Implement MVP for the statue decoration minigame (#65)
MVP implemented with: - placing, removing etc. decorations - saving the state, displaying it on the map, restoring when game restarts - saving screenshots to folder on device Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com> Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com> Reviewed-on: #65
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File diff suppressed because it is too large
Load Diff
@@ -188,10 +188,21 @@ namespace AppleHills.Core.Settings
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float HoverAnimationDuration { get; }
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float PlacementAnimationDuration { get; }
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// Addressables
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string DecorationDataLabel { get; }
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string PhotoSaveKey { get; }
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int PhotoQuality { get; }
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bool CaptureFullScreen { get; }
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string CutoutPhotoFilename { get; } // Hardcoded filename for transparent cutout version
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int GalleryMaxCachedThumbnails { get; }
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float GalleryAnimationDuration { get; }
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|
||||
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
|
||||
@@ -59,6 +63,16 @@ namespace Core.Settings
|
||||
[Tooltip("Whether to capture full screen or just statue area")]
|
||||
[SerializeField] private bool captureFullScreen;
|
||||
|
||||
[Tooltip("Filename for transparent cutout version (overwrites each time)")]
|
||||
[SerializeField] private string cutoutPhotoFilename = "StatueCutout_Latest";
|
||||
|
||||
[Header("Photo Gallery - DEPRECATED (Feature Disabled)")]
|
||||
[HideInInspector] [SerializeField] private int galleryItemsPerPage = 20;
|
||||
[HideInInspector] [SerializeField] private int galleryThumbnailSize = 256;
|
||||
[HideInInspector] [SerializeField] private int galleryMaxCachedThumbnails = 50;
|
||||
[HideInInspector] [SerializeField] private float galleryEnlargedScale = 2.5f;
|
||||
[HideInInspector] [SerializeField] private float galleryAnimationDuration = 0.3f;
|
||||
|
||||
[Header("Rewards")]
|
||||
[Tooltip("Number of Blokkemon cards awarded on completion")]
|
||||
[SerializeField] private int cardsRewardCount = 3;
|
||||
@@ -97,10 +111,21 @@ namespace Core.Settings
|
||||
public float HoverAnimationDuration => hoverAnimationDuration;
|
||||
public float PlacementAnimationDuration => placementAnimationDuration;
|
||||
|
||||
// IStatueDressupSettings implementation - Addressables
|
||||
public string DecorationDataLabel => decorationDataLabel;
|
||||
|
||||
// IStatueDressupSettings implementation - Photo Settings
|
||||
public string PhotoSaveKey => photoSaveKey;
|
||||
public int PhotoQuality => photoQuality;
|
||||
public bool CaptureFullScreen => captureFullScreen;
|
||||
public string CutoutPhotoFilename => cutoutPhotoFilename;
|
||||
|
||||
// IStatueDressupSettings implementation - Photo Gallery (DEPRECATED)
|
||||
public int GalleryItemsPerPage => galleryItemsPerPage;
|
||||
public int GalleryThumbnailSize => galleryThumbnailSize;
|
||||
public int GalleryMaxCachedThumbnails => galleryMaxCachedThumbnails;
|
||||
public float GalleryEnlargedScale => galleryEnlargedScale;
|
||||
public float GalleryAnimationDuration => galleryAnimationDuration;
|
||||
|
||||
// IStatueDressupSettings implementation - Rewards
|
||||
public int CardsRewardCount => cardsRewardCount;
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Levels
|
||||
/// </summary>
|
||||
[SerializeField] private bool startUnlocked = false;
|
||||
|
||||
private SpriteRenderer iconRenderer;
|
||||
[SerializeField] private SpriteRenderer iconRenderer;
|
||||
private IInteractionSettings interactionSettings;
|
||||
private bool isUnlocked;
|
||||
|
||||
|
||||
@@ -0,0 +1,214 @@
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using UnityEngine;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Utils;
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
/// <summary>
|
||||
/// Singleton manager for statue dressup data loading and caching.
|
||||
/// Loads settings first, then decoration data via Addressables and provides shared access.
|
||||
/// Used by both minigame and town map to avoid duplicate loading.
|
||||
/// </summary>
|
||||
public class DecorationDataManager : ManagedBehaviour, IReadyNotifier
|
||||
{
|
||||
public static DecorationDataManager Instance { get; private set; }
|
||||
|
||||
// Static callback queue for when instance doesn't exist yet
|
||||
private static readonly List<System.Action> PendingCallbacks = new List<System.Action>();
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings settings;
|
||||
private Dictionary<string, DecorationData> decorationDataDict;
|
||||
private AsyncOperationHandle<System.Collections.Generic.IList<DecorationData>> decorationDataHandle;
|
||||
private bool isLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Get the settings instance
|
||||
/// </summary>
|
||||
public AppleHills.Core.Settings.IStatueDressupSettings Settings => settings;
|
||||
|
||||
/// <summary>
|
||||
/// Check if data is loaded and ready (implements IReadyNotifier)
|
||||
/// </summary>
|
||||
public bool IsReady => isLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Event invoked when data is loaded and ready (implements IReadyNotifier)
|
||||
/// </summary>
|
||||
public event System.Action OnReady;
|
||||
|
||||
/// <summary>
|
||||
/// Static method to register callbacks that will execute when manager is ready.
|
||||
/// Can be called before instance exists - callbacks will be queued and executed when ready.
|
||||
/// Handles null instance gracefully by queuing callbacks until instance is created and ready.
|
||||
/// </summary>
|
||||
public static void WhenReady(System.Action callback)
|
||||
{
|
||||
if (callback == null) return;
|
||||
|
||||
// If instance exists and is ready, execute immediately
|
||||
if (Instance != null && Instance.IsReady)
|
||||
{
|
||||
callback.Invoke();
|
||||
return;
|
||||
}
|
||||
|
||||
// If instance exists but not ready, use instance method
|
||||
if (Instance != null)
|
||||
{
|
||||
(Instance as IReadyNotifier).WhenReady(callback);
|
||||
return;
|
||||
}
|
||||
|
||||
// Instance doesn't exist yet - queue callback
|
||||
PendingCallbacks.Add(callback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Legacy property - use IsReady instead
|
||||
/// </summary>
|
||||
[System.Obsolete("Use IsReady instead")]
|
||||
public bool IsLoaded => isLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Get all decoration data as dictionary
|
||||
/// </summary>
|
||||
public Dictionary<string, DecorationData> AllData => decorationDataDict;
|
||||
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Logging.Warning("[DecorationDataManager] Duplicate instance detected. Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
StartCoroutine(LoadSettingsAndData());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load settings first, then decoration data
|
||||
/// </summary>
|
||||
private System.Collections.IEnumerator LoadSettingsAndData()
|
||||
{
|
||||
Logging.Debug("[DecorationDataManager] Waiting for GameManager to be accessible...");
|
||||
|
||||
// Wait until GameManager is accessible and settings can be retrieved
|
||||
settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
|
||||
|
||||
Logging.Debug("[DecorationDataManager] Settings loaded successfully");
|
||||
|
||||
// Now load decoration data
|
||||
var loadTask = LoadAllDecorationData();
|
||||
yield return new WaitUntil(() => loadTask.IsCompleted);
|
||||
|
||||
if (loadTask.IsFaulted)
|
||||
{
|
||||
Logging.Error($"[DecorationDataManager] Failed to load decoration data: {loadTask.Exception}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load all DecorationData assets via Addressables
|
||||
/// </summary>
|
||||
private async System.Threading.Tasks.Task LoadAllDecorationData()
|
||||
{
|
||||
if (isLoaded)
|
||||
{
|
||||
Logging.Warning("[DecorationDataManager] Data already loaded");
|
||||
return;
|
||||
}
|
||||
|
||||
string label = settings?.DecorationDataLabel;
|
||||
|
||||
if (string.IsNullOrEmpty(label))
|
||||
{
|
||||
Logging.Error("[DecorationDataManager] Decoration data label not set in settings!");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationDataManager] Loading DecorationData with label '{label}'...");
|
||||
|
||||
// Use utility to load all DecorationData and create dictionary by ID
|
||||
var result = await AddressablesUtility.LoadAssetsByLabelAsync<DecorationData, string>(
|
||||
label,
|
||||
data => data.DecorationId
|
||||
);
|
||||
|
||||
decorationDataDict = result.dictionary;
|
||||
decorationDataHandle = result.handle;
|
||||
isLoaded = true;
|
||||
|
||||
Logging.Debug($"[DecorationDataManager] Loaded {decorationDataDict.Count} DecorationData assets");
|
||||
|
||||
// Subscribe all pending callbacks to OnReady event before invoking
|
||||
if (PendingCallbacks.Count > 0)
|
||||
{
|
||||
Logging.Debug($"[DecorationDataManager] Subscribing {PendingCallbacks.Count} pending callbacks to OnReady");
|
||||
foreach (var callback in PendingCallbacks)
|
||||
{
|
||||
OnReady += callback;
|
||||
}
|
||||
PendingCallbacks.Clear();
|
||||
}
|
||||
|
||||
// Mark as ready and notify listeners (including pending callbacks)
|
||||
OnReady?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get decoration data by ID
|
||||
/// </summary>
|
||||
public DecorationData GetData(string decorationId)
|
||||
{
|
||||
if (!isLoaded)
|
||||
{
|
||||
Logging.Warning("[DecorationDataManager] Data not loaded yet!");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(decorationId))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
decorationDataDict.TryGetValue(decorationId, out DecorationData data);
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try get decoration data by ID
|
||||
/// </summary>
|
||||
public bool TryGetData(string decorationId, out DecorationData data)
|
||||
{
|
||||
data = null;
|
||||
|
||||
if (!isLoaded || string.IsNullOrEmpty(decorationId))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return decorationDataDict.TryGetValue(decorationId, out data);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Release Addressables handle
|
||||
AddressablesUtility.ReleaseHandle(decorationDataHandle);
|
||||
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: afa56ec5b1f84b32ba014a91d9d9a0a0
|
||||
timeCreated: 1764240174
|
||||
@@ -13,6 +13,8 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
public class DecorationMenuController : ManagedBehaviour
|
||||
{
|
||||
public static DecorationMenuController Instance { get; private set; }
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private DecorationGridIcon iconPrefab;
|
||||
[SerializeField] private DecorationDraggableInstance draggablePrefab;
|
||||
@@ -20,34 +22,37 @@ namespace Minigames.StatueDressup.Controllers
|
||||
[SerializeField] private Transform draggableContainer; // Parent for spawned draggables
|
||||
[SerializeField] private Button nextPageButton;
|
||||
[SerializeField] private Button previousPageButton;
|
||||
[SerializeField] private StatueDecorationController statueController; // Controller for registration
|
||||
[SerializeField] private Image statueOutline; // Outline image shown during drag to indicate valid drop area
|
||||
|
||||
[Header("Layout")]
|
||||
[SerializeField] private GridLayoutGroup gridLayout;
|
||||
|
||||
private int _currentPage;
|
||||
private int _totalPages;
|
||||
private List<DecorationGridIcon> _spawnedIcons = new List<DecorationGridIcon>();
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
private int currentPage;
|
||||
private int totalPages;
|
||||
private List<DecorationGridIcon> spawnedIcons = new List<DecorationGridIcon>();
|
||||
|
||||
// Properties
|
||||
public int CurrentPage => _currentPage;
|
||||
public int TotalPages => _totalPages;
|
||||
public int CurrentPage => currentPage;
|
||||
public int TotalPages => totalPages;
|
||||
|
||||
/// <summary>
|
||||
/// Early initialization - get settings reference
|
||||
/// </summary>
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Get settings early
|
||||
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
|
||||
|
||||
if (_settings == null)
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Logging.Error("[DecorationMenuController] Failed to load StatueDressupSettings!");
|
||||
Logging.Warning("[DecorationMenuController] Duplicate instance detected. Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
// Ensure outline starts hidden (do this early so it's ready for saved decorations)
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,33 +63,41 @@ namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
if (_settings == null)
|
||||
// Wait for data manager to be ready before initializing
|
||||
DecorationDataManager.WhenReady(() =>
|
||||
{
|
||||
InitializeMenu();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize menu once data manager is ready
|
||||
/// </summary>
|
||||
private void InitializeMenu()
|
||||
{
|
||||
var settings = DecorationDataManager.Instance?.Settings;
|
||||
|
||||
if (settings == null)
|
||||
{
|
||||
Logging.Error("[DecorationMenuController] Cannot initialize without settings!");
|
||||
return;
|
||||
}
|
||||
|
||||
// Ensure outline starts hidden
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
var allDecorations = _settings.AllDecorations;
|
||||
int itemsPerPage = _settings.ItemsPerPage;
|
||||
var allDecorations = settings.AllDecorations;
|
||||
int itemsPerPage = settings?.ItemsPerPage ?? StatueDressupConstants.DefaultMenuItemsPerPage;
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations?.Count ?? 0} decorations");
|
||||
|
||||
// Calculate total pages
|
||||
if (allDecorations != null && allDecorations.Count > 0)
|
||||
{
|
||||
_totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
|
||||
Logging.Debug($"[DecorationMenuController] Total pages: {_totalPages}");
|
||||
totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
|
||||
Logging.Debug($"[DecorationMenuController] Total pages: {totalPages}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] No decorations found in settings!");
|
||||
_totalPages = 0;
|
||||
totalPages = 0;
|
||||
}
|
||||
|
||||
// Setup buttons
|
||||
@@ -110,10 +123,11 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void PopulateCurrentPage()
|
||||
{
|
||||
if (_settings == null) return;
|
||||
var settings = DecorationDataManager.Instance?.Settings;
|
||||
if (settings == null) return;
|
||||
|
||||
var allDecorations = _settings.AllDecorations;
|
||||
int itemsPerPage = _settings.ItemsPerPage;
|
||||
var allDecorations = settings.AllDecorations;
|
||||
int itemsPerPage = settings.ItemsPerPage;
|
||||
|
||||
if (allDecorations == null || allDecorations.Count == 0)
|
||||
{
|
||||
@@ -121,13 +135,13 @@ namespace Minigames.StatueDressup.Controllers
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Populating page {_currentPage + 1}/{_totalPages}");
|
||||
Logging.Debug($"[DecorationMenuController] Populating page {currentPage + 1}/{totalPages}");
|
||||
|
||||
// Clear existing icons
|
||||
ClearIcons();
|
||||
|
||||
// Calculate range for current page
|
||||
int startIndex = _currentPage * itemsPerPage;
|
||||
int startIndex = currentPage * itemsPerPage;
|
||||
int endIndex = Mathf.Min(startIndex + itemsPerPage, allDecorations.Count);
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Spawning icons {startIndex} to {endIndex - 1}");
|
||||
@@ -156,7 +170,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
DecorationGridIcon icon = Instantiate(iconPrefab, itemsContainer);
|
||||
icon.Initialize(data, this);
|
||||
|
||||
_spawnedIcons.Add(icon);
|
||||
spawnedIcons.Add(icon);
|
||||
|
||||
Logging.Debug($"[DecorationMenuController] Spawned icon: {data.DecorationName}");
|
||||
}
|
||||
@@ -167,7 +181,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
public DecorationDraggableInstance SpawnDraggableInstance(DecorationData data, Vector3 screenPosition)
|
||||
{
|
||||
if (draggablePrefab == null || statueController == null)
|
||||
if (draggablePrefab == null || StatueDecorationController.Instance == null)
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] Missing draggable prefab or statue controller");
|
||||
return null;
|
||||
@@ -185,16 +199,21 @@ namespace Minigames.StatueDressup.Controllers
|
||||
// Get outline RectTransform for overlap detection
|
||||
RectTransform outlineRect = statueOutline != null ? statueOutline.rectTransform : null;
|
||||
|
||||
// Initialize with references
|
||||
instance.Initialize(
|
||||
// Create context for new drag
|
||||
var context = DecorationDragContext.CreateForNewDrag(
|
||||
data,
|
||||
outlineRect,
|
||||
statueController.StatueParent,
|
||||
statueController,
|
||||
_settings,
|
||||
OnDraggableFinished
|
||||
StatueDecorationController.Instance.StatueParent,
|
||||
StatueDecorationController.Instance,
|
||||
DecorationDataManager.Instance.Settings,
|
||||
OnDraggableFinished,
|
||||
ShowStatueOutline,
|
||||
HideStatueOutline
|
||||
);
|
||||
|
||||
// Initialize with context
|
||||
instance.InitializeWithContext(context);
|
||||
|
||||
// Position at cursor (in local space)
|
||||
Canvas canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas != null)
|
||||
@@ -220,19 +239,24 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// <summary>
|
||||
/// Show the statue outline to indicate valid drop area
|
||||
/// </summary>
|
||||
private void ShowStatueOutline()
|
||||
public void ShowStatueOutline()
|
||||
{
|
||||
Logging.Debug($"[DecorationMenuController] ShowStatueOutline called - statueOutline is null: {statueOutline == null}");
|
||||
if (statueOutline != null)
|
||||
{
|
||||
statueOutline.gameObject.SetActive(true);
|
||||
Logging.Debug("[DecorationMenuController] Statue outline shown");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[DecorationMenuController] Cannot show outline - statueOutline is null!");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide the statue outline after drag ends
|
||||
/// </summary>
|
||||
private void HideStatueOutline()
|
||||
public void HideStatueOutline()
|
||||
{
|
||||
if (statueOutline != null)
|
||||
{
|
||||
@@ -254,7 +278,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void ClearIcons()
|
||||
{
|
||||
foreach (var icon in _spawnedIcons)
|
||||
foreach (var icon in spawnedIcons)
|
||||
{
|
||||
if (icon != null)
|
||||
{
|
||||
@@ -262,7 +286,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
}
|
||||
}
|
||||
|
||||
_spawnedIcons.Clear();
|
||||
spawnedIcons.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -270,11 +294,11 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void OnNextPage()
|
||||
{
|
||||
if (_currentPage < _totalPages - 1)
|
||||
if (currentPage < totalPages - 1)
|
||||
{
|
||||
_currentPage++;
|
||||
currentPage++;
|
||||
PopulateCurrentPage();
|
||||
Logging.Debug($"[DecorationMenuController] Next page: {_currentPage + 1}/{_totalPages}");
|
||||
Logging.Debug($"[DecorationMenuController] Next page: {currentPage + 1}/{totalPages}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,11 +307,11 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void OnPreviousPage()
|
||||
{
|
||||
if (_currentPage > 0)
|
||||
if (currentPage > 0)
|
||||
{
|
||||
_currentPage--;
|
||||
currentPage--;
|
||||
PopulateCurrentPage();
|
||||
Logging.Debug($"[DecorationMenuController] Previous page: {_currentPage + 1}/{_totalPages}");
|
||||
Logging.Debug($"[DecorationMenuController] Previous page: {currentPage + 1}/{totalPages}");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -296,14 +320,14 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void UpdateNavigationButtons()
|
||||
{
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.interactable = _currentPage > 0;
|
||||
}
|
||||
|
||||
if (nextPageButton != null)
|
||||
{
|
||||
nextPageButton.interactable = _currentPage < _totalPages - 1;
|
||||
nextPageButton.interactable = currentPage < totalPages - 1;
|
||||
}
|
||||
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.interactable = currentPage > 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -327,6 +351,12 @@ namespace Minigames.StatueDressup.Controllers
|
||||
|
||||
// Cleanup icons
|
||||
ClearIcons();
|
||||
|
||||
// Singleton cleanup
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,93 +0,0 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
/// <summary>
|
||||
/// Minimal test for photo capture - just capture and save to disk
|
||||
/// </summary>
|
||||
public class PhotoCaptureTestController : MonoBehaviour
|
||||
{
|
||||
[Header("Required")]
|
||||
[SerializeField] private RectTransform captureArea;
|
||||
[SerializeField] private Button captureButton;
|
||||
|
||||
[Header("Optional - UI to hide during capture")]
|
||||
[SerializeField] private GameObject[] hideTheseObjects;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (captureButton != null)
|
||||
{
|
||||
captureButton.onClick.AddListener(OnCaptureClicked);
|
||||
}
|
||||
|
||||
Debug.Log($"[PhotoCaptureTest] Ready. Photo save path: {StatuePhotoManager.GetPhotoDirectory()}");
|
||||
}
|
||||
|
||||
private void OnCaptureClicked()
|
||||
{
|
||||
if (captureArea == null)
|
||||
{
|
||||
Debug.LogError("[PhotoCaptureTest] Capture Area not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("[PhotoCaptureTest] Starting capture...");
|
||||
StartCoroutine(CaptureCoroutine());
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator CaptureCoroutine()
