Toggled cinematic, hide pulver out of cam icon during intro

This commit is contained in:
journaliciouz
2025-12-18 22:08:15 +01:00
parent ed771bce7f
commit 8314580e99
12 changed files with 1108 additions and 2143 deletions

View File

@@ -768,6 +768,22 @@ MonoBehaviour:
m_Markers:
m_Objects: []
TrackPriority: 0
--- !u!114 &-654443742838667612
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
m_Name: Signal Emitter
m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalEmitter
m_Time: 21.4
m_Retroactive: 0
m_EmitOnce: 0
m_Asset: {fileID: 11400000, guid: e8ae4e16ad3a1324e80cab72200f224a, type: 2}
--- !u!114 &-482498204822702528
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -924,6 +940,7 @@ MonoBehaviour:
- {fileID: -6287170530102907080}
- {fileID: 4011586813017667051}
- {fileID: -7776889717137299443}
- {fileID: 1434563363020218529}
m_FixedDuration: 0
m_EditorSettings:
m_Framerate: 30
@@ -963,6 +980,31 @@ MonoBehaviour:
m_bufferingTime: 0.1
m_ClipProperties:
volume: 1
--- !u!114 &1434563363020218529
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: b46e36075dd1c124a8422c228e75e1fb, type: 3}
m_Name: Signal Track (2)
m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalTrack
m_Version: 3
m_AnimClip: {fileID: 0}
m_Locked: 0
m_Muted: 0
m_CustomPlayableFullTypename:
m_Curves: {fileID: 0}
m_Parent: {fileID: 11400000}
m_Children: []
m_Clips: []
m_Markers:
m_Objects:
- {fileID: 7148993197427960371}
- {fileID: -654443742838667612}
--- !u!114 &3174414979484781440
MonoBehaviour:
m_ObjectHideFlags: 1
@@ -1364,6 +1406,22 @@ MonoBehaviour:
VirtualCamera:
exposedName: d88b5310ac3f22a46a9c5f0ec05b2cc8
defaultValue: {fileID: 0}
--- !u!114 &7148993197427960371
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15c38f6fa1940124db1ab7f6fe7268d1, type: 3}
m_Name: Signal Emitter
m_EditorClassIdentifier: Unity.Timeline::UnityEngine.Timeline.SignalEmitter
m_Time: 0
m_Retroactive: 0
m_EmitOnce: 0
m_Asset: {fileID: 11400000, guid: f4c5027f532fae146a2bd77265497d69, type: 2}
--- !u!114 &7206098507584322172
MonoBehaviour:
m_ObjectHideFlags: 1