[Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving.

This commit is contained in:
Michal Pikulski
2025-09-03 15:43:47 +02:00
parent d8f792c8e5
commit 93242b2702
30 changed files with 1039 additions and 169 deletions

View File

@@ -0,0 +1,62 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class DebugUIMessage : MonoBehaviour
{
private static DebugUIMessage instance;
private Text messageText;
private Canvas canvas;
private Coroutine hideCoroutine;
public static void Show(string message, float duration = 2f)
{
if (instance == null)
{
var go = new GameObject("DebugUIMessage");
instance = go.AddComponent<DebugUIMessage>();
instance.SetupUI();
DontDestroyOnLoad(go);
}
instance.ShowMessage(message, duration);
}
private void SetupUI()
{
canvas = new GameObject("DebugUICanvas").AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
canvas.sortingOrder = 9999;
canvas.gameObject.transform.SetParent(transform);
var textGO = new GameObject("DebugUIText");
textGO.transform.SetParent(canvas.transform);
messageText = textGO.AddComponent<Text>();
messageText.alignment = TextAnchor.MiddleCenter;
messageText.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
messageText.fontSize = 32;
messageText.color = Color.yellow;
var rect = messageText.GetComponent<RectTransform>();
rect.anchorMin = new Vector2(0.5f, 0.1f);
rect.anchorMax = new Vector2(0.5f, 0.1f);
rect.pivot = new Vector2(0.5f, 0.5f);
rect.anchoredPosition = Vector2.zero;
rect.sizeDelta = new Vector2(800, 100);
messageText.text = "";
}
private void ShowMessage(string message, float duration)
{
messageText.text = message;
messageText.enabled = true;
if (hideCoroutine != null)
StopCoroutine(hideCoroutine);
hideCoroutine = StartCoroutine(HideAfterSeconds(duration));
}
private IEnumerator HideAfterSeconds(float seconds)
{
yield return new WaitForSeconds(seconds);
messageText.text = "";
messageText.enabled = false;
}
}