|
||||
{
|
||||
// Hide UI
|
||||
foreach (var obj in hideTheseObjects)
|
||||
if (obj != null) obj.SetActive(false);
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
// Capture
|
||||
bool done = false;
|
||||
Texture2D photo = null;
|
||||
|
||||
StatuePhotoManager.CaptureAreaPhoto(captureArea, (texture) => {
|
||||
photo = texture;
|
||||
done = true;
|
||||
});
|
||||
|
||||
yield return new WaitUntil(() => done);
|
||||
|
||||
// Restore UI
|
||||
foreach (var obj in hideTheseObjects)
|
||||
if (obj != null) obj.SetActive(true);
|
||||
|
||||
// Save
|
||||
if (photo != null)
|
||||
{
|
||||
string photoId = StatuePhotoManager.SavePhoto(photo, 0);
|
||||
|
||||
if (!string.IsNullOrEmpty(photoId))
|
||||
{
|
||||
string path = $"{StatuePhotoManager.GetPhotoDirectory()}/{photoId}.png";
|
||||
Debug.Log($"[PhotoCaptureTest] ✅ SUCCESS! Photo saved: {path}");
|
||||
Debug.Log($"[PhotoCaptureTest] Photo size: {photo.width}x{photo.height}");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[PhotoCaptureTest] ❌ Failed to save photo");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("[PhotoCaptureTest] ❌ Failed to capture photo");
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (captureButton != null)
|
||||
captureButton.onClick.RemoveListener(OnCaptureClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.DragDrop;
|
||||
using UI.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
@@ -13,36 +17,46 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
public class StatueDecorationController : ManagedBehaviour
|
||||
{
|
||||
public static StatueDecorationController Instance { get; private set; }
|
||||
|
||||
[Header("References")]
|
||||
[SerializeField] private RectTransform statueArea; // Statue area for overlap detection
|
||||
[SerializeField] private Transform statueParent; // Parent for placed decorations
|
||||
[SerializeField] private DecorationMenuController menuController;
|
||||
[SerializeField] private Button takePhotoButton;
|
||||
[SerializeField] private GameObject statue;
|
||||
[SerializeField] private DecorationDraggableInstance draggablePrefab; // Prefab for spawning decorations
|
||||
|
||||
[Header("UI Pages")]
|
||||
[SerializeField] private UI.PlayAreaPage playAreaPage;
|
||||
[SerializeField] private UI.PhotoGalleryPage photoGalleryPage;
|
||||
[SerializeField] private Button openGalleryButton;
|
||||
|
||||
[Header("UI Elements to Hide for Photo")]
|
||||
[SerializeField] private GameObject[] uiElementsToHideForPhoto;
|
||||
|
||||
[Header("Photo Settings")]
|
||||
[SerializeField] private RectTransform photoArea; // Area to capture
|
||||
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
|
||||
|
||||
private List<DecorationDraggableInstance> _placedDecorations = new List<DecorationDraggableInstance>();
|
||||
private bool _minigameCompleted;
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
private List<DecorationDraggableInstance> placedDecorations = new List<DecorationDraggableInstance>();
|
||||
private bool minigameCompleted;
|
||||
|
||||
// Public property for menu controller
|
||||
// Public properties
|
||||
public Transform StatueParent => statueParent;
|
||||
public RectTransform StatueArea => statueArea;
|
||||
|
||||
/// <summary>
|
||||
/// Early initialization - get settings reference
|
||||
/// </summary>
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Get settings early
|
||||
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Logging.Warning("[StatueDecorationController] Duplicate instance detected. Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -54,32 +68,68 @@ namespace Minigames.StatueDressup.Controllers
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Initializing minigame");
|
||||
|
||||
// Wait for decoration data to be ready before initializing
|
||||
DecorationDataManager.WhenReady(() =>
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] DecorationData ready, initializing minigame");
|
||||
InitializeMinigame();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the minigame after data is ready
|
||||
/// </summary>
|
||||
private void InitializeMinigame()
|
||||
{
|
||||
// TODO: If ever picture gallery
|
||||
// Setup UI pages (DISABLED - kept for future gallery integration)
|
||||
// if (playAreaPage != null && UIPageController.Instance != null)
|
||||
// {
|
||||
// UIPageController.Instance.PushPage(playAreaPage);
|
||||
// Logging.Debug("[StatueDecorationController] Play area page registered");
|
||||
// }
|
||||
|
||||
// Setup photo button
|
||||
if (takePhotoButton != null)
|
||||
{
|
||||
takePhotoButton.onClick.AddListener(OnTakePhoto);
|
||||
}
|
||||
|
||||
// Subscribe to menu controller for tracking placed items
|
||||
// Items will manage their own placement via overlap detection
|
||||
if (menuController != null)
|
||||
{
|
||||
// Menu controller will handle spawning replacements
|
||||
Logging.Debug("[StatueDecorationController] Menu controller connected");
|
||||
}
|
||||
// TODO: If ever picture gallery
|
||||
// Setup gallery button (DISABLED - kept for future use)
|
||||
// if (openGalleryButton != null)
|
||||
// {
|
||||
// openGalleryButton.onClick.AddListener(OnOpenGallery);
|
||||
// }
|
||||
|
||||
// Load saved state if exists
|
||||
LoadStatueState();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Open photo gallery
|
||||
/// </summary>
|
||||
private void OnOpenGallery()
|
||||
{
|
||||
if (photoGalleryPage != null && UIPageController.Instance != null)
|
||||
{
|
||||
UIPageController.Instance.PushPage(photoGalleryPage);
|
||||
Logging.Debug("[StatueDecorationController] Opening photo gallery");
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[StatueDecorationController] Photo gallery page not assigned");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a decoration as placed on statue
|
||||
/// </summary>
|
||||
public void RegisterDecoration(DecorationDraggableInstance decoration)
|
||||
{
|
||||
if (decoration != null && !_placedDecorations.Contains(decoration))
|
||||
if (decoration != null && !placedDecorations.Contains(decoration))
|
||||
{
|
||||
_placedDecorations.Add(decoration);
|
||||
placedDecorations.Add(decoration);
|
||||
Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName}");
|
||||
|
||||
// Auto-save state
|
||||
@@ -92,9 +142,9 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
public void UnregisterDecoration(DecorationDraggableInstance decoration)
|
||||
{
|
||||
if (decoration != null && _placedDecorations.Contains(decoration))
|
||||
if (decoration != null && placedDecorations.Contains(decoration))
|
||||
{
|
||||
_placedDecorations.Remove(decoration);
|
||||
placedDecorations.Remove(decoration);
|
||||
Logging.Debug($"[StatueDecorationController] Decoration removed: {decoration.Data?.DecorationName}");
|
||||
|
||||
// Auto-save state
|
||||
@@ -107,7 +157,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void OnTakePhoto()
|
||||
{
|
||||
if (_minigameCompleted)
|
||||
if (minigameCompleted)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] Minigame already completed");
|
||||
return;
|
||||
@@ -115,75 +165,65 @@ namespace Minigames.StatueDressup.Controllers
|
||||
|
||||
Logging.Debug("[StatueDecorationController] Taking photo of statue");
|
||||
|
||||
// Hide UI elements
|
||||
HideUIForPhoto(true);
|
||||
|
||||
// Wait a frame for UI to hide, then capture
|
||||
// CapturePhotoCoroutine handles all UI hiding/showing
|
||||
StartCoroutine(CapturePhotoCoroutine());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Capture photo after UI is hidden
|
||||
/// Capture photo and save decoration metadata
|
||||
/// </summary>
|
||||
private System.Collections.IEnumerator CapturePhotoCoroutine()
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
int decorationCount = placedDecorations.Count;
|
||||
bool captureSuccess = false;
|
||||
string savedPhotoId = null;
|
||||
|
||||
// Capture using Screenshot Helper via StatuePhotoManager
|
||||
bool captureComplete = false;
|
||||
Texture2D capturedPhoto = null;
|
||||
|
||||
Utils.StatuePhotoManager.CaptureAreaPhoto(
|
||||
// Capture photo
|
||||
yield return PhotoManager.CaptureAndSaveCoroutine(
|
||||
CaptureType.StatueMinigame,
|
||||
photoArea,
|
||||
(Texture2D texture) =>
|
||||
{
|
||||
capturedPhoto = texture;
|
||||
captureComplete = true;
|
||||
},
|
||||
Camera.main
|
||||
);
|
||||
|
||||
// Wait for capture to complete
|
||||
yield return new WaitUntil(() => captureComplete);
|
||||
|
||||
if (capturedPhoto != null)
|
||||
{
|
||||
// Save photo with StatuePhotoManager
|
||||
int decorationCount = _placedDecorations.Count;
|
||||
string photoId = Utils.StatuePhotoManager.SavePhoto(capturedPhoto, decorationCount);
|
||||
|
||||
if (!string.IsNullOrEmpty(photoId))
|
||||
uiElementsToHideForPhoto,
|
||||
onSuccess: (photoId) =>
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationController] Photo saved: {photoId}");
|
||||
savedPhotoId = photoId;
|
||||
captureSuccess = true;
|
||||
},
|
||||
onFailure: (error) =>
|
||||
{
|
||||
Logging.Error($"[StatueDecorationController] Photo capture failed: {error}");
|
||||
DebugUIMessage.Show("Failed to save photo!", Color.red);
|
||||
captureSuccess = false;
|
||||
},
|
||||
metadata: decorationCount
|
||||
);
|
||||
|
||||
// If photo failed, abort
|
||||
if (!captureSuccess)
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Save decoration metadata
|
||||
SaveDecorationMetadata(savedPhotoId);
|
||||
|
||||
// Load the saved photo for town icon update
|
||||
Texture2D savedPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, savedPhotoId);
|
||||
|
||||
// Award cards
|
||||
AwardCards();
|
||||
|
||||
// Update town icon
|
||||
UpdateTownIcon(capturedPhoto);
|
||||
if (savedPhoto != null)
|
||||
{
|
||||
UpdateTownIcon(savedPhoto);
|
||||
}
|
||||
|
||||
// Show completion feedback
|
||||
ShowCompletionFeedback();
|
||||
|
||||
_minigameCompleted = true;
|
||||
minigameCompleted = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error("[StatueDecorationController] Failed to save photo!");
|
||||
DebugUIMessage.Show("Failed to save photo!", Color.red);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error("[StatueDecorationController] Failed to capture photo!");
|
||||
DebugUIMessage.Show("Failed to capture photo!", Color.red);
|
||||
}
|
||||
|
||||
// Restore UI
|
||||
HideUIForPhoto(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Award Blokkemon cards to player
|
||||
@@ -218,17 +258,62 @@ namespace Minigames.StatueDressup.Controllers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Hide/show UI elements for photo
|
||||
/// Save decoration metadata for reconstruction
|
||||
/// </summary>
|
||||
private void HideUIForPhoto(bool hide)
|
||||
private void SaveDecorationMetadata(string photoId)
|
||||
{
|
||||
foreach (var element in uiElementsToHideForPhoto)
|
||||
// Determine coordinate system type
|
||||
bool isUIRectTransform = statue != null && statue.GetComponent<RectTransform>() != null;
|
||||
|
||||
// Get statue size for coordinate conversion
|
||||
Vector2 statueSize = Vector2.one;
|
||||
if (isUIRectTransform && statue != null)
|
||||
{
|
||||
if (element != null)
|
||||
RectTransform statueRect = statue.GetComponent<RectTransform>();
|
||||
statueSize = statueRect.rect.size;
|
||||
}
|
||||
else if (statue != null)
|
||||
{
|
||||
element.SetActive(!hide);
|
||||
SpriteRenderer statueSprite = statue.GetComponent<SpriteRenderer>();
|
||||
if (statueSprite != null && statueSprite.sprite != null)
|
||||
{
|
||||
statueSize = statueSprite.sprite.bounds.size;
|
||||
}
|
||||
}
|
||||
|
||||
StatueDecorationData data = new StatueDecorationData
|
||||
{
|
||||
photoId = photoId,
|
||||
timestamp = DateTime.Now.ToString("o"),
|
||||
coordinateSystem = isUIRectTransform ? CoordinateSystemType.UIRectTransform : CoordinateSystemType.WorldSpace,
|
||||
sourceStatueSize = statueSize
|
||||
};
|
||||
|
||||
// Collect all decoration placements
|
||||
foreach (var decoration in placedDecorations)
|
||||
{
|
||||
if (decoration == null || decoration.Data == null) continue;
|
||||
|
||||
RectTransform rectTransform = decoration.GetComponent<RectTransform>();
|
||||
SpriteRenderer spriteRenderer = decoration.GetComponent<SpriteRenderer>();
|
||||
|
||||
DecorationPlacement placement = new DecorationPlacement
|
||||
{
|
||||
decorationId = decoration.Data.DecorationId,
|
||||
localPosition = decoration.transform.localPosition,
|
||||
localScale = decoration.transform.localScale,
|
||||
sizeDelta = rectTransform != null ? rectTransform.sizeDelta : Vector2.zero,
|
||||
rotation = decoration.transform.eulerAngles.z,
|
||||
sortingOrder = spriteRenderer != null ? spriteRenderer.sortingOrder : 0
|
||||
};
|
||||
|
||||
data.placements.Add(placement);
|
||||
}
|
||||
|
||||
// Save metadata using PhotoManager
|
||||
PhotoManager.SaveDecorationMetadata(CaptureType.StatueMinigame, photoId, data);
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] Saved decoration metadata: {data.placements.Count} decorations");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -236,8 +321,10 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void SaveStatueState()
|
||||
{
|
||||
var settings = DecorationDataManager.Instance?.Settings;
|
||||
|
||||
// Check if persistence is enabled
|
||||
if (_settings == null || !_settings.EnableStatePersistence)
|
||||
if (settings == null || !settings.EnableStatePersistence)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] State persistence disabled");
|
||||
return;
|
||||
@@ -247,25 +334,125 @@ namespace Minigames.StatueDressup.Controllers
|
||||
// Save decoration ID + position + rotation for each placed item
|
||||
// Respect MaxSavedDecorations limit
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] State saved to {_settings.StateSaveKey} (TODO: implement persistence)");
|
||||
Logging.Debug($"[StatueDecorationController] State saved to {settings.StateSaveKey} (TODO: implement persistence)");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load saved statue decoration state
|
||||
/// Load saved statue decoration state from metadata
|
||||
/// </summary>
|
||||
private void LoadStatueState()
|
||||
{
|
||||
var settings = DecorationDataManager.Instance?.Settings;
|
||||
|
||||
// Check if persistence is enabled
|
||||
if (_settings == null || !_settings.EnableStatePersistence)
|
||||
if (settings == null || !settings.EnableStatePersistence)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] State persistence disabled");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Implement load system
|
||||
// Restore decorations from saved state
|
||||
// Check if DecorationData is loaded
|
||||
if (DecorationDataManager.Instance == null || !DecorationDataManager.Instance.IsLoaded)
|
||||
{
|
||||
Logging.Warning("[StatueDecorationController] DecorationData not loaded yet. Cannot restore state.");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] State loaded from {_settings.StateSaveKey} (TODO: implement persistence)");
|
||||
// Load latest decoration metadata
|
||||
StatueDecorationData data = PhotoManager.LoadLatestDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame);
|
||||
|
||||
if (data == null || data.placements == null || data.placements.Count == 0)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationController] No saved state found");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] Restoring {data.placements.Count} decorations from saved state");
|
||||
|
||||
// Spawn each decoration
|
||||
int successCount = 0;
|
||||
foreach (var placement in data.placements)
|
||||
{
|
||||
if (SpawnSavedDecoration(placement))
|
||||
{
|
||||
successCount++;
|
||||
}
|
||||
}
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] Successfully restored {successCount}/{data.placements.Count} decorations");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn a saved decoration from placement data
|
||||
/// </summary>
|
||||
private bool SpawnSavedDecoration(DecorationPlacement placement)
|
||||
{
|
||||
// Look up DecorationData from manager
|
||||
if (!DecorationDataManager.Instance.TryGetData(placement.decorationId, out DecorationData decorationData))
|
||||
{
|
||||
Logging.Warning($"[StatueDecorationController] DecorationData not found for ID: {placement.decorationId}");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (draggablePrefab == null || statueParent == null)
|
||||
{
|
||||
Logging.Error("[StatueDecorationController] Missing draggable prefab or statue parent");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Spawn decoration instance
|
||||
DecorationDraggableInstance instance = Instantiate(draggablePrefab, statueParent);
|
||||
|
||||
// Get canvas parent for drag context (used when picking up)
|
||||
Transform canvasParent = statueParent.parent; // Typically the canvas or draggable container
|
||||
|
||||
// Create callbacks for outline show/hide
|
||||
System.Action showOutlineCallback = DecorationMenuController.Instance != null ? (System.Action)DecorationMenuController.Instance.ShowStatueOutline : null;
|
||||
System.Action hideOutlineCallback = DecorationMenuController.Instance != null ? (System.Action)DecorationMenuController.Instance.HideStatueOutline : null;
|
||||
|
||||
// Create context for placed decoration
|
||||
var context = DecorationDragContext.CreateForPlaced(
|
||||
decorationData,
|
||||
this,
|
||||
DecorationDataManager.Instance.Settings,
|
||||
statueArea,
|
||||
canvasParent,
|
||||
showOutlineCallback,
|
||||
hideOutlineCallback,
|
||||
hideOutlineCallback
|
||||
);
|
||||
|
||||
// Initialize in "placed" state (skip drag logic)
|
||||
instance.InitializeWithContext(context);
|
||||
|
||||
// Apply saved transform
|
||||
instance.transform.localPosition = placement.localPosition;
|
||||
instance.transform.localScale = placement.localScale;
|
||||
instance.transform.localEulerAngles = new Vector3(0, 0, placement.rotation);
|
||||
|
||||
// Apply saved sizeDelta if available (overrides AuthoredSize from InitializeAsPlaced)
|
||||
if (placement.sizeDelta != Vector2.zero)
|
||||
{
|
||||
RectTransform rectTransform = instance.GetComponent<RectTransform>();
|
||||
if (rectTransform != null)
|
||||
{
|
||||
rectTransform.sizeDelta = placement.sizeDelta;
|
||||
}
|
||||
}
|
||||
|
||||
// Set sorting order if has SpriteRenderer
|
||||
SpriteRenderer spriteRenderer = instance.GetComponent<SpriteRenderer>();
|
||||
if (spriteRenderer != null)
|
||||
{
|
||||
spriteRenderer.sortingOrder = placement.sortingOrder;
|
||||
}
|
||||
|
||||
// Register with controller
|
||||
RegisterDecoration(instance);
|
||||
|
||||
Logging.Debug($"[StatueDecorationController] Restored decoration: {placement.decorationId} at {placement.localPosition}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -275,12 +462,33 @@ namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
base.OnManagedDestroy();
|
||||
|
||||
// Cleanup button listener
|
||||
// Cleanup button listeners
|
||||
if (takePhotoButton != null)
|
||||
{
|
||||
takePhotoButton.onClick.RemoveListener(OnTakePhoto);
|
||||
}
|
||||
|
||||
// TODO: If ever picture gallery
|
||||
// Gallery button cleanup (DISABLED - kept for future use)
|
||||
// if (openGalleryButton != null)
|
||||
// {
|
||||
// openGalleryButton.onClick.RemoveListener(OnOpenGallery);
|
||||
// }
|
||||
|
||||
// Singleton cleanup
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
public async void ExitToAppleHills()
|
||||
{
|
||||
// Replace with the actual scene name as set in Build Settings
|
||||
var progress = new Progress<float>(p => Logging.Debug($"Loading progress: {p * 100:F0}%"));
|
||||
await SceneManagerService.Instance.SwitchSceneAsync("AppleHillsOverworld", progress);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Utils;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
@@ -15,52 +15,81 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
public class StatuePhotoGalleryController : ManagedBehaviour
|
||||
{
|
||||
public static StatuePhotoGalleryController Instance { get; private set; }
|
||||
|
||||
[Header("Gallery UI")]
|
||||
[SerializeField] private Transform gridContainer;
|
||||
[SerializeField] private PhotoGridItem gridItemPrefab;
|
||||
[SerializeField] private ScrollRect scrollRect;
|
||||
|
||||
[Header("Enlarged View")]
|
||||
[SerializeField] private GameObject enlargedViewPanel;
|
||||
[SerializeField] private Image enlargedPhotoImage;
|
||||
[SerializeField] private Button closeEnlargedButton;
|
||||
[SerializeField] private Button deletePhotoButton;
|
||||
[SerializeField] private Text photoInfoText;
|
||||
[SerializeField] private Transform enlargedContainer; // Container for enlarged preview (top layer)
|
||||
[SerializeField] private GameObject backdrop; // Dark backdrop for enlarged view
|
||||
[SerializeField] private GameObject enlargedPreviewPrefab; // Prefab for enlarged preview (same as grid item)
|
||||
|
||||
[Header("Pagination")]
|
||||
[SerializeField] private Button loadMoreButton;
|
||||
[SerializeField] private Text statusText;
|
||||
[SerializeField] private Button previousPageButton;
|
||||
[SerializeField] private Button nextPageButton;
|
||||
[SerializeField] private Text pageStatusText;
|
||||
|
||||
[Header("Settings")]
|
||||
[SerializeField] private int itemsPerPage = 20;
|
||||
[SerializeField] private int thumbnailSize = 256;
|
||||
[SerializeField] private int maxCachedThumbnails = 50; // Keep recent thumbnails in memory
|
||||
private int currentPage;
|
||||
private List<string> allPhotoIds = new List<string>();
|
||||
private Dictionary<string, PhotoGridItem> activeGridItems = new Dictionary<string, PhotoGridItem>();
|
||||
private Dictionary<string, Texture2D> thumbnailCache = new Dictionary<string, Texture2D>();
|
||||
private Dictionary<string, Texture2D> fullPhotoCache = new Dictionary<string, Texture2D>(); // Cache full photos for enlargement
