diff --git a/Assets/Art/Pallettes/SampleGroundTiles.prefab b/Assets/Art/Pallettes/SampleGroundTiles.prefab index 77748cf9..7e4ad417 100644 --- a/Assets/Art/Pallettes/SampleGroundTiles.prefab +++ b/Assets/Art/Pallettes/SampleGroundTiles.prefab @@ -93,367 +93,387 @@ Tilemap: m_TileIndex: 64 m_TileSpriteIndex: 64 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 1 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 0, y: -9, z: 0} second: serializedVersion: 2 m_TileIndex: 65 m_TileSpriteIndex: 65 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 2 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 1, y: -9, z: 0} second: serializedVersion: 2 m_TileIndex: 66 m_TileSpriteIndex: 66 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 3 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 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m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 0, y: -7, z: 0} second: serializedVersion: 2 m_TileIndex: 49 m_TileSpriteIndex: 49 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 15 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 1, y: -7, z: 0} second: serializedVersion: 2 m_TileIndex: 50 m_TileSpriteIndex: 50 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 16 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 2, y: -7, z: 0} second: serializedVersion: 2 m_TileIndex: 51 m_TileSpriteIndex: 51 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 17 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 3, y: -7, z: 0} second: serializedVersion: 2 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{x: 6, y: -6, z: 0} second: serializedVersion: 2 m_TileIndex: 47 m_TileSpriteIndex: 47 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 29 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: -1, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 32 m_TileSpriteIndex: 32 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 30 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 0, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 33 m_TileSpriteIndex: 33 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 31 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 1, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 34 m_TileSpriteIndex: 34 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 32 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 2, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 35 m_TileSpriteIndex: 35 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 33 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 3, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 36 m_TileSpriteIndex: 36 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 34 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 4, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 37 m_TileSpriteIndex: 37 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 35 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 5, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 38 m_TileSpriteIndex: 38 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 36 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 6, y: -5, z: 0} second: serializedVersion: 2 m_TileIndex: 39 m_TileSpriteIndex: 39 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 37 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741827 + - first: {x: -3, y: -4, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 75 + m_TileSpriteIndex: 75 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -2, y: -4, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 76 + m_TileSpriteIndex: 76 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -463,7 +483,7 @@ Tilemap: m_TileIndex: 24 m_TileSpriteIndex: 24 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -473,67 +493,87 @@ Tilemap: m_TileIndex: 25 m_TileSpriteIndex: 25 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 39 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 1, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 26 m_TileSpriteIndex: 26 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 40 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 2, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 