Implement MVP for the statue decoration minigame (#65)
MVP implemented with: - placing, removing etc. decorations - saving the state, displaying it on the map, restoring when game restarts - saving screenshots to folder on device Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #65
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Assets/Scripts/Minigames/StatueDressup/UI/PlayAreaPage.cs
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32
Assets/Scripts/Minigames/StatueDressup/UI/PlayAreaPage.cs
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using UI.Core;
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namespace Minigames.StatueDressup.UI
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{
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/// <summary>
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/// UIPage wrapper for the statue decoration play area.
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/// Simple stock page with no transition animations.
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/// </summary>
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public class PlayAreaPage : UIPage
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{
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protected override void DoTransitionIn(System.Action onComplete)
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{
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// Instant transition - just show
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gameObject.SetActive(true);
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onComplete?.Invoke();
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}
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protected override void DoTransitionOut(System.Action onComplete)
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{
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// Instant transition - just hide
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gameObject.SetActive(false);
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onComplete?.Invoke();
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}
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public override void OnBackPressed()
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{
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// Play area is the root page - don't allow back navigation
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// Override if you want custom behavior (e.g., quit minigame)
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}
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}
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}
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