Make cards use settings
This commit is contained in:
@@ -10,7 +10,7 @@ namespace AppleHills.Core.Settings.Editor
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{
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private Vector2 scrollPosition;
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private List<BaseSettings> allSettings = new List<BaseSettings>();
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private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame" };
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private string[] tabNames = new string[] { "Player & Follower", "Interaction & Items", "Diving Minigame", "Card System" };
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private int selectedTab = 0;
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private Dictionary<string, SerializedObject> serializedSettingsObjects = new Dictionary<string, SerializedObject>();
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private GUIStyle headerStyle;
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@@ -48,6 +48,7 @@ namespace AppleHills.Core.Settings.Editor
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CreateSettingsIfMissing<PlayerFollowerSettings>("PlayerFollowerSettings");
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CreateSettingsIfMissing<InteractionSettings>("InteractionSettings");
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CreateSettingsIfMissing<DivingMinigameSettings>("DivingMinigameSettings");
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CreateSettingsIfMissing<CardSystemSettings>("CardSystemSettings");
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}
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private void CreateSettingsIfMissing<T>(string fileName) where T : BaseSettings
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@@ -114,6 +115,9 @@ namespace AppleHills.Core.Settings.Editor
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case 2: // Minigames
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DrawSettingsEditor<DivingMinigameSettings>();
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break;
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case 3: // Card System
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DrawSettingsEditor<CardSystemSettings>();
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break;
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}
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EditorGUILayout.EndScrollView();
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@@ -169,6 +169,7 @@ namespace Core
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var playerSettings = SettingsProvider.Instance.LoadSettingsSynchronous<PlayerFollowerSettings>();
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var interactionSettings = SettingsProvider.Instance.LoadSettingsSynchronous<InteractionSettings>();
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var minigameSettings = SettingsProvider.Instance.LoadSettingsSynchronous<DivingMinigameSettings>();
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var cardSystemSettings = SettingsProvider.Instance.LoadSettingsSynchronous<CardSystemSettings>();
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// Register settings with service locator
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if (playerSettings != null)
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@@ -201,8 +202,18 @@ namespace Core
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Debug.LogError("Failed to load MinigameSettings");
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}
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if (cardSystemSettings != null)
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{
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ServiceLocator.Register<ICardSystemSettings>(cardSystemSettings);
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Logging.Debug("CardSystemSettings registered successfully");
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}
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else
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{
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Debug.LogError("Failed to load CardSystemSettings");
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}
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// Log success
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null;
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_settingsLoaded = playerSettings != null && interactionSettings != null && minigameSettings != null && cardSystemSettings != null;
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if (_settingsLoaded)
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{
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Logging.Debug("All settings loaded and registered with ServiceLocator");
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102
Assets/Scripts/Core/Settings/CardSystemSettings.cs
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102
Assets/Scripts/Core/Settings/CardSystemSettings.cs
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@@ -0,0 +1,102 @@
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using UnityEngine;
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namespace AppleHills.Core.Settings
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{
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/// <summary>
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/// Settings for the card system - controls animations, interactions, and progression
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/// </summary>
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[CreateAssetMenu(fileName = "CardSystemSettings", menuName = "AppleHills/Settings/Card System", order = 4)]