27 m_TileSpriteIndex: 27 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 41 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 3, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 28 m_TileSpriteIndex: 28 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 42 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 4, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 29 m_TileSpriteIndex: 29 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 43 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 5, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 30 m_TileSpriteIndex: 30 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 44 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 6, y: -4, z: 0} second: serializedVersion: 2 m_TileIndex: 31 m_TileSpriteIndex: 31 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 45 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741827 + - first: {x: -3, y: -3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 73 + m_TileSpriteIndex: 73 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -2, y: -3, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 74 + m_TileSpriteIndex: 74 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -543,7 +583,7 @@ Tilemap: m_TileIndex: 16 m_TileSpriteIndex: 16 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -553,7 +593,7 @@ Tilemap: m_TileIndex: 17 m_TileSpriteIndex: 17 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -563,57 +603,77 @@ Tilemap: 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m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 5, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 22 m_TileSpriteIndex: 22 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 52 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 6, y: -3, z: 0} second: serializedVersion: 2 m_TileIndex: 23 m_TileSpriteIndex: 23 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 53 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741827 + - first: {x: -3, y: -2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 71 + m_TileSpriteIndex: 71 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -2, y: -2, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 72 + m_TileSpriteIndex: 72 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -623,7 +683,7 @@ Tilemap: m_TileIndex: 8 m_TileSpriteIndex: 8 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -633,7 +693,7 @@ Tilemap: m_TileIndex: 9 m_TileSpriteIndex: 9 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -643,57 +703,77 @@ Tilemap: m_TileIndex: 10 m_TileSpriteIndex: 10 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 56 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 2, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 11 m_TileSpriteIndex: 11 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 57 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 3, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 12 m_TileSpriteIndex: 12 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 58 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 4, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 13 m_TileSpriteIndex: 13 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 59 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 5, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 14 m_TileSpriteIndex: 14 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 60 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 6, y: -2, z: 0} second: serializedVersion: 2 m_TileIndex: 15 m_TileSpriteIndex: 15 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 61 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741827 + - first: {x: -3, y: -1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 69 + m_TileSpriteIndex: 69 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 + m_TileObjectToInstantiateIndex: 65535 + dummyAlignment: 0 + m_AllTileFlags: 1073741825 + - first: {x: -2, y: -1, z: 0} + second: + serializedVersion: 2 + m_TileIndex: 70 + m_TileSpriteIndex: 70 + m_TileMatrixIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -703,7 +783,7 @@ Tilemap: m_TileIndex: 0 m_TileSpriteIndex: 