First pass over MPV for the cement-statue-sticker minigame (#63)

Co-authored-by: Michal Pikulski <michal.a.pikulski@gmail.com>
Co-authored-by: Michal Pikulski <michal@foolhardyhorizons.com>
Reviewed-on: #63
This commit is contained in:
2025-11-24 14:55:45 +00:00
parent e33de5da3d
commit 86c1df55f2
66 changed files with 4455 additions and 413 deletions

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using System.Collections.Generic;
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.Data;
using Minigames.StatueDressup.DragDrop;
using UnityEngine;
using UnityEngine.UI;
namespace Minigames.StatueDressup.Controllers
{
/// <summary>
/// Manages the side menu with decoration items and pagination
/// </summary>
public class DecorationMenuController : ManagedBehaviour
{
[Header("References")]
[SerializeField] private DecorationGridIcon iconPrefab;
[SerializeField] private DecorationDraggableInstance draggablePrefab;
[SerializeField] private Transform itemsContainer;
[SerializeField] private Transform draggableContainer; // Parent for spawned draggables
[SerializeField] private Button nextPageButton;
[SerializeField] private Button previousPageButton;
[SerializeField] private StatueDecorationController statueController; // Controller for registration
[SerializeField] private Image statueOutline; // Outline image shown during drag to indicate valid drop area
[Header("Layout")]
[SerializeField] private GridLayoutGroup gridLayout;
private int _currentPage;
private int _totalPages;
private List<DecorationGridIcon> _spawnedIcons = new List<DecorationGridIcon>();
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
// Properties
public int CurrentPage => _currentPage;
public int TotalPages => _totalPages;
/// <summary>
/// Early initialization - get settings reference
/// </summary>
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Get settings early
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
if (_settings == null)
{
Logging.Error("[DecorationMenuController] Failed to load StatueDressupSettings!");
}
}
/// <summary>
/// Main initialization after all managers are ready
/// </summary>
internal override void OnManagedStart()
{
base.OnManagedStart();
if (_settings == null)
{
Logging.Error("[DecorationMenuController] Cannot initialize without settings!");
return;
}
// Ensure outline starts hidden
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(false);
}
var allDecorations = _settings.AllDecorations;
int itemsPerPage = _settings.ItemsPerPage;
Logging.Debug($"[DecorationMenuController] Initializing with {allDecorations?.Count ?? 0} decorations");
// Calculate total pages
if (allDecorations != null && allDecorations.Count > 0)
{
_totalPages = Mathf.CeilToInt((float)allDecorations.Count / itemsPerPage);
Logging.Debug($"[DecorationMenuController] Total pages: {_totalPages}");
}
else
{
Logging.Warning("[DecorationMenuController] No decorations found in settings!");
_totalPages = 0;
}
// Setup buttons
if (nextPageButton != null)
{
nextPageButton.onClick.AddListener(OnNextPage);
}
if (previousPageButton != null)
{
previousPageButton.onClick.AddListener(OnPreviousPage);
}
// Subscribe to drag events for all items
// (will be handled per-item when spawned)
// Populate first page
PopulateCurrentPage();
}
/// <summary>
/// Populate the current page with decoration icons
/// </summary>
private void PopulateCurrentPage()
{
if (_settings == null) return;
var allDecorations = _settings.AllDecorations;
int itemsPerPage = _settings.ItemsPerPage;
if (allDecorations == null || allDecorations.Count == 0)
{
Logging.Warning("[DecorationMenuController] No decorations to populate");
return;
}
Logging.Debug($"[DecorationMenuController] Populating page {_currentPage + 1}/{_totalPages}");
// Clear existing icons
ClearIcons();
// Calculate range for current page
int startIndex = _currentPage * itemsPerPage;
int endIndex = Mathf.Min(startIndex + itemsPerPage, allDecorations.Count);