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public class CardSystemSettings : BaseSettings, ICardSystemSettings
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{
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[Header("Idle Hover Animations")]
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[Tooltip("Height of the idle hover animation in pixels")]
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[SerializeField] private float idleHoverHeight = 10f;
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[Tooltip("Duration of one complete hover cycle in seconds")]
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[SerializeField] private float idleHoverDuration = 1.5f;
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[Tooltip("Scale multiplier when hovering over a card (1.05 = 5% larger)")]
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[SerializeField] private float hoverScaleMultiplier = 1.05f;
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[Header("Flip Animations")]
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[Tooltip("Duration of the card flip animation in seconds")]
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[SerializeField] private float flipDuration = 0.6f;
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[Tooltip("Scale punch amount during flip (1.1 = 10% larger at peak)")]
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[SerializeField] private float flipScalePunch = 1.1f;
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[Header("Enlarge/Shrink Animations")]
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[Tooltip("Scale for new cards when enlarged (1.5 = 150% of normal size)")]
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[SerializeField] private float newCardEnlargedScale = 1.5f;
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[Tooltip("Scale for album cards when enlarged (2.5 = 250% of normal size)")]
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[SerializeField] private float albumCardEnlargedScale = 2.5f;
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[Tooltip("Duration of scale animations in seconds")]
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[SerializeField] private float scaleDuration = 0.3f;
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[Header("Drag & Drop")]
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[Tooltip("Scale multiplier when dragging a card (1.1 = 10% larger)")]
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[SerializeField] private float dragScale = 1.1f;
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[Header("Progression System")]
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[Tooltip("Number of duplicate cards needed to upgrade rarity")]
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[SerializeField] private int cardsToUpgrade = 5;
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[Header("General Animation")]
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[Tooltip("Default animation duration when not specified in seconds")]
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[SerializeField] private float defaultAnimationDuration = 0.3f;
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// ICardSystemSettings implementation - Idle Hover Animations
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public float IdleHoverHeight => idleHoverHeight;
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public float IdleHoverDuration => idleHoverDuration;
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public float HoverScaleMultiplier => hoverScaleMultiplier;
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// ICardSystemSettings implementation - Flip Animations
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public float FlipDuration => flipDuration;
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public float FlipScalePunch => flipScalePunch;
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// ICardSystemSettings implementation - Enlarge/Shrink Animations
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public float NewCardEnlargedScale => newCardEnlargedScale;
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public float AlbumCardEnlargedScale => albumCardEnlargedScale;
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public float ScaleDuration => scaleDuration;
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// ICardSystemSettings implementation - Drag & Drop
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public float DragScale => dragScale;
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// ICardSystemSettings implementation - Progression System
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public int CardsToUpgrade => cardsToUpgrade;
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// ICardSystemSettings implementation - General Animation
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public float DefaultAnimationDuration => defaultAnimationDuration;
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public override void OnValidate()
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{
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base.OnValidate();
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// Validate idle hover animations
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idleHoverHeight = Mathf.Max(0f, idleHoverHeight);
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idleHoverDuration = Mathf.Max(0.1f, idleHoverDuration);
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hoverScaleMultiplier = Mathf.Max(1.0f, hoverScaleMultiplier);
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// Validate flip animations