|
||||
private Queue<string> thumbnailCacheOrder = new Queue<string>();
|
||||
private bool isLoadingPage;
|
||||
private PhotoEnlargeController enlargeController;
|
||||
|
||||
private int _currentPage = 0;
|
||||
private List<string> _allPhotoIds = new List<string>();
|
||||
private Dictionary<string, PhotoGridItem> _activeGridItems = new Dictionary<string, PhotoGridItem>();
|
||||
private Dictionary<string, Texture2D> _thumbnailCache = new Dictionary<string, Texture2D>();
|
||||
private Queue<string> _thumbnailCacheOrder = new Queue<string>();
|
||||
private string _currentEnlargedPhotoId = null;
|
||||
private Texture2D _currentEnlargedTexture = null;
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Logging.Warning("[StatuePhotoGalleryController] Duplicate instance detected. Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
// Setup buttons
|
||||
if (closeEnlargedButton != null)
|
||||
closeEnlargedButton.onClick.AddListener(CloseEnlargedView);
|
||||
// Wait for data manager to be ready before initializing
|
||||
DecorationDataManager.WhenReady(() =>
|
||||
{
|
||||
InitializeGallery();
|
||||
});
|
||||
}
|
||||
|
||||
if (deletePhotoButton != null)
|
||||
deletePhotoButton.onClick.AddListener(DeleteCurrentPhoto);
|
||||
/// <summary>
|
||||
/// Initialize gallery once data manager is ready
|
||||
/// </summary>
|
||||
private void InitializeGallery()
|
||||
{
|
||||
var settings = DecorationDataManager.Instance?.Settings;
|
||||
|
||||
if (loadMoreButton != null)
|
||||
loadMoreButton.onClick.AddListener(LoadNextPage);
|
||||
// Initialize enlarge controller
|
||||
enlargeController = new PhotoEnlargeController(backdrop, enlargedContainer,
|
||||
settings?.GalleryAnimationDuration ?? StatueDressupConstants.DefaultAnimationDuration);
|
||||
|
||||
// Hide enlarged view initially
|
||||
if (enlargedViewPanel != null)
|
||||
enlargedViewPanel.SetActive(false);
|
||||
// Setup page navigation buttons
|
||||
if (previousPageButton != null)
|
||||
previousPageButton.onClick.AddListener(OnPreviousPageClicked);
|
||||
|
||||
if (nextPageButton != null)
|
||||
nextPageButton.onClick.AddListener(OnNextPageClicked);
|
||||
|
||||
// Hide backdrop initially
|
||||
if (backdrop != null)
|
||||
backdrop.SetActive(false);
|
||||
|
||||
// Clear grid initially (in case there are leftover items from scene setup)
|
||||
ClearGrid();
|
||||
|
||||
// Load first page
|
||||
RefreshGallery();
|
||||
@@ -72,35 +101,35 @@ namespace Minigames.StatueDressup.Controllers
|
||||
public void RefreshGallery()
|
||||
{
|
||||
// Clear existing items
|
||||
ClearGallery();
|
||||
ClearGrid();
|
||||
|
||||
// Get all photo IDs
|
||||
_allPhotoIds = StatuePhotoManager.GetAllPhotoIds();
|
||||
_currentPage = 0;
|
||||
allPhotoIds = PhotoManager.GetAllPhotoIds(CaptureType.StatueMinigame);
|
||||
currentPage = 0;
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {_allPhotoIds.Count} photos");
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Gallery refreshed: {allPhotoIds.Count} photos");
|
||||
|
||||
// Load first page
|
||||
LoadNextPage();
|
||||
// Display first page
|
||||
DisplayCurrentPage();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load next page of photos
|
||||
/// Display the current page of photos (clears grid and shows only current page)
|
||||
/// </summary>
|
||||
private void LoadNextPage()
|
||||
private void DisplayCurrentPage()
|
||||
{
|
||||
List<string> pagePhotoIds = StatuePhotoManager.GetPhotoIdsPage(_currentPage, itemsPerPage);
|
||||
if (isLoadingPage) return;
|
||||
|
||||
if (pagePhotoIds.Count == 0)
|
||||
{
|
||||
if (loadMoreButton != null)
|
||||
loadMoreButton.gameObject.SetActive(false);
|
||||
isLoadingPage = true;
|
||||
|
||||
UpdateStatusText($"All photos loaded ({_allPhotoIds.Count} total)");
|
||||
return;
|
||||
}
|
||||
// Clear current grid
|
||||
ClearGrid();
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Loading page {_currentPage}: {pagePhotoIds.Count} items");
|
||||
// Get photos for current page
|
||||
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
|
||||
List<string> pagePhotoIds = PhotoManager.GetPhotoIdsPage(CaptureType.StatueMinigame, currentPage, itemsPerPage);
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Displaying page {currentPage + 1}: {pagePhotoIds.Count} items");
|
||||
|
||||
// Spawn grid items for this page
|
||||
foreach (string photoId in pagePhotoIds)
|
||||
@@ -108,14 +137,64 @@ namespace Minigames.StatueDressup.Controllers
|
||||
SpawnGridItem(photoId);
|
||||
}
|
||||
|
||||
_currentPage++;
|
||||
// Update button states
|
||||
UpdatePageButtons();
|
||||
|
||||
// Update UI state
|
||||
bool hasMore = _currentPage * itemsPerPage < _allPhotoIds.Count;
|
||||
if (loadMoreButton != null)
|
||||
loadMoreButton.gameObject.SetActive(hasMore);
|
||||
// Update status text
|
||||
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
|
||||
UpdateStatusText($"Page {currentPage + 1}/{totalPages} ({allPhotoIds.Count} photos)");
|
||||
|
||||
UpdateStatusText($"Showing {_activeGridItems.Count} of {_allPhotoIds.Count} photos");
|
||||
isLoadingPage = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update page navigation button states
|
||||
/// </summary>
|
||||
private void UpdatePageButtons()
|
||||
{
|
||||
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
|
||||
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
|
||||
|
||||
// Enable/disable previous button
|
||||
if (previousPageButton != null)
|
||||
{
|
||||
previousPageButton.interactable = currentPage > 0;
|
||||
}
|
||||
|
||||
// Enable/disable next button
|
||||
if (nextPageButton != null)
|
||||
{
|
||||
nextPageButton.interactable = currentPage < totalPages - 1;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate to previous page
|
||||
/// </summary>
|
||||
private void OnPreviousPageClicked()
|
||||
{
|
||||
if (currentPage > 0)
|
||||
{
|
||||
currentPage--;
|
||||
DisplayCurrentPage();
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Navigated to previous page: {currentPage}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Navigate to next page
|
||||
/// </summary>
|
||||
private void OnNextPageClicked()
|
||||
{
|
||||
int itemsPerPage = DecorationDataManager.Instance?.Settings?.GalleryItemsPerPage ?? StatueDressupConstants.DefaultGalleryItemsPerPage;
|
||||
int totalPages = Mathf.CeilToInt((float)allPhotoIds.Count / itemsPerPage);
|
||||
|
||||
if (currentPage < totalPages - 1)
|
||||
{
|
||||
currentPage++;
|
||||
DisplayCurrentPage();
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Navigated to next page: {currentPage}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -123,7 +202,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void SpawnGridItem(string photoId)
|
||||
{
|
||||
if (_activeGridItems.ContainsKey(photoId))
|
||||
if (activeGridItems.ContainsKey(photoId))
|
||||
{
|
||||
Logging.Warning($"[StatuePhotoGalleryController] Grid item already exists: {photoId}");
|
||||
return;
|
||||
@@ -132,7 +211,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
PhotoGridItem gridItem = Instantiate(gridItemPrefab, gridContainer);
|
||||
gridItem.Initialize(photoId, this);
|
||||
|
||||
_activeGridItems[photoId] = gridItem;
|
||||
activeGridItems[photoId] = gridItem;
|
||||
|
||||
// Load thumbnail asynchronously
|
||||
StartCoroutine(LoadThumbnailAsync(photoId, gridItem));
|
||||
@@ -144,7 +223,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
private IEnumerator LoadThumbnailAsync(string photoId, PhotoGridItem gridItem)
|
||||
{
|
||||
// Check cache first
|
||||
if (_thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
|
||||
if (thumbnailCache.TryGetValue(photoId, out Texture2D cachedThumbnail))
|
||||
{
|
||||
gridItem.SetThumbnail(cachedThumbnail);
|
||||
yield break;
|
||||
@@ -154,7 +233,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
yield return null;
|
||||
|
||||
// Load full photo
|
||||
Texture2D fullPhoto = StatuePhotoManager.LoadPhoto(photoId);
|
||||
Texture2D fullPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
|
||||
|
||||
if (fullPhoto == null)
|
||||
{
|
||||
@@ -163,7 +242,8 @@ namespace Minigames.StatueDressup.Controllers
|
||||
}
|
||||
|
||||
// Create thumbnail
|
||||
Texture2D thumbnail = StatuePhotoManager.CreateThumbnail(fullPhoto, thumbnailSize);
|
||||
int thumbSize = DecorationDataManager.Instance?.Settings?.GalleryThumbnailSize ?? StatueDressupConstants.DefaultThumbnailSize;
|
||||
Texture2D thumbnail = PhotoManager.CreateThumbnail(fullPhoto, thumbSize);
|
||||
|
||||
// Destroy full photo immediately (we only need thumbnail)
|
||||
Destroy(fullPhoto);
|
||||
@@ -184,155 +264,92 @@ namespace Minigames.StatueDressup.Controllers
|
||||
private void CacheThumbnail(string photoId, Texture2D thumbnail)
|
||||
{
|
||||
// Add to cache
|
||||
_thumbnailCache[photoId] = thumbnail;
|
||||
_thumbnailCacheOrder.Enqueue(photoId);
|
||||
thumbnailCache[photoId] = thumbnail;
|
||||
thumbnailCacheOrder.Enqueue(photoId);
|
||||
|
||||
// Evict oldest if over limit
|
||||
while (_thumbnailCache.Count > maxCachedThumbnails && _thumbnailCacheOrder.Count > 0)
|
||||
int maxCached = DecorationDataManager.Instance?.Settings?.GalleryMaxCachedThumbnails ?? StatueDressupConstants.DefaultMaxCachedThumbnails;
|
||||
while (thumbnailCache.Count > maxCached && thumbnailCacheOrder.Count > 0)
|
||||
{
|
||||
string oldestId = _thumbnailCacheOrder.Dequeue();
|
||||
string oldestId = thumbnailCacheOrder.Dequeue();
|
||||
|
||||
if (_thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
|
||||
if (thumbnailCache.TryGetValue(oldestId, out Texture2D oldThumbnail))
|
||||
{
|
||||
Destroy(oldThumbnail);
|
||||
_thumbnailCache.Remove(oldestId);
|
||||
thumbnailCache.Remove(oldestId);
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Evicted thumbnail from cache: {oldestId}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show enlarged view of a photo (called by PhotoGridItem)
|
||||
/// Enlarge a photo (called by PhotoGridItem)
|
||||
/// </summary>
|
||||
public void ShowEnlargedView(string photoId)
|
||||
public void OnGridItemClicked(PhotoGridItem gridItem, string photoId)
|
||||
{
|
||||
if (enlargedViewPanel == null || enlargedPhotoImage == null)
|
||||
if (enlargeController == null)
|
||||
{
|
||||
Logging.Warning("[StatuePhotoGalleryController] Enlarged view UI not configured");
|
||||
Logging.Error("[StatuePhotoGalleryController] Enlarge controller not initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Showing enlarged view: {photoId}");
|
||||
|
||||
// Clear previous enlarged texture
|
||||
if (_currentEnlargedTexture != null)
|
||||
// If already enlarged, shrink it
|
||||
if (enlargeController.IsPhotoEnlarged)
|
||||
{
|
||||
Destroy(_currentEnlargedTexture);
|
||||
_currentEnlargedTexture = null;
|
||||
}
|
||||
|
||||
// Load full-size photo
|
||||
_currentEnlargedTexture = StatuePhotoManager.LoadPhoto(photoId);
|
||||
|
||||
if (_currentEnlargedTexture == null)
|
||||
{
|
||||
Logging.Error($"[StatuePhotoGalleryController] Failed to load enlarged photo: {photoId}");
|
||||
enlargeController.ShrinkPhoto();
|
||||
return;
|
||||
}
|
||||
|
||||
// Create sprite from texture
|
||||
Sprite enlargedSprite = Sprite.Create(
|
||||
_currentEnlargedTexture,
|
||||
new Rect(0, 0, _currentEnlargedTexture.width, _currentEnlargedTexture.height),
|
||||
new Vector2(0.5f, 0.5f)
|
||||
);
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Enlarging photo: {photoId}");
|
||||
|
||||
enlargedPhotoImage.sprite = enlargedSprite;
|
||||
_currentEnlargedPhotoId = photoId;
|
||||
float enlargedScale = DecorationDataManager.Instance?.Settings?.GalleryEnlargedScale ?? StatueDressupConstants.DefaultEnlargedScale;
|
||||
|
||||
// Update photo info
|
||||
UpdatePhotoInfo(photoId);
|
||||
|
||||
// Show panel
|
||||
enlargedViewPanel.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Close enlarged view
|
||||
/// </summary>
|
||||
private void CloseEnlargedView()
|
||||
// Check cache first
|
||||
if (fullPhotoCache.TryGetValue(photoId, out Texture2D fullPhoto))
|
||||
{
|
||||
if (enlargedViewPanel != null)
|
||||
enlargedViewPanel.SetActive(false);
|
||||
|
||||
// Clean up texture
|
||||
if (_currentEnlargedTexture != null)
|
||||
{
|
||||
Destroy(_currentEnlargedTexture);
|
||||
_currentEnlargedTexture = null;
|
||||
}
|
||||
|
||||
_currentEnlargedPhotoId = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete currently viewed photo
|
||||
/// </summary>
|
||||
private void DeleteCurrentPhoto()
|
||||
{
|
||||
if (string.IsNullOrEmpty(_currentEnlargedPhotoId))
|
||||
{
|
||||
Logging.Warning("[StatuePhotoGalleryController] No photo selected for deletion");
|
||||
return;
|
||||
}
|
||||
|
||||
string photoIdToDelete = _currentEnlargedPhotoId;
|
||||
|
||||
// Close enlarged view first
|
||||
CloseEnlargedView();
|
||||
|
||||
// Delete photo
|
||||
bool deleted = StatuePhotoManager.DeletePhoto(photoIdToDelete);
|
||||
|
||||
if (deleted)
|
||||
{
|
||||
// Remove from grid
|
||||
if (_activeGridItems.TryGetValue(photoIdToDelete, out PhotoGridItem gridItem))
|
||||
{
|
||||
Destroy(gridItem.gameObject);
|
||||
_activeGridItems.Remove(photoIdToDelete);
|
||||
}
|
||||
|
||||
// Remove from cache
|
||||
if (_thumbnailCache.TryGetValue(photoIdToDelete, out Texture2D thumbnail))
|
||||
{
|
||||
Destroy(thumbnail);
|
||||
_thumbnailCache.Remove(photoIdToDelete);
|
||||
}
|
||||
|
||||
// Refresh photo list
|
||||
_allPhotoIds.Remove(photoIdToDelete);
|
||||
|
||||
UpdateStatusText($"Photo deleted. {_allPhotoIds.Count} photos remaining");
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Photo deleted: {photoIdToDelete}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update photo info text in enlarged view
|
||||
/// </summary>
|
||||
private void UpdatePhotoInfo(string photoId)
|
||||
{
|
||||
if (photoInfoText == null) return;
|
||||
|
||||
StatuePhotoManager.PhotoMetadata metadata = StatuePhotoManager.GetPhotoMetadata(photoId);
|
||||
|
||||
if (metadata != null)
|
||||
{
|
||||
System.DateTime timestamp = System.DateTime.Parse(metadata.timestamp);
|
||||
string dateStr = timestamp.ToString("MMM dd, yyyy hh:mm tt");
|
||||
|
||||
float fileSizeMB = metadata.fileSizeBytes / (1024f * 1024f);
|
||||
|
||||
photoInfoText.text = $"Date: {dateStr}\n" +
|
||||
$"Decorations: {metadata.decorationCount}\n" +
|
||||
$"Size: {fileSizeMB:F2} MB";
|
||||
// Use cached photo
|
||||
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
|
||||
}
|
||||
else
|
||||
{
|
||||
photoInfoText.text = "Photo information unavailable";
|
||||
// Load full-size photo
|
||||
fullPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
|
||||
|
||||
if (fullPhoto == null)
|
||||
{
|
||||
Logging.Error($"[StatuePhotoGalleryController] Failed to load photo: {photoId}");
|
||||
return;
|
||||
}
|
||||
|
||||
// Cache it (limited cache)
|
||||
if (fullPhotoCache.Count < 10) // Keep only recent 10 full photos
|
||||
{
|
||||
fullPhotoCache[photoId] = fullPhoto;
|
||||
}
|
||||
|
||||
enlargeController.EnlargePhoto(gridItem, enlargedPreviewPrefab != null ? enlargedPreviewPrefab : gridItem.gameObject, fullPhoto, enlargedScale);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup when gallery is closed
|
||||
/// </summary>
|
||||
public void CleanupGallery()
|
||||
{
|
||||
if (enlargeController != null)
|
||||
{
|
||||
enlargeController.Cleanup();
|
||||
}
|
||||
|
||||
// Clean up cached full photos
|
||||
foreach (var photo in fullPhotoCache.Values)
|
||||
{
|
||||
if (photo != null)
|
||||
{
|
||||
Destroy(photo);
|
||||
}
|
||||
}
|
||||
fullPhotoCache.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -340,55 +357,69 @@ namespace Minigames.StatueDressup.Controllers
|
||||
/// </summary>
|
||||
private void UpdateStatusText(string message)
|
||||
{
|
||||
if (statusText != null)
|
||||
statusText.text = message;
|
||||
if (pageStatusText != null)
|
||||
pageStatusText.text = message;
|
||||
|
||||
Logging.Debug($"[StatuePhotoGalleryController] Status: {message}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all grid items and cached data
|
||||
/// Clear only the grid items (used when switching pages)
|
||||
/// </summary>
|
||||
private void ClearGallery()
|
||||
private void ClearGrid()
|
||||
{
|
||||
// Destroy grid items
|
||||
foreach (var gridItem in _activeGridItems.Values)
|
||||
foreach (var gridItem in activeGridItems.Values)
|
||||
{
|
||||
if (gridItem != null)
|
||||
Destroy(gridItem.gameObject);
|
||||
}
|
||||
_activeGridItems.Clear();
|
||||
activeGridItems.Clear();
|
||||
|
||||
Logging.Debug("[StatuePhotoGalleryController] Grid cleared");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all grid items and cached data (full cleanup)
|
||||
/// </summary>
|
||||
private void ClearGallery()
|
||||
{
|
||||
ClearGrid();
|
||||
|
||||
// Clear thumbnail cache
|
||||
foreach (var thumbnail in _thumbnailCache.Values)
|
||||
foreach (var thumbnail in thumbnailCache.Values)
|
||||
{
|
||||
if (thumbnail != null)
|
||||
Destroy(thumbnail);
|
||||
}
|
||||
_thumbnailCache.Clear();
|
||||
_thumbnailCacheOrder.Clear();
|
||||
thumbnailCache.Clear();
|
||||
thumbnailCacheOrder.Clear();
|
||||
|
||||
Logging.Debug("[StatuePhotoGalleryController] Gallery cleared");
|
||||
Logging.Debug("[StatuePhotoGalleryController] Gallery fully cleared");
|
||||
}
|
||||
|
||||
internal override void OnManagedDestroy()
|
||||
{
|
||||
base.OnManagedDestroy();
|
||||
|
||||
// Cleanup
|
||||
// Singleton cleanup
|
||||
if (Instance == this)
|
||||
{
|
||||
Instance = null;
|
||||
}
|
||||
|
||||
// Clean up cached textures
|
||||
ClearGallery();
|
||||
CloseEnlargedView();
|
||||
CleanupGallery();
|
||||
|
||||
// Unsubscribe buttons
|
||||
if (closeEnlargedButton != null)
|
||||
closeEnlargedButton.onClick.RemoveListener(CloseEnlargedView);
|
||||
if (previousPageButton != null)
|
||||
previousPageButton.onClick.RemoveListener(OnPreviousPageClicked);
|
||||
|
||||
if (deletePhotoButton != null)
|
||||
deletePhotoButton.onClick.RemoveListener(DeleteCurrentPhoto);
|
||||
|
||||
if (loadMoreButton != null)
|
||||
loadMoreButton.onClick.RemoveListener(LoadNextPage);
|
||||
if (nextPageButton != null)
|
||||
nextPageButton.onClick.RemoveListener(OnNextPageClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minigames.StatueDressup.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Event data passed with decoration events for VFX/SFX responses
|
||||
/// </summary>
|
||||
public class DecorationEventData
|
||||
{
|
||||
/// <summary>
|
||||
/// The decoration data (sprite, id, etc.)
|
||||
/// </summary>
|
||||
public DecorationData DecorationData { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The GameObject instance of the decoration (if applicable)
|
||||
/// </summary>
|
||||
public GameObject Instance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Position where the event occurred (world space)
|
||||
/// </summary>
|
||||
public Vector3 Position { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this decoration was dragged from the menu or from the statue
|
||||
/// </summary>
|
||||
public bool FromStatue { get; set; }
|
||||
|
||||
public DecorationEventData(DecorationData data, GameObject instance, Vector3 position, bool fromStatue = false)
|
||||
{
|
||||
DecorationData = data;
|
||||
Instance = instance;
|
||||
Position = position;
|
||||
FromStatue = fromStatue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d9b3e7728c0420c8290986c31d5b738
|
||||
timeCreated: 1764248890
|
||||
@@ -0,0 +1,43 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minigames.StatueDressup.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Metadata for a single decoration placement
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class DecorationPlacement
|
||||
{
|
||||
public string decorationId; // Unique ID to load decoration
|
||||
public Vector2 localPosition; // Position relative to statue
|
||||
public Vector2 localScale; // Scale relative to statue
|
||||
public Vector2 sizeDelta; // UI RectTransform size (for UI decorations)
|
||||
public float rotation; // Z rotation in degrees
|
||||
public int sortingOrder; // Sprite sorting order
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Coordinate system type used when saving decoration positions
|
||||
/// </summary>
|
||||
public enum CoordinateSystemType
|
||||
{
|
||||
WorldSpace, // Regular Transform (world units)
|
||||
UIRectTransform // UI RectTransform (pixel coordinates)
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Collection of decoration placements for a statue
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class StatueDecorationData
|
||||
{
|
||||
public string photoId; // Associated photo ID
|
||||
public string timestamp; // When captured
|
||||
public CoordinateSystemType coordinateSystem; // Source coordinate system
|
||||
public Vector2 sourceStatueSize; // Size of statue in source units (for conversion)
|
||||
public List<DecorationPlacement> placements = new List<DecorationPlacement>();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bde3a2b8ef7247d29967999bb5e9dbd8
|
||||
timeCreated: 1764163703
|
||||
3
Assets/Scripts/Minigames/StatueDressup/Display.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Display.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 21f5742e8db64d52a293d822c93df4f3
|
||||
timeCreated: 1764163758
|
||||
@@ -0,0 +1,339 @@
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Controllers;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.Display
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads decoration metadata and reconstructs decorations on a statue sprite.
|
||||
/// Place this component on a GameObject with a SpriteRenderer showing the statue.
|
||||
/// On Start, loads all DecorationData via Addressables label, then spawns decorations from metadata.