Logging.Debug($"[DecorationMenuController] Spawning icons {startIndex} to {endIndex - 1}");
// Spawn icons for this page
for (int i = startIndex; i < endIndex; i++)
{
SpawnGridIcon(allDecorations[i]);
}
// Update button states
UpdateNavigationButtons();
}
/// <summary>
/// Spawn a grid icon in the menu
/// </summary>
private void SpawnGridIcon(DecorationData data)
{
if (iconPrefab == null || itemsContainer == null)
{
Logging.Warning("[DecorationMenuController] Missing icon prefab or container");
return;
}
DecorationGridIcon icon = Instantiate(iconPrefab, itemsContainer);
icon.Initialize(data, this);
_spawnedIcons.Add(icon);
Logging.Debug($"[DecorationMenuController] Spawned icon: {data.DecorationName}");
}
/// <summary>
/// Factory method: Spawn a draggable instance at cursor position
/// Called by DecorationGridIcon when drag starts
/// </summary>
public DecorationDraggableInstance SpawnDraggableInstance(DecorationData data, Vector3 screenPosition)
{
if (draggablePrefab == null || statueController == null)
{
Logging.Warning("[DecorationMenuController] Missing draggable prefab or statue controller");
return null;
}
// Show statue outline
ShowStatueOutline();
// Determine parent - use draggableContainer if set, otherwise itemsContainer's parent
Transform parent = draggableContainer != null ? draggableContainer : itemsContainer.parent;
// Spawn draggable instance
DecorationDraggableInstance instance = Instantiate(draggablePrefab, parent);
// Get outline RectTransform for overlap detection
RectTransform outlineRect = statueOutline != null ? statueOutline.rectTransform : null;
// Initialize with references
instance.Initialize(
data,
outlineRect,
statueController.StatueParent,
statueController,
_settings,
OnDraggableFinished
);
// Position at cursor (in local space)
Canvas canvas = GetComponentInParent<Canvas>();
if (canvas != null)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(
canvas.transform as RectTransform,
screenPosition,
canvas.worldCamera,
out Vector2 localPoint);
RectTransform instanceRect = instance.GetComponent<RectTransform>();
if (instanceRect != null)
{
instanceRect.localPosition = localPoint;
}
}
Logging.Debug($"[DecorationMenuController] Spawned draggable instance: {data.DecorationName}");
return instance;
}
/// <summary>
/// Show the statue outline to indicate valid drop area
/// </summary>
private void ShowStatueOutline()
{
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(true);
Logging.Debug("[DecorationMenuController] Statue outline shown");
}
}
/// <summary>
/// Hide the statue outline after drag ends
/// </summary>
private void HideStatueOutline()
{
if (statueOutline != null)
{
statueOutline.gameObject.SetActive(false);
Logging.Debug("[DecorationMenuController] Statue outline hidden");
}
}
/// <summary>
/// Callback from DecorationDraggableInstance when drag finishes
/// </summary>
private void OnDraggableFinished()
{
HideStatueOutline();
}
/// <summary>
/// Clear all spawned icons
/// </summary>
private void ClearIcons()
{
foreach (var icon in _spawnedIcons)
{
if (icon != null)
{
Destroy(icon.gameObject);
}
}
_spawnedIcons.Clear();
}
/// <summary>
/// Navigate to next page
/// </summary>
private void OnNextPage()
{
if (_currentPage < _totalPages - 1)
{
_currentPage++;
PopulateCurrentPage();
Logging.Debug($"[DecorationMenuController] Next page: {_currentPage + 1}/{_totalPages}");
}
}
/// <summary>
/// Navigate to previous page
/// </summary>
private void OnPreviousPage()
{
if (_currentPage > 0)
{
_currentPage--;
PopulateCurrentPage();
Logging.Debug($"[DecorationMenuController] Previous page: {_currentPage + 1}/{_totalPages}");
}
}
/// <summary>
/// Update navigation button interactability
/// </summary>
private void UpdateNavigationButtons()
{
if (previousPageButton != null)
{
previousPageButton.interactable = _currentPage > 0;
}
if (nextPageButton != null)
{
nextPageButton.interactable = _currentPage < _totalPages - 1;
}
}
/// <summary>
/// Cleanup when menu controller is destroyed