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flipDuration = Mathf.Max(0.1f, flipDuration);
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flipScalePunch = Mathf.Max(1.0f, flipScalePunch);
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// Validate enlarge/shrink animations
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newCardEnlargedScale = Mathf.Max(1.0f, newCardEnlargedScale);
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albumCardEnlargedScale = Mathf.Max(1.0f, albumCardEnlargedScale);
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scaleDuration = Mathf.Max(0.1f, scaleDuration);
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// Validate drag & drop
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dragScale = Mathf.Max(1.0f, dragScale);
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// Validate progression system
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cardsToUpgrade = Mathf.Max(1, cardsToUpgrade);
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// Validate general animation
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defaultAnimationDuration = Mathf.Max(0.1f, defaultAnimationDuration);
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}
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}
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}
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3
Assets/Scripts/Core/Settings/CardSystemSettings.cs.meta
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3
Assets/Scripts/Core/Settings/CardSystemSettings.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ce6f8e26f4e74a9ab16c190529e67638
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timeCreated: 1762934668
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@@ -128,9 +128,36 @@ namespace AppleHills.Core.Settings
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float[] ViewfinderProgressThresholds { get; }
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float PaddingFactor { get; }
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float MaxSizePercent { get; }
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float MinSizePercent { get; }
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public float MinSizePercent { get; }
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public PhotoInputModes PhotoInputMode { get; }
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}
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// Photo Input Settings
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PhotoInputModes PhotoInputMode { get; }
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/// <summary>
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/// Interface for card system settings
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/// </summary>
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public interface ICardSystemSettings
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{
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// Idle Hover Animations
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float IdleHoverHeight { get; }
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float IdleHoverDuration { get; }
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float HoverScaleMultiplier { get; }
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// Flip Animations
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float FlipDuration { get; }
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float FlipScalePunch { get; }
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// Enlarge/Shrink Animations
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float NewCardEnlargedScale { get; }
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float AlbumCardEnlargedScale { get; }
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float ScaleDuration { get; }
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// Drag & Drop
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float DragScale { get; }
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// Progression System
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int CardsToUpgrade { get; }
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// General Animation
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float DefaultAnimationDuration { get; }
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}
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}
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@@ -4,6 +4,7 @@ using Core;
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using Pixelplacement;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using AppleHills.Core.Settings;
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namespace UI.CardSystem
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{
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@@ -20,10 +21,6 @@ namespace UI.CardSystem
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[Header("References")]
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[SerializeField] private CardDisplay cardDisplay;
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[Header("Enlarge Settings")]
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[SerializeField] private float enlargedScale = 2.5f;
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[SerializeField] private float scaleDuration = 0.3f;
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// Events for AlbumViewPage to manage backdrop and reparenting
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public event Action<AlbumCard> OnEnlargeRequested;
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public event Action<AlbumCard> OnShrinkRequested;
