Remove superflous Update() methods and change the tile spawn buffer to 2
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@@ -14,12 +14,6 @@ public class BirdEyesBehavior : MonoBehaviour
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animator = GetComponentInChildren<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void CorrectItem()
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{
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correctItemIsIn = true;
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