Implemented pauses on AudioManager
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@@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 536416456044738252}
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- component: {fileID: 6629069534496617365}
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m_Layer: 0
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m_Name: SoundManager
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m_Name: AudioManager
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -44,3 +44,5 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d8bd90cfc02c8274fac5ce090285ed6a, type: 3}
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m_Name:
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m_EditorClassIdentifier: '::'
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currentPauseBehavior: 2
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_audioMixer: {fileID: 24100000, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
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