Implemented pauses on AudioManager
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@@ -449,7 +449,7 @@ AudioSource:
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m_GameObject: {fileID: 6350035581257276269}
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m_Enabled: 1
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serializedVersion: 4
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OutputAudioMixerGroup: {fileID: 3533147658878909314, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
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OutputAudioMixerGroup: {fileID: -281949353495416486, guid: 727a7e4b6df4b0d47897f7d8ee7fa323, type: 2}
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 0
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