Outlines added to quarry
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@@ -2,6 +2,7 @@ using AppleHills;
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using System.Collections.Generic;
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using UnityEngine;
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using Core.Lifecycle;
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using JetBrains.Annotations;
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public class GlowOutline : ManagedBehaviour
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{
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@@ -15,6 +16,7 @@ public class GlowOutline : ManagedBehaviour
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public SpriteRenderer itemSprite;
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public float thiccness;
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public GlowOutlineData.InteractionType interactionType;
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public bool animatedSprite;
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@@ -35,7 +37,7 @@ public class GlowOutline : ManagedBehaviour
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childrenSprites = GetComponentsInChildren<SpriteRenderer>();
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// childrenMaterials = GetComponentsInChildren<Material>();
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// Set the color overlay of the sprites to colour our outline with the colors set in Interaction Settings
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// Set the color to use in this outline from the colors set in Interaction Settings
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foreach (GlowOutlineData data in outlineColors)
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{
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if (data.interaction == interactionType)
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@@ -44,8 +46,6 @@ public class GlowOutline : ManagedBehaviour
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}
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}
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// Find the spriterenderer in parent gameobject, but ignore our own spriterenderer
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// Set the scale and sprite of each child. Skip first child because that's the outline object.
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@@ -56,11 +56,41 @@ public class GlowOutline : ManagedBehaviour
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foreach (SpriteRenderer childSprite in childrenSprites)
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{
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childSprite.sprite = itemSprite.sprite;
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childSprite.sharedMaterial.color = outlineColor;
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if (itemSprite.sprite != null)
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{
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childSprite.sprite = itemSprite.sprite;
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}
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if (childSprite.sharedMaterial != null)
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{
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childSprite.sharedMaterial.color = outlineColor;
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}
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if (itemSprite == null)
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{
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Debug.Log($"Outline {name} is missing an item sprite!");
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}
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}
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}
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public void Update()
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{
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if (animatedSprite)
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{
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foreach (SpriteRenderer childSprite in childrenSprites)
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{
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if (itemSprite.sprite != null)
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{
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childSprite.sprite = itemSprite.sprite;
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}
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}
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}
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}
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#if UNITY_EDITOR
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// Update outline in editor
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private void OnValidate()
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