Add editor accses to outline colors
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@@ -10,19 +10,22 @@ namespace AppleHills
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{
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// Delegate type for editor-only settings providers
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public delegate float GetSettingsValueDelegate();
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public delegate System.Collections.Generic.List<GlowOutlineData> GetOutlineColorsDelegate();
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// Static delegates that will be set by editor code
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private static GetSettingsValueDelegate getPlayerStopDistanceProvider;
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private static GetSettingsValueDelegate getPlayerStopDistanceDirectInteractionProvider;
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private static GetSettingsValueDelegate getPuzzlePromptRangeProvider;
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private static GetSettingsValueDelegate getWeakPointExplosionRadiusProvider;
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private static GetOutlineColorsDelegate getInteractionOutlineColorsProvider;
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// Editor-only method to set up providers - will be called from editor code
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public static void SetupEditorProviders(
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GetSettingsValueDelegate playerStopDistanceProvider,
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GetSettingsValueDelegate playerStopDistanceDirectInteractionProvider,
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GetSettingsValueDelegate puzzlePromptRangeProvider,
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GetSettingsValueDelegate weakPointExplosionRadiusProvider)
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GetSettingsValueDelegate weakPointExplosionRadiusProvider,
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GetOutlineColorsDelegate interactionOutlineColorsProvider)
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying)
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@@ -31,6 +34,7 @@ namespace AppleHills
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getPlayerStopDistanceDirectInteractionProvider = playerStopDistanceDirectInteractionProvider;
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getPuzzlePromptRangeProvider = puzzlePromptRangeProvider;
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getWeakPointExplosionRadiusProvider = weakPointExplosionRadiusProvider;
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getInteractionOutlineColorsProvider = interactionOutlineColorsProvider;
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}
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#endif
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}
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@@ -89,6 +93,20 @@ namespace AppleHills
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return GameManager.Instance.WeakPointExplosionRadius;
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}
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// Interaction Settings
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public static System.Collections.Generic.List<GlowOutlineData> GetInteractionOutlineColors()
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{
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#if UNITY_EDITOR
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if (!Application.isPlaying && getInteractionOutlineColorsProvider != null)
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{
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return getInteractionOutlineColorsProvider();
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}
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#endif
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var settings = GameManager.GetSettingsObject<AppleHills.Core.Settings.IInteractionSettings>();
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return settings?.InteractionOutlineColors;
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}
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// Add more methods as needed for other settings
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/// <summary>
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