Big stupid refactor of spawning almost done
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@@ -11,6 +11,7 @@ GameObject:
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- component: {fileID: 4572188480515029494}
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- component: {fileID: 6979039544463298865}
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- component: {fileID: 1989378388080844566}
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- component: {fileID: 7567962733712432860}
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m_Layer: 0
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m_Name: AirplaneWindZone
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m_TagString: Untagged
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@@ -96,6 +97,22 @@ MonoBehaviour:
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isWorldSpace: 1
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windParticles: {fileID: 0}
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showDebugLogs: 0
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--- !u!114 &7567962733712432860
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 497267990420767357}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent
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spawnPositionMode: 0
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specifiedY: 0
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randomYMin: -5
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randomYMax: 5
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--- !u!1 &2715744416533832886
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GameObject:
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m_ObjectHideFlags: 0
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@@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 8126210844742366787}
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- component: {fileID: 7874709284498167353}
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- component: {fileID: 806255670199755721}
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- component: {fileID: 6677313130545265604}
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m_Layer: 0
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m_Name: BouncySurface
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m_TagString: Untagged
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@@ -160,3 +161,19 @@ SpriteRenderer:
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_SpriteSortPoint: 0
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--- !u!114 &6677313130545265604
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1917678391913987792}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 90239fb003214b4087d0717f6f417161, type: 3}
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m_Name:
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m_EditorClassIdentifier: AppleHillsScripts::Minigames.Airplane.Data.PrefabSpawnEntryComponent
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spawnPositionMode: 0
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specifiedY: 0
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randomYMin: -5
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randomYMax: 5
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