0 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -713,7 +793,7 @@ Tilemap: m_TileIndex: 1 m_TileSpriteIndex: 1 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 69 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 m_AllTileFlags: 1073741825 @@ -723,50 +803,50 @@ Tilemap: m_TileIndex: 2 m_TileSpriteIndex: 2 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 64 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 2, y: -1, z: 0} second: serializedVersion: 2 m_TileIndex: 3 m_TileSpriteIndex: 3 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 65 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 3, y: -1, z: 0} second: serializedVersion: 2 m_TileIndex: 4 m_TileSpriteIndex: 4 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 66 m_TileObjectToInstantiateIndex: 65535 dummyAlignment: 0 - m_AllTileFlags: 1073741825 + m_AllTileFlags: 1073741827 - first: {x: 4, y: -1, z: 0} second: serializedVersion: 2 m_TileIndex: 5 m_TileSpriteIndex: 5 m_TileMatrixIndex: 0 - m_TileColorIndex: 0 + m_TileColorIndex: 67 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download "TexturePackerImporter": +# https://www.codeandweb.com/texturepacker/unity +# +# $TexturePacker:SmartUpdate:bb01d3f7da02493ac1becfb75ef99c67:2d9d15c6ec937894348f7a9f349adcfc:009078122d6149f6f6e447b2014f5081$ +# +:format=40300 +:texture=Bush_02.png +:size=2048x1024 +:pivotpoints=enabled +:borders=disabled +:alphahandling=ClearTransparentPixels + +bushes_02;0;431;1777;593; 0.5;0.5; 0;0;0;0 diff --git a/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.png b/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.png new file mode 100644 index 00000000..3625651a Binary files /dev/null and b/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.png differ diff --git a/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.tpsheet b/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.tpsheet new file mode 100644 index 00000000..98860db0 --- /dev/null +++ b/Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.tpsheet @@ -0,0 +1,16 @@ +# +# Sprite sheet data for Unity. +# +# To import these sprites into your Unity project, download "TexturePackerImporter": +# https://www.codeandweb.com/texturepacker/unity +# +# $TexturePacker:SmartUpdate:bb01d3f7da02493ac1becfb75ef99c67:2d9d15c6ec937894348f7a9f349adcfc:009078122d6149f6f6e447b2014f5081$ +# +:format=40300 +:texture=Bush_03.png +:size=2048x1024 +:pivotpoints=enabled +:borders=disabled +:alphahandling=ClearTransparentPixels + +bushes_03;0;250;1979;774; 0.5;0.5; 0;0;0;0 diff --git a/Assets/Art/Sprites/Spritesheets/Quarry/Quarry 1.tpsheet b/Assets/Art/Sprites/Spritesheets/Quarry/Quarry 1.tpsheet new file mode 100644 index 00000000..28e51fee --- /dev/null +++ b/Assets/Art/Sprites/Spritesheets/Quarry/Quarry 1.tpsheet @@ -0,0 +1,30 @@ +# +# Sprite sheet data for Unity. +# +# To import these sprites into your Unity project, download "TexturePackerImporter": +# https://www.codeandweb.com/texturepacker/unity +# +# $TexturePacker:SmartUpdate:cf6d72fc9f09d52554394ddc522e6f9b:b4c9628279a0ff5c411e2c91eaf9b2b8:009078122d6149f6f6e447b2014f5081$ +# +:format=40300 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--- /dev/null +++ b/Assets/Art/Sprites/Spritesheets/Quarry/Tiles/tree_04.asset @@ -0,0 +1,36 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 13312, guid: 0000000000000000e000000000000000, type: 0} + m_Name: tree_04 + m_EditorClassIdentifier: + m_Sprite: {fileID: -1352671296, guid: f645c2346e0520143900b4af52c5f2e3, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Transform: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_InstancedGameObject: {fileID: 0} + m_Flags: 1 + m_ColliderType: 1 diff --git a/Assets/Art/Sprites/Spritesheets/Quarry/Trees.png b/Assets/Art/Sprites/Spritesheets/Quarry/Trees.png new file mode 100644 index 00000000..a7befc63 Binary files /dev/null and b/Assets/Art/Sprites/Spritesheets/Quarry/Trees.png differ diff --git a/Assets/Art/Sprites/Spritesheets/Quarry/Trees.tpsheet b/Assets/Art/Sprites/Spritesheets/Quarry/Trees.tpsheet new file mode 100644 index 00000000..d14b7b13 --- /dev/null +++ b/Assets/Art/Sprites/Spritesheets/Quarry/Trees.tpsheet @@ -0,0 +1,16 @@ +# +# Sprite sheet data for Unity. +# +# To import these sprites into your Unity project, download "TexturePackerImporter": +# https://www.codeandweb.com/texturepacker/unity +# +# $TexturePacker:SmartUpdate:bb01d3f7da02493ac1becfb75ef99c67:2d9d15c6ec937894348f7a9f349adcfc:009078122d6149f6f6e447b2014f5081$ +# +:format=40300 +:texture=Trees.png +:size=2048x2048 +:pivotpoints=enabled +:borders=disabled +:alphahandling=ClearTransparentPixels + +trees;0;155;1890;1893; 0.5079365079365079;0.4928684627575277; 0;0;0;0 diff --git a/Assets/TutorialInfo/Icons/Help_Icon.png b/Assets/Plugins/TutorialInfo/Icons/Help_Icon.png similarity index 100% rename from Assets/TutorialInfo/Icons/Help_Icon.png rename to Assets/Plugins/TutorialInfo/Icons/Help_Icon.png diff --git a/Assets/TutorialInfo/Icons/Mobile 2D.png b/Assets/Plugins/TutorialInfo/Icons/Mobile 2D.png similarity index 100% rename from Assets/TutorialInfo/Icons/Mobile 2D.png rename to Assets/Plugins/TutorialInfo/Icons/Mobile 2D.png diff --git a/Assets/TutorialInfo/Layout.wlt b/Assets/Plugins/TutorialInfo/Layout.wlt similarity index 100% rename from Assets/TutorialInfo/Layout.wlt rename to Assets/Plugins/TutorialInfo/Layout.wlt diff --git a/Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs b/Assets/Plugins/TutorialInfo/Scripts/Editor/ReadmeEditor.cs similarity index 100% rename from Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs rename to Assets/Plugins/TutorialInfo/Scripts/Editor/ReadmeEditor.cs diff --git a/Assets/TutorialInfo/Scripts/Readme.cs b/Assets/Plugins/TutorialInfo/Scripts/Readme.cs similarity index 100% rename from Assets/TutorialInfo/Scripts/Readme.cs rename to Assets/Plugins/TutorialInfo/Scripts/Readme.cs diff --git a/Assets/Plugins/codeandweb.com/Editor/SettingsTexturePackerImporter.txt b/Assets/Plugins/codeandweb.com/Editor/SettingsTexturePackerImporter.txt new file mode 100644 index 00000000..a74190ef --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Editor/SettingsTexturePackerImporter.txt @@ -0,0 +1,26 @@ +version: 2 +tpsheetFileNames: +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_01.tpsheet +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_02.tpsheet +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.tpsheet +- Assets/Art/Sprites/Spritesheets/Quarry/Quarry 1.tpsheet +- Assets/Art/Sprites/Spritesheets/Quarry/Quarry.tpsheet +- Assets/Art/Sprites/Spritesheets/Quarry/Trees.tpsheet +- Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.tpsheet +textureFileNames: +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_01.png +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_02.png +- Assets/Art/Sprites/Spritesheets/Quarry/Bush_03.png +- Assets/Art/Sprites/Spritesheets/Quarry/Quarry.png +- Assets/Art/Sprites/Spritesheets/Quarry/Quarry.png +- Assets/Art/Sprites/Spritesheets/Quarry/Trees.png +- Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.png +normalmapFileNames: +- +- +- +- +- +- +- Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites_n.png +enableDebugOutput: 0 diff --git a/Assets/Plugins/codeandweb.com/Editor/SpritesheetImporter.cs b/Assets/Plugins/codeandweb.com/Editor/SpritesheetImporter.cs new file mode 100644 index 00000000..f4753ef0 --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Editor/SpritesheetImporter.cs @@ -0,0 +1,123 @@ +/* + * TexturePacker Importer + * (c) CodeAndWeb GmbH, Saalbaustraße 61, 89233 Neu-Ulm, Germany + * + * Use this script to import sprite sheets generated with TexturePacker. + * For more information see https://www.codeandweb.com/texturepacker/unity + * + */ + +using UnityEngine; +using UnityEditor; + +// Note: TexturePacker Importer with Unity 2021.2 (or newer) requires the "Sprite 2D" package, +// please make sure that it is part of your Unity project. You can install it using +// Unity's package manager. + +#if UNITY_2021_2_OR_NEWER +using UnityEditor.U2D.Sprites; +using System.Collections.Generic; +#endif + + +namespace TexturePackerImporter +{ + public class SpritesheetImporter : AssetPostprocessor + { + + void OnPreprocessTexture() + { + TextureImporter importer = assetImporter as TextureImporter; + SheetInfo sheet = TexturePackerImporter.getSheetInfo(importer); + if (sheet != null) + { + Dbg.Log("Updating sprite sheet " + importer.assetPath); +#if UNITY_2021_2_OR_NEWER + updateSprites(importer, sheet); +#else + importer.spritesheet = sheet.metadata; +#endif + } + } + + +#if UNITY_2021_2_OR_NEWER + private static void updateSprites(TextureImporter importer, SheetInfo sheet) + { + var dataProvider = GetSpriteEditorDataProvider(importer); + var spriteNameFileIdDataProvider = dataProvider.GetDataProvider(); + + var oldIds = spriteNameFileIdDataProvider.GetNameFileIdPairs(); + SpriteRect[] rects = sheetInfoToSpriteRects(sheet); + SpriteNameFileIdPair[] ids = generateSpriteIds(oldIds, rects); + + dataProvider.SetSpriteRects(rects); + spriteNameFileIdDataProvider.SetNameFileIdPairs(ids); + dataProvider.Apply(); + EditorUtility.SetDirty(importer); + } + + + private static ISpriteEditorDataProvider GetSpriteEditorDataProvider(TextureImporter importer) + { + var dataProviderFactories = new SpriteDataProviderFactories(); + dataProviderFactories.Init(); + var dataProvider = dataProviderFactories.GetSpriteEditorDataProviderFromObject(importer); + dataProvider.InitSpriteEditorDataProvider(); + return dataProvider; + } + + + private static SpriteRect[] sheetInfoToSpriteRects(SheetInfo sheet) + { + int spriteCount = sheet.metadata.Length; + SpriteRect[] rects = new SpriteRect[spriteCount]; + + for (int i = 0; i < spriteCount; i++) + { + SpriteRect sr = rects[i] = new SpriteRect(); + SpriteMetaData smd = sheet.metadata[i]; + + sr.name = smd.name; + sr.rect = smd.rect; + sr.pivot = smd.pivot; + sr.border = smd.border; + sr.alignment = (SpriteAlignment)smd.alignment; + + // sr.spriteID not yet initialized, this is done in generateSpriteIds() + } + + return rects; + } + + + private static SpriteNameFileIdPair[] generateSpriteIds(IEnumerable oldIds, + SpriteRect[] sprites) + { + SpriteNameFileIdPair[] newIds = new SpriteNameFileIdPair[sprites.Length]; + + for (int i = 0; i < sprites.Length; i++) + { + sprites[i].spriteID = idForName(oldIds, sprites[i].name); + newIds[i] = new SpriteNameFileIdPair(sprites[i].name, sprites[i].spriteID); + } + + return newIds; + } + + + private static GUID idForName(IEnumerable oldIds, string name) + { + foreach (SpriteNameFileIdPair old in oldIds) + { + if (old.name == name) + { + return old.GetFileGUID(); + } + } + return GUID.Generate(); + } +#endif + + } +} diff --git a/Assets/Plugins/codeandweb.com/Editor/TexturePackerImporter.dll b/Assets/Plugins/codeandweb.com/Editor/TexturePackerImporter.dll new file mode 100644 index 00000000..26580108 Binary files /dev/null and b/Assets/Plugins/codeandweb.com/Editor/TexturePackerImporter.dll differ diff --git a/Assets/Plugins/codeandweb.com/Editor/UIImageSetSizeAndPivot.cs b/Assets/Plugins/codeandweb.com/Editor/UIImageSetSizeAndPivot.cs new file mode 100644 index 00000000..5c597cfe --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Editor/UIImageSetSizeAndPivot.cs @@ -0,0 +1,36 @@ +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +public static class UIImageMenu +{ + + [MenuItem("GameObject/UI/Set Native Size + Pivot", false, 10000)] + private static void setSizeAndPivot() + { + foreach (GameObject gameObject in Selection.gameObjects) + { + // process all selected game objects which have a RectTransform + Image + RectTransform transform = gameObject.GetComponent(); + Image image = gameObject.GetComponent(); + + if (transform && image && image.sprite) + { + // set size as it is defined by source image sprite + image.SetNativeSize(); + +#if UNITY_2018_1_OR_NEWER + // use mesh defined by source sprite to render UI image + image.useSpriteMesh = true; +#endif + + // set pivot point as defined by source sprite + Vector2 size = transform.sizeDelta * image.pixelsPerUnit; + Vector2 pixelPivot = image.sprite.pivot; + // sprite pivot point is defined in pixel, RectTransform pivot point is normalized + transform.pivot = new Vector2(pixelPivot.x / size.x, pixelPivot.y / size.y); + } + } + } + +} diff --git a/Assets/Plugins/codeandweb.com/Example/Normals.sip b/Assets/Plugins/codeandweb.com/Example/Normals.sip new file mode 100644 index 00000000..20ec1388 