[Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving.
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@@ -24,7 +24,7 @@ public class InputManager : MonoBehaviour
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playerInput = GetComponent<PlayerInput>();
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if (playerInput == null)
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{
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Debug.LogError("InputManager requires a PlayerInput component attached to the same GameObject.");
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Debug.LogError("[InputManager] InputManager requires a PlayerInput component attached to the same GameObject.");
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return;
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}
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// Find actions by name in the assigned action map
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