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@@ -35,9 +32,12 @@ namespace UI.CardSystem
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private Transform _originalParent;
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private Vector3 _originalLocalPosition;
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private Quaternion _originalLocalRotation;
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private ICardSystemSettings _settings;
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private void Awake()
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{
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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// Auto-find CardDisplay if not assigned
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if (cardDisplay == null)
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{
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@@ -133,7 +133,7 @@ namespace UI.CardSystem
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_originalLocalRotation = transform.localRotation;
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// Scale up with snappy tween
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Tween.LocalScale(transform, _originalScale * enlargedScale, scaleDuration, 0f, Tween.EaseOutBack);
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Tween.LocalScale(transform, _originalScale * _settings.AlbumCardEnlargedScale, _settings.ScaleDuration, 0f, Tween.EaseOutBack);
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}
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/// <summary>
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@@ -147,7 +147,7 @@ namespace UI.CardSystem
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_isEnlarged = false;
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// Scale back down with snappy tween, invoke callback when done
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Tween.LocalScale(transform, _originalScale, scaleDuration, 0f, Tween.EaseInBack,
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Tween.LocalScale(transform, _originalScale, _settings.ScaleDuration, 0f, Tween.EaseInBack,
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completeCallback: () => onComplete?.Invoke());
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}
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@@ -5,6 +5,7 @@ using Pixelplacement;
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using AppleHills.Core.Settings;
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namespace UI.CardSystem
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{
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@@ -22,23 +23,15 @@ namespace UI.CardSystem
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[Header("Idle Hover Animation")]
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[SerializeField] private bool enableIdleHover = true;
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[SerializeField] private float idleHoverHeight = 10f;
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[SerializeField] private float idleHoverDuration = 1.5f;
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[SerializeField] private float hoverScaleMultiplier = 1.05f;
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[Header("Flip Animation")]
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[SerializeField] private float flipDuration = 0.6f;
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[SerializeField] private float flipScalePunch = 1.1f;
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[Header("New/Repeat Card Display")]
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[SerializeField] private GameObject newCardText;
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[SerializeField] private GameObject newCardIdleText;
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[SerializeField] private GameObject repeatText;
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[SerializeField] private GameObject progressBarContainer;
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[SerializeField] private int cardsToUpgrade = 5;
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[SerializeField] private float enlargedScale = 1.5f;
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// State
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private ICardSystemSettings _settings;
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private bool _isFlipped = false;
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private bool _isFlipping = false;
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private TweenBase _idleHoverTween;
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@@ -57,10 +50,12 @@ namespace UI.CardSystem
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public bool IsFlipped => _isFlipped;
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public CardData CardData => _cardData;
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public int CardsToUpgrade => cardsToUpgrade; // Expose upgrade threshold
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public int CardsToUpgrade => _settings?.CardsToUpgrade ?? 5;
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private void Awake()
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{
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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// Auto-find CardDisplay if not assigned
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if (cardDisplay == null && cardFrontObject != null)
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{
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@@ -149,15 +144,18 @@ namespace UI.CardSystem
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// Card back: 0° → 90° (rotates away)
