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Works with or without Rigidbody/Rigidbody2D. @@ -40,23 +43,35 @@ public class PlayerTouchController : MonoBehaviour void HandleInput() { +#if ENABLE_INPUT_SYSTEM + // Using the new Unity Input System (InputSystem package) only. // Touch input (mobile) - if (Input.touchCount > 0) + if (Touchscreen.current != null && Touchscreen.current.touches.Count > 0) { - Touch t = Input.GetTouch(0); - if (t.phase == TouchPhase.Began || t.phase == TouchPhase.Moved || t.phase == TouchPhase.Stationary) + var touch = Touchscreen.current.touches[0]; + // press indicates the touch is down; use position even while moved/held + if (touch.press != null && touch.press.isPressed) { - SetTargetFromScreenPoint(t.position); + Vector2 pos = touch.position.ReadValue(); + SetTargetFromScreenPoint(new Vector3(pos.x, pos.y, 0f)); + return; } } - else + + // Mouse support (Editor/PC) + if (Mouse.current != null && Mouse.current.leftButton != null && Mouse.current.leftButton.isPressed) { - // Mouse input for editor/testing - if (Input.GetMouseButton(0)) - { - SetTargetFromScreenPoint(Input.mousePosition); - } + Vector2 mpos = Mouse.current.position.ReadValue(); + SetTargetFromScreenPoint(new Vector3(mpos.x, mpos.y, 0f)); } +#else + // Input System package not yet enabled/installed. Provide a helpful runtime message. + // This branch ensures the script compiles until the package is installed and Player Settings are set. + if (Application.isPlaying) + { + Debug.LogError("PlayerTouchController: New Input System is not enabled. Install 'com.unity.inputsystem' and set Active Input Handling to 'Input System Package' (or Both) in Player Settings, then restart the Editor."); + } +#endif } void SetTargetFromScreenPoint(Vector3 screenPoint) @@ -120,4 +135,3 @@ public class PlayerTouchController : MonoBehaviour } } } - diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index d704dc10..721e95cc 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -828,7 +828,7 @@ PlayerSettings: m_RenderingPath: 1 m_MobileRenderingPath: 1 metroPackageName: AppleHills - metroPackageVersion: + metroPackageVersion: 1.0.0.0 metroCertificatePath: metroCertificatePassword: metroCertificateSubject: @@ -836,7 +836,7 @@ PlayerSettings: metroCertificateNotAfter: 0000000000000000 metroApplicationDescription: AppleHills wsaImages: {} - metroTileShortName: + metroTileShortName: AppleHills metroTileShowName: 0 metroMediumTileShowName: 0 metroLargeTileShowName: 0 diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 00000000..ede5887b --- /dev/null +++ b/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,121 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "defaultInstantiationMode": 0 + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "", + "defaultInstantiationMode": 1 + }, + "newSceneOverride": 0 +} \ No newline at end of file