|
||||
/// </summary>
|
||||
public class StatueDecorationLoader : ManagedBehaviour
|
||||
{
|
||||
[Header("Settings")]
|
||||
[SerializeField] private SpriteRenderer statueSpriteRenderer;
|
||||
|
||||
[Tooltip("Load specific photo ID, or leave empty to load latest")]
|
||||
[SerializeField] private string specificPhotoId = "";
|
||||
|
||||
[Tooltip("Apply pivot offset to position decorations relative to sprite's visual center instead of pivot point")]
|
||||
[SerializeField] private bool applyPivotOffset = true;
|
||||
|
||||
[Header("Debug")]
|
||||
[SerializeField] private bool showDebugInfo = true;
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
if (statueSpriteRenderer == null)
|
||||
statueSpriteRenderer = GetComponent<SpriteRenderer>();
|
||||
|
||||
if (statueSpriteRenderer == null)
|
||||
{
|
||||
Logging.Error("[StatueDecorationLoader] No SpriteRenderer found! Please assign statueSpriteRenderer.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Wait for decoration data manager to be ready (static method handles null instance)
|
||||
DecorationDataManager.WhenReady(() =>
|
||||
{
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationLoader] DecorationData ready, displaying decorations");
|
||||
}
|
||||
LoadAndDisplayDecorations();
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load decoration metadata and spawn decorations
|
||||
/// </summary>
|
||||
public void LoadAndDisplayDecorations()
|
||||
{
|
||||
// Check if DecorationData is loaded via manager
|
||||
if (DecorationDataManager.Instance == null || !DecorationDataManager.Instance.IsReady)
|
||||
{
|
||||
Logging.Warning("[StatueDecorationLoader] DecorationDataManager not ready. Cannot display decorations.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Load metadata
|
||||
StatueDecorationData data = string.IsNullOrEmpty(specificPhotoId)
|
||||
? PhotoManager.LoadLatestDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame)
|
||||
: PhotoManager.LoadDecorationMetadata<StatueDecorationData>(CaptureType.StatueMinigame, specificPhotoId);
|
||||
|
||||
if (data == null)
|
||||
{
|
||||
Logging.Warning("[StatueDecorationLoader] No decoration metadata found");
|
||||
return;
|
||||
}
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Loading {data.placements.Count} decorations from {data.photoId}");
|
||||
Logging.Debug($"[StatueDecorationLoader] Source coordinate system: {data.coordinateSystem}, statue size: {data.sourceStatueSize}");
|
||||
}
|
||||
|
||||
// Clear existing decorations (in case reloading)
|
||||
ClearDecorations();
|
||||
|
||||
// Calculate coordinate conversion factor if needed
|
||||
float conversionFactor = CalculateCoordinateConversion(data, out Vector2 targetStatueWorldSize);
|
||||
|
||||
// Spawn each decoration synchronously (data already loaded)
|
||||
int successCount = 0;
|
||||
foreach (var placement in data.placements)
|
||||
{
|
||||
if (SpawnDecoration(placement, conversionFactor, data.sourceStatueSize, targetStatueWorldSize))
|
||||
{
|
||||
successCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Successfully loaded {successCount}/{data.placements.Count} decorations");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate coordinate conversion factor between source and target coordinate systems
|
||||
/// </summary>
|
||||
private float CalculateCoordinateConversion(StatueDecorationData data, out Vector2 targetStatueWorldSize)
|
||||
{
|
||||
// If source was world space and we're also world space, no conversion needed
|
||||
if (data.coordinateSystem == CoordinateSystemType.WorldSpace)
|
||||
{
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug("[StatueDecorationLoader] No coordinate conversion needed (WorldSpace → WorldSpace)");
|
||||
}
|
||||
targetStatueWorldSize = Vector2.one;
|
||||
return 1f;
|
||||
}
|
||||
|
||||
// Source was UI RectTransform (pixels), target is WorldSpace (units)
|
||||
// Need to convert from source statue pixel size to target statue VISUAL world size
|
||||
|
||||
// Get target statue VISUAL size (including transform scale)
|
||||
Vector2 spriteNativeSize = statueSpriteRenderer.sprite.bounds.size;
|
||||
Vector3 spriteScale = statueSpriteRenderer.transform.localScale;
|
||||
targetStatueWorldSize = new Vector2(
|
||||
spriteNativeSize.x * spriteScale.x,
|
||||
spriteNativeSize.y * spriteScale.y
|
||||
);
|
||||
|
||||
// Calculate conversion factor (target size / source size)
|
||||
float conversionX = targetStatueWorldSize.x / data.sourceStatueSize.x;
|
||||
float conversionY = targetStatueWorldSize.y / data.sourceStatueSize.y;
|
||||
|
||||
// Use average of X and Y for uniform scaling (or could use separate X/Y)
|
||||
float conversionFactor = (conversionX + conversionY) / 2f;
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Coordinate conversion: UI({data.sourceStatueSize}px) → World({targetStatueWorldSize}units)");
|
||||
Logging.Debug($"[StatueDecorationLoader] Sprite native: {spriteNativeSize}, scale: {spriteScale}, conversion factor: {conversionFactor:F3}");
|
||||
}
|
||||
|
||||
return conversionFactor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn a single decoration from placement data
|
||||
/// Looks up DecorationData from manager and applies coordinate conversion
|
||||
/// </summary>
|
||||
private bool SpawnDecoration(DecorationPlacement placement, float conversionFactor, Vector2 sourceStatueSize, Vector2 targetStatueWorldSize)
|
||||
{
|
||||
// Look up DecorationData from manager
|
||||
if (!DecorationDataManager.Instance.TryGetData(placement.decorationId, out DecorationData decorationData))
|
||||
{
|
||||
Logging.Warning($"[StatueDecorationLoader] DecorationData not found for ID: {placement.decorationId}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get sprite from DecorationData
|
||||
Sprite decorationSprite = decorationData.DecorationSprite;
|
||||
|
||||
if (decorationSprite == null)
|
||||
{
|
||||
Logging.Warning($"[StatueDecorationLoader] DecorationData has null sprite: {placement.decorationId}");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create GameObject for decoration as child of statue sprite renderer
|
||||
GameObject decorationObj = new GameObject($"Decoration_{placement.decorationId}");
|
||||
decorationObj.transform.SetParent(statueSpriteRenderer.transform, false);
|
||||
|
||||
// Add SpriteRenderer
|
||||
SpriteRenderer spriteRenderer = decorationObj.AddComponent<SpriteRenderer>();
|
||||
spriteRenderer.sprite = decorationSprite;
|
||||
spriteRenderer.sortingLayerName = "Foreground";
|
||||
spriteRenderer.sortingOrder = statueSpriteRenderer.sortingOrder + placement.sortingOrder;
|
||||
|
||||
// ===== POSITION CALCULATION =====
|
||||
// Calculate pivot offset - decorations should be positioned relative to sprite's visual center, not pivot
|
||||
Sprite statueSprite = statueSpriteRenderer.sprite;
|
||||
Bounds spriteBounds = statueSprite.bounds;
|
||||
|
||||
// Sprite.bounds.center gives us the offset from pivot to visual center in local space
|
||||
Vector2 pivotToCenterOffset = spriteBounds.center;
|
||||
|
||||
// Convert UI pixel position to world space position
|
||||
Vector3 worldPosition = placement.localPosition * conversionFactor;
|
||||
|
||||
// Convert world position to local position (accounting for parent scale)
|
||||
Vector3 parentScale = statueSpriteRenderer.transform.localScale;
|
||||
Vector3 localPosition = new Vector3(
|
||||
worldPosition.x / parentScale.x,
|
||||
worldPosition.y / parentScale.y,
|
||||
worldPosition.z
|
||||
);
|
||||
|
||||
// Apply pivot offset IN LOCAL SPACE (after conversion from world to local)
|
||||
// This ensures both values are in the same coordinate system
|
||||
if (applyPivotOffset)
|
||||
{
|
||||
localPosition += new Vector3(pivotToCenterOffset.x, pivotToCenterOffset.y, 0f);
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Pivot offset APPLIED: {pivotToCenterOffset} (bounds center: {spriteBounds.center}, pivot normalized: {statueSprite.pivot / statueSprite.rect.size})");
|
||||
}
|
||||
}
|
||||
else if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Pivot offset SKIPPED (applyPivotOffset = false)");
|
||||
}
|
||||
|
||||
// ===== SCALE CALCULATION =====
|
||||
Vector3 localScale = placement.localScale;
|
||||
|
||||
if (placement.sizeDelta != Vector2.zero)
|
||||
{
|
||||
// Calculate relative size in UI (decoration size / statue size)
|
||||
Vector2 relativeSizeUI = new Vector2(
|
||||
placement.sizeDelta.x / sourceStatueSize.x,
|
||||
placement.sizeDelta.y / sourceStatueSize.y
|
||||
);
|
||||
|
||||
// Calculate target world size for decoration (relative size × statue world size)
|
||||
Vector2 targetDecorationWorldSize = new Vector2(
|
||||
relativeSizeUI.x * targetStatueWorldSize.x,
|
||||
relativeSizeUI.y * targetStatueWorldSize.y
|
||||
);
|
||||
|
||||
// Get decoration sprite's native world size
|
||||
Vector2 decorationNativeWorldSize = decorationSprite.bounds.size;
|
||||
|
||||
// Calculate world scale needed to achieve target size
|
||||
Vector2 worldScaleNeeded = new Vector2(
|
||||
targetDecorationWorldSize.x / decorationNativeWorldSize.x,
|
||||
targetDecorationWorldSize.y / decorationNativeWorldSize.y
|
||||
);
|
||||
|
||||
// Apply saved scale multiplier
|
||||
worldScaleNeeded = new Vector2(
|
||||
worldScaleNeeded.x * placement.localScale.x,
|
||||
worldScaleNeeded.y * placement.localScale.y
|
||||
);
|
||||
|
||||
// Convert world scale to local scale (accounting for parent scale)
|
||||
localScale = new Vector3(
|
||||
worldScaleNeeded.x / parentScale.x,
|
||||
worldScaleNeeded.y / parentScale.y,
|
||||
1f
|
||||
);
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Size calc: UI sizeDelta={placement.sizeDelta}, relativeUI={relativeSizeUI}");
|
||||
Logging.Debug($"[StatueDecorationLoader] Target world size={targetDecorationWorldSize}, native={decorationNativeWorldSize}, worldScale={worldScaleNeeded}, localScale={localScale}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// No sizeDelta saved, just apply saved scale divided by parent scale
|
||||
localScale = new Vector3(
|
||||
placement.localScale.x / parentScale.x,
|
||||
placement.localScale.y / parentScale.y,
|
||||
1f
|
||||
);
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] No sizeDelta saved, using scale directly (compensated): {localScale}");
|
||||
}
|
||||
}
|
||||
|
||||
// Apply transform
|
||||
decorationObj.transform.localPosition = localPosition;
|
||||
decorationObj.transform.localScale = localScale;
|
||||
decorationObj.transform.localEulerAngles = new Vector3(0, 0, placement.rotation);
|
||||
|
||||
if (showDebugInfo)
|
||||
{
|
||||
Logging.Debug($"[StatueDecorationLoader] Spawned: {placement.decorationId}");
|
||||
Logging.Debug($"[StatueDecorationLoader] Position: UI={placement.localPosition} → world={worldPosition} → local={localPosition}");
|
||||
Logging.Debug($"[StatueDecorationLoader] Parent scale: {parentScale}");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all existing decorations (children of statue sprite renderer that are decorations)
|
||||
/// </summary>
|
||||
public void ClearDecorations()
|
||||
{
|
||||
if (statueSpriteRenderer == null) return;
|
||||
|
||||
Transform parent = statueSpriteRenderer.transform;
|
||||
|
||||
// Remove all children that are decorations (identified by name pattern)
|
||||
for (int i = parent.childCount - 1; i >= 0; i--)
|
||||
{
|
||||
GameObject child = parent.GetChild(i).gameObject;
|
||||
|
||||
// Only destroy objects that look like decorations (by name pattern)
|
||||
if (child.name.StartsWith("Decoration_"))
|
||||
{
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
Destroy(child);
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyImmediate(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup handled by DecorationDataManager - no need for OnDestroy here
|
||||
|
||||
/// <summary>
|
||||
/// Reload decorations (useful for testing)
|
||||
/// </summary>
|
||||
[ContextMenu("Reload Decorations")]
|
||||
public void ReloadDecorations()
|
||||
{
|
||||
LoadAndDisplayDecorations();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load specific photo's decorations
|
||||
/// </summary>
|
||||
public void LoadSpecificPhoto(string photoId)
|
||||
{
|
||||
specificPhotoId = photoId;
|
||||
LoadAndDisplayDecorations();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 50d0f4591bbd40fc81dc615fa465e0c5
|
||||
timeCreated: 1764163758
|
||||
@@ -0,0 +1,117 @@
|
||||
using Minigames.StatueDressup.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
/// <summary>
|
||||
/// Context object for initializing draggable decorations.
|
||||
/// Consolidates multiple parameters into a single, cohesive object.
|
||||
/// </summary>
|
||||
public class DecorationDragContext
|
||||
{
|
||||
/// <summary>
|
||||
/// The decoration data to display
|
||||
/// </summary>
|
||||
public DecorationData Data { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The statue outline area for overlap detection
|
||||
/// </summary>
|
||||
public RectTransform StatueOutline { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Parent transform for decorations placed on statue
|
||||
/// </summary>
|
||||
public Transform StatueParent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Parent transform for dragging (usually canvas or draggable container)
|
||||
/// </summary>
|
||||
public Transform CanvasParent { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controller for registering/unregistering decorations
|
||||
/// </summary>
|
||||
public Controllers.StatueDecorationController Controller { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Settings for the minigame
|
||||
/// </summary>
|
||||
public AppleHills.Core.Settings.IStatueDressupSettings Settings { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Callback when drag operation finishes (success or failure)
|
||||
/// </summary>
|
||||
public System.Action OnFinished { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Callback to show statue outline during drag
|
||||
/// </summary>
|
||||
public System.Action OnShowOutline { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Callback to hide statue outline after drag
|
||||
/// </summary>
|
||||
public System.Action OnHideOutline { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this decoration is being initialized as already placed (from saved state)
|
||||
/// </summary>
|
||||
public bool IsPlaced { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a context for a new decoration being dragged from menu
|
||||
/// </summary>
|
||||
public static DecorationDragContext CreateForNewDrag(
|
||||
DecorationData data,
|
||||
RectTransform statueOutline,
|
||||
Transform statueParent,
|
||||
Controllers.StatueDecorationController controller,
|
||||
AppleHills.Core.Settings.IStatueDressupSettings settings,
|
||||
System.Action onFinished,
|
||||
System.Action onShowOutline,
|
||||
System.Action onHideOutline)
|
||||
{
|
||||
return new DecorationDragContext
|
||||
{
|
||||
Data = data,
|
||||
StatueOutline = statueOutline,
|
||||
StatueParent = statueParent,
|
||||
Controller = controller,
|
||||
Settings = settings,
|
||||
OnFinished = onFinished,
|
||||
OnShowOutline = onShowOutline,
|
||||
OnHideOutline = onHideOutline,
|
||||
IsPlaced = false
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a context for a decoration being loaded from saved state
|
||||
/// </summary>
|
||||
public static DecorationDragContext CreateForPlaced(
|
||||
DecorationData data,
|
||||
Controllers.StatueDecorationController controller,
|
||||
AppleHills.Core.Settings.IStatueDressupSettings settings,
|
||||
RectTransform statueOutline = null,
|
||||
Transform canvasParent = null,
|
||||
System.Action onShowOutline = null,
|
||||
System.Action onHideOutline = null,
|
||||
System.Action onFinished = null)
|
||||
{
|
||||
return new DecorationDragContext
|
||||
{
|
||||
Data = data,
|
||||
StatueOutline = statueOutline,
|
||||
CanvasParent = canvasParent,
|
||||
Controller = controller,
|
||||
Settings = settings,
|
||||
OnShowOutline = onShowOutline,
|
||||
OnHideOutline = onHideOutline,
|
||||
OnFinished = onFinished,
|
||||
IsPlaced = true
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8f2a2c34f6ce482ba117f39cb669e11f
|
||||
timeCreated: 1764240188
|
||||
@@ -1,10 +1,11 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Controllers;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.Utils;
|
||||
using Minigames.StatueDressup.Events;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.DragDrop
|
||||
{
|
||||
@@ -12,68 +13,140 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// Draggable instance of a decoration that can be placed on the statue.
|
||||
/// Created dynamically when dragging from menu or picking up from statue.
|
||||
/// Destroyed if dropped outside statue area.
|
||||
/// Supports tapping and dragging when placed on statue.
|
||||
/// </summary>
|
||||
public class DecorationDraggableInstance : MonoBehaviour
|
||||
public class DecorationDraggableInstance : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
|
||||
{
|
||||
[Header("References")]
|
||||
[SerializeField] private Image decorationImage;
|
||||
[SerializeField] private CanvasGroup canvasGroup;
|
||||
|
||||
private DecorationData _decorationData;
|
||||
private RectTransform _rectTransform;
|
||||
private Canvas _canvas;
|
||||
private RectTransform _statueOutline;
|
||||
private Transform _statueParent;
|
||||
private StatueDecorationController _controller;
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
|
||||
private System.Action _onFinishedCallback;
|
||||
private DecorationData decorationData;
|
||||
private RectTransform rectTransform;
|
||||
private Canvas canvas;
|
||||
private Transform canvasParent; // Parent transform for dragging (usually canvas or draggable container)
|
||||
private RectTransform statueOutline;
|
||||
private Transform statueParent;
|
||||
private StatueDecorationController controller;
|
||||
private AppleHills.Core.Settings.IStatueDressupSettings settings;
|
||||
private System.Action onFinishedCallback;
|
||||
private System.Action onShowOutlineCallback;
|
||||
private System.Action onHideOutlineCallback;
|
||||
|
||||
private bool _isDragging;
|
||||
private bool _isPlacedOnStatue;
|
||||
private Vector3 _dragOffset;
|
||||
private bool isDragging;
|
||||
private bool isPlacedOnStatue;
|
||||
private Vector3 dragOffset;
|
||||
private bool dragStarted; // Track if drag actually started (vs just a click)
|
||||
|
||||
// Properties
|
||||
public DecorationData Data => _decorationData;
|
||||
public bool IsPlacedOnStatue => _isPlacedOnStatue;
|
||||
public DecorationData Data => decorationData;
|
||||
public bool IsPlacedOnStatue => isPlacedOnStatue;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_rectTransform = GetComponent<RectTransform>();
|
||||
_canvas = GetComponentInParent<Canvas>();
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
|
||||
// Store initial parent for dragging context
|
||||
if (transform.parent != null)
|
||||
{
|
||||
canvasParent = transform.parent;
|
||||
}
|
||||
|
||||
if (canvasGroup == null)
|
||||
{
|
||||
canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
// Ensure the decoration image can receive raycasts
|
||||
if (decorationImage != null)
|
||||
{
|
||||
decorationImage.raycastTarget = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the draggable instance
|
||||
/// Initialize with context object (preferred method)
|
||||
/// </summary>
|
||||
public void Initialize(DecorationData data, RectTransform statueOutline, Transform statueParent,
|
||||
StatueDecorationController controller, AppleHills.Core.Settings.IStatueDressupSettings settings,
|
||||
System.Action onFinishedCallback)
|
||||
public void InitializeWithContext(DecorationDragContext context)
|
||||
{
|
||||
_decorationData = data;
|
||||
_statueOutline = statueOutline;
|
||||
_statueParent = statueParent;
|
||||
_controller = controller;
|
||||
_settings = settings;
|
||||
_onFinishedCallback = onFinishedCallback;
|
||||
if (context == null)
|
||||
{
|
||||
Logging.Error("[DecorationDraggableInstance] Null context provided!");
|
||||
return;
|
||||
}
|
||||
|
||||
decorationData = context.Data;
|
||||
statueOutline = context.StatueOutline;
|
||||
statueParent = context.StatueParent;
|
||||
controller = context.Controller;
|
||||
settings = context.Settings;
|
||||
onFinishedCallback = context.OnFinished;
|
||||
onShowOutlineCallback = context.OnShowOutline;
|
||||
onHideOutlineCallback = context.OnHideOutline;
|
||||
|
||||
// Handle placed vs new drag
|
||||
if (context.IsPlaced)
|
||||
{
|
||||
isPlacedOnStatue = true;
|
||||
isDragging = false;
|
||||
statueParent = transform.parent; // Already parented to statue
|
||||
if (context.CanvasParent != null)
|
||||
{
|
||||
canvasParent = context.CanvasParent;
|
||||
}
|
||||
}
|
||||
|
||||
// Set sprite
|
||||
if (decorationImage != null && data != null && data.DecorationSprite != null)
|
||||
if (decorationImage != null && context.Data != null && context.Data.DecorationSprite != null)
|
||||
{
|
||||
decorationImage.sprite = data.DecorationSprite;
|
||||
decorationImage.sprite = context.Data.DecorationSprite;
|
||||
}
|
||||
|
||||
// Set authored size
|
||||
if (_rectTransform != null && data != null)
|
||||
if (rectTransform != null && context.Data != null)
|
||||
{
|
||||
_rectTransform.sizeDelta = data.AuthoredSize;
|
||||
rectTransform.sizeDelta = context.Data.AuthoredSize;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Initialized: {data?.DecorationName}");
|
||||
// Make interactive if placed (so it can be picked up)
|
||||
if (context.IsPlaced && canvasGroup != null)
|
||||
{
|
||||
canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Initialized with context: {context.Data?.DecorationName}, isPlaced={context.IsPlaced}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the draggable instance (legacy method - prefer InitializeWithContext)
|
||||
/// </summary>
|
||||
[System.Obsolete("Use InitializeWithContext instead")]
|
||||
public void Initialize(DecorationData data, RectTransform pStatueOutline, Transform pStatueParent,
|
||||
StatueDecorationController pController, AppleHills.Core.Settings.IStatueDressupSettings pSettings,
|
||||
System.Action pOnFinishedCallback, System.Action onShowOutline = null, System.Action onHideOutline = null)
|
||||
{
|
||||
var context = DecorationDragContext.CreateForNewDrag(
|
||||
data, pStatueOutline, pStatueParent, pController, pSettings,
|
||||
pOnFinishedCallback, onShowOutline, onHideOutline
|
||||
);
|
||||
InitializeWithContext(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialize as already placed decoration (legacy method - prefer InitializeWithContext)
|
||||
/// </summary>
|
||||
[System.Obsolete("Use InitializeWithContext instead")]
|
||||
public void InitializeAsPlaced(DecorationData data, StatueDecorationController pController,
|
||||
AppleHills.Core.Settings.IStatueDressupSettings pSettings, RectTransform pStatueOutline = null,
|
||||
Transform pCanvasParent = null, System.Action onShowOutline = null, System.Action onHideOutline = null,
|
||||
System.Action onFinished = null)
|
||||
{
|
||||
var context = DecorationDragContext.CreateForPlaced(
|
||||
data, pController, pSettings, pStatueOutline, pCanvasParent,
|
||||
onShowOutline, onHideOutline, onFinished
|
||||
);
|
||||
InitializeWithContext(context);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -81,18 +154,22 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
public void StartDragFromIcon(PointerEventData eventData)
|
||||
{
|
||||
_isDragging = true;
|
||||
isDragging = true;
|
||||
|
||||
// Broadcast started dragging event (from grid)
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
|
||||
|
||||
// Calculate offset from cursor to object center
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
|
||||
dragOffset = rectTransform.localPosition - (Vector3)localPoint;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {decorationData?.DecorationName}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -100,16 +177,16 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
public void ContinueDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!_isDragging) return;
|
||||
if (!isDragging) return;
|
||||
|
||||
// Update position to follow cursor
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_rectTransform.localPosition = localPoint + (Vector2)_dragOffset;
|
||||
rectTransform.localPosition = localPoint + (Vector2)dragOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -117,9 +194,13 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
public void EndDrag(PointerEventData eventData)
|
||||
{
|
||||
_isDragging = false;
|
||||
isDragging = false;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast finished dragging event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: isPlacedOnStatue);
|
||||
DecorationEventsManager.BroadcastDecorationFinishedDragging(eventDataObj);
|
||||
|
||||
// Check if overlapping with statue
|
||||
if (IsOverlappingStatue())
|
||||
@@ -137,20 +218,20 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
private bool IsOverlappingStatue()
|
||||
{
|
||||
if (_statueOutline == null || _rectTransform == null)
|
||||
if (statueOutline == null || rectTransform == null)
|
||||
{
|
||||