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// Card front: 180° → 90° → 0° (rotates into view)
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float flipDur = _settings.FlipDuration;
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float flipPunch = _settings.FlipScalePunch;
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// Phase 1: Rotate both to 90 degrees (edge view)
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if (cardBackObject != null)
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{
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Tween.LocalRotation(cardBackObject.transform, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut);
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Tween.LocalRotation(cardBackObject.transform, Quaternion.Euler(0, 90, 0), flipDur * 0.5f, 0f, Tween.EaseInOut);
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}
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if (cardFrontObject != null)
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{
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Tween.LocalRotation(cardFrontObject.transform, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
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Tween.LocalRotation(cardFrontObject.transform, Quaternion.Euler(0, 90, 0), flipDur * 0.5f, 0f, Tween.EaseInOut,
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completeCallback: () =>
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{
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// At edge (90°), switch visibility
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@@ -167,7 +165,7 @@ namespace UI.CardSystem
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cardFrontObject.SetActive(true);
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// Phase 2: Rotate front from 90 to 0 (show at correct orientation)
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Tween.LocalRotation(cardFrontObject.transform, Quaternion.Euler(0, 0, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
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Tween.LocalRotation(cardFrontObject.transform, Quaternion.Euler(0, 0, 0), flipDur * 0.5f, 0f, Tween.EaseInOut,
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completeCallback: () =>
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{
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_isFlipped = true;
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@@ -181,10 +179,10 @@ namespace UI.CardSystem
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// Scale punch during flip for extra juice
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Vector3 originalScale = transform.localScale;
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Tween.LocalScale(transform, originalScale * flipScalePunch, flipDuration * 0.5f, 0f, Tween.EaseOutBack,
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Tween.LocalScale(transform, originalScale * flipPunch, flipDur * 0.5f, 0f, Tween.EaseOutBack,
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completeCallback: () =>
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{
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Tween.LocalScale(transform, originalScale, flipDuration * 0.5f, 0f, Tween.EaseInBack);
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Tween.LocalScale(transform, originalScale, flipDur * 0.5f, 0f, Tween.EaseInBack);
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});
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}
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@@ -201,7 +199,7 @@ namespace UI.CardSystem
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return;
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Vector2 originalPos = rectTransform.anchoredPosition;
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Vector2 targetPos = originalPos + Vector2.up * idleHoverHeight;
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Vector2 targetPos = originalPos + Vector2.up * _settings.IdleHoverHeight;
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_idleHoverTween = Tween.Value(0f, 1f,
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(val) =>
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@@ -212,7 +210,7 @@ namespace UI.CardSystem
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rectTransform.anchoredPosition = Vector2.Lerp(originalPos, targetPos, t);
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}
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},
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idleHoverDuration, 0f, Tween.EaseInOut, Tween.LoopType.Loop);
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_settings.IdleHoverDuration, 0f, Tween.EaseInOut, Tween.LoopType.Loop);
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}
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/// <summary>
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@@ -242,7 +240,7 @@ namespace UI.CardSystem
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return;
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// Scale up slightly on hover
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Tween.LocalScale(transform, Vector3.one * hoverScaleMultiplier, 0.2f, 0f, Tween.EaseOutBack);
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Tween.LocalScale(transform, Vector3.one * _settings.HoverScaleMultiplier, 0.2f, 0f, Tween.EaseOutBack);
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}
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public void OnPointerExit(PointerEventData eventData)
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@@ -492,7 +490,7 @@ namespace UI.CardSystem
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/// </summary>
