[Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving.
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@@ -10,8 +10,8 @@ MonoBehaviour:
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: ExamplePickupItem
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m_Name: AssPickupItem
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m_EditorClassIdentifier:
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itemName: TestApple
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itemName: TestAss
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description: Well... how do you like 'em?
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mapSprite: {fileID: -5471482676633547895, guid: 77ab3d770c92d5344b36eee3293a0f94, type: 3}
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17
Assets/Data/Items/HeadPickupItem.asset
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17
Assets/Data/Items/HeadPickupItem.asset
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@@ -0,0 +1,17 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 951b5c8af5114086a865d4bb7eae4548, type: 3}
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m_Name: HeadPickupItem
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m_EditorClassIdentifier:
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itemName: TestHead
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description: Well... how do you like 'em?
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mapSprite: {fileID: -1693247529382600072, guid: 77ab3d770c92d5344b36eee3293a0f94, type: 3}
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8
Assets/Data/Items/HeadPickupItem.asset.meta
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8
Assets/Data/Items/HeadPickupItem.asset.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 8b2616beb14825a46b9b1ed85ad3cb25
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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