Big stupid refactor of spawning almost done
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using Minigames.Airplane.Core.Spawning;
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using Minigames.Airplane.Data;
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using UnityEditor;
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using UnityEngine;
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namespace Editor.Minigames.Airplane
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{
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/// <summary>
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/// Custom editor for ParallaxBackgroundSpawner.
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/// Enforces exactly 3 pools with custom labels (Background/Middle/Foreground).
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/// Prevents array manipulation and provides clean, designer-friendly interface.
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/// </summary>
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[CustomEditor(typeof(ParallaxBackgroundSpawner))]
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public class ParallaxBackgroundSpawnerEditor : UnityEditor.Editor
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{
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private SerializedProperty _poolsProperty;
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private SerializedProperty _backgroundSortLayerProperty;
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private SerializedProperty _middleSortLayerProperty;
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private SerializedProperty _foregroundSortLayerProperty;
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private SerializedProperty _cameraManagerProperty;
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private SerializedProperty _showDebugLogsProperty;
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private readonly string[] _layerNames = { "Background Layer", "Middle Layer", "Foreground Layer" };
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private readonly string[] _layerDescriptions =
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{
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"Slowest parallax - furthest back",
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"Medium parallax - middle depth",
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"Fastest parallax - closest to camera"
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};
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private bool[] _poolFoldouts = new bool[3];
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private void OnEnable()
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{
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_poolsProperty = serializedObject.FindProperty("pools");
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_backgroundSortLayerProperty = serializedObject.FindProperty("backgroundSortLayer");
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_middleSortLayerProperty = serializedObject.FindProperty("middleSortLayer");
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_foregroundSortLayerProperty = serializedObject.FindProperty("foregroundSortLayer");
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_cameraManagerProperty = serializedObject.FindProperty("cameraManager");
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_showDebugLogsProperty = serializedObject.FindProperty("showDebugLogs");
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// Ensure exactly 3 pools exist
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EnsureThreePools();
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}
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private void EnsureThreePools()
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{
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if (_poolsProperty.arraySize != 3)
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{
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_poolsProperty.arraySize = 3;
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// Initialize pool descriptions
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for (int i = 0; i < 3; i++)
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{
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var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
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var descProperty = poolElement.FindPropertyRelative("description");
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if (string.IsNullOrEmpty(descProperty.stringValue))
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{
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descProperty.stringValue = _layerNames[i];
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}
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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EditorGUILayout.HelpBox("Note: Spawn distances, recency tracking, and debug settings are configured globally in AirplaneSettings. Containers are configured in AirplaneSpawnManager.", MessageType.Info);
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EditorGUILayout.Space();
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// Camera Integration
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EditorGUILayout.PropertyField(_cameraManagerProperty);
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EditorGUILayout.Space();
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// Sort Layers
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EditorGUILayout.LabelField("Sort Layer Configuration", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(_backgroundSortLayerProperty, new GUIContent("Background Sort Layer"));
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EditorGUILayout.PropertyField(_middleSortLayerProperty, new GUIContent("Middle Sort Layer"));
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EditorGUILayout.PropertyField(_foregroundSortLayerProperty, new GUIContent("Foreground Sort Layer"));
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EditorGUILayout.Space();
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// Pool Mode (locked to Exclusive)
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EditorGUILayout.LabelField("Spawn Mode", EditorStyles.boldLabel);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.TextField("Pool Mode", "Exclusive (Fixed)");
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.HelpBox("Parallax spawner always uses Exclusive mode - each layer spawns independently", MessageType.Info);
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EditorGUILayout.Space();
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// Parallax Layers (exactly 3, custom display)
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EditorGUILayout.LabelField("Parallax Layers (Fixed: 3 layers)", EditorStyles.boldLabel);
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EnsureThreePools(); // Safety check
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for (int i = 0; i < 3; i++)
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{
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var poolElement = _poolsProperty.GetArrayElementAtIndex(i);
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var prefabsProperty = poolElement.FindPropertyRelative("prefabs");
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var unlockTimeProperty = poolElement.FindPropertyRelative("unlockTime");
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var descProperty = poolElement.FindPropertyRelative("description");
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EditorGUILayout.BeginVertical(EditorStyles.helpBox);
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// Foldout with custom label
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_poolFoldouts[i] = EditorGUILayout.Foldout(_poolFoldouts[i], $"{_layerNames[i]} (Pool {i})", true, EditorStyles.foldoutHeader);
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if (_poolFoldouts[i])
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.LabelField(_layerDescriptions[i], EditorStyles.miniLabel);
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EditorGUILayout.Space(5);
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EditorGUILayout.PropertyField(prefabsProperty, new GUIContent("Prefabs"), true);
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EditorGUILayout.PropertyField(unlockTimeProperty, new GUIContent("Unlock Time (seconds)"));
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// Show info about prefab count
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if (prefabsProperty.arraySize == 0)
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{
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EditorGUILayout.HelpBox("Add prefabs for this layer", MessageType.Warning);
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}
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else
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{
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EditorGUILayout.LabelField($"Prefabs: {prefabsProperty.arraySize}", EditorStyles.miniLabel);
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}
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Space(5);
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}
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EditorGUILayout.Space();
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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