[Puzzles] Add basic framework for ScriptableObject puzzle steps and puzzle solving.
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@@ -48,7 +48,7 @@ public class Pickup : MonoBehaviour
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private void OnInteracted()
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{
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Debug.Log($"Pickup.OnInteracted: Picked up {itemData?.itemName}");
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Debug.Log($"[Pickup] OnInteracted: Picked up {itemData?.itemName}");
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// TODO: Add item to inventory manager here
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Destroy(gameObject);
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}
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