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private void EnlargeCard()
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{
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Tween.LocalScale(transform, Vector3.one * enlargedScale, 0.3f, 0f, Tween.EaseOutBack);
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Tween.LocalScale(transform, Vector3.one * _settings.NewCardEnlargedScale, _settings.ScaleDuration, 0f, Tween.EaseOutBack);
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}
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/// <summary>
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@@ -500,7 +498,7 @@ namespace UI.CardSystem
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/// </summary>
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public void ReturnToNormalSize()
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{
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Tween.LocalScale(transform, Vector3.one, 0.3f, 0f, Tween.EaseOutBack, completeCallback: () =>
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Tween.LocalScale(transform, Vector3.one, _settings.ScaleDuration, 0f, Tween.EaseOutBack, completeCallback: () =>
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{
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// After returning to normal, hide new card text, show idle text
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if (_isNew)
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@@ -531,6 +529,8 @@ namespace UI.CardSystem
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// Get all child Image components
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UnityEngine.UI.Image[] progressElements = progressBarContainer.GetComponentsInChildren<UnityEngine.UI.Image>(true);
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int cardsToUpgrade = _settings.CardsToUpgrade;
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// Check if we have the required number of elements (should match cardsToUpgrade)
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if (progressElements.Length < cardsToUpgrade)
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{
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@@ -1 +0,0 @@
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@@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: ddd745ae12984de9974292d201c89d9c
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timeCreated: 1762884650
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@@ -2,6 +2,8 @@
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using Pixelplacement.TweenSystem;
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using UnityEngine;
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using System;
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using AppleHills.Core.Settings;
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using Core;
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namespace UI.CardSystem.StateMachine
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{
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@@ -12,16 +14,15 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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public class CardAnimator : MonoBehaviour
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{
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[Header("Animation Settings")]
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[SerializeField] private float defaultDuration = 0.3f;
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private Transform _transform;
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private RectTransform _rectTransform;
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private ICardSystemSettings _settings;
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private void Awake()
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{
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_transform = transform;
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_rectTransform = GetComponent<RectTransform>();
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_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
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}
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#region Scale Animations
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@@ -31,7 +32,7 @@ namespace UI.CardSystem.StateMachine
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/// </summary>
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public TweenBase AnimateScale(Vector3 targetScale, float? duration = null, Action onComplete = null)
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{
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return Tween.LocalScale(_transform, targetScale, duration ?? defaultDuration, 0f,
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return Tween.LocalScale(_transform, targetScale, duration ?? _settings.DefaultAnimationDuration, 0f,
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Tween.EaseInOut, completeCallback: onComplete);
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}
|
||||
|
||||
@@ -85,7 +86,7 @@ namespace UI.CardSystem.StateMachine
|
||||
return null;
|
||||
}
|
||||
|
||||
return Tween.AnchoredPosition(_rectTransform, targetPosition, duration ?? defaultDuration, 0f,
|
||||
return Tween.AnchoredPosition(_rectTransform, targetPosition, duration ?? _settings.DefaultAnimationDuration, 0f,
|
||||
Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
@@ -94,7 +95,7 @@ namespace UI.CardSystem.StateMachine
|
||||
/// </summary>
|
||||
public TweenBase AnimateLocalPosition(Vector3 targetPosition, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalPosition(_transform, targetPosition, duration ?? defaultDuration, 0f,