Binary files /dev/null and b/Assets/Plugins/codeandweb.com/Example/Normals.sip differ diff --git a/Assets/Plugins/codeandweb.com/Example/SpriteSheet.tps b/Assets/Plugins/codeandweb.com/Example/SpriteSheet.tps new file mode 100644 index 00000000..0d626d9d --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Example/SpriteSheet.tps @@ -0,0 +1,313 @@ + + + + fileFormatVersion + 4 + texturePackerVersion + 4.3.3 + fileName + /Users/joachim/Programming/texturepacker/framework_utils/Unity/AssetStore/PublishTexturePackerImporter/Assets/codeandweb.com/Example/SpriteSheet.tps + autoSDSettings + + + scale + 1 + extension + + spriteFilter + + acceptFractionalValues + + maxTextureSize + + width + -1 + height + -1 + + + + allowRotation + + shapeDebug + + dpi + 72 + dataFormat + unity-texture2d + textureFileName + + flipPVR + + pvrCompressionQuality + PVR_QUALITY_NORMAL + atfCompressData + + mipMapMinSize + 32768 + etc1CompressionQuality + ETC1_QUALITY_LOW_PERCEPTUAL + etc2CompressionQuality + ETC2_QUALITY_LOW_PERCEPTUAL + dxtCompressionMode + DXT_PERCEPTUAL + jxrColorFormat + JXR_YUV444 + jxrTrimFlexBits + 0 + jxrCompressionLevel + 0 + ditherType + NearestNeighbour + backgroundColor + 0 + libGdx + + filtering + + x + Linear + y + Linear + + + shapePadding + 2 + jpgQuality + 80 + pngOptimizationLevel + 0 + webpQualityLevel + 101 + textureSubPath + + atfFormats + + textureFormat + png + borderPadding + 2 + maxTextureSize + + width + 2048 + height + 2048 + + fixedTextureSize + + width + -1 + height + -1 + + algorithmSettings + + algorithm + Polygon + freeSizeMode + Best + sizeConstraints + POT + forceSquared + + maxRects + + heuristic + Best + + basic + + sortBy + Best + order + Ascending + + polygon + + alignToGrid + 1 + + + andEngine + + minFilter + Linear + packageName + Texture + wrap + + s + Clamp + t + Clamp + + magFilter + MagLinear + + dataFileNames + + data + + name + + + datafile + + name + SpriteSheet/sprites.tpsheet + + + multiPack + + forceIdenticalLayout + + outputFormat + RGBA8888 + alphaHandling + ClearTransparentPixels + contentProtection + + key + + + autoAliasEnabled + + trimSpriteNames + + prependSmartFolderName + + globalSpriteSettings + + scale + 1 + scaleMode + Smooth + extrude + 0 + trimThreshold + 1 + trimMargin + 1 + trimMode + Polygon + tracerTolerance + 200 + heuristicMask + + defaultPivotPoint + 0.5,1 + writePivotPoints + + + individualSpriteSettings + + Sprites/capguy/turn/0001.png + Sprites/capguy/turn/0001_n.png + Sprites/capguy/turn/0002.png + Sprites/capguy/turn/0002_n.png + Sprites/capguy/turn/0003.png + Sprites/capguy/turn/0003_n.png + Sprites/capguy/turn/0004.png + Sprites/capguy/turn/0004_n.png + Sprites/capguy/turn/0005.png + Sprites/capguy/turn/0005_n.png + Sprites/capguy/turn/0006.png + Sprites/capguy/turn/0006_n.png + Sprites/capguy/turn/0007.png + Sprites/capguy/turn/0007_n.png + Sprites/capguy/turn/0008.png + Sprites/capguy/turn/0008_n.png + Sprites/capguy/turn/0009.png + Sprites/capguy/turn/0009_n.png + Sprites/capguy/turn/0010.png + Sprites/capguy/turn/0010_n.png + Sprites/capguy/turn/0011.png + Sprites/capguy/turn/0011_n.png + Sprites/capguy/turn/0012.png + Sprites/capguy/turn/0012_n.png + + pivotPoint + 0.5,1 + scale9Enabled + + scale9Borders + 52,82,104,165 + scale9Paddings + 52,82,104,165 + scale9FromFile + + + Sprites/capguy/walk/0001.png + Sprites/capguy/walk/0001_n.png + Sprites/capguy/walk/0002.png + Sprites/capguy/walk/0002_n.png + Sprites/capguy/walk/0003.png + Sprites/capguy/walk/0003_n.png + Sprites/capguy/walk/0004.png + Sprites/capguy/walk/0004_n.png + Sprites/capguy/walk/0005.png + Sprites/capguy/walk/0005_n.png + Sprites/capguy/walk/0006.png + Sprites/capguy/walk/0006_n.png + Sprites/capguy/walk/0007.png + Sprites/capguy/walk/0007_n.png + Sprites/capguy/walk/0008.png + Sprites/capguy/walk/0008_n.png + Sprites/capguy/walk/0009.png + Sprites/capguy/walk/0009_n.png + Sprites/capguy/walk/0010.png + Sprites/capguy/walk/0010_n.png + Sprites/capguy/walk/0011.png + Sprites/capguy/walk/0011_n.png + Sprites/capguy/walk/0012.png + Sprites/capguy/walk/0012_n.png + Sprites/capguy/walk/0013.png + Sprites/capguy/walk/0013_n.png + Sprites/capguy/walk/0014.png + Sprites/capguy/walk/0014_n.png + Sprites/capguy/walk/0015.png + Sprites/capguy/walk/0015_n.png + Sprites/capguy/walk/0016.png + Sprites/capguy/walk/0016_n.png + + pivotPoint + 0.5,1 + scale9Enabled + + scale9Borders + 47,81,94,162 + scale9Paddings + 47,81,94,162 + scale9FromFile + + + + fileList + + Sprites/capguy + + ignoreFileList + + replaceList + + ignoredWarnings + + commonDivisorX + 1 + commonDivisorY + 1 + packNormalMaps + + autodetectNormalMaps + + normalMapFilter + + normalMapSuffix + + normalMapSheetFileName + + exporterProperties + + + diff --git a/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.mat b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.mat new file mode 100644 index 00000000..659c55b0 --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.mat @@ -0,0 +1,80 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: sprites + m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} + m_ShaderKeywords: _ALPHABLEND_ON _NORMALMAP + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 2800000, guid: a5830f22f646b445f8825c9d5c616845, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: c0e5d31be11e242528ff7d2a0835bf8c, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 1 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 10 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 2 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 5 + - _UVSec: 0 + - _ZWrite: 0 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.png b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.png new file mode 100644 index 00000000..3eddb244 Binary files /dev/null and b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.png differ diff --git a/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.tpsheet b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.tpsheet new file mode 100644 index 00000000..54826009 --- /dev/null +++ b/Assets/Plugins/codeandweb.com/Example/SpriteSheet/sprites.tpsheet @@ -0,0 +1,44 @@ +# +# Sprite sheet data for Unity. +# +# To import these sprites into your Unity project, download "TexturePackerImporter": +# https://www.codeandweb.com/texturepacker/unity +# +# $TexturePacker:SmartUpdate:54012248a40a90f7127c9f0e7e6dafc8:ccfc9348af1b8964bc0bb17f532b9e2d:2d43150e182b09a0f16643f22d3ab397$ +# +:format=40300 +:texture=sprites.png +:size=1024x1024 +:normalmap=sprites_n.png +:pivotpoints=enabled +:borders=disabled +:alphahandling=ClearTransparentPixels + +turn-0001;2;397;176;316; 0.4971590909090909;-0.03164556962025311; 0;0;0;0; 20;152;276;121;257;141;242;129;204;101;184;159;21;175;5;107;8;110;59;71;57;41;40;29;0;0;61;60;84;59;201;45;225;45;281;99;308;123;289;176;316; 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b/Assets/Plugins/codeandweb.com/Readme.txt @@ -0,0 +1,14 @@ +The TexturePacker Importer script (located in Assets/codeandweb.com/Editor) +extends your Unity editor to read sprite atlas data created with TexturePacker. + +It automatically detects changed or newly added spritesheets written by TexturePacker +and (re)imports them as native Unity 2D spritesheets, so that their sprites can directly +be used in the editor. In your TexturePacker project you have to select the data format +"Unity - Texture2D sprite sheet". + +TexturePacker Importer with Unity 2021.2 (or newer) requires the "Sprite 2D" package, +please make sure that it is part of your Unity project. You can install it using +Unity's package manager. + +Visit our tutorial page for more information: +https://www.codeandweb.com/texturepacker/unity diff --git a/Assets/Scenes/Levels/Quarry.unity b/Assets/Scenes/Levels/Quarry.unity new file mode 100644 index 00000000..d985f730 --- /dev/null +++ b/Assets/Scenes/Levels/Quarry.unity @@ -0,0 +1,15125 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 10 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 3 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 0 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 1 + m_PVRFilteringGaussRadiusAO: 1 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &74840558 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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