Implement MVP for the statue decoration minigame (#65)
MVP implemented with: - placing, removing etc. decorations - saving the state, displaying it on the map, restoring when game restarts - saving screenshots to folder on device Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #65
This commit is contained in:
@@ -0,0 +1,117 @@
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using Minigames.StatueDressup.Data;
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using UnityEngine;
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namespace Minigames.StatueDressup.DragDrop
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{
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/// <summary>
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/// Context object for initializing draggable decorations.
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/// Consolidates multiple parameters into a single, cohesive object.
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/// </summary>
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public class DecorationDragContext
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{
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/// <summary>
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/// The decoration data to display
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/// </summary>
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public DecorationData Data { get; set; }
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/// <summary>
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/// The statue outline area for overlap detection
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/// </summary>
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public RectTransform StatueOutline { get; set; }
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/// <summary>
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/// Parent transform for decorations placed on statue
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/// </summary>
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public Transform StatueParent { get; set; }
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/// <summary>
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/// Parent transform for dragging (usually canvas or draggable container)
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/// </summary>
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public Transform CanvasParent { get; set; }
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/// <summary>
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/// Controller for registering/unregistering decorations
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/// </summary>
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public Controllers.StatueDecorationController Controller { get; set; }
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/// <summary>
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/// Settings for the minigame
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/// </summary>
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public AppleHills.Core.Settings.IStatueDressupSettings Settings { get; set; }
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/// <summary>
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/// Callback when drag operation finishes (success or failure)
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/// </summary>
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public System.Action OnFinished { get; set; }
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/// <summary>
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/// Callback to show statue outline during drag
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/// </summary>
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public System.Action OnShowOutline { get; set; }
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/// <summary>
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/// Callback to hide statue outline after drag
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/// </summary>
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public System.Action OnHideOutline { get; set; }
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/// <summary>
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/// Whether this decoration is being initialized as already placed (from saved state)
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/// </summary>
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public bool IsPlaced { get; set; }
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/// <summary>
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/// Create a context for a new decoration being dragged from menu
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/// </summary>
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public static DecorationDragContext CreateForNewDrag(
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DecorationData data,
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RectTransform statueOutline,
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Transform statueParent,
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Controllers.StatueDecorationController controller,
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AppleHills.Core.Settings.IStatueDressupSettings settings,
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System.Action onFinished,
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System.Action onShowOutline,
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System.Action onHideOutline)
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{
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return new DecorationDragContext
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{
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Data = data,
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StatueOutline = statueOutline,
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StatueParent = statueParent,
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Controller = controller,
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Settings = settings,
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OnFinished = onFinished,
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OnShowOutline = onShowOutline,
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OnHideOutline = onHideOutline,
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IsPlaced = false
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};
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}
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/// <summary>
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/// Create a context for a decoration being loaded from saved state
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/// </summary>
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public static DecorationDragContext CreateForPlaced(
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DecorationData data,
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Controllers.StatueDecorationController controller,
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AppleHills.Core.Settings.IStatueDressupSettings settings,
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RectTransform statueOutline = null,
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Transform canvasParent = null,
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System.Action onShowOutline = null,
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System.Action onHideOutline = null,
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System.Action onFinished = null)
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{
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return new DecorationDragContext
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{
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Data = data,
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StatueOutline = statueOutline,
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CanvasParent = canvasParent,
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Controller = controller,
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Settings = settings,
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OnShowOutline = onShowOutline,
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OnHideOutline = onHideOutline,
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OnFinished = onFinished,
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IsPlaced = true
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};
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8f2a2c34f6ce482ba117f39cb669e11f
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timeCreated: 1764240188
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@@ -1,10 +1,11 @@
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using Core;
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using Minigames.StatueDressup.Controllers;
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using Minigames.StatueDressup.Data;
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using Minigames.StatueDressup.Utils;
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using Minigames.StatueDressup.Events;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Utils;
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namespace Minigames.StatueDressup.DragDrop
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{
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@@ -12,68 +13,140 @@ namespace Minigames.StatueDressup.DragDrop
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/// Draggable instance of a decoration that can be placed on the statue.
