Implement Debug settings and provide an overview of the settings madness
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@@ -2,7 +2,7 @@
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using System.Collections.Generic;
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using System;
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[CreateAssetMenu(fileName = "PickupItemData", menuName = "Game/Pickup Item Data")]
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[CreateAssetMenu(fileName = "PickupItemData", menuName = "AppleHills/Items + Puzzles/Pickup Item Data")]
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public class PickupItemData : ScriptableObject
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{
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[SerializeField] private string _itemId;
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