Remove superflous Update() methods and change the tile spawn buffer to 2

This commit is contained in:
Michal Pikulski
2025-10-17 11:55:30 +02:00
parent 7cbc80627b
commit 8274d70924
15 changed files with 4 additions and 109 deletions

View File

@@ -13,12 +13,6 @@ public class GardenerBehaviour : MonoBehaviour
stateMachineRef = GetComponent<StateMachine>();
}
// Update is called once per frame
void Update()
{
}
public void stateSwitch (string StateName)
{
Logging.Debug("State Switch to: " + StateName);

View File

@@ -11,12 +11,7 @@ public class LawnMowerBehaviour : MonoBehaviour
{
stateMachineRef = GetComponent<StateMachine>();
}
// Update is called once per frame
void Update()
{
}
public void mowerTouched()
{
Logging.Debug("Mower Touched");