/// </summary>
internal override void OnManagedDestroy()
{
base.OnManagedDestroy();
// Cleanup button listeners
if (nextPageButton != null)
{
nextPageButton.onClick.RemoveListener(OnNextPage);
}
if (previousPageButton != null)
{
previousPageButton.onClick.RemoveListener(OnPreviousPage);
}
// Cleanup icons
ClearIcons();
}
}
}

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using System.Collections.Generic;
using Core;
using Core.Lifecycle;
using Minigames.StatueDressup.DragDrop;
using UnityEngine;
using UnityEngine.UI;
namespace Minigames.StatueDressup.Controllers
{
/// <summary>
/// Main controller for the Mr. Cement statue decoration minigame
/// Uses overlap-based placement instead of slots
/// </summary>
public class StatueDecorationController : ManagedBehaviour
{
[Header("References")]
[SerializeField] private RectTransform statueArea; // Statue area for overlap detection
[SerializeField] private Transform statueParent; // Parent for placed decorations
[SerializeField] private DecorationMenuController menuController;
[SerializeField] private Button takePhotoButton;
[SerializeField] private GameObject statue;
[Header("UI Elements to Hide for Photo")]
[SerializeField] private GameObject[] uiElementsToHideForPhoto;
[Header("Photo Settings")]
[SerializeField] private RectTransform photoArea; // Area to capture
[SerializeField] private string photoSaveKey = "MrCementStatuePhoto";
private List<DecorationDraggableInstance> _placedDecorations = new List<DecorationDraggableInstance>();
private bool _minigameCompleted;
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
// Public property for menu controller
public Transform StatueParent => statueParent;
/// <summary>
/// Early initialization - get settings reference
/// </summary>
internal override void OnManagedAwake()
{
base.OnManagedAwake();
// Get settings early
_settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IStatueDressupSettings>();
}
/// <summary>
/// Main initialization after all managers are ready
/// </summary>
internal override void OnManagedStart()
{
base.OnManagedStart();
Logging.Debug("[StatueDecorationController] Initializing minigame");
// Setup photo button
if (takePhotoButton != null)
{
takePhotoButton.onClick.AddListener(OnTakePhoto);
}
// Subscribe to menu controller for tracking placed items
// Items will manage their own placement via overlap detection
if (menuController != null)
{
// Menu controller will handle spawning replacements
Logging.Debug("[StatueDecorationController] Menu controller connected");
}
// Load saved state if exists
LoadStatueState();
}
/// <summary>
/// Register a decoration as placed on statue
/// </summary>
public void RegisterDecoration(DecorationDraggableInstance decoration)
{
if (decoration != null && !_placedDecorations.Contains(decoration))
{
_placedDecorations.Add(decoration);
Logging.Debug($"[StatueDecorationController] Decoration placed: {decoration.Data?.DecorationName}");
// Auto-save state
SaveStatueState();
}
}
/// <summary>
/// Unregister a decoration (when removed)
/// </summary>
public void UnregisterDecoration(DecorationDraggableInstance decoration)
{
if (decoration != null && _placedDecorations.Contains(decoration))
{
_placedDecorations.Remove(decoration);
Logging.Debug($"[StatueDecorationController] Decoration removed: {decoration.Data?.DecorationName}");
// Auto-save state
SaveStatueState();
}
}
/// <summary>
/// Take photo of decorated statue
/// </summary>
private void OnTakePhoto()
{
if (_minigameCompleted)
{
Logging.Debug("[StatueDecorationController] Minigame already completed");
return;
}
Logging.Debug("[StatueDecorationController] Taking photo of statue");
// Hide UI elements
HideUIForPhoto(true);
// Wait a frame for UI to hide, then capture
StartCoroutine(CapturePhotoCoroutine());
}
/// <summary>
/// Capture photo after UI is hidden
/// </summary>
private System.Collections.IEnumerator CapturePhotoCoroutine()
{
yield return new WaitForEndOfFrame();