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/// Created dynamically when dragging from menu or picking up from statue.
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/// Destroyed if dropped outside statue area.
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/// Supports tapping and dragging when placed on statue.
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/// </summary>
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public class DecorationDraggableInstance : MonoBehaviour
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public class DecorationDraggableInstance : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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[Header("References")]
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[SerializeField] private Image decorationImage;
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[SerializeField] private CanvasGroup canvasGroup;
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private DecorationData _decorationData;
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private RectTransform _rectTransform;
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private Canvas _canvas;
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private RectTransform _statueOutline;
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private Transform _statueParent;
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private StatueDecorationController _controller;
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private AppleHills.Core.Settings.IStatueDressupSettings _settings;
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private System.Action _onFinishedCallback;
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private DecorationData decorationData;
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private RectTransform rectTransform;
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private Canvas canvas;
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private Transform canvasParent; // Parent transform for dragging (usually canvas or draggable container)
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private RectTransform statueOutline;
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private Transform statueParent;
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private StatueDecorationController controller;
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private AppleHills.Core.Settings.IStatueDressupSettings settings;
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private System.Action onFinishedCallback;
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private System.Action onShowOutlineCallback;
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private System.Action onHideOutlineCallback;
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private bool _isDragging;
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private bool _isPlacedOnStatue;
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private Vector3 _dragOffset;
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private bool isDragging;
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private bool isPlacedOnStatue;
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private Vector3 dragOffset;
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private bool dragStarted; // Track if drag actually started (vs just a click)
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// Properties
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public DecorationData Data => _decorationData;
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public bool IsPlacedOnStatue => _isPlacedOnStatue;
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public DecorationData Data => decorationData;
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public bool IsPlacedOnStatue => isPlacedOnStatue;
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private void Awake()
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{
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_rectTransform = GetComponent<RectTransform>();
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_canvas = GetComponentInParent<Canvas>();
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rectTransform = GetComponent<RectTransform>();
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canvas = GetComponentInParent<Canvas>();
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// Store initial parent for dragging context
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if (transform.parent != null)
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{
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canvasParent = transform.parent;
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}
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if (canvasGroup == null)
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{
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canvasGroup = gameObject.AddComponent<CanvasGroup>();
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}
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// Ensure the decoration image can receive raycasts
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if (decorationImage != null)
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{
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decorationImage.raycastTarget = true;
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}
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}
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/// <summary>
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/// Initialize the draggable instance
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/// Initialize with context object (preferred method)
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/// </summary>
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public void Initialize(DecorationData data, RectTransform statueOutline, Transform statueParent,
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StatueDecorationController controller, AppleHills.Core.Settings.IStatueDressupSettings settings,
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System.Action onFinishedCallback)
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public void InitializeWithContext(DecorationDragContext context)
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{
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_decorationData = data;
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_statueOutline = statueOutline;
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_statueParent = statueParent;
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_controller = controller;
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_settings = settings;
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_onFinishedCallback = onFinishedCallback;
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if (context == null)
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{
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Logging.Error("[DecorationDraggableInstance] Null context provided!");
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return;
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}
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decorationData = context.Data;
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statueOutline = context.StatueOutline;
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statueParent = context.StatueParent;
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controller = context.Controller;
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settings = context.Settings;
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onFinishedCallback = context.OnFinished;
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onShowOutlineCallback = context.OnShowOutline;
