Big stupid refactor of spawning almost done

This commit is contained in:
Michal Pikulski
2025-12-17 18:51:33 +01:00
parent 7a598c302c
commit 867399c838
32 changed files with 1450 additions and 403 deletions

View File

@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 6979039544463298865}
- component: {fileID: 1989378388080844566}
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m_Layer: 0
m_Name: AirplaneWindZone
m_TagString: Untagged
@@ -96,6 +97,22 @@ MonoBehaviour:
isWorldSpace: 1
windParticles: {fileID: 0}
showDebugLogs: 0
--- !u!114 &7567962733712432860
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
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m_Name:
m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent
spawnPositionMode: 0
specifiedY: 0
randomYMin: -5
randomYMax: 5
--- !u!1 &2715744416533832886
GameObject:
m_ObjectHideFlags: 0

View File

@@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 8126210844742366787}
- component: {fileID: 7874709284498167353}
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m_Layer: 0
m_Name: BouncySurface
m_TagString: Untagged
@@ -160,3 +161,19 @@ SpriteRenderer:
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_SpriteSortPoint: 0
--- !u!114 &6677313130545265604
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m_Name:
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randomYMax: 5