Make cards use settings
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@@ -4,6 +4,7 @@ using Core;
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using Pixelplacement;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using AppleHills.Core.Settings;
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namespace UI.CardSystem
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{
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@@ -20,10 +21,6 @@ namespace UI.CardSystem
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[Header("References")]
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[SerializeField] private CardDisplay cardDisplay;
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[Header("Enlarge Settings")]
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[SerializeField] private float enlargedScale = 2.5f;
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[SerializeField] private float scaleDuration = 0.3f;
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// Events for AlbumViewPage to manage backdrop and reparenting
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public event Action<AlbumCard> OnEnlargeRequested;
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public event Action<AlbumCard> OnShrinkRequested;
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@@ -35,9 +32,12 @@ namespace UI.CardSystem
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private Transform _originalParent;
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private Vector3 _originalLocalPosition;
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private Quaternion _originalLocalRotation;
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private ICardSystemSettings _settings;
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private void Awake()
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{
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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// Auto-find CardDisplay if not assigned
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if (cardDisplay == null)
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{
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@@ -133,7 +133,7 @@ namespace UI.CardSystem
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_originalLocalRotation = transform.localRotation;
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// Scale up with snappy tween
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Tween.LocalScale(transform, _originalScale * enlargedScale, scaleDuration, 0f, Tween.EaseOutBack);
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Tween.LocalScale(transform, _originalScale * _settings.AlbumCardEnlargedScale, _settings.ScaleDuration, 0f, Tween.EaseOutBack);
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}
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/// <summary>
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@@ -147,7 +147,7 @@ namespace UI.CardSystem
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_isEnlarged = false;
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// Scale back down with snappy tween, invoke callback when done
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Tween.LocalScale(transform, _originalScale, scaleDuration, 0f, Tween.EaseInBack,
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Tween.LocalScale(transform, _originalScale, _settings.ScaleDuration, 0f, Tween.EaseInBack,
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completeCallback: () => onComplete?.Invoke());
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}
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