|
||||
return Tween.LocalPosition(_transform, targetPosition, duration ?? _settings.DefaultAnimationDuration, 0f,
|
||||
Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
@@ -107,7 +108,7 @@ namespace UI.CardSystem.StateMachine
|
||||
/// </summary>
|
||||
public TweenBase AnimateLocalRotation(Quaternion targetRotation, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
return Tween.LocalRotation(_transform, targetRotation, duration ?? defaultDuration, 0f,
|
||||
return Tween.LocalRotation(_transform, targetRotation, duration ?? _settings.DefaultAnimationDuration, 0f,
|
||||
Tween.EaseInOut, completeCallback: onComplete);
|
||||
}
|
||||
|
||||
@@ -129,17 +130,19 @@ namespace UI.CardSystem.StateMachine
|
||||
/// Play card flip animation - rotates card back from 0° to 90°, then card front from 180° to 0°
|
||||
/// Based on FlippableCard.FlipToReveal()
|
||||
/// </summary>
|
||||
public void PlayFlip(Transform cardBack, Transform cardFront, float duration = 0.6f, Action onComplete = null)
|
||||
public void PlayFlip(Transform cardBack, Transform cardFront, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
float flipDuration = duration ?? _settings.FlipDuration;
|
||||
|
||||
// Phase 1: Rotate both to 90 degrees (edge view)
|
||||
if (cardBack != null)
|
||||
{
|
||||
Tween.LocalRotation(cardBack, Quaternion.Euler(0, 90, 0), duration * 0.5f, 0f, Tween.EaseInOut);
|
||||
Tween.LocalRotation(cardBack, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut);
|
||||
}
|
||||
|
||||
if (cardFront != null)
|
||||
{
|
||||
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 90, 0), duration * 0.5f, 0f, Tween.EaseInOut,
|
||||
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 90, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
|
||||
completeCallback: () =>
|
||||
{
|
||||
// At edge (90°), switch visibility
|
||||
@@ -149,7 +152,7 @@ namespace UI.CardSystem.StateMachine
|
||||
cardFront.gameObject.SetActive(true);
|
||||
|
||||
// Phase 2: Rotate front from 90 to 0 (show at correct orientation)
|
||||
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 0, 0), duration * 0.5f, 0f, Tween.EaseInOut,
|
||||
Tween.LocalRotation(cardFront, Quaternion.Euler(0, 0, 0), flipDuration * 0.5f, 0f, Tween.EaseInOut,
|
||||
completeCallback: onComplete);
|
||||
});
|
||||
}
|
||||
@@ -159,14 +162,16 @@ namespace UI.CardSystem.StateMachine
|
||||
/// Play scale punch during flip animation for extra juice
|
||||
/// Based on FlippableCard.FlipToReveal()
|
||||
/// </summary>
|
||||
public void PlayFlipScalePunch(float punchScale = 1.1f, float duration = 0.6f)
|
||||
public void PlayFlipScalePunch(float? punchScale = null, float? duration = null)
|
||||
{
|
||||
float punch = punchScale ?? _settings.FlipScalePunch;
|
||||
float flipDuration = duration ?? _settings.FlipDuration;
|
||||
Vector3 originalScale = _transform.localScale;
|
||||
|
||||
Tween.LocalScale(_transform, originalScale * punchScale, duration * 0.5f, 0f, Tween.EaseOutBack,
|
||||
Tween.LocalScale(_transform, originalScale * punch, flipDuration * 0.5f, 0f, Tween.EaseOutBack,
|
||||
completeCallback: () =>
|
||||
{
|
||||
Tween.LocalScale(_transform, originalScale, duration * 0.5f, 0f, Tween.EaseInBack);
|
||||
Tween.LocalScale(_transform, originalScale, flipDuration * 0.5f, 0f, Tween.EaseInBack);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -178,9 +183,12 @@ namespace UI.CardSystem.StateMachine
|
||||
/// Enlarge card to specified scale
|
||||
/// Based on FlippableCard.EnlargeCard() and AlbumCard.EnlargeCard()
|
||||
/// </summary>
|
||||
public void PlayEnlarge(float targetScale = 2.5f, float duration = 0.3f, Action onComplete = null)
|
||||
public void PlayEnlarge(float? targetScale = null, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
Tween.LocalScale(_transform, Vector3.one * targetScale, duration, 0f, Tween.EaseOutBack,
|
||||
float scale = targetScale ?? _settings.NewCardEnlargedScale;
|
||||
float scaleDuration = duration ?? _settings.ScaleDuration;
|
||||
|
||||
Tween.LocalScale(_transform, Vector3.one * scale, scaleDuration, 0f, Tween.EaseOutBack,
|
||||
completeCallback: onComplete);
|
||||
}
|
||||
|
||||
@@ -188,9 +196,11 @@ namespace UI.CardSystem.StateMachine
|
||||
/// Shrink card back to original scale
|
||||
/// Based on AlbumCard.ShrinkCard() and FlippableCard.ReturnToNormalSize()
|
||||
/// </summary>
|
||||
public void PlayShrink(Vector3 targetScale, float duration = 0.3f, Action onComplete = null)
|
||||
public void PlayShrink(Vector3 targetScale, float? duration = null, Action onComplete = null)
|
||||
{
|
||||
Tween.LocalScale(_transform, targetScale, duration, 0f, Tween.EaseInBack,
|
||||
float scaleDuration = duration ?? _settings.ScaleDuration;
|
||||
|
||||
Tween.LocalScale(_transform, targetScale, scaleDuration, 0f, Tween.EaseInBack,
|
||||
completeCallback: onComplete);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
using Core.SaveLoad;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UI.CardSystem.StateMachine;
|
||||
using AppleHills.Core.Settings;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
@@ -13,6 +13,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
public class CardAlbumEnlargedState : AppleState, IPointerClickHandler
|
||||
{
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private Vector3 _originalScale;
|
||||
private Transform _originalParent;
|
||||
private Vector3 _originalLocalPosition;
|
||||
@@ -25,6 +26,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponentInParent<CardContext>();
|
||||
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
|
||||
}
|
||||
|
||||
public override void OnEnterState()
|
||||
@@ -38,10 +40,10 @@ namespace UI.CardSystem.StateMachine.States