// Capture the photo area
Texture2D photo = CaptureScreenshotArea();
if (photo != null)
{
// Save photo to album
SavePhotoToAlbum(photo);
// Award cards
AwardCards();
// Update town icon
UpdateTownIcon(photo);
// Show completion feedback
ShowCompletionFeedback();
_minigameCompleted = true;
}
// Restore UI
HideUIForPhoto(false);
}
/// <summary>
/// Capture screenshot of specific area
/// </summary>
private Texture2D CaptureScreenshotArea()
{
if (photoArea == null)
{
Logging.Warning("[StatueDecorationController] No photo area specified, capturing full screen");
// Capture full screen
Texture2D screenshot = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
screenshot.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
screenshot.Apply();
return screenshot;
}
// Get world corners of the rect
Vector3[] corners = new Vector3[4];
photoArea.GetWorldCorners(corners);
// Convert to screen space
Vector2 min = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[0]);
Vector2 max = RectTransformUtility.WorldToScreenPoint(Camera.main, corners[2]);
int width = (int)(max.x - min.x);
int height = (int)(max.y - min.y);
Logging.Debug($"[StatueDecorationController] Capturing area: {width}x{height} at ({min.x}, {min.y})");
// Capture the specified area
Texture2D areaScreenshot = new Texture2D(width, height, TextureFormat.RGB24, false);
areaScreenshot.ReadPixels(new Rect(min.x, min.y, width, height), 0, 0);
areaScreenshot.Apply();
return areaScreenshot;
}
/// <summary>
/// Save photo to card album
/// </summary>
private void SavePhotoToAlbum(Texture2D photo)
{
// TODO: Integrate with existing album save system
// For now, save to PlayerPrefs as base64
byte[] bytes = photo.EncodeToPNG();
string base64 = System.Convert.ToBase64String(bytes);
string saveKey = _settings?.PhotoSaveKey ?? photoSaveKey;
PlayerPrefs.SetString(saveKey, base64);
PlayerPrefs.Save();
Logging.Debug("[StatueDecorationController] Photo saved to album");
}
/// <summary>
/// Award Blokkemon cards to player
/// </summary>
private void AwardCards()
{
// TODO: Integrate with MinigameBoosterGiver
// MinigameBoosterGiver.GiveBooster();
Logging.Debug("[StatueDecorationController] Cards awarded (TODO: implement)");
}
/// <summary>
/// Update town menu icon with decorated statue
/// </summary>
private void UpdateTownIcon(Texture2D photo)
{
// TODO: Integrate with town system
// TownIconUpdater.SetStatueIcon(photo);
Logging.Debug("[StatueDecorationController] Town icon updated (TODO: implement)");
}
/// <summary>
/// Show completion feedback to player
/// </summary>
private void ShowCompletionFeedback()
{
// TODO: Show success message/animation
DebugUIMessage.Show("Photo captured! Mr. Cement looks amazing!", Color.green);
Logging.Debug("[StatueDecorationController] Minigame completed!");
}
/// <summary>
/// Hide/show UI elements for photo
/// </summary>
private void HideUIForPhoto(bool hide)
{
foreach (var element in uiElementsToHideForPhoto)
{
if (element != null)
{
element.SetActive(!hide);
}
}
}
/// <summary>
/// Save current statue decoration state
/// </summary>
private void SaveStatueState()
{
// Check if persistence is enabled
if (_settings == null || !_settings.EnableStatePersistence)
{
Logging.Debug("[StatueDecorationController] State persistence disabled");
return;
}
// TODO: Implement save system
// Save decoration ID + position + rotation for each placed item
// Respect MaxSavedDecorations limit
Logging.Debug($"[StatueDecorationController] State saved to {_settings.StateSaveKey} (TODO: implement persistence)");
}
/// <summary>
/// Load saved statue decoration state
/// </summary>
private void LoadStatueState()
{
// Check if persistence is enabled
if (_settings == null || !_settings.EnableStatePersistence)
{
Logging.Debug("[StatueDecorationController] State persistence disabled");
return;
}
// TODO: Implement load system
// Restore decorations from saved state
Logging.Debug($"[StatueDecorationController] State loaded from {_settings.StateSaveKey} (TODO: implement persistence)");