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onHideOutlineCallback = context.OnHideOutline;
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// Handle placed vs new drag
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if (context.IsPlaced)
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{
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isPlacedOnStatue = true;
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isDragging = false;
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statueParent = transform.parent; // Already parented to statue
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if (context.CanvasParent != null)
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{
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canvasParent = context.CanvasParent;
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}
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}
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// Set sprite
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if (decorationImage != null && data != null && data.DecorationSprite != null)
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if (decorationImage != null && context.Data != null && context.Data.DecorationSprite != null)
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{
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decorationImage.sprite = data.DecorationSprite;
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decorationImage.sprite = context.Data.DecorationSprite;
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}
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// Set authored size
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if (_rectTransform != null && data != null)
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if (rectTransform != null && context.Data != null)
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{
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_rectTransform.sizeDelta = data.AuthoredSize;
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rectTransform.sizeDelta = context.Data.AuthoredSize;
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}
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Logging.Debug($"[DecorationDraggableInstance] Initialized: {data?.DecorationName}");
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// Make interactive if placed (so it can be picked up)
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if (context.IsPlaced && canvasGroup != null)
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{
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canvasGroup.blocksRaycasts = true;
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}
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Logging.Debug($"[DecorationDraggableInstance] Initialized with context: {context.Data?.DecorationName}, isPlaced={context.IsPlaced}");
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}
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/// <summary>
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/// Initialize the draggable instance (legacy method - prefer InitializeWithContext)
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/// </summary>
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[System.Obsolete("Use InitializeWithContext instead")]
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public void Initialize(DecorationData data, RectTransform pStatueOutline, Transform pStatueParent,
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StatueDecorationController pController, AppleHills.Core.Settings.IStatueDressupSettings pSettings,
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System.Action pOnFinishedCallback, System.Action onShowOutline = null, System.Action onHideOutline = null)
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{
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var context = DecorationDragContext.CreateForNewDrag(
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data, pStatueOutline, pStatueParent, pController, pSettings,
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pOnFinishedCallback, onShowOutline, onHideOutline
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);
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InitializeWithContext(context);
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}
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/// <summary>
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/// Initialize as already placed decoration (legacy method - prefer InitializeWithContext)
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/// </summary>
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[System.Obsolete("Use InitializeWithContext instead")]
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public void InitializeAsPlaced(DecorationData data, StatueDecorationController pController,
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AppleHills.Core.Settings.IStatueDressupSettings pSettings, RectTransform pStatueOutline = null,
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Transform pCanvasParent = null, System.Action onShowOutline = null, System.Action onHideOutline = null,
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System.Action onFinished = null)
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{
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var context = DecorationDragContext.CreateForPlaced(
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data, pController, pSettings, pStatueOutline, pCanvasParent,
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onShowOutline, onHideOutline, onFinished
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);
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InitializeWithContext(context);
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}
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/// <summary>
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@@ -81,18 +154,22 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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public void StartDragFromIcon(PointerEventData eventData)
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{
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_isDragging = true;
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isDragging = true;
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// Broadcast started dragging event (from grid)
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var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
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DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
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// Calculate offset from cursor to object center
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RectTransformUtility.ScreenPointToLocalPointInRectangle(
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_canvas.transform as RectTransform,
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canvas.transform as RectTransform,
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eventData.position,
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eventData.pressEventCamera,
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out Vector2 localPoint);
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_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
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dragOffset = rectTransform.localPosition - (Vector3)localPoint;
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Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {_decorationData?.DecorationName}");
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Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {decorationData?.DecorationName}");
