Remove superflous Update() methods and change the tile spawn buffer to 2
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@@ -13,12 +13,6 @@ public class GardenerBehaviour : MonoBehaviour
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stateMachineRef = GetComponent<StateMachine>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void stateSwitch (string StateName)
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{
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Logging.Debug("State Switch to: " + StateName);
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