}
/// <summary>
/// Cleanup when controller is destroyed
/// </summary>
internal override void OnManagedDestroy()
{
base.OnManagedDestroy();
// Cleanup button listener
if (takePhotoButton != null)
{
takePhotoButton.onClick.RemoveListener(OnTakePhoto);
}
}
}
}

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using UnityEngine;
namespace Minigames.StatueDressup.Data
{
/// <summary>
/// ScriptableObject data definition for statue decorations
/// </summary>
[CreateAssetMenu(fileName = "DecorationData", menuName = "AppleHills/Minigames/Decoration Data", order = 1)]
public class DecorationData : ScriptableObject
{
[Header("Identity")]
[SerializeField] private string decorationId;
[SerializeField] private string decorationName;
[Header("Visual")]
[SerializeField] private Sprite decorationSprite;
[Header("Size Configuration")]
[Tooltip("Full size when placed on statue (actual sprite size)")]
[SerializeField] private Vector2 authoredSize = new Vector2(128f, 128f);
[Header("Progression (Optional)")]
[SerializeField] private bool isUnlocked = true;
// Properties
public string DecorationId => decorationId;
public string DecorationName => decorationName;
public Sprite DecorationSprite => decorationSprite;
public Vector2 AuthoredSize => authoredSize;
public bool IsUnlocked => isUnlocked;
private void OnValidate()
{
// Auto-generate ID from name if empty
if (string.IsNullOrEmpty(decorationId) && !string.IsNullOrEmpty(decorationName))
{
decorationId = decorationName.Replace(" ", "_").ToLower();
}
}
}
}

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using Core;
using Minigames.StatueDressup.Controllers;
using Minigames.StatueDressup.Data;
using Minigames.StatueDressup.Utils;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Minigames.StatueDressup.DragDrop
{
/// <summary>
/// Draggable instance of a decoration that can be placed on the statue.
/// Created dynamically when dragging from menu or picking up from statue.
/// Destroyed if dropped outside statue area.
/// </summary>
public class DecorationDraggableInstance : MonoBehaviour
{
[Header("References")]
[SerializeField] private Image decorationImage;
[SerializeField] private CanvasGroup canvasGroup;
private DecorationData _decorationData;
private RectTransform _rectTransform;
private Canvas _canvas;
private RectTransform _statueOutline;
private Transform _statueParent;
private StatueDecorationController _controller;
private AppleHills.Core.Settings.IStatueDressupSettings _settings;
private System.Action _onFinishedCallback;
private bool _isDragging;
private bool _isPlacedOnStatue;
private Vector3 _dragOffset;
// Properties
public DecorationData Data => _decorationData;
public bool IsPlacedOnStatue => _isPlacedOnStatue;
private void Awake()
{
_rectTransform = GetComponent<RectTransform>();
_canvas = GetComponentInParent<Canvas>();
if (canvasGroup == null)
{
canvasGroup = gameObject.AddComponent<CanvasGroup>();
}
}
/// <summary>
/// Initialize the draggable instance
/// </summary>
public void Initialize(DecorationData data, RectTransform statueOutline, Transform statueParent,
StatueDecorationController controller, AppleHills.Core.Settings.IStatueDressupSettings settings,
System.Action onFinishedCallback)
{
_decorationData = data;
_statueOutline = statueOutline;
_statueParent = statueParent;
_controller = controller;
_settings = settings;
_onFinishedCallback = onFinishedCallback;
// Set sprite
if (decorationImage != null && data != null && data.DecorationSprite != null)
{
decorationImage.sprite = data.DecorationSprite;
}
// Set authored size
if (_rectTransform != null && data != null)
{
_rectTransform.sizeDelta = data.AuthoredSize;
}
Logging.Debug($"[DecorationDraggableInstance] Initialized: {data?.DecorationName}");
}
/// <summary>
/// Start dragging from icon
/// </summary>
public void StartDragFromIcon(PointerEventData eventData)
{
_isDragging = true;
// Calculate offset from cursor to object center
