// Positions object so its bottom bounds touch the TOP surface of the ground. + /// Uses simple measure-and-adjust approach that works with any pivot configuration. + /// + public static void SnapToGround(GameObject obj, float xPosition, IAirplaneSettings settings, bool showDebugLogs = false) + { + if (obj == null) + { + if (showDebugLogs) + { + Logging.Warning("[PositioningUtility] SnapToGround called with null object!"); + } + return; + } + + // Raycast from high up to find the TOP of the ground surface + Vector2 rayOrigin = new Vector2(xPosition, settings.MaxGroundRaycastDistance); + int layerMask = 1 << settings.GroundLayer; + RaycastHit2D hit = Physics2D.Raycast(rayOrigin, Vector2.down, settings.MaxGroundRaycastDistance + 100f, layerMask); + + if (hit.collider == null) + { + if (showDebugLogs) + { + Logging.Warning($"[PositioningUtility] SnapToGround FAILED at X={xPosition:F2} - no ground found! Object stays at current Y."); + } + return; // Can't snap, leave object where it is + } + + // Ground surface is at the raycast hit point (TOP of ground collider) + float groundY = hit.point.y; + + // Measure where the object's bottom actually is RIGHT NOW + Bounds bounds = GetObjectBounds(obj); + float currentBottom = bounds.min.y; + + // Calculate how far off we are from desired position + float offset = currentBottom - groundY; + + // Adjust the object's position to align bottom with ground + Vector3 pos = obj.transform.position; + pos.y -= offset; // Move up or down by the difference + obj.transform.position = pos; + + if (showDebugLogs) + { + // Draw raycast (cyan) + Debug.DrawLine(rayOrigin, hit.point, Color.cyan, 5f); + + // Draw ground hit point (magenta) + Debug.DrawLine(new Vector3(xPosition - 1f, groundY, 0f), + new Vector3(xPosition + 1f, groundY, 0f), Color.magenta, 5f); + + // Draw object bottom after snapping (red) + Bounds finalBounds = GetObjectBounds(obj); + Debug.DrawLine(new Vector3(xPosition - 1f, finalBounds.min.y, 0f), + new Vector3(xPosition + 1f, finalBounds.min.y, 0f), Color.red, 5f); + + Logging.Debug($"[PositioningUtility] SnapToGround: X={xPosition:F2}, GroundTop={groundY:F2}, " + + $"BottomWas={currentBottom:F2}, Offset={offset:F2}, FinalY={obj.transform.position.y:F2}"); + } + } + + /// + /// Get the bounds of an object from its Renderer or Collider. + /// Searches child objects if no component is found on the root. + /// + public static Bounds GetObjectBounds(GameObject obj) + { + if (obj == null) + { + return new Bounds(Vector3.zero, Vector3.one); + } + + // Try renderer first (most common for sprites) + Renderer objRenderer = obj.GetComponentInChildren(); + if (objRenderer != null) return objRenderer.bounds; + + // Try 2D collider + Collider2D objCollider2D = obj.GetComponentInChildren(); + if (objCollider2D != null) return objCollider2D.bounds; + + // Try 3D collider + Collider objCollider3D = obj.GetComponentInChildren(); + if (objCollider3D != null) return objCollider3D.bounds; + + // Fallback to transform position with unit size + return new Bounds(obj.transform.position, Vector3.one); + } + + /// + /// Draw debug visualization for object bounds after positioning. + /// Shows the actual bounds in world space at the object's final position. + /// + public static void DrawObjectBoundsDebug(GameObject obj, SpawnPositionMode mode) + { + if (obj == null) return; + + Bounds bounds = default; + string sourceType = "none"; + + // Get bounds from whatever component is available + Renderer objRenderer = obj.GetComponentInChildren(); + if (objRenderer != null) + { + bounds = objRenderer.bounds; + sourceType = "Renderer"; + } + else + { + Collider2D objCollider2D = obj.GetComponentInChildren(); + if (objCollider2D != null) + { + bounds = objCollider2D.bounds; + sourceType = "Collider2D"; + } + else + { + Collider objCollider3D = obj.GetComponentInChildren(); + if (objCollider3D != null) + { + bounds = objCollider3D.bounds; + sourceType = "Collider3D"; + } + } + } + + if (sourceType == "none") return; + + Vector3 center = bounds.center; + Vector3 extents = bounds.extents; + float height = bounds.size.y; + + // Draw bounds box (green) + Debug.DrawLine(new Vector3(center.x - extents.x, center.y - extents.y, center.z), + new Vector3(center.x + extents.x, center.y - extents.y, center.z), Color.green, 5f); + Debug.DrawLine(new Vector3(center.x - extents.x, center.y + extents.y, center.z), + new Vector3(center.x + extents.x, center.y + extents.y, center.z), Color.green, 5f); + Debug.DrawLine(new Vector3(center.x - extents.x, center.y - extents.y, center.z), + new Vector3(center.x - extents.x, center.y + extents.y, center.z), Color.green, 5f); + Debug.DrawLine(new Vector3(center.x + extents.x, center.y - extents.y, center.z), + new