Logging.Warning($"[DecorationDraggableInstance] Cannot check overlap - statueOutline or RectTransform is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get bounds of this item in world space
|
||||
Rect itemRect = GetWorldRect(_rectTransform);
|
||||
Rect outlineRect = GetWorldRect(_statueOutline);
|
||||
Rect itemRect = GetWorldRect(rectTransform);
|
||||
Rect outlineRect = GetWorldRect(statueOutline);
|
||||
|
||||
// Check for any overlap
|
||||
bool overlaps = itemRect.Overlaps(outlineRect);
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {_decorationData?.DecorationName}, overlaps={overlaps}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {decorationData?.DecorationName}, overlaps={overlaps}");
|
||||
|
||||
return overlaps;
|
||||
}
|
||||
@@ -158,10 +239,10 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// <summary>
|
||||
/// Get world space rect for a RectTransform
|
||||
/// </summary>
|
||||
private Rect GetWorldRect(RectTransform rectTransform)
|
||||
private Rect GetWorldRect(RectTransform pRectTransform)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
pRectTransform.GetWorldCorners(corners);
|
||||
|
||||
Vector3 bottomLeft = corners[0];
|
||||
Vector3 topRight = corners[2];
|
||||
@@ -174,24 +255,28 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
private void PlaceOnStatue()
|
||||
{
|
||||
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {decorationData?.DecorationName}");
|
||||
|
||||
_isPlacedOnStatue = true;
|
||||
isPlacedOnStatue = true;
|
||||
|
||||
// Broadcast dropped on statue event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationDroppedOnStatue(eventDataObj);
|
||||
|
||||
// Move to statue parent if specified
|
||||
if (_statueParent != null && transform.parent != _statueParent)
|
||||
if (statueParent != null && transform.parent != statueParent)
|
||||
{
|
||||
transform.SetParent(_statueParent, true); // Keep world position
|
||||
transform.SetParent(statueParent, true); // Keep world position
|
||||
}
|
||||
|
||||
// Register with controller
|
||||
if (_controller != null)
|
||||
if (controller != null)
|
||||
{
|
||||
_controller.RegisterDecoration(this);
|
||||
controller.RegisterDecoration(this);
|
||||
}
|
||||
|
||||
// Notify menu controller to hide outline
|
||||
_onFinishedCallback?.Invoke();
|
||||
onFinishedCallback?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -199,16 +284,24 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// </summary>
|
||||
private void PlayPopOutAndDestroy()
|
||||
{
|
||||
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast dropped out event (animation starting)
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationDroppedOut(eventDataObj);
|
||||
|
||||
// Notify menu controller to hide outline immediately
|
||||
_onFinishedCallback?.Invoke();
|
||||
onFinishedCallback?.Invoke();
|
||||
|
||||
float duration = _settings?.PlacementAnimationDuration ?? 0.3f;
|
||||
float duration = settings?.PlacementAnimationDuration ?? StatueDressupConstants.DefaultAnimationDuration;
|
||||
|
||||
// Play pop-out with fade animation
|
||||
TweenAnimationUtility.PopOutWithFade(transform, canvasGroup, duration, () =>
|
||||
{
|
||||
// Broadcast finished dropping out event (animation complete)
|
||||
var finalEventData = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationFinishedDroppingOut(finalEventData);
|
||||
|
||||
Destroy(gameObject);
|
||||
});
|
||||
}
|
||||
@@ -216,27 +309,108 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// <summary>
|
||||
/// Allow picking up from statue for repositioning
|
||||
/// </summary>
|
||||
public void StartDragFromStatue(Vector3 pointerPosition)
|
||||
public void StartDragFromStatue(PointerEventData eventData)
|
||||
{
|
||||
if (_controller != null)
|
||||
Logging.Debug($"[DecorationDraggableInstance] StartDragFromStatue called for: {decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Show outline callback is null: {onShowOutlineCallback == null}");
|
||||
|
||||
if (controller != null)
|
||||
{
|
||||
_controller.UnregisterDecoration(this);
|
||||
controller.UnregisterDecoration(this);
|
||||
}
|
||||
|
||||
_isPlacedOnStatue = false;
|
||||
_isDragging = true;
|
||||
isPlacedOnStatue = false;
|
||||
isDragging = true;
|
||||
|
||||
// Calculate offset
|
||||
// Broadcast started dragging event (from statue)
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
|
||||
DecorationEventsManager.BroadcastDecorationStartedDragging(eventDataObj);
|
||||
|
||||
// Show statue outline when picking up from statue
|
||||
if (onShowOutlineCallback != null)
|
||||
{
|
||||
Logging.Debug("[DecorationDraggableInstance] Invoking show outline callback");
|
||||
onShowOutlineCallback.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Warning("[DecorationDraggableInstance] Show outline callback is null - cannot show outline!");
|
||||
}
|
||||
|
||||
// Reparent to canvas for dragging (so coordinates work correctly)
|
||||
if (canvasParent != null && transform.parent != canvasParent)
|
||||
{
|
||||
// Store world position before reparenting
|
||||
Vector3 worldPos = transform.position;
|
||||
transform.SetParent(canvasParent, false);
|
||||
transform.position = worldPos; // Restore world position
|
||||
}
|
||||
|
||||
// Calculate offset using proper camera
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||
_canvas.transform as RectTransform,
|
||||
pointerPosition,
|
||||
null,
|
||||
canvas.transform as RectTransform,
|
||||
eventData.position,
|
||||
eventData.pressEventCamera,
|
||||
out Vector2 localPoint);
|
||||
|
||||
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
|
||||
dragOffset = rectTransform.localPosition - (Vector3)localPoint;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {_decorationData?.DecorationName}");
|
||||
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {decorationData?.DecorationName}");
|
||||
}
|
||||
|
||||
#region Pointer Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// Handle pointer click - only when placed on statue
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
// Only handle clicks when placed on statue and not currently dragging
|
||||
if (!isPlacedOnStatue || dragStarted) return;
|
||||
|
||||
Logging.Debug($"[DecorationDraggableInstance] Decoration tapped: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast tap event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: true);
|
||||
DecorationEventsManager.BroadcastDecorationTappedOnStatue(eventDataObj);
|
||||
|
||||
// Future: Open detail view, play sound effect, show info popup, etc.
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag start - only when placed on statue
|
||||
/// </summary>
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
// Only handle drag from statue if already placed
|
||||
if (!isPlacedOnStatue) return;
|
||||
|
||||
dragStarted = true;
|
||||
StartDragFromStatue(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag continuation
|
||||
/// </summary>
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isDragging) return;
|
||||
|
||||
ContinueDrag(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle drag end
|
||||
/// </summary>
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (!isDragging) return;
|
||||
|
||||
dragStarted = false;
|
||||
EndDrag(eventData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Core;
|
||||
using Minigames.StatueDressup.Controllers;
|
||||
using Minigames.StatueDressup.Data;
|
||||
using Minigames.StatueDressup.Events;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
@@ -17,7 +19,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
[SerializeField] private Image iconImage;
|
||||
[SerializeField] private DecorationData decorationData;
|
||||
|
||||
private Controllers.DecorationMenuController _menuController;
|
||||
private DecorationMenuController _menuController;
|
||||
private DecorationDraggableInstance _activeDraggableInstance;
|
||||
|
||||
// Properties
|
||||
@@ -26,7 +28,7 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
/// <summary>
|
||||
/// Initialize the icon with decoration data
|
||||
/// </summary>
|
||||
public void Initialize(DecorationData data, Controllers.DecorationMenuController controller)
|
||||
public void Initialize(DecorationData data, DecorationMenuController controller)
|
||||
{
|
||||
decorationData = data;
|
||||
_menuController = controller;
|
||||
@@ -46,6 +48,11 @@ namespace Minigames.StatueDressup.DragDrop
|
||||
if (_activeDraggableInstance == null)
|
||||
{
|
||||
Logging.Debug($"[DecorationGridIcon] Item tapped: {decorationData?.DecorationName}");
|
||||
|
||||
// Broadcast tapped in grid event
|
||||
var eventDataObj = new DecorationEventData(decorationData, gameObject, transform.position, fromStatue: false);
|
||||
DecorationEventsManager.BroadcastDecorationTappedInGrid(eventDataObj);
|
||||
|
||||
// Future: Open detail view, preview, etc.
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Minigames/StatueDressup/Events.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Events.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fd293a0b6d2e4b28bd74bc8aff5fea01
|
||||
timeCreated: 1764248911
|
||||
@@ -0,0 +1,172 @@
|
||||
using Core;
|
||||
using Core.Lifecycle;
|
||||
using Minigames.StatueDressup.Data;
|
||||
|
||||
namespace Minigames.StatueDressup.Events
|
||||
{
|
||||
/// <summary>
|
||||
/// Manager for decoration VFX/SFX events.
|
||||
/// Listens to decoration state changes and triggers audio/visual feedback.
|
||||
/// </summary>
|
||||
public class DecorationEventsManager : ManagedBehaviour
|
||||
{
|
||||
public static DecorationEventsManager Instance { get; private set; }
|
||||
|
||||
// Static events for decoration state changes
|
||||
public static event System.Action<DecorationEventData> OnDecorationTappedInGrid;
|
||||
public static event System.Action<DecorationEventData> OnDecorationTappedOnStatue;
|
||||
public static event System.Action<DecorationEventData> OnDecorationStartedDragging;
|
||||
public static event System.Action<DecorationEventData> OnDecorationFinishedDragging;
|
||||
public static event System.Action<DecorationEventData> OnDecorationDroppedOnStatue;
|
||||
public static event System.Action<DecorationEventData> OnDecorationDroppedOut;
|
||||
public static event System.Action<DecorationEventData> OnDecorationFinishedDroppingOut;
|
||||
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Singleton pattern
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Logging.Warning("[DecorationEventsManager] Duplicate instance detected. Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
|
||||
// Subscribe to all events
|
||||
OnDecorationTappedInGrid += HandleDecorationTappedInGrid;
|
||||
OnDecorationTappedOnStatue += HandleDecorationTappedOnStatue;
|
||||
OnDecorationStartedDragging += HandleDecorationStartedDragging;
|
||||
OnDecorationFinishedDragging += HandleDecorationFinishedDragging;
|
||||
OnDecorationDroppedOnStatue += HandleDecorationDroppedOnStatue;
|
||||
OnDecorationDroppedOut += HandleDecorationDroppedOut;
|
||||
OnDecorationFinishedDroppingOut += HandleDecorationFinishedDroppingOut;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
// Unsubscribe from all events
|
||||
if (Instance == this)
|
||||
{
|
||||
OnDecorationTappedInGrid -= HandleDecorationTappedInGrid;
|
||||
OnDecorationTappedOnStatue -= HandleDecorationTappedOnStatue;
|
||||
OnDecorationStartedDragging -= HandleDecorationStartedDragging;
|
||||
OnDecorationFinishedDragging -= HandleDecorationFinishedDragging;
|
||||
OnDecorationDroppedOnStatue -= HandleDecorationDroppedOnStatue;
|
||||
OnDecorationDroppedOut -= HandleDecorationDroppedOut;
|
||||
OnDecorationFinishedDroppingOut -= HandleDecorationFinishedDroppingOut;
|
||||
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
#region Static Broadcasting Methods
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration was tapped in the grid menu
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationTappedInGrid(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationTappedInGrid?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration already on the statue was tapped
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationTappedOnStatue(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationTappedOnStatue?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration started being dragged
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationStartedDragging(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationStartedDragging?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration finished being dragged (released)
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationFinishedDragging(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationFinishedDragging?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration was successfully dropped on the statue
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationDroppedOnStatue(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationDroppedOnStatue?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration was dropped outside the statue (animation starts)
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationDroppedOut(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationDroppedOut?.Invoke(eventData);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast that a decoration finished its drop-out animation
|
||||
/// </summary>
|
||||
public static void BroadcastDecorationFinishedDroppingOut(DecorationEventData eventData)
|
||||
{
|
||||
OnDecorationFinishedDroppingOut?.Invoke(eventData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Event Handlers (Stubbed with Logs)
|
||||
|
||||
private void HandleDecorationTappedInGrid(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration tapped in grid: {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play tap SFX/VFX
|
||||
}
|
||||
|
||||
private void HandleDecorationTappedOnStatue(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration tapped on statue: {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play tap SFX/VFX (different from grid tap?)
|
||||
}
|
||||
|
||||
private void HandleDecorationStartedDragging(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration started dragging: {eventData.DecorationData?.DecorationId} (FromStatue: {eventData.FromStatue})");
|
||||
// TODO: Play drag start SFX, maybe show drag VFX
|
||||
}
|
||||
|
||||
private void HandleDecorationFinishedDragging(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration finished dragging: {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play drag release SFX
|
||||
}
|
||||
|
||||
private void HandleDecorationDroppedOnStatue(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration dropped on statue: {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play success SFX, maybe show placement VFX
|
||||
}
|
||||
|
||||
private void HandleDecorationDroppedOut(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration dropped out (animation starting): {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play drop-out SFX (whoosh/disappear sound?)
|
||||
}
|
||||
|
||||
private void HandleDecorationFinishedDroppingOut(DecorationEventData eventData)
|
||||
{
|
||||
Logging.Debug($"[DecorationEventsManager] Decoration finished dropping out: {eventData.DecorationData?.DecorationId}");
|
||||
// TODO: Play finish SFX (poof sound?), maybe show VFX
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5c9796e0044a4fcd95b02a19925a6b2b
|
||||
timeCreated: 1764248911
|
||||
63
Assets/Scripts/Minigames/StatueDressup/IReadyNotifier.cs
Normal file
63
Assets/Scripts/Minigames/StatueDressup/IReadyNotifier.cs
Normal file
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
|
||||
namespace Minigames.StatueDressup
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface for managers that load asynchronously and notify when ready.
|
||||
/// Allows dependent components to safely access the manager via WhenReady callbacks.
|
||||
/// </summary>
|
||||
public interface IReadyNotifier
|
||||
{
|
||||
/// <summary>
|
||||
/// True when the manager has finished initialization and is ready to use
|
||||
/// </summary>
|
||||
bool IsReady { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event invoked when the manager becomes ready
|
||||
/// </summary>
|
||||
event Action OnReady;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extension methods for IReadyNotifier to provide common callback behavior
|
||||
/// </summary>
|
||||
public static class ReadyNotifierExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Execute callback when ready. If already ready, executes immediately.
|
||||
/// If not ready yet, subscribes to OnReady event and executes when fired.
|
||||
/// </summary>
|
||||
public static void WhenReady(this IReadyNotifier notifier, Action callback)
|
||||
{
|
||||
if (notifier == null)
|
||||
{
|
||||
Core.Logging.Warning("[ReadyNotifierExtensions] Notifier is null, cannot execute callback");
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (notifier.IsReady)
|
||||
{
|
||||
// Already ready - execute immediately
|
||||
callback.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not ready yet - subscribe to event and auto-unsubscribe after invocation
|
||||
Action handler = null;
|
||||
handler = () =>
|
||||
{
|
||||
callback.Invoke();
|
||||
notifier.OnReady -= handler; // Unsubscribe to prevent memory leaks
|
||||
};
|
||||
notifier.OnReady += handler;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da5633d4a0f84ceeaca54bb2c542dca4
|
||||
timeCreated: 1764244569
|
||||
3
Assets/Scripts/Minigames/StatueDressup/PhotoGallery.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/PhotoGallery.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2ad8b8c5b4f24f52af870512f5d18592
|
||||
timeCreated: 1764241594
|
||||
@@ -0,0 +1,163 @@
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages enlarged photo preview display.
|
||||
/// Handles backdrop, preview spawning, and click-to-dismiss.
|
||||
/// Similar to CardEnlargeController but simpler (no state machine).
|
||||
/// </summary>
|
||||
public class PhotoEnlargeController
|
||||
{
|
||||
private readonly GameObject backdrop;
|
||||
private readonly Transform enlargedContainer;
|
||||
private readonly float animationDuration;
|
||||
|
||||
private GameObject currentEnlargedPreview;
|
||||
private PhotoGridItem currentSourceItem;
|
||||
|
||||
/// <summary>
|
||||
/// Constructor
|
||||
/// </summary>
|
||||
public PhotoEnlargeController(GameObject backdrop, Transform enlargedContainer, float animationDuration = 0.3f)
|
||||
{
|
||||
this.backdrop = backdrop;
|
||||
this.enlargedContainer = enlargedContainer;
|
||||
this.animationDuration = animationDuration;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a photo is currently enlarged
|
||||
/// </summary>
|
||||
public bool IsPhotoEnlarged => currentEnlargedPreview != null;
|
||||
|
||||
/// <summary>
|
||||
/// Enlarge a photo from a grid item
|
||||
/// </summary>
|
||||
public void EnlargePhoto(PhotoGridItem sourceItem, GameObject previewPrefab, Texture2D photoTexture, float enlargedScale)
|
||||
{
|
||||
if (sourceItem == null || previewPrefab == null || photoTexture == null)
|
||||
{
|
||||
Logging.Error("[PhotoEnlargeController] Invalid parameters for EnlargePhoto");
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't allow multiple enlargements
|
||||
if (currentEnlargedPreview != null)
|
||||
{
|
||||
Logging.Warning("[PhotoEnlargeController] Photo already enlarged");
|
||||
return;
|
||||
}
|
||||
|
||||
currentSourceItem = sourceItem;
|
||||
|
||||
// Show backdrop
|
||||
if (backdrop != null)
|
||||
{
|
||||
backdrop.SetActive(true);
|
||||
}
|
||||
|
||||
// Spawn preview clone
|
||||
currentEnlargedPreview = Object.Instantiate(previewPrefab, enlargedContainer);
|
||||
currentEnlargedPreview.transform.SetAsLastSibling();
|
||||
|
||||
// Position at source item's world position
|
||||
currentEnlargedPreview.transform.position = sourceItem.transform.position;
|
||||
currentEnlargedPreview.transform.localScale = sourceItem.transform.localScale;
|
||||
|
||||
// Set photo texture on preview
|
||||
var previewImage = currentEnlargedPreview.GetComponent<UnityEngine.UI.Image>();
|
||||
if (previewImage != null)
|
||||
{
|
||||
// Create sprite from texture
|
||||
Sprite photoSprite = Sprite.Create(
|
||||
photoTexture,
|
||||
new Rect(0, 0, photoTexture.width, photoTexture.height),
|
||||
new Vector2(0.5f, 0.5f)
|
||||
);
|
||||
previewImage.sprite = photoSprite;
|
||||
}
|
||||
|
||||
// Add click handler to preview
|
||||
var clickHandler = currentEnlargedPreview.GetComponent<EventTrigger>();
|
||||
if (clickHandler == null)
|
||||
{
|
||||
clickHandler = currentEnlargedPreview.AddComponent<EventTrigger>();
|
||||
}
|
||||
|
||||
var pointerClickEntry = new EventTrigger.Entry { eventID = EventTriggerType.PointerClick };
|
||||
pointerClickEntry.callback.AddListener((_) => { ShrinkPhoto(); });
|
||||
clickHandler.triggers.Add(pointerClickEntry);
|
||||
|
||||
// Animate to center and scale up
|
||||
TweenAnimationUtility.AnimateLocalPosition(currentEnlargedPreview.transform, Vector3.zero, animationDuration);
|
||||
TweenAnimationUtility.AnimateScale(currentEnlargedPreview.transform, Vector3.one * enlargedScale, animationDuration);
|
||||
|
||||
// Play audio feedback
|
||||
AudioManager.Instance.LoadAndPlayUIAudio("card_albumdrop_deep", false);
|
||||
|
||||
Logging.Debug("[PhotoEnlargeController] Photo enlarged");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shrink the currently enlarged photo back to grid
|
||||
/// </summary>
|
||||
public void ShrinkPhoto()
|
||||
{
|
||||
if (currentEnlargedPreview == null || currentSourceItem == null)
|
||||
{
|
||||
Logging.Warning("[PhotoEnlargeController] No photo to shrink");
|
||||
return;
|
||||
}
|
||||
|
||||
// Hide backdrop
|
||||
if (backdrop != null)
|
||||
{
|
||||
backdrop.SetActive(false);
|
||||
}
|
||||
|
||||
// Get target position from source item
|
||||
Vector3 targetWorldPos = currentSourceItem.transform.position;
|
||||
Vector3 targetScale = currentSourceItem.transform.localScale;
|
||||
|
||||
GameObject previewToDestroy = currentEnlargedPreview;
|
||||
|
||||
// Animate back to source position
|
||||
Pixelplacement.Tween.Position(previewToDestroy.transform, targetWorldPos, animationDuration, 0f, Pixelplacement.Tween.EaseInOut);
|
||||
TweenAnimationUtility.AnimateScale(previewToDestroy.transform, targetScale, animationDuration, () =>
|
||||
{
|
||||
// Destroy preview after animation
|
||||
Object.Destroy(previewToDestroy);
|
||||
});
|
||||
|
||||
// Clear references
|
||||
currentEnlargedPreview = null;
|
||||
currentSourceItem = null;
|
||||
|
||||
Logging.Debug("[PhotoEnlargeController] Photo shrunk");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cleanup - call when gallery is closed
|
||||
/// </summary>
|
||||
public void Cleanup()
|
||||
{
|
||||
if (currentEnlargedPreview != null)
|
||||
{
|
||||
Object.Destroy(currentEnlargedPreview);
|
||||
currentEnlargedPreview = null;
|
||||
}
|
||||
|
||||
if (backdrop != null)
|
||||
{
|
||||
backdrop.SetActive(false);
|
||||
}
|
||||
|
||||
currentSourceItem = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8ba20462f9a647ee90389c7480147d2e
|
||||
timeCreated: 1764151481
|
||||
@@ -15,16 +15,16 @@ namespace Minigames.StatueDressup.Controllers
|
||||
[SerializeField] private Image thumbnailImage;
|
||||
[SerializeField] private GameObject loadingIndicator;
|
||||
|
||||
private string _photoId;
|
||||
private StatuePhotoGalleryController _galleryController;
|
||||
private string photoId;
|
||||
private StatuePhotoGalleryController galleryController;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize grid item with photo ID
|
||||
/// </summary>
|
||||
public void Initialize(string photoId, StatuePhotoGalleryController controller)
|
||||
public void Initialize(string newPhotoId, StatuePhotoGalleryController controller)
|
||||
{
|
||||
_photoId = photoId;
|
||||
_galleryController = controller;
|
||||
this.photoId = newPhotoId;
|
||||
galleryController = controller;
|
||||
|
||||
// Show loading state
|
||||
if (loadingIndicator != null)
|
||||
@@ -41,7 +41,7 @@ namespace Minigames.StatueDressup.Controllers
|
||||
{
|
||||
if (thumbnail == null)
|
||||
{
|
||||
Logging.Warning($"[PhotoGridItem] Null thumbnail for photo: {_photoId}");
|
||||
Logging.Warning($"[PhotoGridItem] Null thumbnail for photo: {photoId}");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -64,14 +64,14 @@ namespace Minigames.StatueDressup.Controllers
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle click to show enlarged view
|
||||
/// Handle click to enlarge/shrink photo
|
||||
/// </summary>
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
if (_galleryController != null && !string.IsNullOrEmpty(_photoId))
|
||||
if (galleryController != null && !string.IsNullOrEmpty(photoId))
|
||||
{
|
||||
Logging.Debug($"[PhotoGridItem] Clicked: {_photoId}");
|
||||
_galleryController.ShowEnlargedView(_photoId);
|
||||
Logging.Debug($"[PhotoGridItem] Clicked: {photoId}");
|
||||
galleryController.OnGridItemClicked(this, photoId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
namespace Minigames.StatueDressup
|
||||
{
|
||||
/// <summary>
|
||||
/// Default constants for StatueDressup minigame.