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}
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/// <summary>
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@@ -100,16 +177,16 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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public void ContinueDrag(PointerEventData eventData)
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{
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if (!_isDragging) return;
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if (!isDragging) return;
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// Update position to follow cursor
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RectTransformUtility.ScreenPointToLocalPointInRectangle(
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_canvas.transform as RectTransform,
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canvas.transform as RectTransform,
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eventData.position,
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eventData.pressEventCamera,
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out Vector2 localPoint);
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_rectTransform.localPosition = localPoint + (Vector2)_dragOffset;
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rectTransform.localPosition = localPoint + (Vector2)dragOffset;
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}
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/// <summary>
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@@ -117,9 +194,13 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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public void EndDrag(PointerEventData eventData)
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{
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_isDragging = false;
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isDragging = false;
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Logging.Debug($"[DecorationDraggableInstance] Drag ended: {_decorationData?.DecorationName}");
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Logging.Debug($"[DecorationDraggableInstance] Drag ended: {decorationData?.DecorationName}");
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// Broadcast finished dragging event
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var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: isPlacedOnStatue);
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DecorationEventsManager.BroadcastDecorationFinishedDragging(eventDataObj);
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// Check if overlapping with statue
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if (IsOverlappingStatue())
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@@ -137,20 +218,20 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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private bool IsOverlappingStatue()
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{
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if (_statueOutline == null || _rectTransform == null)
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if (statueOutline == null || rectTransform == null)
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{
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Logging.Warning($"[DecorationDraggableInstance] Cannot check overlap - statueOutline or RectTransform is null");
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return false;
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}
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// Get bounds of this item in world space
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Rect itemRect = GetWorldRect(_rectTransform);
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Rect outlineRect = GetWorldRect(_statueOutline);
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Rect itemRect = GetWorldRect(rectTransform);
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Rect outlineRect = GetWorldRect(statueOutline);
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// Check for any overlap
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bool overlaps = itemRect.Overlaps(outlineRect);
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Logging.Debug($"[DecorationDraggableInstance] Overlap check: {_decorationData?.DecorationName}, overlaps={overlaps}");
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Logging.Debug($"[DecorationDraggableInstance] Overlap check: {decorationData?.DecorationName}, overlaps={overlaps}");
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return overlaps;
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}
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@@ -158,10 +239,10 @@ namespace Minigames.StatueDressup.DragDrop
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/// <summary>
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/// Get world space rect for a RectTransform
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/// </summary>
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private Rect GetWorldRect(RectTransform rectTransform)
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private Rect GetWorldRect(RectTransform pRectTransform)
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{
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Vector3[] corners = new Vector3[4];
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rectTransform.GetWorldCorners(corners);
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pRectTransform.GetWorldCorners(corners);
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Vector3 bottomLeft = corners[0];
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Vector3 topRight = corners[2];
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@@ -174,24 +255,28 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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private void PlaceOnStatue()
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{
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Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {_decorationData?.DecorationName}");
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Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {decorationData?.DecorationName}");
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_isPlacedOnStatue = true;
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isPlacedOnStatue = true;
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// Broadcast dropped on statue event
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var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
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DecorationEventsManager.BroadcastDecorationDroppedOnStatue(eventDataObj);
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// Move to statue parent if specified
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if (_statueParent != null && transform.parent != _statueParent)
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if (statueParent != null && transform.parent != statueParent)
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{
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transform.SetParent(_statueParent, true); // Keep world position
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transform.SetParent(statueParent, true); // Keep world position
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}
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// Register with controller
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if (_controller != null)
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if (controller != null)
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{
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_controller.RegisterDecoration(this);