Vector3(center.x + extents.x, center.y + extents.y, center.z), Color.green, 5f); + + // Draw center point (yellow cross) + Debug.DrawLine(new Vector3(center.x - 1f, center.y, center.z), + new Vector3(center.x + 1f, center.y, center.z), Color.yellow, 5f); + Debug.DrawLine(new Vector3(center.x, center.y - 1f, center.z), + new Vector3(center.x, center.y + 1f, center.z), Color.yellow, 5f); + + // Draw bottom edge (red thick line) - where we expect the object to touch ground + Debug.DrawLine(new Vector3(center.x - extents.x, center.y - extents.y, center.z), + new Vector3(center.x + extents.x, center.y - extents.y, center.z), Color.red, 5f); + + // Draw top edge (cyan) + Debug.DrawLine(new Vector3(center.x - extents.x, center.y + extents.y, center.z), + new Vector3(center.x + extents.x, center.y + extents.y, center.z), Color.cyan, 5f); + + Logging.Debug($"[PositioningUtility] ObjectBounds: {obj.name}, Mode={mode}, Source={sourceType}, " + + $"Height={height:F2}, Center.y={center.y:F2}, Bottom.y={center.y - extents.y:F2}, " + + $"Top.y={center.y + extents.y:F2}, Scale={obj.transform.localScale.y:F2}"); + } + } +} + diff --git a/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs.meta b/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs.meta new file mode 100644 index 00000000..5287af2b --- /dev/null +++ b/Assets/Scripts/Minigames/Airplane/Core/Spawning/PositioningUtility.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 369dac4c5d0943329fd0918ea52bdd4b +timeCreated: 1766006091 \ No newline at end of file diff --git a/Assets/Scripts/Minigames/Airplane/Interactive/ParallaxElement.cs b/Assets/Scripts/Minigames/Airplane/Interactive/ParallaxElement.cs index 959638f6..7831ff03 100644 --- a/Assets/Scripts/Minigames/Airplane/Interactive/ParallaxElement.cs +++ b/Assets/Scripts/Minigames/Airplane/Interactive/ParallaxElement.cs @@ -7,48 +7,27 @@ namespace Minigames.Airplane.Interactive /// /// Parallax element that adjusts position based on camera movement. /// Creates depth illusion by moving at different speeds for different layers. - /// Continuously tracks active camera for seamless transitions. + /// Configuration is provided by ParallaxBackgroundSpawner at initialization. + /// IMPORTANT: Always calculates position relative to ORIGINAL spawn position and camera, + /// ensuring deterministic behavior during camera blends and switches. /// public class ParallaxElement : MonoBehaviour { - [Header("Layer Configuration")] - [Tooltip("Which parallax layer this element belongs to")] - [SerializeField] private ParallaxLayer layer = ParallaxLayer.Background; - - [Header("Parallax Settings")] - [Tooltip("Global parallax strength multiplier (0 = no parallax, 1 = full)")] - [SerializeField] private float globalStrength = 1f; - - [Tooltip("Per-layer parallax factors (Background/Middle/Foreground)")] - [SerializeField] private float backgroundFactor = 0.3f; - [SerializeField] private float middleFactor = 0.6f; - [SerializeField] private float foregroundFactor = 0.9f; - - [Header("Debug")] - [SerializeField] private bool showDebugLogs; + // Runtime state (set by spawner via Initialize) + private ParallaxLayer _layer; + private float _layerSpeed; + private float _globalStrength; + // Current camera being tracked private Transform _cameraTransform; - private Vector3 _startPosition; - private float _startCameraX; + + // ORIGINAL spawn state - NEVER reset after initialization + // This ensures objects return to spawn position when camera returns to spawn position + private Vector3 _originalSpawnPosition; + private float _originalCameraX; + private bool _isInitialized; - private void Awake() - { - // Ensure correct sort layer - EnsureSortLayer(); - } - - private void Start() - { - _startPosition = transform.position; - - if (_cameraTransform != null) - { - _startCameraX = _cameraTransform.position.x; - _isInitialized = true; - } - } - private void Update() { if (!_isInitialized || _cameraTransform == null) return; @@ -57,94 +36,69 @@ namespace Minigames.Airplane.Interactive } /// - /// Set the parallax layer for this element. + /// Initialize the parallax element with spawner-provided settings. + /// Called by ParallaxBackgroundSpawner when spawning. + /// Sets the ORIGINAL spawn position and camera position - these are never reset. + /// IMPORTANT: Uses Camera.main for tracking to ensure smooth updates during Cinemachine blends. /// - public void SetLayer(ParallaxLayer newLayer) + public void Initialize(ParallaxLayer layer, float layerSpeed, float globalStrength, Transform cameraTransform) { - layer = newLayer; - EnsureSortLayer(); + _layer = layer; + _layerSpeed = layerSpeed; + _globalStrength = globalStrength; - if (showDebugLogs) + // ALWAYS use Camera.main for tracking - this ensures smooth updates during Cinemachine blends + // Virtual cameras don't move during blends, but Camera.main does + _cameraTransform = Camera.main != null ? Camera.main.transform : cameraTransform; + + // Store ORIGINAL spawn position - never reset + _originalSpawnPosition = transform.position; + + if (_cameraTransform != null) { - Logging.Debug($"[ParallaxElement] Layer set to {layer}"); + // Store ORIGINAL camera X - never reset + _originalCameraX = _cameraTransform.position.x; + _isInitialized = true; } } /// - /// Set the camera transform to track. - /// Call this when camera changes. + /// Update the camera transform when camera changes. + /// Called by ParallaxBackgroundSpawner when camera switches or blends. + /// ONLY updates the camera reference - does NOT reset start position or camera X. + /// This ensures parallax remains deterministic across camera switches. + /// IMPORTANT: Always uses Camera.main to ensure smooth updates during blends. /// - public void SetCameraTransform(Transform cameraTransform) + public void UpdateCamera(Transform newCameraTransform) { - if (cameraTransform == null) return; + // ALWAYS use Camera.main for tracking - this ensures smooth updates during Cinemachine blends + // We ignore the passed transform and always use Camera.main + Transform mainCamera = Camera.main != null ? Camera.main.transform : newCameraTransform; - // If camera changed, recalculate base position - if (_cameraTransform != null && _cameraTransform != cameraTransform) - { - // Smooth transition: current world position becomes new start position - _startPosition = transform.position; - } + if (mainCamera == null) return; - _cameraTransform = cameraTransform; - _startCameraX = _cameraTransform.position.x; + // Simply update the camera reference - do NOT reset positions + // The parallax will continue to calculate relative to original spawn state + _cameraTransform = mainCamera; _isInitialized = true; - - if (showDebugLogs) - { - Logging.Debug($"[ParallaxElement] Camera set, starting camera X={_startCameraX:F2}"); - } } private void ApplyParallax() { - // Calculate camera displacement from start - float cameraDisplacement = _cameraTransform.position.x - _startCameraX; + // Calculate camera displacement from ORIGINAL camera position + // This ensures objects return to spawn position when camera returns to spawn position + float cameraDisplacement = _cameraTransform.position.x - _originalCameraX; - // Get layer-specific parallax factor - float layerFactor = GetLayerFactor(); + // Calculate parallax offset - negative to move opposite direction + // Lower speed = appears further away (moves less) + // Camera moves right (+) → background moves left (-) at reduced speed + float parallaxOffset = -cameraDisplacement * _layerSpeed * _globalStrength; - // Calculate parallax offset (reduced displacement based on layer depth) - float parallaxOffset = cameraDisplacement * layerFactor * globalStrength; - - // Apply offset to start position - Vector3 newPosition = _startPosition; + // Apply offset to ORIGINAL spawn position + Vector3 newPosition = _originalSpawnPosition; newPosition.x += parallaxOffset; transform.position = newPosition; } - - private float GetLayerFactor() - { - return layer switch - { - ParallaxLayer.Background => backgroundFactor, - ParallaxLayer.Middle => middleFactor, - ParallaxLayer.Foreground => foregroundFactor, - _ => 1f - }; - } - - private void EnsureSortLayer() - { - SpriteRenderer spriteRenderer = GetComponentInChildren(); - if (spriteRenderer == null) return; - - // Sort layer is set by spawner, this is just a validation/fallback - string expectedLayer = layer switch - { - ParallaxLayer.Background => "Background", - ParallaxLayer.Middle => "Midground", - ParallaxLayer.Foreground => "Foreground", - _ => "Default" - }; - - if (spriteRenderer.sortingLayerName != expectedLayer) - { - if (showDebugLogs) - { - Logging.Debug($"[ParallaxElement] Adjusting sort layer to '{expectedLayer}' for {layer}"); - } - } - } } } diff --git a/Assets/Scripts/Minigames/BirdPooper/ScrollingEntity.cs b/Assets/Scripts/Minigames/BirdPooper/ScrollingEntity.cs index e9d043b8..1bd72e49 100644 --- a/Assets/Scripts/Minigames/BirdPooper/ScrollingEntity.cs +++ b/Assets/Scripts/Minigames/BirdPooper/ScrollingEntity.cs @@ -117,8 +117,12 @@ namespace Minigames.BirdPooper /// protected virtual void OnValidate() { + // Skip validation for prefab assets (only run on scene instances) + if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this)) + return; + // Only run in editor, not during play mode - if (UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode) + if (Application.isPlaying || !Application.isEditor) return; EdgeAnchor anchor = GetComponent();