|
||||
/// These serve as fallbacks when settings fail to load.
|
||||
/// Prefer using settings configuration over these constants.
|
||||
/// </summary>
|
||||
public static class StatueDressupConstants
|
||||
{
|
||||
// Pagination
|
||||
public const int DefaultMenuItemsPerPage = 20;
|
||||
public const int DefaultGalleryItemsPerPage = 20;
|
||||
|
||||
// Animations
|
||||
public const float DefaultAnimationDuration = 0.3f;
|
||||
|
||||
// Gallery/Photos - Performance Critical
|
||||
// Note: These affect memory usage and should ideally come from settings
|
||||
public const int DefaultThumbnailSize = 256;
|
||||
public const int DefaultMaxCachedThumbnails = 50;
|
||||
public const float DefaultEnlargedScale = 2.5f;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86c9225c5cc54b8b99b1964c393de5a3
|
||||
timeCreated: 1764242098
|
||||
3
Assets/Scripts/Minigames/StatueDressup/Test.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/Test.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc39e89d2088421187d48d89e0eed813
|
||||
timeCreated: 1764241512
|
||||
@@ -0,0 +1,74 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace Minigames.StatueDressup.Test
|
||||
{
|
||||
/// <summary>
|
||||
/// Minimal test for photo capture - just capture and save to disk
|
||||
/// </summary>
|
||||
public class PhotoCaptureTestController : MonoBehaviour
|
||||
{
|
||||
[Header("Required")]
|
||||
[SerializeField] private RectTransform captureArea;
|
||||
[SerializeField] private Button captureButton;
|
||||
|
||||
[Header("Optional - UI to hide during capture")]
|
||||
[SerializeField] private GameObject[] hideTheseObjects;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (captureButton != null)
|
||||
{
|
||||
captureButton.onClick.AddListener(OnCaptureClicked);
|
||||
}
|
||||
|
||||
Debug.Log($"[PhotoCaptureTest] Ready. Photo save path: {PhotoManager.GetCaptureDirectory(CaptureType.StatueMinigame)}");
|
||||
}
|
||||
|
||||
private void OnCaptureClicked()
|
||||
{
|
||||
if (captureArea == null)
|
||||
{
|
||||
Debug.LogError("[PhotoCaptureTest] Capture Area not assigned!");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("[PhotoCaptureTest] Starting capture...");
|
||||
StartCoroutine(CaptureCoroutine());
|
||||
}
|
||||
|
||||
private System.Collections.IEnumerator CaptureCoroutine()
|
||||
{
|
||||
// Use new PhotoManager plug-and-play coroutine
|
||||
yield return PhotoManager.CaptureAndSaveCoroutine(
|
||||
CaptureType.StatueMinigame,
|
||||
captureArea,
|
||||
hideTheseObjects,
|
||||
onSuccess: (photoId) =>
|
||||
{
|
||||
string path = $"{PhotoManager.GetCaptureDirectory(CaptureType.StatueMinigame)}/{photoId}.png";
|
||||
Debug.Log($"[PhotoCaptureTest] ✅ SUCCESS! Photo saved: {path}");
|
||||
|
||||
// Load back to verify
|
||||
Texture2D loadedPhoto = PhotoManager.LoadPhoto(CaptureType.StatueMinigame, photoId);
|
||||
if (loadedPhoto != null)
|
||||
{
|
||||
Debug.Log($"[PhotoCaptureTest] Photo size: {loadedPhoto.width}x{loadedPhoto.height}");
|
||||
}
|
||||
},
|
||||
onFailure: (error) =>
|
||||
{
|
||||
Debug.LogError($"[PhotoCaptureTest] ❌ Failed: {error}");
|
||||
},
|
||||
metadata: 0
|
||||
);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (captureButton != null)
|
||||
captureButton.onClick.RemoveListener(OnCaptureClicked);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/Minigames/StatueDressup/UI.meta
Normal file
3
Assets/Scripts/Minigames/StatueDressup/UI.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 49800fa9079d485cbc65922d238d214a
|
||||
timeCreated: 1764151454
|
||||
@@ -0,0 +1,28 @@
|
||||
using UI.Core;
|
||||
|
||||
namespace Minigames.StatueDressup.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// UIPage wrapper for the photo gallery.
|
||||
/// Simple stock page with no transition animations.
|
||||
/// </summary>
|
||||
public class PhotoGalleryPage : UIPage
|
||||
{
|
||||
protected override void DoTransitionIn(System.Action onComplete)
|
||||
{
|
||||
// Instant transition - just show
|
||||
gameObject.SetActive(true);
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
protected override void DoTransitionOut(System.Action onComplete)
|
||||
{
|
||||
// Instant transition - just hide
|
||||
gameObject.SetActive(false);
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
// OnBackPressed uses default behavior (pops the page)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3136a7edf8de421e9860c6bd4e1dca10
|
||||
timeCreated: 1764151460
|
||||
32
Assets/Scripts/Minigames/StatueDressup/UI/PlayAreaPage.cs
Normal file
32
Assets/Scripts/Minigames/StatueDressup/UI/PlayAreaPage.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using UI.Core;
|
||||
|
||||
namespace Minigames.StatueDressup.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// UIPage wrapper for the statue decoration play area.
|
||||
/// Simple stock page with no transition animations.
|
||||
/// </summary>
|
||||
public class PlayAreaPage : UIPage
|
||||
{
|
||||
protected override void DoTransitionIn(System.Action onComplete)
|
||||
{
|
||||
// Instant transition - just show
|
||||
gameObject.SetActive(true);
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
protected override void DoTransitionOut(System.Action onComplete)
|
||||
{
|
||||
// Instant transition - just hide
|
||||
gameObject.SetActive(false);
|
||||
onComplete?.Invoke();
|
||||
}
|
||||
|
||||
public override void OnBackPressed()
|
||||
{
|
||||
// Play area is the root page - don't allow back navigation
|
||||
// Override if you want custom behavior (e.g., quit minigame)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: edd2867b8a4f42d8af202f215c3ecc47
|
||||
timeCreated: 1764151454
|
||||
@@ -1,3 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe03648f638e4872abafaf49234a3f55
|
||||
timeCreated: 1763745490
|
||||
@@ -1,399 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
using SDev;
|
||||
|
||||
namespace Minigames.StatueDressup.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages statue photo capture, storage, and retrieval.
|
||||
/// Supports area-limited screenshots, persistent file storage (mobile + PC),
|
||||
/// and optimized gallery loading with pagination.
|
||||
/// </summary>
|
||||
public static class StatuePhotoManager
|
||||
{
|
||||
private const string PHOTO_FOLDER = "StatuePhotos";
|
||||
private const string PHOTO_PREFIX = "MrCementStatue_";
|
||||
private const string METADATA_KEY_PREFIX = "StatuePhoto_Meta_";
|
||||
private const string PHOTO_INDEX_KEY = "StatuePhoto_Index";
|
||||
|
||||
/// <summary>
|
||||
/// Photo metadata stored in PlayerPrefs
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
public class PhotoMetadata
|
||||
{
|
||||
public string photoId;
|
||||
public string timestamp;
|
||||
public int decorationCount;
|
||||
public long fileSizeBytes;
|
||||
}
|
||||
|
||||
#region Capture
|
||||
|
||||
/// <summary>
|
||||
/// Capture a specific area of the screen using Screenshot Helper
|
||||
/// </summary>
|
||||
/// <param name="captureArea">RectTransform defining the capture region</param>
|
||||
/// <param name="onComplete">Callback with captured Texture2D</param>
|
||||
/// <param name="mainCamera">Camera used for coordinate conversion (null = Camera.main)</param>
|
||||
public static void CaptureAreaPhoto(RectTransform captureArea, Action<Texture2D> onComplete, Camera mainCamera = null)
|
||||
{
|
||||
if (captureArea == null)
|
||||
{
|
||||
Logging.Error("[StatuePhotoManager] CaptureArea RectTransform is null!");
|
||||
onComplete?.Invoke(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mainCamera == null) mainCamera = Camera.main;
|
||||
|
||||
// Get screen rect from RectTransform
|
||||
Rect screenRect = GetScreenRectFromRectTransform(captureArea, mainCamera);
|
||||
|
||||
Logging.Debug($"[StatuePhotoManager] Capturing area: pos={screenRect.position}, size={screenRect.size}");
|
||||
|
||||
// Use Screenshot Helper's Capture method
|
||||
ScreenshotHelper.Instance.Capture(
|
||||
screenRect.position,
|
||||
screenRect.size,
|
||||
(Texture2D texture) =>
|
||||
{
|
||||
if (texture != null)
|
||||
{
|
||||
Logging.Debug($"[StatuePhotoManager] Photo captured: {texture.width}x{texture.height}");
|
||||
onComplete?.Invoke(texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error("[StatuePhotoManager] Screenshot Helper returned null texture!");
|
||||
onComplete?.Invoke(null);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert RectTransform world corners to screen space rect
|
||||
/// </summary>
|
||||
private static Rect GetScreenRectFromRectTransform(RectTransform rectTransform, Camera camera)
|
||||
{
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
|
||||
Vector2 min = RectTransformUtility.WorldToScreenPoint(camera, corners[0]);
|
||||
Vector2 max = RectTransformUtility.WorldToScreenPoint(camera, corners[2]);
|
||||
|
||||
// Ensure positive dimensions
|
||||
float width = Mathf.Abs(max.x - min.x);
|
||||
float height = Mathf.Abs(max.y - min.y);
|
||||
|
||||
return new Rect(min.x, min.y, width, height);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Save/Load
|
||||
|
||||
/// <summary>
|
||||
/// Save photo to persistent storage with metadata
|
||||
/// </summary>
|
||||
/// <param name="photo">Texture2D to save</param>
|
||||
/// <param name="decorationCount">Number of decorations placed (for metadata)</param>
|
||||
/// <returns>Photo ID if successful, null if failed</returns>
|
||||
public static string SavePhoto(Texture2D photo, int decorationCount = 0)
|
||||
{
|
||||
if (photo == null)
|
||||
{
|
||||
Logging.Error("[StatuePhotoManager] Cannot save null photo");
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
// Generate unique photo ID
|
||||
string photoId = $"{PHOTO_PREFIX}{DateTime.Now.Ticks}";
|
||||
|
||||
// Save texture using FileSaveUtil
|
||||
string savedPath = FileSaveUtil.Instance.SaveTextureAsPNG(
|
||||
photo,
|
||||
FileSaveUtil.AppPath.PersistentDataPath,
|
||||
PHOTO_FOLDER,
|
||||
photoId
|
||||
);
|
||||
|
||||
// Calculate file size
|
||||
FileInfo fileInfo = new FileInfo(savedPath);
|
||||
long fileSize = fileInfo.Exists ? fileInfo.Length : 0;
|
||||
|
||||
// Save metadata
|
||||
PhotoMetadata metadata = new PhotoMetadata
|
||||
{
|
||||
photoId = photoId,
|
||||
timestamp = DateTime.Now.ToString("o"),
|
||||
decorationCount = decorationCount,
|
||||
fileSizeBytes = fileSize
|
||||
};
|
||||
|
||||
SaveMetadata(metadata);
|
||||
AddToPhotoIndex(photoId);
|
||||
|
||||
Logging.Debug($"[StatuePhotoManager] Photo saved: {savedPath} ({fileSize} bytes)");
|
||||
return photoId;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[StatuePhotoManager] Failed to save photo: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load photo texture from storage
|
||||
/// </summary>
|
||||
public static Texture2D LoadPhoto(string photoId)
|
||||
{
|
||||
if (string.IsNullOrEmpty(photoId))
|
||||
{
|
||||
Logging.Warning("[StatuePhotoManager] PhotoId is null or empty");
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string filePath = GetPhotoFilePath(photoId);
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
Logging.Warning($"[StatuePhotoManager] Photo not found: {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false);
|
||||
|
||||
if (texture.LoadImage(fileData))
|
||||
{
|
||||
Logging.Debug($"[StatuePhotoManager] Photo loaded: {photoId} ({texture.width}x{texture.height})");
|
||||
return texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error($"[StatuePhotoManager] Failed to decode image: {photoId}");
|
||||
UnityEngine.Object.Destroy(texture);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[StatuePhotoManager] Failed to load photo {photoId}: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete photo and its metadata
|
||||
/// </summary>
|
||||
public static bool DeletePhoto(string photoId)
|
||||
{
|
||||
if (string.IsNullOrEmpty(photoId)) return false;
|
||||
|
||||
try
|
||||
{
|
||||
string filePath = GetPhotoFilePath(photoId);
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
DeleteMetadata(photoId);
|
||||
RemoveFromPhotoIndex(photoId);
|
||||
|
||||
Logging.Debug($"[StatuePhotoManager] Photo deleted: {photoId}");
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[StatuePhotoManager] Failed to delete photo {photoId}: {e.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Gallery Support
|
||||
|
||||
/// <summary>
|
||||
/// Get all photo IDs sorted by timestamp (newest first)
|
||||
/// </summary>
|
||||
public static List<string> GetAllPhotoIds()
|
||||
{
|
||||
string indexJson = PlayerPrefs.GetString(PHOTO_INDEX_KEY, "[]");
|
||||
List<string> photoIds = JsonUtility.FromJson<PhotoIdList>(WrapJsonArray(indexJson))?.ids ?? new List<string>();
|
||||
|
||||
// Sort by timestamp descending (newest first)
|
||||
photoIds.Sort((a, b) =>
|
||||
{
|
||||
PhotoMetadata metaA = LoadMetadata(a);
|
||||
PhotoMetadata metaB = LoadMetadata(b);
|
||||
|
||||
DateTime dateA = DateTime.Parse(metaA?.timestamp ?? DateTime.MinValue.ToString("o"));
|
||||
DateTime dateB = DateTime.Parse(metaB?.timestamp ?? DateTime.MinValue.ToString("o"));
|
||||
|
||||
return dateB.CompareTo(dateA);
|
||||
});
|
||||
|
||||
return photoIds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get paginated photo IDs for optimized gallery loading
|
||||
/// </summary>
|
||||
/// <param name="page">Page number (0-indexed)</param>
|
||||
/// <param name="pageSize">Number of items per page</param>
|
||||
public static List<string> GetPhotoIdsPage(int page, int pageSize)
|
||||
{
|
||||
List<string> allIds = GetAllPhotoIds();
|
||||
int startIndex = page * pageSize;
|
||||
|
||||
if (startIndex >= allIds.Count) return new List<string>();
|
||||
|
||||
int count = Mathf.Min(pageSize, allIds.Count - startIndex);
|
||||
return allIds.GetRange(startIndex, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get total number of saved photos
|
||||
/// </summary>
|
||||
public static int GetPhotoCount()
|
||||
{
|
||||
return GetAllPhotoIds().Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get latest photo ID (most recent)
|
||||
/// </summary>
|
||||
public static string GetLatestPhotoId()
|
||||
{
|
||||
List<string> allIds = GetAllPhotoIds();
|
||||
return allIds.Count > 0 ? allIds[0] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load photo metadata
|
||||
/// </summary>
|
||||
public static PhotoMetadata GetPhotoMetadata(string photoId)
|
||||
{
|
||||
return LoadMetadata(photoId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create thumbnail from full-size photo (for gallery preview)
|
||||
/// </summary>
|
||||
public static Texture2D CreateThumbnail(Texture2D fullSizePhoto, int maxSize = 256)
|
||||
{
|
||||
if (fullSizePhoto == null) return null;
|
||||
|
||||
int width = fullSizePhoto.width;
|
||||
int height = fullSizePhoto.height;
|
||||
|
||||
// Calculate thumbnail size maintaining aspect ratio
|
||||
float scale = Mathf.Min((float)maxSize / width, (float)maxSize / height);
|
||||
int thumbWidth = Mathf.RoundToInt(width * scale);
|
||||
int thumbHeight = Mathf.RoundToInt(height * scale);
|
||||
|
||||
// Create thumbnail using bilinear filtering
|
||||
RenderTexture rt = RenderTexture.GetTemporary(thumbWidth, thumbHeight, 0, RenderTextureFormat.ARGB32);
|
||||
RenderTexture.active = rt;
|
||||
|
||||
Graphics.Blit(fullSizePhoto, rt);
|
||||
|
||||
Texture2D thumbnail = new Texture2D(thumbWidth, thumbHeight, TextureFormat.RGB24, false);
|
||||
thumbnail.ReadPixels(new Rect(0, 0, thumbWidth, thumbHeight), 0, 0);
|
||||
thumbnail.Apply();
|
||||
|
||||
RenderTexture.active = null;
|
||||
RenderTexture.ReleaseTemporary(rt);
|
||||
|
||||
return thumbnail;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal Helpers
|
||||
|
||||
public static string GetPhotoDirectory()
|
||||
{
|
||||
return Path.Combine(Application.persistentDataPath, PHOTO_FOLDER);
|
||||
}
|
||||
|
||||
private static string GetPhotoFilePath(string photoId)
|
||||
{
|
||||
return Path.Combine(GetPhotoDirectory(), $"{photoId}.png");
|
||||
}
|
||||
|
||||
private static void SaveMetadata(PhotoMetadata metadata)
|
||||
{
|
||||
string json = JsonUtility.ToJson(metadata);
|
||||
PlayerPrefs.SetString(METADATA_KEY_PREFIX + metadata.photoId, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static PhotoMetadata LoadMetadata(string photoId)
|
||||
{
|
||||
string json = PlayerPrefs.GetString(METADATA_KEY_PREFIX + photoId, null);
|
||||
return string.IsNullOrEmpty(json) ? null : JsonUtility.FromJson<PhotoMetadata>(json);
|
||||
}
|
||||
|
||||
private static void DeleteMetadata(string photoId)
|
||||
{
|
||||
PlayerPrefs.DeleteKey(METADATA_KEY_PREFIX + photoId);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static void AddToPhotoIndex(string photoId)
|
||||
{
|
||||
List<string> photoIds = GetAllPhotoIds();
|
||||
if (!photoIds.Contains(photoId))
|
||||
{
|
||||
photoIds.Add(photoId);
|
||||
SavePhotoIndex(photoIds);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveFromPhotoIndex(string photoId)
|
||||
{
|
||||
List<string> photoIds = GetAllPhotoIds();
|
||||
if (photoIds.Remove(photoId))
|
||||
{
|
||||
SavePhotoIndex(photoIds);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SavePhotoIndex(List<string> photoIds)
|
||||
{
|
||||
string json = JsonUtility.ToJson(new PhotoIdList { ids = photoIds });
|
||||
PlayerPrefs.SetString(PHOTO_INDEX_KEY, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static string WrapJsonArray(string json)
|
||||
{
|
||||
if (json.StartsWith("[")) return "{\"ids\":" + json + "}";
|
||||
return json;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
private class PhotoIdList
|
||||
{
|
||||
public List<string> ids = new List<string>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7f3e9a2b4c5d6e7f8a9b0c1d2e3f4a5b
|
||||
@@ -103,6 +103,7 @@ namespace UI
|
||||
public GameObject eagleEye;
|
||||
public GameObject ramaSjangButton;
|
||||
public GameObject scrabBookButton;
|
||||
public GameObject pauseButton;
|
||||
|
||||
[HideInInspector] public Image cinematicSprites;
|
||||
[HideInInspector] public Image cinematicBackgroundSprites;
|
||||
@@ -235,9 +236,12 @@ namespace UI
|
||||
case "Quarry":
|
||||
currentUIMode = UIMode.Puzzle;
|
||||
break;
|
||||
case "DivingForPictures" or "CardQualityControl" or "BirdPoop" or "StatueDecoration":
|
||||
case "DivingForPictures" or "CardQualityControl" or "BirdPoop":
|
||||
currentUIMode = UIMode.Minigame;
|
||||
break;
|
||||
case "StatueDecoration":
|
||||
currentUIMode = UIMode.HideAll;
|
||||
break;
|
||||
}
|
||||
|
||||
ShowAllHud();
|
||||
@@ -336,6 +340,10 @@ namespace UI
|
||||
}
|
||||
break;
|
||||
case UIMode.HideAll:
|
||||
eagleEye.SetActive(false);
|
||||
ramaSjangButton.SetActive(false);
|
||||
scrabBookButton.SetActive(false);
|
||||
pauseButton.SetActive(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
104
Assets/Scripts/Utils/AddressablesUtility.cs
Normal file
104
Assets/Scripts/Utils/AddressablesUtility.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Core;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility class for common Addressables operations.
|
||||
/// Provides generic methods for loading assets by label and creating lookup dictionaries.
|
||||
/// </summary>
|
||||
public static class AddressablesUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Load all assets with a specific label and create a dictionary indexed by a key selector.
