Remove superflous Update() methods and change the tile spawn buffer to 2
This commit is contained in:
@@ -4,15 +4,4 @@ public class LureSpot : MonoBehaviour
|
||||
{
|
||||
[SerializeField] public GameObject luredBird;
|
||||
[SerializeField] public GameObject annaLiseSpot;
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user