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controller.RegisterDecoration(this);
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}
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// Notify menu controller to hide outline
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_onFinishedCallback?.Invoke();
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onFinishedCallback?.Invoke();
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}
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/// <summary>
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@@ -199,16 +284,24 @@ namespace Minigames.StatueDressup.DragDrop
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/// </summary>
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private void PlayPopOutAndDestroy()
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{
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Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {_decorationData?.DecorationName}");
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Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {decorationData?.DecorationName}");
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// Broadcast dropped out event (animation starting)
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var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
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DecorationEventsManager.BroadcastDecorationDroppedOut(eventDataObj);
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// Notify menu controller to hide outline immediately
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_onFinishedCallback?.Invoke();
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onFinishedCallback?.Invoke();
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float duration = _settings?.PlacementAnimationDuration ?? 0.3f;
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float duration = settings?.PlacementAnimationDuration ?? StatueDressupConstants.DefaultAnimationDuration;
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// Play pop-out with fade animation
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TweenAnimationUtility.PopOutWithFade(transform, canvasGroup, duration, () =>
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{
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// Broadcast finished dropping out event (animation complete)
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var finalEventData = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
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DecorationEventsManager.BroadcastDecorationFinishedDroppingOut(finalEventData);
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Destroy(gameObject);
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});
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}
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@@ -216,27 +309,108 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// <summary>
|
||||
/// Allow picking up from statue for repositioning
|
||||
/// </summary>
|
||||
public void StartDragFromStatue(Vector3 pointerPosition)
|
||||
public void StartDragFromStatue(PointerEventData eventData)
|
||||
{
|
||||
if (_controller != null)
|
||||
Logging.Debug($"[DecorationDraggableInstance] StartDragFromStatue called for: {decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Show outline callback is null: {onShowOutlineCallback == null}");
|
||||
|
||||
if (controller != null)
|
||||
{
|
||||
_controller.UnregisterDecoration(this);
|
||||
controller.UnregisterDecoration(this);
|
||||
}
|
||||
|
||||
_isPlacedOnStatue = false;
|
||||
_isDragging = true;
|
||||
isPlacedOnStatue = false;
|
||||
isDragging = true;
|
||||
|
||||
// Calculate offset
|
||||
// Broadcast started dragging event (from statue)
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
|
||||
DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
|
||||
|
||||
// Show statue outline when picking up from statue
|
||||
if (onShowOutlineCallback != null)
|
||||
{
|
||||
Logging.Debug("[DecorationDraggableInstance] Invoking show outline callback");
|
||||
onShowOutlineCallback.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[DecorationDraggableInstance] Show outline callback is null - cannot show outline!");
|
||||
}
|
||||
|
||||
// Reparent to canvas for dragging (so coordinates work correctly)
|
||||
if (canvasParent != null && transform.parent != canvasParent)
|
||||
{
|
||||
// Store world position before reparenting
|
||||
Vector3 worldPos = transform.position;
|
||||
transform.SetParent(canvasParent, false);
|
||||
transform.position = worldPos; // Restore world position
|
||||
}
|
||||
|
||||
// Calculate offset using proper camera
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
pointerPosition,
|
||||
null,
|
||||
canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
|
||||
dragOffset = rectTransform.localPosition - (Vector3)localPoint;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {decorationData?.DecorationName}");
|
||||
}
|
||||
|
||||
#region Pointer Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// Handle pointer click - only when placed on statue
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
// Only handle clicks when placed on statue and not currently dragging
|
||||
if (!isPlacedOnStatue || dragStarted) return;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Decoration tapped: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast tap event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
|
||||
DecorationEventsManager.BroadcastDecorationTappedOnStatue(eventDataObj);
|
||||
|
||||
// Future: Open detail view, play sound effect, show info popup, etc.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag start - only when placed on statue
|
||||
/// </summary>
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
// Only handle drag from statue if already placed
|
||||
if (!isPlacedOnStatue) return;
|
||||
|
||||
dragStarted = true;
|
||||
StartDragFromStatue(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag continuation
|
||||
/// </summary>
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isDragging) return;
|
||||
|
||||
ContinueDrag(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag end
|
||||
/// </summary>
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isDragging) return;
|
||||
|
||||
dragStarted = false;
|
||||
EndDrag(eventData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Controllers;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.Events;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
@@ -17,7 +19,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private DecorationData decorationData;
|
||||
|
||||
private Controllers.DecorationMenuController _menuController;
|
||||
private DecorationMenuController _menuController;
|
||||
private DecorationDraggableInstance _activeDraggableInstance;
|
||||
|
||||
// Properties
|
||||
@@ -26,7 +28,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// <summary>
|
||||
/// Initialize the icon with decoration data
|
||||
/// </summary>
|
||||
public void Initialize(DecorationData data, Controllers.DecorationMenuController controller)
|
||||
public void Initialize(DecorationData data, DecorationMenuController controller)
|
||||
{
|
||||
decorationData = data;
|
||||
_menuController = controller;
|
||||
@@ -46,6 +48,11 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
if (_activeDraggableInstance == null)
|
||||
{
|
||||
Logging.Debug($"[DecorationGridIcon] Item tapped: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast tapped in grid event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationTappedInGrid(eventDataObj);
|
||||
|
||||
// Future: Open detail view, preview, etc.
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user