Make cards use settings

This commit is contained in:
Michal Pikulski
2025-11-12 09:24:27 +01:00
parent e0a7bbaee4
commit 8a3471bd1a
15 changed files with 232 additions and 69 deletions

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ddd745ae12984de9974292d201c89d9c
timeCreated: 1762884650

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@@ -2,6 +2,8 @@
using Pixelplacement.TweenSystem;
using UnityEngine;
using System;
using AppleHills.Core.Settings;
using Core;
namespace UI.CardSystem.StateMachine
{
@@ -12,16 +14,15 @@ namespace UI.CardSystem.StateMachine
/// </summary>
public class CardAnimator : MonoBehaviour
{
[Header("Animation Settings")]
[SerializeField] private float defaultDuration = 0.3f;
private Transform _transform;
private RectTransform _rectTransform;
private ICardSystemSettings _settings;
private void Awake()
{
_transform = transform;
_rectTransform = GetComponent<RectTransform>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
#region Scale Animations
@@ -31,7 +32,7 @@ namespace UI.CardSystem.StateMachine
/// </summary>
public TweenBase AnimateScale(Vector3 targetScale, float? duration = null, Action onComplete = null)
{
return Tween.LocalScale(_transform, targetScale, duration ?? defaultDuration, 0f,
return Tween.LocalScale(_transform, targetScale, duration ?? _settings.DefaultAnimationDuration, 0f,
Tween.EaseInOut, completeCallback: onComplete);
}
@@ -85,7 +86,7 @@ namespace UI.CardSystem.StateMachine
return null;
}
return Tween.AnchoredPosition(_rectTransform, targetPosition, duration ?? defaultDuration, 0f,
return Tween.AnchoredPosition(_rectTransform, targetPosition, duration ?? _settings.DefaultAnimationDuration, 0f,
Tween.EaseInOut, completeCallback: onComplete);
}
@@ -94,7 +95,7 @@ namespace UI.CardSystem.StateMachine
/// </summary>
public TweenBase AnimateLocalPosition(Vector3 targetPosition, float? duration = null, Action onComplete = null)
{
return Tween.LocalPosition(_transform, targetPosition, duration ?? defaultDuration, 0f,
return Tween.LocalPosition(_transform, targetPosition, duration ?? _settings.DefaultAnimationDuration, 0f,
Tween.EaseInOut, completeCallback: onComplete);
}
@@ -107,7 +108,7 @@ namespace UI.CardSystem.StateMachine
/// </summary>
public TweenBase AnimateLocalRotation(Quaternion targetRotation, float? duration = null, Action onComplete = null)
{
return Tween.LocalRotation(_transform, targetRotation, duration ?? defaultDuration, 0f,
return Tween.LocalRotation(_transform, targetRotation, duration ?? _settings.DefaultAnimationDuration, 0f,
Tween.EaseInOut, completeCallback: onComplete);
}
@@ -129,17 +130,19 @@ namespace UI.CardSystem.StateMachine
/// Play card flip animation - rotates card back from 0° to 90°, then card front from 180° to 0°
/// Based on FlippableCard.FlipToReveal()
/// </summary>
public void PlayFlip(Transform cardBack, Transform cardFront, float duration = 0.6f, Action onComplete = null)
public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
{
float flipDuration = duration ?? _settings.FlipDuration;
// Phase 1: Rotate both to 90 degrees (edge view)
