Remove superflous Update() methods and change the tile spawn buffer to 2
This commit is contained in:
@@ -14,12 +14,6 @@ public class BirdEyesBehavior : MonoBehaviour
|
||||
animator = GetComponentInChildren<Animator>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CorrectItem()
|
||||
{
|
||||
correctItemIsIn = true;
|
||||
|
||||
@@ -33,18 +33,4 @@ public class GardenerChaseBehavior : MonoBehaviour
|
||||
//Debug.Log ("Tween started!");
|
||||
animator.SetBool("IsIdle?", false);
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user