Code up the card part

This commit is contained in:
Michal Pikulski
2025-11-06 11:11:15 +01:00
parent b6d8586eab
commit 95daea8d34
24 changed files with 3179 additions and 4 deletions

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using UI.DragAndDrop.Core;
using UnityEngine;
namespace UI.CardSystem.DragDrop
{
/// <summary>
/// Booster pack specific implementation of DraggableObject.
/// Manages booster pack behavior and opening logic.
/// </summary>
public class BoosterPackDraggable : DraggableObject
{
[Header("Booster Pack Settings")]
[SerializeField] private bool canOpenOnDrop = true;
[SerializeField] private bool canOpenOnDoubleClick = true;
[Header("Tap to Open")]
[SerializeField] private bool canTapToOpen = true;
[SerializeField] private int maxTapsToOpen = 3;
// Events
public event System.Action<BoosterPackDraggable> OnBoosterOpened;
public event System.Action<BoosterPackDraggable, int, int> OnTapped; // (booster, currentTap, maxTaps)
public event System.Action<BoosterPackDraggable> OnReadyToOpen; // Final tap reached
private bool _isOpening;
private float _lastClickTime;
private int _currentTapCount;
public bool IsOpening => _isOpening;
public int CurrentTapCount => _currentTapCount;
protected override void OnPointerUpHook(bool longPress)
{
base.OnPointerUpHook(longPress);
// Handle tap-to-open logic (only when in slot and not dragged)
if (canTapToOpen && !_wasDragged && !longPress && CurrentSlot != null)
{
_currentTapCount++;
OnTapped?.Invoke(this, _currentTapCount, maxTapsToOpen);
if (_currentTapCount >= maxTapsToOpen)
{
OnReadyToOpen?.Invoke(this);
}
return; // Don't process double-click if tap-to-open is active
}
// Check for double click
if (canOpenOnDoubleClick && !longPress && !_wasDragged)
{
float timeSinceLastClick = Time.time - _lastClickTime;
if (timeSinceLastClick < 0.3f) // Double click threshold
{
TriggerOpen();
}
_lastClickTime = Time.time;
}
}
protected override void OnDragEndedHook()
{
base.OnDragEndedHook();
// Optionally trigger open when dropped in specific zones
if (canOpenOnDrop)
{
// Could check if dropped in an "opening zone"
// For now, just a placeholder
}
}
/// <summary>
/// Trigger the booster pack opening animation and logic
/// </summary>
public void TriggerOpen()
{
if (_isOpening)
return;
_isOpening = true;
OnBoosterOpened?.Invoke(this);
// The actual opening logic (calling CardSystemManager) should be handled
// by the UI page or controller that manages this booster pack
// Visual feedback would be handled by the BoosterPackVisual
}
/// <summary>
/// Reset the opening state
/// </summary>
public void ResetOpeningState()
{
_isOpening = false;
}
/// <summary>
/// Reset tap count (useful when starting a new opening sequence)
/// </summary>
public void ResetTapCount()
{
_currentTapCount = 0;
}
/// <summary>
/// Enable or disable tap-to-open functionality at runtime
/// </summary>
public void SetTapToOpenEnabled(bool enabled)
{
canTapToOpen = enabled;
}
}
}

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fileFormatVersion: 2
guid: f95c1542aaa549d1867b43f6dc21e90f
timeCreated: 1762420681

