Big stupid refactor of spawning almost done

This commit is contained in:
Michal Pikulski
2025-12-17 18:51:33 +01:00
parent 7a598c302c
commit 867399c838
32 changed files with 1450 additions and 403 deletions

View File

@@ -0,0 +1,27 @@
using Minigames.Airplane.Data;
using UnityEngine;
namespace Minigames.Airplane.Data
{
/// <summary>
/// Component to store spawn positioning data on prefabs.
/// Attach this to obstacle prefabs that need specific positioning behavior.
/// If not present, spawner will use default positioning from AirplaneSettings.
/// </summary>
[AddComponentMenu("Airplane/Prefab Spawn Entry")]
public class PrefabSpawnEntryComponent : MonoBehaviour
{
[Tooltip("How to position this object vertically")]
public SpawnPositionMode spawnPositionMode = SpawnPositionMode.SnapToGround;
[Tooltip("Y position to use (when mode is SpecifiedY)")]
public float specifiedY;
[Tooltip("Min Y for random range (when mode is RandomRange)")]
public float randomYMin = -5f;
[Tooltip("Max Y for random range (when mode is RandomRange)")]
public float randomYMax = 5f;
}
}