Big stupid refactor of spawning almost done

This commit is contained in:
Michal Pikulski
2025-12-17 18:51:33 +01:00
parent 7a598c302c
commit 867399c838
32 changed files with 1450 additions and 403 deletions

View File

@@ -78,15 +78,23 @@ MonoBehaviour:
introDuration: 2
personIntroDuration: 2
evaluationDuration: 2
dynamicSpawnThresholdMarker: {fileID: 0}
targetMinDistance: 100
targetFlybyLingerDuration: 1.5
targetFlybyCameraBlendTime: 1
preSpawnBeyondTargetDistance: 50
targetMinDistance: 200
targetMaxDistance: 300
objectSpawnMinDistance: 5
objectSpawnMaxDistance: 30
positiveNegativeRatio: 0.5
spawnDistanceAhead: 50
positiveNegativeRatio: 0.7
spawnDistanceAhead: 75
groundSpawnInterval: 30
recencyPenaltyDuration: 10
groundLayer: 14
maxGroundRaycastDistance: 50
defaultObjectYOffset: -18
showDebugLogs: 0
fallbackYPosition: 0
groundSpawnY: -5
defaultObstaclePositionMode: 2
defaultObstacleSpecifiedY: -10
defaultObstacleRandomYMin: 5
defaultObstacleRandomYMax: 25
showDebugLogs: 1