Add the screenshot helper to the project, add assembly definitions and setup cross-references
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38
Assets/External/SWAN Dev/Common/SDemoControl.cs
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38
Assets/External/SWAN Dev/Common/SDemoControl.cs
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// Created by SwanDEV 2017
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using UnityEngine;
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namespace SDev.Component
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{
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public class SDemoControl
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{
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public State m_State = State.Playing;
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public enum State
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{
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/// <summary>
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/// The tweening will be destroyed in the next update.
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/// </summary>
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Kill = 0,
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Playing,
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Paused,
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}
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public SelfAnimation.SelfAnimType m_SelfAnimType = SelfAnimation.SelfAnimType.None;
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// public Vector3 initValue;
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// public Vector3 fromValue;
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// public Vector3 toValue;
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// public float time = 0.5f;
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// public float delay = 0f;
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// public SDemoAnimation.LoopType loop = SDemoAnimation.LoopType.None;
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// public bool destroyOnComplete = false;
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// public bool executeAtStart = true;
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// public bool enableInitValue = false;
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//
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// public UnityEvent onComplete;
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}
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}
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