Remove superflous Update() methods and change the tile spawn buffer to 2
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@@ -29,12 +29,6 @@ public class PicnicBehaviour : MonoBehaviour
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animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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private IEnumerator StateCycleRoutine()
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{
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while (true)
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