if (cardBack != null)
{
Tween.LocalRotation(cardBack, Quaternion.Euler(0, 90, 0), duration * 0.5f, 0f, Tween.EaseInOut);
Tween.LocalRotation(cardBack, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut);
}
if (cardFront != null)
{
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 90, 0), duration * 0.5f, 0f, Tween.EaseInOut,
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
completeCallback: () =>
{
// At edge (90°), switch visibility
@@ -149,7 +152,7 @@ namespace UI.CardSystem.StateMachine
cardFront.gameObject.SetActive(true);
// Phase 2: Rotate front from 90 to 0 (show at correct orientation)
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 0, 0), duration * 0.5f, 0f, Tween.EaseInOut,
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 0, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
completeCallback: onComplete);
});
}
@@ -159,14 +162,16 @@ namespace UI.CardSystem.StateMachine
/// Play scale punch during flip animation for extra juice
/// Based on FlippableCard.FlipToReveal()
/// </summary>
public void PlayFlipScalePunch(float punchScale = 1.1f, float duration = 0.6f)
public void PlayFlipScalePunch(float? punchScale = null, float? duration = null)
{
float punch = punchScale ?? _settings.FlipScalePunch;
float flipDuration = duration ?? _settings.FlipDuration;
Vector3 originalScale = _transform.localScale;
Tween.LocalScale(_transform, originalScale * punchScale, duration * 0.5f, 0f, Tween.EaseOutBack,
Tween.LocalScale(_transform, originalScale * punch, flipDuration * 0.5f, 0f, Tween.EaseOutBack,
completeCallback: () =>
{
Tween.LocalScale(_transform, originalScale, duration * 0.5f, 0f, Tween.EaseInBack);
Tween.LocalScale(_transform, originalScale, flipDuration * 0.5f, 0f, Tween.EaseInBack);
});
}
@@ -178,9 +183,12 @@ namespace UI.CardSystem.StateMachine
/// Enlarge card to specified scale
/// Based on FlippableCard.EnlargeCard() and AlbumCard.EnlargeCard()
/// </summary>
public void PlayEnlarge(float targetScale = 2.5f, float duration = 0.3f, Action onComplete = null)
public void PlayEnlarge(float? targetScale = null, float? duration = null, Action onComplete = null)
{
Tween.LocalScale(_transform, Vector3.one * targetScale, duration, 0f, Tween.EaseOutBack,
float scale = targetScale ?? _settings.NewCardEnlargedScale;
float scaleDuration = duration ?? _settings.ScaleDuration;
Tween.LocalScale(_transform, Vector3.one * scale, scaleDuration, 0f, Tween.EaseOutBack,
completeCallback: onComplete);
}
@@ -188,9 +196,11 @@ namespace UI.CardSystem.StateMachine
/// Shrink card back to original scale
/// Based on AlbumCard.ShrinkCard() and FlippableCard.ReturnToNormalSize()
/// </summary>
public void PlayShrink(Vector3 targetScale, float duration = 0.3f, Action onComplete = null)
public void PlayShrink(Vector3 targetScale, float? duration = null, Action onComplete = null)
{
Tween.LocalScale(_transform, targetScale, duration, 0f, Tween.EaseInBack,
float scaleDuration = duration ?? _settings.ScaleDuration;
Tween.LocalScale(_transform, targetScale, scaleDuration, 0f, Tween.EaseInBack,
completeCallback: onComplete);
}