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">Type of asset to load</typeparam>
|
||||
/// <typeparam name="TKey">Type of key for dictionary</typeparam>
|
||||
/// <param name="label">Addressables label to filter by</param>
|
||||
/// <param name="keySelector">Function to extract key from asset (e.g., asset => asset.Id)</param>
|
||||
/// <param name="onProgress">Optional callback for progress updates (0-1)</param>
|
||||
/// <returns>Dictionary of assets indexed by key, and operation handle for cleanup</returns>
|
||||
public static async Task<(Dictionary<TKey, TAsset> dictionary, AsyncOperationHandle<IList<TAsset>> handle)>
|
||||
LoadAssetsByLabelAsync<TAsset, TKey>(
|
||||
string label,
|
||||
Func<TAsset, TKey> keySelector,
|
||||
Action<float> onProgress = null)
|
||||
{
|
||||
Dictionary<TKey, TAsset> dictionary = new Dictionary<TKey, TAsset>();
|
||||
|
||||
// Load all assets with the specified label
|
||||
AsyncOperationHandle<IList<TAsset>> handle = Addressables.LoadAssetsAsync<TAsset>(
|
||||
label,
|
||||
asset =>
|
||||
{
|
||||
// This callback is invoked for each asset as it loads
|
||||
if (asset != null)
|
||||
{
|
||||
TKey key = keySelector(asset);
|
||||
if (key != null && !dictionary.ContainsKey(key))
|
||||
{
|
||||
dictionary[key] = asset;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Report progress if callback provided
|
||||
while (!handle.IsDone)
|
||||
{
|
||||
onProgress?.Invoke(handle.PercentComplete);
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
// Final progress update
|
||||
onProgress?.Invoke(1f);
|
||||
|
||||
// Check if load was successful
|
||||
if (handle.Status != AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
Logging.Error($"[AddressablesUtility] Failed to load assets with label '{label}': {handle.OperationException?.Message}");
|
||||
return (dictionary, handle);
|
||||
}
|
||||
|
||||
Logging.Debug($"[AddressablesUtility] Loaded {dictionary.Count} assets with label '{label}'");
|
||||
|
||||
return (dictionary, handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load a single asset by address
|
||||
/// </summary>
|
||||
/// <typeparam name="TAsset">Type of asset to load</typeparam>
|
||||
/// <param name="address">Addressable address/key</param>
|
||||
/// <returns>Loaded asset and operation handle for cleanup</returns>
|
||||
public static async Task<(TAsset asset, AsyncOperationHandle<TAsset> handle)> LoadAssetAsync<TAsset>(string address)
|
||||
{
|
||||
AsyncOperationHandle<TAsset> handle = Addressables.LoadAssetAsync<TAsset>(address);
|
||||
|
||||
await handle.Task;
|
||||
|
||||
if (handle.Status != AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
Logging.Warning($"[AddressablesUtility] Failed to load asset '{address}': {handle.OperationException?.Message}");
|
||||
return (default(TAsset), handle);
|
||||
}
|
||||
|
||||
return (handle.Result, handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Safely release an Addressables handle
|
||||
/// </summary>
|
||||
public static void ReleaseHandle<T>(AsyncOperationHandle<T> handle)
|
||||
{
|
||||
if (handle.IsValid())
|
||||
{
|
||||
Addressables.Release(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Utils/AddressablesUtility.cs.meta
Normal file
3
Assets/Scripts/Utils/AddressablesUtility.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81470e29c2d54df3967e373b71d18a0d
|
||||
timeCreated: 1764164457
|
||||
71
Assets/Scripts/Utils/PhotoCaptureConfig.cs
Normal file
71
Assets/Scripts/Utils/PhotoCaptureConfig.cs
Normal file
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Capture types for different photo contexts
|
||||
/// </summary>
|
||||
public enum CaptureType
|
||||
{
|
||||
StatueMinigame,
|
||||
DivingMinigame
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Configuration for a specific capture type
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class CaptureConfig
|
||||
{
|
||||
public string subFolder;
|
||||
public string photoPrefix;
|
||||
public string metadataPrefix;
|
||||
public string indexKey;
|
||||
|
||||
public CaptureConfig(string subFolder, string photoPrefix, string metadataPrefix, string indexKey)
|
||||
{
|
||||
this.subFolder = subFolder;
|
||||
this.photoPrefix = photoPrefix;
|
||||
this.metadataPrefix = metadataPrefix;
|
||||
this.indexKey = indexKey;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Static configuration registry for all capture types
|
||||
/// </summary>
|
||||
public static class PhotoCaptureConfigs
|
||||
{
|
||||
private static readonly Dictionary<CaptureType, CaptureConfig> Configs = new Dictionary<CaptureType, CaptureConfig>
|
||||
{
|
||||
[CaptureType.StatueMinigame] = new CaptureConfig(
|
||||
subFolder: "StatueMinigame",
|
||||
photoPrefix: "Statue_",
|
||||
metadataPrefix: "StatuePhoto_Meta_",
|
||||
indexKey: "StatuePhoto_Index"
|
||||
),
|
||||
|
||||
[CaptureType.DivingMinigame] = new CaptureConfig(
|
||||
subFolder: "DivingMinigame",
|
||||
photoPrefix: "Diving_",
|
||||
metadataPrefix: "DivingPhoto_Meta_",
|
||||
indexKey: "DivingPhoto_Index"
|
||||
)
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Get configuration for a specific capture type
|
||||
/// </summary>
|
||||
public static CaptureConfig GetConfig(CaptureType type)
|
||||
{
|
||||
if (Configs.TryGetValue(type, out CaptureConfig config))
|
||||
{
|
||||
return config;
|
||||
}
|
||||
|
||||
throw new ArgumentException($"No configuration found for CaptureType: {type}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Utils/PhotoCaptureConfig.cs.meta
Normal file
3
Assets/Scripts/Utils/PhotoCaptureConfig.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 96dbe33216574c7f95d9a829f7768e69
|
||||
timeCreated: 1764159658
|
||||
635
Assets/Scripts/Utils/PhotoManager.cs
Normal file
635
Assets/Scripts/Utils/PhotoManager.cs
Normal file
@@ -0,0 +1,635 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Generalized photo capture, storage, and retrieval manager.
|
||||
/// Supports multiple capture types (minigames, screenshots, etc.) with type-based configuration.
|
||||
/// </summary>
|
||||
public static class PhotoManager
|
||||
{
|
||||
private const string RootCapturesFolder = "Captures";
|
||||
|
||||
/// <summary>
|
||||
/// Photo metadata stored in PlayerPrefs
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public class PhotoMetadata
|
||||
{
|
||||
public string photoId;
|
||||
public CaptureType captureType;
|
||||
public string timestamp;
|
||||
public int genericMetadata; // Can be decoration count, score, collectibles, etc.
|
||||
public long fileSizeBytes;
|
||||
}
|
||||
|
||||
#region Plug-and-Play Coroutine
|
||||
|
||||
/// <summary>
|
||||
/// Capture and save photo in one coroutine call. Handles UI hiding, capture, save, and restoration.
|
||||
/// </summary>
|
||||
/// <param name="captureType">Type of capture (determines folder/prefix)</param>
|
||||
/// <param name="captureArea">RectTransform defining the capture region</param>
|
||||
/// <param name="uiToHide">Optional UI elements to hide during capture</param>
|
||||
/// <param name="onSuccess">Callback with photoId on success</param>
|
||||
/// <param name="onFailure">Callback with error message on failure</param>
|
||||
/// <param name="metadata">Generic metadata (decoration count, score, etc.)</param>
|
||||
/// <param name="mainCamera">Camera for coordinate conversion (null = Camera.main)</param>
|
||||
/// <param name="clampToScreenBounds">If true, clamps capture area to visible screen</param>
|
||||
public static IEnumerator CaptureAndSaveCoroutine(
|
||||
CaptureType captureType,
|
||||
RectTransform captureArea,
|
||||
GameObject[] uiToHide = null,
|
||||
Action<string> onSuccess = null,
|
||||
Action<string> onFailure = null,
|
||||
int metadata = 0,
|
||||
Camera mainCamera = null,
|
||||
bool clampToScreenBounds = true)
|
||||
{
|
||||
if (captureArea == null)
|
||||
{
|
||||
string error = "[PhotoManager] CaptureArea RectTransform is null!";
|
||||
Logging.Error(error);
|
||||
onFailure?.Invoke(error);
|
||||
yield break;
|
||||
}
|
||||
|
||||
// Hide UI elements
|
||||
if (uiToHide != null)
|
||||
{
|
||||
foreach (var obj in uiToHide)
|
||||
{
|
||||
if (obj != null) obj.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
// Wait for UI to hide
|
||||
yield return new WaitForEndOfFrame();
|
||||
|
||||
// Capture photo
|
||||
bool captureComplete = false;
|
||||
Texture2D capturedPhoto = null;
|
||||
|
||||
CaptureAreaPhoto(captureArea, (texture) =>
|
||||
{
|
||||
capturedPhoto = texture;
|
||||
captureComplete = true;
|
||||
}, mainCamera, clampToScreenBounds);
|
||||
|
||||
// Wait for capture to complete
|
||||
yield return new WaitUntil(() => captureComplete);
|
||||
|
||||
// Restore UI elements
|
||||
if (uiToHide != null)
|
||||
{
|
||||
foreach (var obj in uiToHide)
|
||||
{
|
||||
if (obj != null) obj.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
// Save photo
|
||||
if (capturedPhoto != null)
|
||||
{
|
||||
string photoId = SavePhoto(captureType, capturedPhoto, metadata);
|
||||
|
||||
if (!string.IsNullOrEmpty(photoId))
|
||||
{
|
||||
Logging.Debug($"[PhotoManager] Photo saved successfully: {photoId}");
|
||||
onSuccess?.Invoke(photoId);
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = "[PhotoManager] Failed to save photo!";
|
||||
Logging.Error(error);
|
||||
onFailure?.Invoke(error);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
string error = "[PhotoManager] Photo capture returned null!";
|
||||
Logging.Error(error);
|
||||
onFailure?.Invoke(error);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Capture
|
||||
|
||||
/// <summary>
|
||||
/// Capture a specific area of the screen using Screenshot Helper
|
||||
/// </summary>
|
||||
public static void CaptureAreaPhoto(
|
||||
RectTransform captureArea,
|
||||
Action<Texture2D> onComplete,
|
||||
Camera mainCamera = null,
|
||||
bool clampToScreenBounds = true)
|
||||
{
|
||||
if (captureArea == null)
|
||||
{
|
||||
Logging.Error("[PhotoManager] CaptureArea RectTransform is null!");
|
||||
onComplete?.Invoke(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mainCamera == null) mainCamera = Camera.main;
|
||||
|
||||
// Use ScreenSpaceUtility to convert RectTransform to screen rect
|
||||
Rect screenRect = ScreenSpaceUtility.RectTransformToScreenRect(
|
||||
captureArea,
|
||||
mainCamera,
|
||||
clampToScreenBounds,
|
||||
returnCenterPosition: true
|
||||
);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Capturing area: pos={screenRect.position}, size={screenRect.size}");
|
||||
|
||||
// Use Screenshot Helper's Capture method
|
||||
ScreenshotHelper.Instance.Capture(
|
||||
screenRect.position,
|
||||
screenRect.size,
|
||||
(texture) =>
|
||||
{
|
||||
if (texture != null)
|
||||
{
|
||||
Logging.Debug($"[PhotoManager] Photo captured: {texture.width}x{texture.height}");
|
||||
onComplete?.Invoke(texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error("[PhotoManager] Screenshot Helper returned null texture!");
|
||||
onComplete?.Invoke(null);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Save/Load
|
||||
|
||||
/// <summary>
|
||||
/// Save photo to persistent storage with metadata
|
||||
/// </summary>
|
||||
public static string SavePhoto(CaptureType captureType, Texture2D photo, int metadata = 0)
|
||||
{
|
||||
if (photo == null)
|
||||
{
|
||||
Logging.Error("[PhotoManager] Cannot save null photo");
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
|
||||
// Generate unique photo ID
|
||||
string photoId = $"{config.photoPrefix}{DateTime.Now.Ticks}";
|
||||
|
||||
// Get capture directory for this type
|
||||
string captureDirectory = GetCaptureDirectory(captureType);
|
||||
|
||||
// Ensure directory exists
|
||||
if (!Directory.Exists(captureDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(captureDirectory);
|
||||
}
|
||||
|
||||
// Save texture
|
||||
string filePath = Path.Combine(captureDirectory, $"{photoId}.png");
|
||||
byte[] pngData = photo.EncodeToPNG();
|
||||
File.WriteAllBytes(filePath, pngData);
|
||||
|
||||
// Calculate file size
|
||||
FileInfo fileInfo = new FileInfo(filePath);
|
||||
long fileSize = fileInfo.Exists ? fileInfo.Length : 0;
|
||||
|
||||
// Save metadata
|
||||
PhotoMetadata photoMetadata = new PhotoMetadata
|
||||
{
|
||||
photoId = photoId,
|
||||
captureType = captureType,
|
||||
timestamp = DateTime.Now.ToString("o"),
|
||||
genericMetadata = metadata,
|
||||
fileSizeBytes = fileSize
|
||||
};
|
||||
|
||||
SaveMetadata(captureType, photoMetadata);
|
||||
AddToPhotoIndex(captureType, photoId);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Photo saved: {filePath} ({fileSize} bytes)");
|
||||
return photoId;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to save photo: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load photo texture from storage
|
||||
/// </summary>
|
||||
public static Texture2D LoadPhoto(CaptureType captureType, string photoId)
|
||||
{
|
||||
if (string.IsNullOrEmpty(photoId))
|
||||
{
|
||||
Logging.Warning("[PhotoManager] PhotoId is null or empty");
|
||||
return null;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string filePath = GetPhotoFilePath(captureType, photoId);
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
Logging.Warning($"[PhotoManager] Photo not found: {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
byte[] fileData = File.ReadAllBytes(filePath);
|
||||
Texture2D texture = new Texture2D(2, 2, TextureFormat.RGBA32, false);
|
||||
|
||||
if (texture.LoadImage(fileData))
|
||||
{
|
||||
Logging.Debug($"[PhotoManager] Photo loaded: {photoId} ({texture.width}x{texture.height})");
|
||||
return texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to decode image: {photoId}");
|
||||
UnityEngine.Object.Destroy(texture);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to load photo {photoId}: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load multiple photos (most recent first)
|
||||
/// </summary>
|
||||
public static List<Texture2D> LoadPhotos(CaptureType captureType, int count)
|
||||
{
|
||||
List<string> photoIds = GetPhotoIds(captureType, count);
|
||||
List<Texture2D> photos = new List<Texture2D>();
|
||||
|
||||
foreach (string photoId in photoIds)
|
||||
{
|
||||
Texture2D photo = LoadPhoto(captureType, photoId);
|
||||
if (photo != null)
|
||||
{
|
||||
photos.Add(photo);
|
||||
}
|
||||
}
|
||||
|
||||
return photos;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load all photos for a capture type
|
||||
/// </summary>
|
||||
public static List<Texture2D> LoadAllPhotos(CaptureType captureType)
|
||||
{
|
||||
return LoadPhotos(captureType, -1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete photo and its metadata
|
||||
/// </summary>
|
||||
public static bool DeletePhoto(CaptureType captureType, string photoId)
|
||||
{
|
||||
if (string.IsNullOrEmpty(photoId)) return false;
|
||||
|
||||
try
|
||||
{
|
||||
string filePath = GetPhotoFilePath(captureType, photoId);
|
||||
|
||||
if (File.Exists(filePath))
|
||||
{
|
||||
File.Delete(filePath);
|
||||
}
|
||||
|
||||
DeleteMetadata(captureType, photoId);
|
||||
RemoveFromPhotoIndex(captureType, photoId);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Photo deleted: {photoId}");
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to delete photo {photoId}: {e.Message}");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Retrieval & Queries
|
||||
|
||||
/// <summary>
|
||||
/// Get photo IDs for a capture type (most recent first)
|
||||
/// </summary>
|
||||
/// <param name="captureType">Type of capture</param>
|
||||
/// <param name="count">Number of IDs to return (-1 = all)</param>
|
||||
public static List<string> GetPhotoIds(CaptureType captureType, int count = -1)
|
||||
{
|
||||
List<string> allIds = GetAllPhotoIds(captureType);
|
||||
|
||||
if (count < 0 || count >= allIds.Count)
|
||||
{
|
||||
return allIds;
|
||||
}
|
||||
|
||||
return allIds.GetRange(0, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get all photo IDs sorted by timestamp (newest first)
|
||||
/// </summary>
|
||||
public static List<string> GetAllPhotoIds(CaptureType captureType)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string indexJson = PlayerPrefs.GetString(config.indexKey, "[]");
|
||||
List<string> photoIds = JsonUtility.FromJson<PhotoIdList>(WrapJsonArray(indexJson))?.ids ?? new List<string>();
|
||||
|
||||
// Sort by timestamp descending (newest first)
|
||||
photoIds.Sort((a, b) =>
|
||||
{
|
||||
PhotoMetadata metaA = LoadMetadata(captureType, a);
|
||||
PhotoMetadata metaB = LoadMetadata(captureType, b);
|
||||
|
||||
DateTime dateA = DateTime.Parse(metaA?.timestamp ?? DateTime.MinValue.ToString("o"));
|
||||
DateTime dateB = DateTime.Parse(metaB?.timestamp ?? DateTime.MinValue.ToString("o"));
|
||||
|
||||
return dateB.CompareTo(dateA);
|
||||
});
|
||||
|
||||
return photoIds;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get paginated photo IDs for optimized gallery loading
|
||||
/// </summary>
|
||||
public static List<string> GetPhotoIdsPage(CaptureType captureType, int page, int pageSize)
|
||||
{
|
||||
List<string> allIds = GetAllPhotoIds(captureType);
|
||||
int startIndex = page * pageSize;
|
||||
|
||||
if (startIndex >= allIds.Count) return new List<string>();
|
||||
|
||||
int count = Mathf.Min(pageSize, allIds.Count - startIndex);
|
||||
return allIds.GetRange(startIndex, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get total number of saved photos
|
||||
/// </summary>
|
||||
public static int GetPhotoCount(CaptureType captureType)
|
||||
{
|
||||
return GetAllPhotoIds(captureType).Count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get latest photo ID (most recent)
|
||||
/// </summary>
|
||||
public static string GetLatestPhotoId(CaptureType captureType)
|
||||
{
|
||||
List<string> allIds = GetAllPhotoIds(captureType);
|
||||
return allIds.Count > 0 ? allIds[0] : null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load photo metadata
|
||||
/// </summary>
|
||||
public static PhotoMetadata GetPhotoMetadata(CaptureType captureType, string photoId)
|
||||
{
|
||||
return LoadMetadata(captureType, photoId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Utility Methods
|
||||
|
||||
/// <summary>
|
||||
/// Create thumbnail from full-size photo (for gallery preview)
|
||||
/// </summary>
|
||||
public static Texture2D CreateThumbnail(Texture2D fullSizePhoto, int maxSize = 256)
|
||||
{
|
||||
if (fullSizePhoto == null) return null;
|
||||
|
||||
int width = fullSizePhoto.width;
|
||||
int height = fullSizePhoto.height;
|
||||
|
||||
// Calculate thumbnail size maintaining aspect ratio
|
||||
float scale = Mathf.Min((float)maxSize / width, (float)maxSize / height);
|
||||
int thumbWidth = Mathf.RoundToInt(width * scale);
|
||||
int thumbHeight = Mathf.RoundToInt(height * scale);
|
||||
|
||||
// Create thumbnail using bilinear filtering
|
||||
RenderTexture rt = RenderTexture.GetTemporary(thumbWidth, thumbHeight, 0, RenderTextureFormat.ARGB32);
|
||||
RenderTexture.active = rt;
|
||||
|
||||
Graphics.Blit(fullSizePhoto, rt);
|
||||
|
||||
Texture2D thumbnail = new Texture2D(thumbWidth, thumbHeight, TextureFormat.RGB24, false);
|
||||
thumbnail.ReadPixels(new Rect(0, 0, thumbWidth, thumbHeight), 0, 0);
|
||||
thumbnail.Apply();
|
||||
|
||||
RenderTexture.active = null;
|
||||
RenderTexture.ReleaseTemporary(rt);
|
||||
|
||||
return thumbnail;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get capture directory for a specific type
|
||||
/// </summary>
|
||||
public static string GetCaptureDirectory(CaptureType captureType)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
return Path.Combine(Application.persistentDataPath, RootCapturesFolder, config.subFolder);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Decoration Metadata
|
||||
|
||||
/// <summary>
|
||||
/// Save decoration metadata for a photo
|
||||
/// Saves both with photo ID and as "latest" for easy reference
|
||||
/// </summary>
|
||||
public static void SaveDecorationMetadata<T>(CaptureType captureType, string photoId, T metadata) where T : class
|
||||
{
|
||||
try
|
||||
{
|
||||
string directory = GetCaptureDirectory(captureType);
|
||||
|
||||
// Ensure directory exists
|
||||
if (!Directory.Exists(directory))
|
||||
{
|
||||
Directory.CreateDirectory(directory);
|
||||
}
|
||||
|
||||
string json = JsonUtility.ToJson(metadata, true);
|
||||
|
||||
// Save with photo ID (for loading specific photo's decorations)
|
||||
string specificPath = Path.Combine(directory, $"{photoId}_decorations.json");
|
||||
File.WriteAllText(specificPath, json);
|
||||
|
||||
// Also save as "latest" for easy reference
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string latestPath = Path.Combine(directory, $"{config.subFolder}_latest.json");
|
||||
File.WriteAllText(latestPath, json);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Decoration metadata saved: {specificPath}");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to save decoration metadata: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load decoration metadata for a specific photo
|
||||
/// </summary>
|
||||
public static T LoadDecorationMetadata<T>(CaptureType captureType, string photoId) where T : class
|
||||
{
|
||||
try
|
||||
{
|
||||
string directory = GetCaptureDirectory(captureType);
|
||||
string filePath = Path.Combine(directory, $"{photoId}_decorations.json");
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
Logging.Warning($"[PhotoManager] Decoration metadata not found: {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
string json = File.ReadAllText(filePath);
|
||||
T metadata = JsonUtility.FromJson<T>(json);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Decoration metadata loaded: {filePath}");
|
||||
return metadata;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to load decoration metadata: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest decoration metadata (most recent capture)
|
||||
/// </summary>
|
||||
public static T LoadLatestDecorationMetadata<T>(CaptureType captureType) where T : class
|
||||
{
|
||||
try
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string directory = GetCaptureDirectory(captureType);
|
||||
string filePath = Path.Combine(directory, $"{config.subFolder}_latest.json");
|
||||
|
||||
if (!File.Exists(filePath))
|
||||
{
|
||||
Logging.Warning($"[PhotoManager] Latest decoration metadata not found: {filePath}");
|
||||
return null;
|
||||
}
|
||||
|
||||
string json = File.ReadAllText(filePath);
|
||||
T metadata = JsonUtility.FromJson<T>(json);
|
||||
|
||||
Logging.Debug($"[PhotoManager] Latest decoration metadata loaded: {filePath}");
|
||||
return metadata;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.Error($"[PhotoManager] Failed to load latest decoration metadata: {e.Message}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal Helpers
|
||||
|
||||
private static string GetPhotoFilePath(CaptureType captureType, string photoId)
|
||||
{
|
||||
return Path.Combine(GetCaptureDirectory(captureType), $"{photoId}.png");
|
||||
}
|
||||
|
||||
private static void SaveMetadata(CaptureType captureType, PhotoMetadata metadata)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string json = JsonUtility.ToJson(metadata);
|
||||
PlayerPrefs.SetString(config.metadataPrefix + metadata.photoId, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static PhotoMetadata LoadMetadata(CaptureType captureType, string photoId)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string json = PlayerPrefs.GetString(config.metadataPrefix + photoId, null);
|
||||
return string.IsNullOrEmpty(json) ? null : JsonUtility.FromJson<PhotoMetadata>(json);
|
||||
}
|
||||
|
||||
private static void DeleteMetadata(CaptureType captureType, string photoId)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
PlayerPrefs.DeleteKey(config.metadataPrefix + photoId);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static void AddToPhotoIndex(CaptureType captureType, string photoId)
|
||||
{
|
||||
List<string> photoIds = GetAllPhotoIds(captureType);
|
||||
if (!photoIds.Contains(photoId))
|
||||
{
|
||||
photoIds.Add(photoId);
|
||||
SavePhotoIndex(captureType, photoIds);
|
||||
}
|
||||
}
|
||||
|
||||
private static void RemoveFromPhotoIndex(CaptureType captureType, string photoId)
|
||||
{
|
||||
List<string> photoIds = GetAllPhotoIds(captureType);
|
||||
if (photoIds.Remove(photoId))
|
||||
{
|
||||
SavePhotoIndex(captureType, photoIds);
|
||||
}
|
||||
}
|
||||
|
||||
private static void SavePhotoIndex(CaptureType captureType, List<string> photoIds)
|
||||
{
|
||||
CaptureConfig config = PhotoCaptureConfigs.GetConfig(captureType);
|
||||
string json = JsonUtility.ToJson(new PhotoIdList { ids = photoIds });
|
||||
PlayerPrefs.SetString(config.indexKey, json);
|
||||
PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
private static string WrapJsonArray(string json)
|
||||
{
|
||||
if (json.StartsWith("[")) return "{\"ids\":" + json + "}";
|
||||
return json;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
private class PhotoIdList
|
||||
{
|
||||
public List<string> ids = new List<string>();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Utils/PhotoManager.cs.meta
Normal file
3
Assets/Scripts/Utils/PhotoManager.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c558069d1a8e46febc1c3716e9b76490
|
||||
timeCreated: 1764159714
|
||||
198
Assets/Scripts/Utils/ScreenSpaceUtility.cs
Normal file
198
Assets/Scripts/Utils/ScreenSpaceUtility.cs
Normal file
@@ -0,0 +1,198 @@
|
||||
using Core;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility methods for screen space and UI coordinate conversions
|
||||
/// </summary>
|
||||
public static class ScreenSpaceUtility
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert RectTransform to screen space rect with center position.