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
eventData.position,
eventData.pressEventCamera,
out Vector2 localPoint);
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
Logging.Debug($"[DecorationDraggableInstance] Started drag from icon: {_decorationData?.DecorationName}");
}
/// <summary>
/// Continue dragging
/// </summary>
public void ContinueDrag(PointerEventData eventData)
{
if (!_isDragging) return;
// Update position to follow cursor
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
eventData.position,
eventData.pressEventCamera,
out Vector2 localPoint);
_rectTransform.localPosition = localPoint + (Vector2)_dragOffset;
}
/// <summary>
/// End drag - check placement
/// </summary>
public void EndDrag(PointerEventData eventData)
{
_isDragging = false;
Logging.Debug($"[DecorationDraggableInstance] Drag ended: {_decorationData?.DecorationName}");
// Check if overlapping with statue
if (IsOverlappingStatue())
{
PlaceOnStatue();
}
else
{
PlayPopOutAndDestroy();
}
}
/// <summary>
/// Check if item overlaps with statue outline
/// </summary>
private bool IsOverlappingStatue()
{
if (_statueOutline == null || _rectTransform == null)
{
Logging.Warning($"[DecorationDraggableInstance] Cannot check overlap - statueOutline or RectTransform is null");
return false;
}
// Get bounds of this item in world space
Rect itemRect = GetWorldRect(_rectTransform);
Rect outlineRect = GetWorldRect(_statueOutline);
// Check for any overlap
bool overlaps = itemRect.Overlaps(outlineRect);
Logging.Debug($"[DecorationDraggableInstance] Overlap check: {_decorationData?.DecorationName}, overlaps={overlaps}");
return overlaps;
}
/// <summary>
/// Get world space rect for a RectTransform
/// </summary>
private Rect GetWorldRect(RectTransform rectTransform)
{
Vector3[] corners = new Vector3[4];
rectTransform.GetWorldCorners(corners);
Vector3 bottomLeft = corners[0];
Vector3 topRight = corners[2];
return new Rect(bottomLeft.x, bottomLeft.y, topRight.x - bottomLeft.x, topRight.y - bottomLeft.y);
}
/// <summary>
/// Place item on statue at current position
/// </summary>
private void PlaceOnStatue()
{
Logging.Debug($"[DecorationDraggableInstance] Placing on statue: {_decorationData?.DecorationName}");
_isPlacedOnStatue = true;
// Move to statue parent if specified
if (_statueParent != null && transform.parent != _statueParent)
{
transform.SetParent(_statueParent, true); // Keep world position
}
// Register with controller
if (_controller != null)
{
_controller.RegisterDecoration(this);
}
// Notify menu controller to hide outline
_onFinishedCallback?.Invoke();
}
/// <summary>
/// Play pop-out animation and destroy
/// </summary>
private void PlayPopOutAndDestroy()
{
Logging.Debug($"[DecorationDraggableInstance] Pop-out and destroy: {_decorationData?.DecorationName}");
// Notify menu controller to hide outline immediately
_onFinishedCallback?.Invoke();
float duration = _settings?.PlacementAnimationDuration ?? 0.3f;
// Play pop-out with fade animation
TweenAnimationUtility.PopOutWithFade(transform, canvasGroup, duration, () =>
{
Destroy(gameObject);
});
}
/// <summary>
/// Allow picking up from statue for repositioning
/// </summary>
public void StartDragFromStatue(Vector3 pointerPosition)
{
if (_controller != null)
{
_controller.UnregisterDecoration(this);
}
_isPlacedOnStatue = false;
_isDragging = true;
// Calculate offset
RectTransformUtility.ScreenPointToLocalPointInRectangle(
_canvas.transform as RectTransform,
pointerPosition,
null,
out Vector2 localPoint);
_dragOffset = _rectTransform.localPosition - (Vector3)localPoint;
Logging.Debug($"[DecorationDraggableInstance] Started drag from statue: {_decorationData?.DecorationName}");
}
}
}

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using Core;
using Minigames.StatueDressup.Data;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Minigames.StatueDressup.DragDrop
{
/// <summary>
/// Static grid icon for decorations in the menu.