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@@ -2,7 +2,7 @@
using Core.SaveLoad;
using UnityEngine;
using UnityEngine.EventSystems;
using UI.CardSystem.StateMachine;
using AppleHills.Core.Settings;
namespace UI.CardSystem.StateMachine.States
{
@@ -13,6 +13,7 @@ namespace UI.CardSystem.StateMachine.States
public class CardAlbumEnlargedState : AppleState, IPointerClickHandler
{
private CardContext _context;
private ICardSystemSettings _settings;
private Vector3 _originalScale;
private Transform _originalParent;
private Vector3 _originalLocalPosition;
@@ -25,6 +26,7 @@ namespace UI.CardSystem.StateMachine.States
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
@@ -38,10 +40,10 @@ namespace UI.CardSystem.StateMachine.States
// Notify page to show backdrop and reparent card to top layer
OnEnlargeRequested?.Invoke(this);
// Enlarge the card
// Enlarge the card using album scale setting
if (_context.Animator != null)
{
_context.Animator.PlayEnlarge();
_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale);
}
Logging.Debug($"[CardAlbumEnlargedState] Card enlarged from album: {_context.CardData?.Name}");

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@@ -1,7 +1,7 @@
using Core.SaveLoad;
using UnityEngine;
using UnityEngine.EventSystems;
using Core;
using AppleHills.Core.Settings;
namespace UI.CardSystem.StateMachine.States
{
@@ -11,16 +11,15 @@ namespace UI.CardSystem.StateMachine.States
/// </summary>
public class CardDraggingState : AppleState
{
[Header("Drag Settings")]
[SerializeField] private float dragScale = 1.1f;
private CardContext _context;
private ICardSystemSettings _settings;
private Vector3 _originalScale;
private Vector3 _dragStartPosition;
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
@@ -30,7 +29,7 @@ namespace UI.CardSystem.StateMachine.States
_dragStartPosition = _context.RootTransform.position;
// Scale up slightly during drag for visual feedback
_context.RootTransform.localScale = _originalScale * dragScale;
_context.RootTransform.localScale = _originalScale * _settings.DragScale;
Logging.Debug($"[CardDraggingState] Entered drag state for card: {_context.CardData?.Name}");
}

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@@ -1,6 +1,8 @@
using Core.SaveLoad;
using UnityEngine;
using UnityEngine.EventSystems;
using AppleHills.Core.Settings;
using Core;
namespace UI.CardSystem.StateMachine.States
{
@@ -14,11 +16,13 @@ namespace UI.CardSystem.StateMachine.States
[SerializeField] private GameObject newCardBadge;
private CardContext _context;
private ICardSystemSettings _settings;
private Vector3 _originalScale;
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
@@ -35,7 +39,7 @@ namespace UI.CardSystem.StateMachine.States
// Enlarge the card
if (_context.Animator != null)
{
_context.Animator.PlayEnlarge();
_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
}
}

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@@ -3,6 +3,8 @@ using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using AppleHills.Core.Settings;
using Core;
namespace UI.CardSystem.StateMachine.States
{
@@ -16,14 +18,15 @@ namespace UI.CardSystem.StateMachine.States
[SerializeField] private GameObject progressBarContainer;
[SerializeField] private Image progressBarFill;
[SerializeField] private TextMeshProUGUI progressText;
[SerializeField] private int cardsToUpgrade = 5;
private CardContext _context;
private ICardSystemSettings _settings;
private Vector3 _originalScale;
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
@@ -41,13 +44,14 @@ namespace UI.CardSystem.StateMachine.States
// Enlarge the card
if (_context.Animator != null)
{
_context.Animator.PlayEnlarge();
_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
}
}
private void UpdateProgressBar()
{
int currentCount = _context.RepeatCardCount;
int cardsToUpgrade = _settings.CardsToUpgrade;
float progress = (float)currentCount / cardsToUpgrade;
if (progressBarFill != null)

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@@ -2,6 +2,8 @@
using Pixelplacement.TweenSystem;
using UnityEngine;
using UnityEngine.EventSystems;
using AppleHills.Core.Settings;
using Core;
namespace UI.CardSystem.StateMachine.States
{
@@ -17,17 +19,16 @@ namespace UI.CardSystem.StateMachine.States
[Header("Idle Hover Settings")]
[SerializeField] private bool enableIdleHover = true;
[SerializeField] private float idleHoverHeight = 10f;
[SerializeField] private float idleHoverDuration = 1.5f;
[SerializeField] private float hoverScaleMultiplier = 1.05f;
private CardContext _context;
private ICardSystemSettings _settings;
private TweenBase _idleHoverTween;
private Vector2 _originalPosition;
private void Awake()
{
_context = GetComponentInParent<CardContext>();
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
}
public override void OnEnterState()
@@ -57,7 +58,7 @@ namespace UI.CardSystem.StateMachine.States
// Start idle hover animation
if (enableIdleHover && _context.Animator != null)
{
_idleHoverTween = _context.Animator.StartIdleHover(idleHoverHeight, idleHoverDuration);
_idleHoverTween = _context.Animator.StartIdleHover(_settings.IdleHoverHeight, _settings.IdleHoverDuration);
}
}
@@ -66,7 +67,7 @@ namespace UI.CardSystem.StateMachine.States
// Scale up slightly on hover
if (_context.Animator != null)
{
_context.Animator.AnimateScale(Vector3.one * hoverScaleMultiplier, 0.2f);
_context.Animator.AnimateScale(Vector3.one * _settings.HoverScaleMultiplier, 0.2f);
}
}