|
||||
/// Useful for screenshot capture or screen-based calculations.
|
||||
/// </summary>
|
||||
/// <param name="rectTransform">RectTransform to convert</param>
|
||||
/// <param name="camera">Camera used for coordinate conversion (null = Camera.main)</param>
|
||||
/// <param name="clampToScreenBounds">If true, clamps the rect to visible screen area</param>
|
||||
/// <param name="returnCenterPosition">If true, returns center position; if false, returns bottom-left position</param>
|
||||
/// <returns>Screen space rect (position is center or bottom-left based on returnCenterPosition)</returns>
|
||||
public static Rect RectTransformToScreenRect(
|
||||
RectTransform rectTransform,
|
||||
Camera camera = null,
|
||||
bool clampToScreenBounds = true,
|
||||
bool returnCenterPosition = true)
|
||||
{
|
||||
if (rectTransform == null)
|
||||
{
|
||||
Logging.Error("[ScreenSpaceUtility] RectTransform is null!");
|
||||
return new Rect(Screen.width / 2f, Screen.height / 2f, 0, 0);
|
||||
}
|
||||
|
||||
if (camera == null) camera = Camera.main;
|
||||
|
||||
// Get world corners (0=bottom-left, 1=top-left, 2=top-right, 3=bottom-right)
|
||||
Vector3[] corners = new Vector3[4];
|
||||
rectTransform.GetWorldCorners(corners);
|
||||
|
||||
// Determine correct camera based on Canvas render mode
|
||||
Camera canvasCamera = GetCanvasCamera(rectTransform, camera);
|
||||
|
||||
// Convert corners to screen space
|
||||
Vector2 min = RectTransformUtility.WorldToScreenPoint(canvasCamera, corners[0]);
|
||||
Vector2 max = RectTransformUtility.WorldToScreenPoint(canvasCamera, corners[2]);
|
||||
|
||||
Logging.Debug($"[ScreenSpaceUtility] Canvas mode: {rectTransform.GetComponentInParent<Canvas>()?.renderMode}, Camera: {canvasCamera?.name ?? "null"}");
|
||||
Logging.Debug($"[ScreenSpaceUtility] Raw screen coords - min: {min}, max: {max}");
|
||||
|
||||
// Apply screen bounds clamping if requested
|
||||
if (clampToScreenBounds)
|
||||
{
|
||||
return ClampRectToScreenBounds(min, max, returnCenterPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
// No clamping - use raw values
|
||||
float width = Mathf.Abs(max.x - min.x);
|
||||
float height = Mathf.Abs(max.y - min.y);
|
||||
|
||||
if (returnCenterPosition)
|
||||
{
|
||||
float centerX = min.x + width / 2f;
|
||||
float centerY = min.y + height / 2f;
|
||||
return new Rect(centerX, centerY, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Rect(min.x, min.y, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the appropriate camera for UI coordinate conversion based on Canvas render mode
|
||||
/// </summary>
|
||||
/// <param name="rectTransform">RectTransform to find canvas for</param>
|
||||
/// <param name="fallbackCamera">Fallback camera if no canvas found</param>
|
||||
/// <returns>Camera to use for coordinate conversion (null for Overlay mode)</returns>
|
||||
public static Camera GetCanvasCamera(RectTransform rectTransform, Camera fallbackCamera = null)
|
||||
{
|
||||
Canvas canvas = rectTransform.GetComponentInParent<Canvas>();
|
||||
|
||||
if (canvas == null)
|
||||
{
|
||||
return fallbackCamera;
|
||||
}
|
||||
|
||||
switch (canvas.renderMode)
|
||||
{
|
||||
case RenderMode.ScreenSpaceOverlay:
|
||||
// For Screen Space - Overlay, use null (direct pixel coords)
|
||||
return null;
|
||||
|
||||
case RenderMode.ScreenSpaceCamera:
|
||||
// For Screen Space - Camera, use the canvas's worldCamera
|
||||
return canvas.worldCamera;
|
||||
|
||||
case RenderMode.WorldSpace:
|
||||
// For World Space, use canvas camera or fallback
|
||||
return canvas.worldCamera ?? fallbackCamera;
|
||||
|
||||
default:
|
||||
return fallbackCamera;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamp rect coordinates to screen bounds and calculate final rect
|
||||
/// </summary>
|
||||
/// <param name="min">Bottom-left corner in screen space</param>
|
||||
/// <param name="max">Top-right corner in screen space</param>
|
||||
/// <param name="returnCenterPosition">If true, returns center position; if false, returns bottom-left</param>
|
||||
/// <returns>Clamped screen rect</returns>
|
||||
private static Rect ClampRectToScreenBounds(Vector2 min, Vector2 max, bool returnCenterPosition)
|
||||
{
|
||||
// Clamp to screen bounds
|
||||
float minX = Mathf.Max(0, min.x);
|
||||
float minY = Mathf.Max(0, min.y);
|
||||
float maxX = Mathf.Min(Screen.width, max.x);
|
||||
float maxY = Mathf.Min(Screen.height, max.y);
|
||||
|
||||
// Check if rect is completely outside screen bounds
|
||||
if (minX >= Screen.width || minY >= Screen.height || maxX <= 0 || maxY <= 0)
|
||||
{
|
||||
Logging.Warning("[ScreenSpaceUtility] RectTransform is completely outside screen bounds!");
|
||||
return new Rect(Screen.width / 2f, Screen.height / 2f, 0, 0);
|
||||
}
|
||||
|
||||
// Calculate dimensions from clamped bounds
|
||||
float width = maxX - minX;
|
||||
float height = maxY - minY;
|
||||
|
||||
// Validate dimensions
|
||||
if (width <= 0 || height <= 0)
|
||||
{
|
||||
Logging.Warning($"[ScreenSpaceUtility] Invalid dimensions after clamping: {width}x{height}");
|
||||
return new Rect(Screen.width / 2f, Screen.height / 2f, 100, 100); // Fallback small rect
|
||||
}
|
||||
|
||||
Logging.Debug($"[ScreenSpaceUtility] Clamped bounds - min: ({minX}, {minY}), max: ({maxX}, {maxY})");
|
||||
|
||||
if (returnCenterPosition)
|
||||
{
|
||||
// Calculate center position from clamped bounds
|
||||
float centerX = minX + width / 2f;
|
||||
float centerY = minY + height / 2f;
|
||||
|
||||
Logging.Debug($"[ScreenSpaceUtility] Final rect - center: ({centerX}, {centerY}), size: ({width}, {height})");
|
||||
return new Rect(centerX, centerY, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Return bottom-left position
|
||||
Logging.Debug($"[ScreenSpaceUtility] Final rect - position: ({minX}, {minY}), size: ({width}, {height})");
|
||||
return new Rect(minX, minY, width, height);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if a screen rect is completely outside screen bounds
|
||||
/// </summary>
|
||||
public static bool IsRectOutsideScreenBounds(Rect rect)
|
||||
{
|
||||
return rect.xMax < 0 || rect.xMin > Screen.width ||
|
||||
rect.yMax < 0 || rect.yMin > Screen.height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the visible portion of a rect when clamped to screen bounds
|
||||
/// </summary>
|
||||
public static Rect GetVisibleScreenRect(Rect rect)
|
||||
{
|
||||
float minX = Mathf.Max(0, rect.xMin);
|
||||
float minY = Mathf.Max(0, rect.yMin);
|
||||
float maxX = Mathf.Min(Screen.width, rect.xMax);
|
||||
float maxY = Mathf.Min(Screen.height, rect.yMax);
|
||||
|
||||
float width = Mathf.Max(0, maxX - minX);
|
||||
float height = Mathf.Max(0, maxY - minY);
|
||||
|
||||
return new Rect(minX, minY, width, height);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the percentage of a rect that is visible on screen
|
||||
/// </summary>
|
||||
public static float GetVisiblePercentage(Rect rect)
|
||||
{
|
||||
if (rect.width <= 0 || rect.height <= 0) return 0f;
|
||||
|
||||
Rect visibleRect = GetVisibleScreenRect(rect);
|
||||
float totalArea = rect.width * rect.height;
|
||||
float visibleArea = visibleRect.width * visibleRect.height;
|
||||
|
||||
return visibleArea / totalArea;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
3
Assets/Scripts/Utils/ScreenSpaceUtility.cs.meta
Normal file
3
Assets/Scripts/Utils/ScreenSpaceUtility.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f9a38b4740894e6ea8c32d8f62bc5bd6
|
||||
timeCreated: 1764148562
|
||||
@@ -1,9 +1,9 @@
|
||||
using Pixelplacement;
|
||||
using System;
|
||||
using Pixelplacement;
|
||||
using Pixelplacement.TweenSystem;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace Minigames.StatueDressup.Utils
|
||||
namespace Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Common animation utilities extracted from CardAnimator pattern.
|
||||
@@ -16,7 +16,7 @@ MonoBehaviour:
|
||||
pauseTimeOnPauseGame: 0
|
||||
useSaveLoadSystem: 1
|
||||
autoClearSaves: 0
|
||||
dontSaveOnQuit: 1
|
||||
dontSaveOnQuit: 0
|
||||
bootstrapLogVerbosity: 0
|
||||
settingsLogVerbosity: 0
|
||||
gameManagerLogVerbosity: 0
|
||||
|
||||
154
docs/statue_minigame_primer.md
Normal file
154
docs/statue_minigame_primer.md
Normal file
@@ -0,0 +1,154 @@
|
||||
# Statue Decoration Minigame - Primer
|
||||
|
||||
A quick-start guide for designers and programmers working on the statue decoration minigame.
|
||||
|
||||
## Table of Contents
|
||||
- [Overview](#overview)
|
||||
- [Quick References](#quick-references)
|
||||
- [Adding Audio/Visual Feedback](#adding-audiovisual-feedback)
|
||||
- [Loading Decoration Data & Settings](#loading-decoration-data--settings)
|
||||
- [Adding New Decorations](#adding-new-decorations)
|
||||
- [Changing UI Layout](#changing-ui-layout)
|
||||
- [Tweaking Behavior](#tweaking-behavior)
|
||||
- [Photo Saving/Loading](#photo-savingloading)
|
||||
- [Class Reference](#class-reference)
|
||||
- [Controllers](#controllers)
|
||||
- [Drag & Drop](#drag--drop)
|
||||
- [Data & Events](#data--events)
|
||||
- [Display](#display)
|
||||
- [Settings](#settings)
|
||||
- [Common Tasks](#common-tasks)
|
||||
- [Known TODOs](#known-todos)
|
||||
|
||||
## Overview
|
||||
Players drag sticker decorations from a menu onto a statue, decorate it however they like, and take photos. Photos are saved to a gallery with decoration metadata so the statue can be restored in the town map miniature.
|
||||
|
||||
## Quick References
|
||||
|
||||
### Adding Audio/Visual Feedback
|
||||
**Location:** `DecorationEventsManager.cs` in `Events/`
|
||||
All decoration interactions broadcast events (tap, drag start, drag end, place, etc.). Subscribe to events or edit the stub handler methods to add your SFX/VFX. Just add a `DecorationEventsManager` component to the scene.
|
||||
|
||||
### Loading Decoration Data & Settings
|
||||
**Location:** `DecorationDataManager.cs` in `Controllers/`
|
||||
This singleton loads settings from GameManager, then loads all decoration sprites via Addressables. Everything happens automatically on scene start. Use `DecorationDataManager.WhenReady(() => { ... })` to wait for data before accessing.
|
||||
|
||||
### Adding New Decorations
|
||||
**Location:** Create a `DecorationData` ScriptableObject in Unity
|
||||
Set the sprite, ID, and name. Add it to the Addressables group specified in `StatueDressupSettings`. It'll appear in the menu automatically.
|
||||
|
||||
### Changing UI Layout
|
||||
**Location:** `StatueDressupMinigame` scene
|
||||
- Menu grid: `DecorationMenuController` → `ItemsContainer`
|
||||
- Statue area: `StatueDecorationController` → `StatueImage` and `DecorationsParent`
|
||||
- Photo gallery: `StatuePhotoGalleryController` → Grid and pagination UI
|
||||
|
||||
### Tweaking Behavior
|
||||
**Location:** `StatueDressupSettings` ScriptableObject
|
||||
Contains all tunable values: animation durations, menu items per page, gallery settings, drag thresholds, etc.
|
||||
|
||||
### Photo Saving/Loading
|
||||
**Location:** `StatueDecorationController.cs` - `TakePhoto()` method
|
||||
Photos are captured with metadata (decoration positions, scales, IDs). Use `PhotoManager` for save/load operations. Metadata is read by `StatueDecorationLoader` to restore decorations on the town map.
|
||||
|
||||
---
|
||||
|
||||
## Class Reference
|
||||
|
||||
### Controllers
|
||||
|
||||
**`DecorationDataManager`**
|
||||
- **What it does:** Loads settings and all decoration data from Addressables. Single source of truth for both.
|
||||
- **When you might need it:** Accessing decoration sprites/data, checking if a decoration ID exists, waiting for data to be ready.
|
||||
|
||||
**`StatueDecorationController`**
|
||||
- **What it does:** Main minigame controller - manages decoration placement, photo capture, and save/load of decoration state.
|
||||
- **When you might need it:** Taking photos, getting/setting decoration placements, loading saved decorations, accessing statue UI references.
|
||||
|
||||
**`DecorationMenuController`**
|
||||
- **What it does:** Manages the scrollable decoration picker menu with pagination and spawns draggable instances.
|
||||
- **When you might need it:** Changing menu behavior, adding categories/filters, modifying how decorations are displayed.
|
||||
|
||||
**`StatuePhotoGalleryController`**
|
||||
- **What it does:** Displays saved photos in a paginated grid with thumbnail caching and enlarged preview.
|
||||
- **When you might need it:** Modifying gallery UI, changing thumbnail behavior, adding photo delete/share functionality.
|
||||
|
||||
---
|
||||
|
||||
### Drag & Drop
|
||||
|
||||
**`DecorationDraggableInstance`**
|
||||
- **What it does:** The actual draggable decoration instance that follows the cursor and can be placed on the statue.
|
||||
- **When you might need it:** Changing drag behavior, adding visual effects during drag, modifying placement validation.
|
||||
|
||||
**`DecorationGridIcon`**
|
||||
- **What it does:** Static menu icon that spawns a draggable instance when clicked/dragged.
|
||||
- **When you might need it:** Adding icon animations, tooltips, or preview functionality to menu items.
|
||||
|
||||
**`DecorationDragContext`**
|
||||
- **What it does:** Data container passed to draggable instances with all references and callbacks needed for dragging.
|
||||
- **When you might need it:** Adding new data that draggables need during their lifecycle.
|
||||
|
||||
---
|
||||
|
||||
### Data & Events
|
||||
|
||||
**`DecorationData`** (ScriptableObject)
|
||||
- **What it does:** Defines a single decoration (sprite, ID, name, authored size).
|
||||
- **When you might need it:** Creating new decorations or querying decoration properties.
|
||||
|
||||
**`DecorationPlacement`**
|
||||
- **What it does:** Serializable data for a placed decoration (position, scale, rotation, sorting order).
|
||||
- **When you might need it:** Saving/loading decoration state, modifying what gets persisted.
|
||||
|
||||
**`DecorationMetadata`**
|
||||
- **What it does:** Complete metadata for all decorations on a photo (list of placements + coordinate system type).
|
||||
- **When you might need it:** Working with photo save/load system, adding new metadata fields.
|
||||
|
||||
**`DecorationEventData`**
|
||||
- **What it does:** Event payload containing decoration, instance GameObject, position, and context flags.
|
||||
- **When you might need it:** Handling decoration events for SFX/VFX, adding new event data fields.
|
||||
|
||||
**`DecorationEventsManager`**
|
||||
- **What it does:** Broadcasts and handles all decoration interaction events (tap, drag, place, etc.).
|
||||
- **When you might need it:** Playing sounds/effects in response to decoration interactions, adding telemetry.
|
||||
|
||||
---
|
||||
|
||||
### Display
|
||||
|
||||
**`StatueDecorationLoader`**
|
||||
- **What it does:** Loads saved decoration metadata and spawns decorations on a statue (used in town map).
|
||||
- **When you might need it:** Displaying decorations outside the minigame, fixing coordinate conversion bugs.
|
||||
|
||||
---
|
||||
|
||||
### Settings
|
||||
|
||||
**`StatueDressupSettings`** (ScriptableObject in `Core/Settings`)
|
||||
- **What it does:** All configuration values for the minigame (durations, counts, labels, thresholds).
|
||||
- **When you might need it:** Tuning any minigame behavior without touching code.
|
||||
|
||||
**`StatueDressupConstants`**
|
||||
- **What it does:** Fallback constant values if settings are missing.
|
||||
- **When you might need it:** Setting default values or adding new configurable parameters.
|
||||
|
||||
---
|
||||
|
||||
## Common Tasks
|
||||
|
||||
**Add a new decoration:**
|
||||
Create `DecorationData` ScriptableObject → Set sprite/ID → Add to Addressables group
|
||||
|
||||
**Change drag feel:**
|
||||
Edit `StatueDressupSettings` → Adjust `DragSnapThreshold` or animation durations
|
||||
|
||||
**Add sound to decoration tap:**
|
||||
Edit `DecorationEventsManager.HandleDecorationTappedInGrid()` → Play your audio clip
|
||||
|
||||
**Change menu layout:**
|
||||
Edit `StatueDressupSettings` → Adjust `ItemsPerPage` or edit menu prefab
|
||||
|
||||
**Debug save/load:**
|
||||
Check `PhotoManager.SavePhoto()` and `StatueDecorationLoader.LoadAndDisplayDecorations()`
|
||||
|
||||
Reference in New Issue
Block a user