|
||||
// Notify page to show backdrop and reparent card to top layer
|
||||
OnEnlargeRequested?.Invoke(this);
|
||||
|
||||
// Enlarge the card
|
||||
// Enlarge the card using album scale setting
|
||||
if (_context.Animator != null)
|
||||
{
|
||||
_context.Animator.PlayEnlarge();
|
||||
_context.Animator.PlayEnlarge(_settings.AlbumCardEnlargedScale);
|
||||
}
|
||||
|
||||
Logging.Debug($"[CardAlbumEnlargedState] Card enlarged from album: {_context.CardData?.Name}");
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using Core.SaveLoad;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Core;
|
||||
using AppleHills.Core.Settings;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
@@ -11,16 +11,15 @@ namespace UI.CardSystem.StateMachine.States
|
||||
/// </summary>
|
||||
public class CardDraggingState : AppleState
|
||||
{
|
||||
[Header("Drag Settings")]
|
||||
[SerializeField] private float dragScale = 1.1f;
|
||||
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private Vector3 _originalScale;
|
||||
private Vector3 _dragStartPosition;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponentInParent<CardContext>();
|
||||
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
|
||||
}
|
||||
|
||||
public override void OnEnterState()
|
||||
@@ -30,7 +29,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
_dragStartPosition = _context.RootTransform.position;
|
||||
|
||||
// Scale up slightly during drag for visual feedback
|
||||
_context.RootTransform.localScale = _originalScale * dragScale;
|
||||
_context.RootTransform.localScale = _originalScale * _settings.DragScale;
|
||||
|
||||
Logging.Debug($"[CardDraggingState] Entered drag state for card: {_context.CardData?.Name}");
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using Core.SaveLoad;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using AppleHills.Core.Settings;
|
||||
using Core;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
@@ -14,11 +16,13 @@ namespace UI.CardSystem.StateMachine.States
|
||||
[SerializeField] private GameObject newCardBadge;
|
||||
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private Vector3 _originalScale;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponentInParent<CardContext>();
|
||||
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
|
||||
}
|
||||
|
||||
public override void OnEnterState()
|
||||
@@ -35,7 +39,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
// Enlarge the card
|
||||
if (_context.Animator != null)
|
||||
{
|
||||
_context.Animator.PlayEnlarge();
|
||||
_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -3,6 +3,8 @@ using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using AppleHills.Core.Settings;
|
||||
using Core;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
@@ -16,14 +18,15 @@ namespace UI.CardSystem.StateMachine.States
|
||||
[SerializeField] private GameObject progressBarContainer;
|
||||
[SerializeField] private Image progressBarFill;
|
||||
[SerializeField] private TextMeshProUGUI progressText;
|
||||
[SerializeField] private int cardsToUpgrade = 5;
|
||||
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private Vector3 _originalScale;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponentInParent<CardContext>();
|
||||
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
|
||||
}
|
||||
|
||||
public override void OnEnterState()
|
||||
@@ -41,13 +44,14 @@ namespace UI.CardSystem.StateMachine.States
|
||||
// Enlarge the card
|
||||
if (_context.Animator != null)
|
||||
{
|
||||
_context.Animator.PlayEnlarge();
|
||||
_context.Animator.PlayEnlarge(_settings.NewCardEnlargedScale);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateProgressBar()
|
||||
{
|
||||
int currentCount = _context.RepeatCardCount;
|
||||
int cardsToUpgrade = _settings.CardsToUpgrade;
|
||||
float progress = (float)currentCount / cardsToUpgrade;
|
||||
|
||||
if (progressBarFill != null)
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
using Pixelplacement.TweenSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using AppleHills.Core.Settings;
|
||||
using Core;
|
||||
|
||||
namespace UI.CardSystem.StateMachine.States
|
||||
{
|
||||
@@ -17,17 +19,16 @@ namespace UI.CardSystem.StateMachine.States
|
||||
|
||||
[Header("Idle Hover Settings")]
|
||||
[SerializeField] private bool enableIdleHover = true;
|
||||
[SerializeField] private float idleHoverHeight = 10f;
|
||||
[SerializeField] private float idleHoverDuration = 1.5f;
|
||||
[SerializeField] private float hoverScaleMultiplier = 1.05f;
|
||||
|
||||
private CardContext _context;
|
||||
private ICardSystemSettings _settings;
|
||||
private TweenBase _idleHoverTween;
|
||||
private Vector2 _originalPosition;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_context = GetComponentInParent<CardContext>();
|
||||
_settings = GameManager.GetSettingsObject<ICardSystemSettings>();
|
||||
}
|
||||
|
||||
public override void OnEnterState()
|
||||
@@ -57,7 +58,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
// Start idle hover animation
|
||||
if (enableIdleHover && _context.Animator != null)
|
||||
{
|
||||
_idleHoverTween = _context.Animator.StartIdleHover(idleHoverHeight, idleHoverDuration);
|
||||
_idleHoverTween = _context.Animator.StartIdleHover(_settings.IdleHoverHeight, _settings.IdleHoverDuration);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -66,7 +67,7 @@ namespace UI.CardSystem.StateMachine.States
|
||||
// Scale up slightly on hover
|
||||
if (_context.Animator != null)
|
||||
{
|
||||
_context.Animator.AnimateScale(Vector3.one * hoverScaleMultiplier, 0.2f);
|
||||
_context.Animator.AnimateScale(Vector3.one * _settings.HoverScaleMultiplier, 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user