Worker and secretary audio
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@@ -0,0 +1,18 @@
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using UnityEngine;
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public class ReceptionistAnimEventWrapper : MonoBehaviour
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{
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public ReceptionistCountingBehavior countingBehavior;
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public void PlayLoveAudio(string lovesMe)
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{
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if (lovesMe == "true")
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{
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countingBehavior.PlayCountingAudio(true);
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}
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else
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{
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countingBehavior.PlayCountingAudio(false);
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}
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}
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}
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