Add tracking pins for offscreen targets

This commit is contained in:
Michal Pikulski
2025-12-18 18:49:21 +01:00
parent 70061f7222
commit 905248f85e
30 changed files with 1980 additions and 99 deletions

View File

@@ -0,0 +1,51 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &4983412436654784526
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6155272180318036701}
- component: {fileID: 1982229890245376539}
m_Layer: 0
m_Name: PinTrackingManager
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6155272180318036701
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4983412436654784526}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 23.15202, y: 16.06491, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1982229890245376539
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4983412436654784526}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8599140fd23e492fa7f14cb7633209fe, type: 3}
m_Name:
m_EditorClassIdentifier: AppleHillsScripts::UI.Tracking.OffScreenTrackerManager
pinPrefab: {fileID: 7536436777668941654, guid: d1b3fa267ed6c3041957552e81a91c73, type: 3}
screenPadding: 150
spawnDebounceDelay: 0.3
despawnDebounceDelay: 0.2
updateInterval: 0.1