Implement Debug settings and provide an overview of the settings madness
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@@ -3,7 +3,7 @@
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/// <summary>
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/// ScriptableObject holding data for a level switch (scene name, description, icon).
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/// </summary>
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[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "Game/Level Switch Data")]
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[CreateAssetMenu(fileName = "LevelSwitchData", menuName = "AppleHills/Items & Puzzles/Level Switch Data")]
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public class LevelSwitchData : ScriptableObject
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{
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/// <summary>
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