Implement MVP for the statue decoration minigame (#65)
MVP implemented with: - placing, removing etc. decorations - saving the state, displaying it on the map, restoring when game restarts - saving screenshots to folder on device Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #65
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@@ -1168,6 +1168,7 @@ MonoBehaviour:
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eagleEye: {fileID: 8093509920149135307}
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ramaSjangButton: {fileID: 4599222264323240281}
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scrabBookButton: {fileID: 2880351836456325619}
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pauseButton: {fileID: 4413855344712201574}
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cinematicSprites: {fileID: 0}
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cinematicBackgroundSprites: {fileID: 0}
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currentCinematicPlayer: {fileID: 0}
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@@ -34,8 +34,8 @@ RectTransform:
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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@@ -102,4 +102,4 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.StatueDressup.DragDrop.DecorationDraggableInstance
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decorationImage: {fileID: 597267714783345863}
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canvasGroup: {fileID: 0}
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canvasGroup: {fileID: 3617977973382190563}
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