Big stupid refactor of spawning almost done

This commit is contained in:
Michal Pikulski
2025-12-17 18:51:33 +01:00
parent 7a598c302c
commit 867399c838
32 changed files with 1450 additions and 403 deletions

View File

@@ -0,0 +1,32 @@
using Core.Settings;
using UnityEngine;
namespace Minigames.Airplane.Data
{
/// <summary>
/// Parameters passed from AirplaneSpawnManager to spawners during initialization.
/// Encapsulates shared references and configuration.
/// </summary>
public class SpawnInitParameters
{
/// <summary>
/// Parent transform for spawned objects (organization)
/// </summary>
public Transform SpawnContainer { get; set; }
/// <summary>
/// Settings reference for spawn configuration
/// </summary>
public IAirplaneSettings Settings { get; set; }
/// <summary>
/// Create spawn initialization parameters
/// </summary>
public SpawnInitParameters(Transform spawnContainer, IAirplaneSettings settings)
{
SpawnContainer = spawnContainer;
Settings = settings;
}
}
}