Remove superflous Update() methods and change the tile spawn buffer to 2
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@@ -44,12 +44,4 @@ public class soundBird_TakeOffBehaviour : MonoBehaviour
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stateMachine.ChangeState("SoundBirdFlyAround"); // Change to the desired state name
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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