/// Handles tap and drag initiation, but doesn't move itself.
/// Spawns a draggable instance when drag starts.
/// </summary>
public class DecorationGridIcon : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[Header("References")]
[SerializeField] private Image iconImage;
[SerializeField] private DecorationData decorationData;
private Controllers.DecorationMenuController _menuController;
private DecorationDraggableInstance _activeDraggableInstance;
// Properties
public DecorationData Data => decorationData;
/// <summary>
/// Initialize the icon with decoration data
/// </summary>
public void Initialize(DecorationData data, Controllers.DecorationMenuController controller)
{
decorationData = data;
_menuController = controller;
if (iconImage != null && data != null && data.DecorationSprite != null)
{
iconImage.sprite = data.DecorationSprite;
}
}
/// <summary>
/// Handle tap/click on icon
/// </summary>
public void OnPointerClick(PointerEventData eventData)
{
// Only process clicks if we're not dragging
if (_activeDraggableInstance == null)
{
Logging.Debug($"[DecorationGridIcon] Item tapped: {decorationData?.DecorationName}");
// Future: Open detail view, preview, etc.
}
}
/// <summary>
/// Handle drag start - spawn draggable instance
/// </summary>
public void OnBeginDrag(PointerEventData eventData)
{
if (_menuController == null || decorationData == null)
{
Logging.Warning("[DecorationGridIcon] Cannot start drag - missing controller or data");
return;
}
Logging.Debug($"[DecorationGridIcon] Starting drag for: {decorationData.DecorationName}");
// Spawn draggable instance at cursor position
_activeDraggableInstance = _menuController.SpawnDraggableInstance(decorationData, eventData.position);
// Start the drag on the spawned instance
if (_activeDraggableInstance != null)
{
_activeDraggableInstance.StartDragFromIcon(eventData);
}
}
/// <summary>
/// Forward drag events to the active draggable instance
/// </summary>
public void OnDrag(PointerEventData eventData)
{
if (_activeDraggableInstance != null)
{
_activeDraggableInstance.ContinueDrag(eventData);
}
}
/// <summary>
/// Forward drag end to the active draggable instance
/// </summary>
public void OnEndDrag(PointerEventData eventData)
{
if (_activeDraggableInstance != null)
{
_activeDraggableInstance.EndDrag(eventData);
_activeDraggableInstance = null;
}
}
}
}

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using Pixelplacement;
using Pixelplacement.TweenSystem;
using UnityEngine;
using System;
namespace Minigames.StatueDressup.Utils
{
/// <summary>
/// Common animation utilities extracted from CardAnimator pattern.
/// Provides reusable tween animations for UI elements.
/// </summary>
public static class TweenAnimationUtility
{
#region Scale Animations
/// <summary>
/// Animate scale to target value with ease in-out
/// </summary>
public static TweenBase AnimateScale(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
{
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
}
/// <summary>
/// Pulse scale animation (scale up then back to original)
/// </summary>
public static void PulseScale(Transform transform, float pulseAmount = 1.1f, float duration = 0.2f, Action onComplete = null)
{
Vector3 originalScale = transform.localScale;
Vector3 pulseScale = originalScale * pulseAmount;
Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseOutBack,
completeCallback: () =>
{
Tween.LocalScale(transform, originalScale, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
});
}
/// <summary>
/// Pop-in animation (scale from 0 to target with overshoot)
/// </summary>
public static TweenBase PopIn(Transform transform, Vector3 targetScale, float duration = 0.5f, Action onComplete = null)
{
transform.localScale = Vector3.zero;
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
}
/// <summary>
/// Pop-out animation (scale from current to 0)
/// </summary>
public static TweenBase PopOut(Transform transform, float duration = 0.3f, Action onComplete = null)
{
return Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
}
/// <summary>
/// Smooth scale transition with bounce
/// </summary>
public static TweenBase ScaleWithBounce(Transform transform, Vector3 targetScale, float duration, Action onComplete = null)
{
return Tween.LocalScale(transform, targetScale, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
}
#endregion
#region Position Animations
/// <summary>
/// Animate anchored position (for RectTransform UI elements)
/// </summary>
public static TweenBase AnimateAnchoredPosition(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
{
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
}
/// <summary>
/// Animate local position (for regular transforms)
/// </summary>
public static TweenBase AnimateLocalPosition(Transform transform, Vector3 targetPosition, float duration, Action onComplete = null)
{
return Tween.LocalPosition(transform, targetPosition, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
}
/// <summary>
/// Move with bounce effect
/// </summary>
public static TweenBase MoveWithBounce(RectTransform rectTransform, Vector2 targetPosition, float duration, Action onComplete = null)
{
return Tween.AnchoredPosition(rectTransform, targetPosition, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
}
#endregion
#region Combined Hover Animations
/// <summary>
/// Hover enter animation (lift and scale) for RectTransform
/// </summary>
public static void HoverEnter(RectTransform rectTransform, Vector2 originalPosition, float liftAmount = 20f,
float scaleMultiplier = 1.05f, float duration = 0.2f, Action onComplete = null)
{
Vector2 targetPos = originalPosition + Vector2.up * liftAmount;
Tween.AnchoredPosition(rectTransform, targetPos, duration, 0f, Tween.EaseOutBack);
Tween.LocalScale(rectTransform, Vector3.one * scaleMultiplier, duration, 0f, Tween.EaseOutBack, completeCallback: onComplete);
}
/// <summary>
/// Hover exit animation (return to original position and scale) for RectTransform
/// </summary>
public static void HoverExit(RectTransform rectTransform, Vector2 originalPosition, float duration = 0.2f, Action onComplete = null)
{
Tween.AnchoredPosition(rectTransform, originalPosition, duration, 0f, Tween.EaseInBack);
Tween.LocalScale(rectTransform, Vector3.one, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
}
/// <summary>
/// Glow pulse effect (scale up/down repeatedly)
/// </summary>
public static TweenBase StartGlowPulse(Transform transform, float pulseAmount = 1.1f, float duration = 0.8f)
{
Vector3 originalScale = transform.localScale;
Vector3 pulseScale = originalScale * pulseAmount;
return Tween.LocalScale(transform, pulseScale, duration, 0f, Tween.EaseIn, Tween.LoopType.PingPong);
}
/// <summary>
/// Stop any active tweens on transform
/// </summary>
public static void StopTweens(Transform transform)
{
Tween.Cancel(transform.GetInstanceID());
}
#endregion
#region Fade Animations
/// <summary>
/// Fade CanvasGroup alpha
/// </summary>
public static TweenBase FadeCanvasGroup(CanvasGroup canvasGroup, float targetAlpha, float duration, Action onComplete = null)
{
return Tween.CanvasGroupAlpha(canvasGroup, targetAlpha, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
}
/// <summary>
/// Pop-out with fade - scale to 0 and fade out simultaneously
/// </summary>
public static void PopOutWithFade(Transform transform, CanvasGroup canvasGroup, float duration, Action onComplete = null)
{
// Scale to 0
Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack);
// Fade out simultaneously
if (canvasGroup != null)
{
Tween.CanvasGroupAlpha(canvasGroup, 0f, duration, 0f, Tween.EaseInOut, completeCallback: onComplete);
}
else
{
// If no canvas group, just call complete after scale
Tween.LocalScale(transform, Vector3.zero, duration, 0f, Tween.EaseInBack, completeCallback: onComplete);
}
}
#endregion
}
}

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