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using Pixelplacement;
using UI.DragAndDrop.Core;
using UnityEngine;
using UnityEngine.UI;
namespace UI.CardSystem.DragDrop
{
/// <summary>
/// Visual representation for BoosterPackDraggable.
/// Displays the booster pack sprite and handles opening animations.
/// </summary>
public class BoosterPackVisual : DraggableVisual
{
[Header("Booster Pack Visual")]
[SerializeField] private Image packImage;
[SerializeField] private Sprite packSprite;
[SerializeField] private ParticleSystem glowEffect;
[SerializeField] private Transform glowTransform;
[Header("Opening Animation")]
[SerializeField] private float openingScalePunch = 0.5f;
[SerializeField] private float openingRotationPunch = 360f;
[SerializeField] private float openingDuration = 0.5f;
private BoosterPackDraggable _boosterDraggable;
public override void Initialize(DraggableObject parent)
{
base.Initialize(parent);
_boosterDraggable = parent as BoosterPackDraggable;
// Get pack image if not assigned
if (packImage == null)
{
packImage = GetComponentInChildren<Image>();
}
// Set initial sprite
if (packImage != null && packSprite != null)
{
packImage.sprite = packSprite;
}
// Subscribe to booster events
if (_boosterDraggable != null)
{
_boosterDraggable.OnBoosterOpened += HandleBoosterOpened;
_boosterDraggable.OnTapped += HandleTapped;
}
// Start glow effect if available
if (glowEffect != null && !glowEffect.isPlaying)
{
glowEffect.Play();
}
}
protected override void UpdateVisualContent()
{
// Update glow rotation for visual interest
if (glowTransform != null)
{
glowTransform.Rotate(Vector3.forward * 30f * Time.deltaTime);
}
}
private void HandleBoosterOpened(BoosterPackDraggable booster)
{
PlayOpeningAnimation();
}
private void HandleTapped(BoosterPackDraggable booster, int currentTap, int maxTaps)
{
PlayShakeAnimation(currentTap, maxTaps);
}
/// <summary>
/// Play progressive shake animation based on tap intensity
/// </summary>
public void PlayShakeAnimation(int intensity, int maxIntensity)
{
float normalizedIntensity = (float)intensity / maxIntensity;
float shakeAmount = Mathf.Lerp(5f, 30f, normalizedIntensity);
float shakeDuration = 0.15f;
// Shake rotation
Vector3 shakeRotation = new Vector3(
Random.Range(-shakeAmount, shakeAmount),
Random.Range(-shakeAmount, shakeAmount),
Random.Range(-shakeAmount, shakeAmount)
);
Tween.Rotation(transform, transform.eulerAngles + shakeRotation,
shakeDuration, 0f, Tween.EaseOutBack,
completeCallback: () => {
Tween.Rotation(transform, Vector3.zero,
shakeDuration, 0f, Tween.EaseInBack);
});
// Scale punch (gets bigger with each tap)
float punchScale = 1f + (normalizedIntensity * 0.2f);
Tween.LocalScale(transform, Vector3.one * punchScale,
shakeDuration / 2f, 0f, Tween.EaseOutBack,
completeCallback: () => {
Tween.LocalScale(transform, Vector3.one,
shakeDuration / 2f, 0f, Tween.EaseInBack);
});
// Extra glow burst on final tap
if (intensity == maxIntensity && glowEffect != null)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 50f;
}
}
/// <summary>
/// Play the booster pack opening animation
/// </summary>
public void PlayOpeningAnimation()
{
// Scale punch
Vector3 targetScale = transform.localScale * (1f + openingScalePunch);
Tween.LocalScale(transform, targetScale, openingDuration / 2f, 0f, Tween.EaseOutBack,
completeCallback: () => {
Tween.LocalScale(transform, Vector3.one, openingDuration / 2f, 0f, Tween.EaseInBack);
});
// Rotation
Tween.Rotation(transform, transform.eulerAngles + Vector3.forward * openingRotationPunch,
openingDuration, 0f, Tween.EaseOutBack);
// Glow burst
if (glowEffect != null)
{
glowEffect.Stop();
glowEffect.Play();
}
}
/// <summary>
/// Set the booster pack sprite
/// </summary>
public void SetPackSprite(Sprite sprite)
{
packSprite = sprite;
if (packImage != null)
{
packImage.sprite = packSprite;
}
}
protected override void OnPointerEnterVisual()
{
base.OnPointerEnterVisual();
// Extra glow when hovering
if (glowEffect != null)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 20f;
}
}
protected override void OnPointerExitVisual()
{
base.OnPointerExitVisual();
// Restore normal glow
if (glowEffect != null)
{
var emission = glowEffect.emission;
emission.rateOverTimeMultiplier = 10f;
}
}
protected override void OnDestroy()
{
base.OnDestroy();
if (_boosterDraggable != null)
{
_boosterDraggable.OnBoosterOpened -= HandleBoosterOpened;
}
}
}
}

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fileFormatVersion: 2
guid: a7d9474ece3b4d2ebad19ae178b22f4d
timeCreated: 1762420699

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using AppleHills.Data.CardSystem;
using UI.DragAndDrop.Core;
using UnityEngine;
namespace UI.CardSystem.DragDrop
{
/// <summary>
/// Card-specific implementation of DraggableObject.
/// Manages card data and card-specific drag behavior.
/// </summary>
public class CardDraggable : DraggableObject
{
[Header("Card Data")]
[SerializeField] private CardData cardData;
// Events
public event System.Action<CardDraggable, CardData> OnCardDataChanged;
public CardData CardData => cardData;
/// <summary>
/// Set the card data for this draggable card
/// </summary>
public void SetCardData(CardData data)
{
cardData = data;
OnCardDataChanged?.Invoke(this, cardData);
// Update visual if it exists
if (_visualInstance != null && _visualInstance is CardDraggableVisual cardVisual)
{
cardVisual.RefreshCardDisplay();
}
}
protected override void OnDragStartedHook()
{
base.OnDragStartedHook();
// Card-specific drag started behavior
}
protected override void OnDragEndedHook()
{
base.OnDragEndedHook();
// Card-specific drag ended behavior
}
protected override void OnSelectionChangedHook(bool selected)
{
base.OnSelectionChangedHook(selected);
// Card-specific selection behavior
}
protected override void OnSlotChangedHook(DraggableSlot previousSlot, DraggableSlot newSlot)
{
base.OnSlotChangedHook(previousSlot, newSlot);
// Card-specific slot changed behavior
// Could trigger events for card collection reordering, etc.
}
}
}

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fileFormatVersion: 2
guid: 5a2741bb7299441b9f9bd44d746ebb4b
timeCreated: 1762420654

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using AppleHills.Data.CardSystem;
using UI.DragAndDrop.Core;
using UnityEngine;
namespace UI.CardSystem.DragDrop
{
/// <summary>
/// Visual representation for CardDraggable.
/// