Working item switcher
This commit is contained in:
@@ -67,13 +67,6 @@ namespace Input
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{
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base.OnManagedStart();
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// Register with InputManager
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if (InputManager.Instance != null)
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{
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InputManager.Instance.SetDefaultConsumer(this);
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Logging.Debug($"[{GetType().Name}] Registered as default input consumer");
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}
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_logVerbosity = DeveloperSettingsProvider.Instance.GetSettings<DebugSettings>().inputLogVerbosity;
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}
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@@ -33,6 +33,9 @@ namespace Input
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// Track which consumer is handling the current hold operation
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private ITouchInputConsumer _activeHoldConsumer;
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// Controller registration system
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private readonly Dictionary<string, ITouchInputConsumer> _registeredControllers = new Dictionary<string, ITouchInputConsumer>();
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/// <summary>
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/// Singleton instance of the InputManager. No longer creates an instance if one doesn't exist.
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@@ -408,5 +411,116 @@ namespace Input
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consumer.OnTap(worldPos);
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return true;
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}
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#region Controller Registration System
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/// <summary>
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/// Registers a controller with a unique name for later switching.
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/// </summary>
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/// <param name="controllerName">Unique name for the controller</param>
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/// <param name="controller">The controller instance to register</param>
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/// <param name="setAsDefaultConsumer">If true, sets this controller as the default input consumer</param>
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public void RegisterController(string controllerName, ITouchInputConsumer controller, bool setAsDefaultConsumer = false)
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{
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if (string.IsNullOrEmpty(controllerName))
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{
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Debug.LogError("[InputManager] Cannot register controller with null or empty name.");
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return;
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}
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if (controller == null)
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{
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Debug.LogError($"[InputManager] Cannot register null controller for name: {controllerName}");
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return;
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}
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if (_registeredControllers.ContainsKey(controllerName))
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{
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Debug.LogWarning($"[InputManager] Controller with name '{controllerName}' is already registered. Overwriting.");
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}
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_registeredControllers[controllerName] = controller;
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Logging.Debug($"Controller registered: {controllerName}");
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if (setAsDefaultConsumer)
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{
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SetDefaultConsumer(controller);
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Logging.Debug($"Controller '{controllerName}' set as default consumer.");
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}
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}
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/// <summary>
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/// Unregisters a controller by name.
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/// </summary>
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/// <param name="controllerName">Name of the controller to unregister</param>
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public void UnregisterController(string controllerName)
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{
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if (string.IsNullOrEmpty(controllerName))
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{
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Debug.LogError("[InputManager] Cannot unregister controller with null or empty name.");
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return;
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}
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if (_registeredControllers.Remove(controllerName))
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{
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Logging.Debug($"Controller unregistered: {controllerName}");
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}
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else
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{
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Debug.LogWarning($"[InputManager] Attempted to unregister non-existent controller: {controllerName}");
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}
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}
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/// <summary>
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/// Gets a registered controller by name.
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/// </summary>
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/// <param name="controllerName">Name of the controller to retrieve</param>
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/// <returns>The controller if found, null otherwise</returns>
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public ITouchInputConsumer GetController(string controllerName)
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{
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if (string.IsNullOrEmpty(controllerName))
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{
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Debug.LogError("[InputManager] Cannot get controller with null or empty name.");
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return null;
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}
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if (_registeredControllers.TryGetValue(controllerName, out ITouchInputConsumer controller))
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{
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return controller;
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}
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Debug.LogWarning($"[InputManager] Controller not found: {controllerName}");
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return null;
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}
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/// <summary>
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/// Switches to a registered controller by name, setting it as the default consumer.
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/// </summary>
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/// <param name="controllerName">Name of the controller to switch to</param>
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/// <returns>True if the switch was successful, false otherwise</returns>
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public bool SwitchToController(string controllerName)
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{
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ITouchInputConsumer controller = GetController(controllerName);
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if (controller != null)
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{
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SetDefaultConsumer(controller);
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Logging.Debug($"Switched to controller: {controllerName}");
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return true;
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}
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return false;
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}
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/// <summary>
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/// Checks if a controller with the given name is registered.
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/// </summary>
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/// <param name="controllerName">Name to check</param>
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/// <returns>True if registered, false otherwise</returns>
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public bool IsControllerRegistered(string controllerName)
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{
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return !string.IsNullOrEmpty(controllerName) && _registeredControllers.ContainsKey(controllerName);
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}
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#endregion
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}
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}
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@@ -39,6 +39,18 @@ namespace Input
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_movementSettings = configs.DefaultPlayerMovement;
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}
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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// Register with InputManager as default consumer
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if (InputManager.Instance != null)
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{
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InputManager.Instance.RegisterController("trafalgar", this, setAsDefaultConsumer: true);
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Logging.Debug($"[PlayerTouchController] Registered controller '{gameObject.name}' as default consumer");
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}
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}
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#region ITouchInputConsumer Overrides (Add InterruptMoveTo)
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public override void OnTap(Vector2 worldPosition)
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318
Assets/Scripts/Interactions/ControllerSwitchItem.cs
Normal file
318
Assets/Scripts/Interactions/ControllerSwitchItem.cs
Normal file
@@ -0,0 +1,318 @@
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using System;
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using System.Collections;
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using Core;
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using Input;
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using Interactions;
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using Minigames.TrashMaze.Core;
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using Minigames.TrashMaze.Data;
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using Unity.Cinemachine;
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using UnityEngine;
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namespace Items
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{
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/// <summary>
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/// Saveable data for ControllerSwitchItem state
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/// </summary>
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[Serializable]
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public class ControllerSwitchItemSaveData
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{
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public bool hasBeenUsed;
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}
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/// <summary>
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/// Camera switching mode for controller switch items
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/// </summary>
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public enum CameraSwitchMode
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{
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/// <summary>
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/// No camera switching - controller switch only
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/// </summary>
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None,
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/// <summary>
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/// Use a direct reference to a Cinemachine camera
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/// </summary>
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DirectReference,
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/// <summary>
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/// Use TrashMazeCameraController state manager API
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/// </summary>
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TrashMazeCameraState
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}
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/// <summary>
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/// An interactable item that switches control from one character controller to another.
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/// When clicked:
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/// 1. The selected character moves to this item's position
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/// 2. Upon arrival, the current controller is disabled
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/// 3. Camera blends to the target camera (based on camera mode)
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/// 4. Once the blend completes, control switches to the target controller
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/// </summary>
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public class ControllerSwitchItem : SaveableInteractable
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{
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[Header("Controller Switch Settings")]
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[Tooltip("Name of the controller to switch to (must match GameObject name of the controller)")]
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[SerializeField] private string targetControllerName;
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[Header("Camera Settings")]
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[Tooltip("How to switch the camera when changing controllers")]
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[SerializeField] private CameraSwitchMode cameraSwitchMode = CameraSwitchMode.None;
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[Tooltip("Direct camera reference (only used if Camera Switch Mode is DirectReference)")]
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[SerializeField] private CinemachineCamera targetVirtualCamera;
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[Tooltip("Target camera state (only used if Camera Switch Mode is TrashMazeCameraState)")]
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[SerializeField] private TrashMazeCameraState targetCameraState;
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[Header("Visual Feedback")]
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[Tooltip("Visual representation to hide after use (optional)")]
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[SerializeField] private GameObject visualRepresentation;
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// State
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private bool _hasBeenUsed;
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private PlayerTouchController _currentPlayerController;
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private bool _isSwitching;
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public override string SaveId => $"{gameObject.scene.name}/ControllerSwitchItem/{gameObject.name}";
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internal override void OnManagedAwake()
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{
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base.OnManagedAwake();
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if (string.IsNullOrEmpty(targetControllerName))
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{
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Debug.LogError($"[ControllerSwitchItem] {gameObject.name} has no target controller name specified!");
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}
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}
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internal override void OnManagedStart()
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{
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base.OnManagedStart();
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// Apply state after restoration
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if (_hasBeenUsed && isOneTime)
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{
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DisableVisual();
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}
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}
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protected override bool CanBeClicked()
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{
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// Cannot be clicked if already used (one-time) or if currently switching
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if (_isSwitching)
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return false;
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if (isOneTime && _hasBeenUsed)
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return false;
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// Check if target controller is registered
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if (!InputManager.Instance.IsControllerRegistered(targetControllerName))
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{
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Debug.LogWarning($"[ControllerSwitchItem] Target controller '{targetControllerName}' is not registered with InputManager.");
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return false;
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}
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return base.CanBeClicked();
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}
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protected override bool DoInteraction()
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{
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if (_isSwitching)
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return false;
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// By the time this is called, the interacting character has already arrived at this item
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// We just need to perform the controller/camera switch
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Logging.Debug("[ControllerSwitchItem] Starting controller switch sequence");
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// Start the async switch sequence (camera blend + controller switch)
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StartCoroutine(SwitchControllerSequence());
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// Return true immediately - interaction is considered successful
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// The coroutine will handle the actual switching asynchronously
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return true;
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}
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private IEnumerator SwitchControllerSequence()
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{
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_isSwitching = true;
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// Step 1: Get current player controller (the one we're switching FROM)
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_currentPlayerController = FindFirstObjectByType<PlayerTouchController>();
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if (_currentPlayerController == null)
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{
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Debug.LogError("[ControllerSwitchItem] Could not find PlayerTouchController in scene!");
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_isSwitching = false;
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yield break;
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}
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Logging.Debug("[ControllerSwitchItem] Character has arrived, beginning switch");
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// Step 2: Disable current player controller
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_currentPlayerController.enabled = false;
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Logging.Debug("[ControllerSwitchItem] Disabled current player controller");
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// Step 3: Blend to target camera based on mode
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yield return SwitchCamera();
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// Step 4: Switch to target controller
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ITouchInputConsumer targetController = InputManager.Instance.GetController(targetControllerName);
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if (targetController != null)
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{
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// Enable the target controller if it's a MonoBehaviour
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if (targetController is MonoBehaviour targetMono)
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{
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targetMono.enabled = true;
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Logging.Debug($"[ControllerSwitchItem] Enabled target controller: {targetControllerName}");
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}
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// Switch input control to the target controller
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bool switchSuccess = InputManager.Instance.SwitchToController(targetControllerName);
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if (switchSuccess)
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{
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Logging.Debug($"[ControllerSwitchItem] Successfully switched input to controller: {targetControllerName}");
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}
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else
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{
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Debug.LogError($"[ControllerSwitchItem] Failed to switch to controller: {targetControllerName}");
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}
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}
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else
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{
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Debug.LogError($"[ControllerSwitchItem] Target controller '{targetControllerName}' not found!");
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}
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// Step 5: Mark as used if one-time use
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if (isOneTime)
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{
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_hasBeenUsed = true;
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DisableVisual();
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}
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_isSwitching = false;
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}
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private IEnumerator SwitchCamera()
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{
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switch (cameraSwitchMode)
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{
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case CameraSwitchMode.None:
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// No camera switching
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Logging.Debug("[ControllerSwitchItem] No camera switching configured");
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break;
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case CameraSwitchMode.DirectReference:
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if (targetVirtualCamera != null)
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{
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Logging.Debug($"[ControllerSwitchItem] Blending to camera: {targetVirtualCamera.name}");
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// Set the target camera as highest priority
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targetVirtualCamera.Priority = 100;
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// Wait for camera blend to complete
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yield return WaitForCameraBlend();
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}
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else
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{
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Debug.LogWarning("[ControllerSwitchItem] DirectReference mode selected but no camera assigned!");
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}
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break;
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case CameraSwitchMode.TrashMazeCameraState:
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if (TrashMazeCameraController.Instance != null)
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{
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Logging.Debug($"[ControllerSwitchItem] Switching to camera state: {targetCameraState}");
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// Use the state manager API
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if (targetCameraState == TrashMazeCameraState.Gameplay)
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{
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TrashMazeCameraController.Instance.SwitchToGameplay();
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}
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else if (targetCameraState == TrashMazeCameraState.Maze)
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{
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TrashMazeCameraController.Instance.SwitchToMaze();
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}
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// Wait for camera blend to complete
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yield return WaitForCameraBlend();
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}
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else
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{
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Debug.LogError("[ControllerSwitchItem] TrashMazeCameraController instance not found in scene!");
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}
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break;
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}
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}
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private IEnumerator WaitForCameraBlend()
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{
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CinemachineBrain brain = Camera.main?.GetComponent<CinemachineBrain>();
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if (brain != null)
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{
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// Wait until blend is not active
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while (brain.IsBlending)
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{
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yield return null;
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}
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Logging.Debug("[ControllerSwitchItem] Camera blend completed");
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}
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else
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{
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// If no brain, just wait a brief moment
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yield return new WaitForSeconds(0.5f);
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}
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}
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private void DisableVisual()
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{
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if (visualRepresentation != null)
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{
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visualRepresentation.SetActive(false);
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}
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}
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#region Save/Load
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protected override object GetSerializableState()
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{
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return new ControllerSwitchItemSaveData
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{
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hasBeenUsed = _hasBeenUsed
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};
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}
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protected override void ApplySerializableState(string serializedData)
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{
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try
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{
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var data = JsonUtility.FromJson<ControllerSwitchItemSaveData>(serializedData);
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_hasBeenUsed = data.hasBeenUsed;
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Logging.Debug($"[ControllerSwitchItem] Restored state: hasBeenUsed={_hasBeenUsed}");
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}
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catch (Exception e)
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{
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Debug.LogError($"[ControllerSwitchItem] Failed to deserialize save data: {e.Message}");
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}
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}
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#endregion
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#if UNITY_EDITOR
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private void OnValidate()
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{
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// Visual feedback in editor
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if (string.IsNullOrEmpty(targetControllerName))
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{
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name = "ControllerSwitchItem (UNCONFIGURED)";
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}
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else
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{
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name = $"ControllerSwitchItem_To_{targetControllerName}";
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}
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}
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#endif
|
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}
|
||||
}
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||||
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3
Assets/Scripts/Interactions/ControllerSwitchItem.cs.meta
Normal file
3
Assets/Scripts/Interactions/ControllerSwitchItem.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 915abd653d714ea3ae11bbf14feafb1e
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timeCreated: 1765747971
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@@ -56,7 +56,10 @@ public class GlowOutline : ManagedBehaviour
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||||
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foreach (SpriteRenderer childSprite in childrenSprites)
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{
|
||||
if (itemSprite.sprite != null)
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if (!itemSprite)
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continue;
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||||
if (itemSprite?.sprite != null)
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{
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childSprite.sprite = itemSprite.sprite;
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childSprite.material = outlineMaterial;
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3
Assets/Scripts/Items.meta
Normal file
3
Assets/Scripts/Items.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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||||
guid: 44bf6c911c674dc98cc5a06ad14c7d56
|
||||
timeCreated: 1765747971
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@@ -51,6 +51,18 @@ namespace Minigames.TrashMaze.Core
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_visionRadius = configs.FollowerMovement.TrashMazeVisionRadius;
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Logging.Debug($"[PulverController] Loaded vision radius from settings: {_visionRadius}");
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}
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
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base.OnManagedStart();
|
||||
|
||||
// Register with InputManager (not as default consumer)
|
||||
if (InputManager.Instance != null)
|
||||
{
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||||
InputManager.Instance.RegisterController("pulver", this, setAsDefaultConsumer: false);
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||||
Logging.Debug($"[PulverController] Registered controller '{gameObject.name}'");
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||||
}
|
||||
}
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||||
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||||
protected override void Update()
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||||
{
|
||||
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||||
@@ -0,0 +1,106 @@
|
||||
using Common.Camera;
|
||||
using Core;
|
||||
using Minigames.TrashMaze.Data;
|
||||
using Unity.Cinemachine;
|
||||
|
||||
namespace Minigames.TrashMaze.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages camera states for the Trash Maze minigame.
|
||||
/// Handles transitions between Gameplay (level exploration) and Maze (inside maze exploration) cameras.
|
||||
/// Provides singleton access for easy camera switching from items and other systems.
|
||||
/// </summary>
|
||||
public class TrashMazeCameraController : CameraStateManager<TrashMazeCameraState>
|
||||
{
|
||||
#region Singleton
|
||||
|
||||
private static TrashMazeCameraController _instance;
|
||||
|
||||
/// <summary>
|
||||
/// Singleton instance of the camera controller
|
||||
/// </summary>
|
||||
public static TrashMazeCameraController Instance => _instance;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Lifecycle
|
||||
|
||||
internal override void OnManagedAwake()
|
||||
{
|
||||
// Base class handles InitializeCameraMap() and ValidateCameras()
|
||||
base.OnManagedAwake();
|
||||
|
||||
// Set singleton
|
||||
if (_instance != null && _instance != this)
|
||||
{
|
||||
Logging.Warning("[TrashMazeCameraController] Multiple instances detected! Destroying duplicate.");
|
||||
Destroy(gameObject);
|
||||
return;
|
||||
}
|
||||
_instance = this;
|
||||
}
|
||||
|
||||
internal override void OnManagedStart()
|
||||
{
|
||||
base.OnManagedStart();
|
||||
|
||||
// Start in gameplay camera by default
|
||||
SwitchToGameplay();
|
||||
}
|
||||
|
||||
internal override void OnManagedDestroy()
|
||||
{
|
||||
base.OnManagedDestroy();
|
||||
|
||||
if (_instance == this)
|
||||
{
|
||||
_instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public API
|
||||
|
||||
/// <summary>
|
||||
/// Switch to the main gameplay camera (level exploration)
|
||||
/// </summary>
|
||||
public void SwitchToGameplay()
|
||||
{
|
||||
SwitchToState(TrashMazeCameraState.Gameplay);
|
||||
|
||||
if (showDebugLogs)
|
||||
Logging.Debug("[TrashMazeCameraController] Switched to Gameplay camera");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Switch to the maze camera (inside maze exploration)
|
||||
/// </summary>
|
||||
public void SwitchToMaze()
|
||||
{
|
||||
SwitchToState(TrashMazeCameraState.Maze);
|
||||
|
||||
if (showDebugLogs)
|
||||
Logging.Debug("[TrashMazeCameraController] Switched to Maze camera");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the gameplay camera
|
||||
/// </summary>
|
||||
public CinemachineCamera GetGameplayCamera()
|
||||
{
|
||||
return GetCamera(TrashMazeCameraState.Gameplay);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the maze camera
|
||||
/// </summary>
|
||||
public CinemachineCamera GetMazeCamera()
|
||||
{
|
||||
return GetCamera(TrashMazeCameraState.Maze);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d058b159d0aa43699eaba263b7b8c5a7
|
||||
timeCreated: 1765749988
|
||||
@@ -13,8 +13,7 @@ namespace Minigames.TrashMaze.Core
|
||||
public static TrashMazeController Instance { get; private set; }
|
||||
|
||||
[Header("Player")]
|
||||
[SerializeField] private PulverController pulverPrefab;
|
||||
[SerializeField] private Transform startPosition;
|
||||
[SerializeField] private PulverController pulverController;
|
||||
|
||||
[Header("Background")]
|
||||
[Tooltip("Background sprite renderer - world size and center are inferred from its bounds")]
|
||||
@@ -27,7 +26,6 @@ namespace Minigames.TrashMaze.Core
|
||||
private static readonly int WorldSizeID = Shader.PropertyToID("_WorldSize");
|
||||
private static readonly int WorldCenterID = Shader.PropertyToID("_WorldCenter");
|
||||
|
||||
private PulverController _pulverInstance;
|
||||
private bool _mazeCompleted;
|
||||
|
||||
internal override void OnManagedAwake()
|
||||
@@ -59,8 +57,8 @@ namespace Minigames.TrashMaze.Core
|
||||
// Infer world bounds from background renderer and set shader globals
|
||||
ApplyBackgroundBoundsToShader();
|
||||
|
||||
// Spawn player
|
||||
SpawnPulver();
|
||||
// Validate player reference
|
||||
InitializePulver();
|
||||
|
||||
Logging.Debug("[TrashMazeController] Trash Maze initialized");
|
||||
}
|
||||
@@ -108,18 +106,15 @@ namespace Minigames.TrashMaze.Core
|
||||
$"Size=({worldSize.x:F2}, {worldSize.y:F2}), Center=({worldCenter.x:F2}, {worldCenter.y:F2})");
|
||||
}
|
||||
|
||||
private void SpawnPulver()
|
||||
private void InitializePulver()
|
||||
{
|
||||
if (pulverPrefab == null)
|
||||
if (pulverController == null)
|
||||
{
|
||||
Logging.Error("[TrashMazeController] Pulver prefab not assigned!");
|
||||
Logging.Error("[TrashMazeController] PulverController reference not assigned! Please assign it in the Inspector.");
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 spawnPosition = startPosition != null ? startPosition.position : Vector3.zero;
|
||||
_pulverInstance = Instantiate(pulverPrefab, spawnPosition, Quaternion.identity);
|
||||
|
||||
Logging.Debug($"[TrashMazeController] Pulver spawned at {spawnPosition}");
|
||||
Logging.Debug($"[TrashMazeController] Pulver controller initialized at {pulverController.transform.position}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
3
Assets/Scripts/Minigames/TrashMaze/Data.meta
Normal file
3
Assets/Scripts/Minigames/TrashMaze/Data.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c1c86c04b4dc4dd5add77ba3bb17f95e
|
||||
timeCreated: 1765749918
|
||||
19
Assets/Scripts/Minigames/TrashMaze/Data/TrashMazeEnums.cs
Normal file
19
Assets/Scripts/Minigames/TrashMaze/Data/TrashMazeEnums.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
namespace Minigames.TrashMaze.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// Camera states for Trash Maze minigame
|
||||
/// </summary>
|
||||
public enum TrashMazeCameraState
|
||||
{
|
||||
/// <summary>
|
||||
/// Main gameplay camera following Trafalgar around the level
|
||||
/// </summary>
|
||||
Gameplay,
|
||||
|
||||
/// <summary>
|
||||
/// Maze camera following Pulver when exploring the maze alone
|
||||
/// </summary>
|
||||
Maze
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e26aed52b5e4597b3cbba9191fe463b
|
||||
timeCreated: 1765749918
|
||||
Reference in New Issue
Block a user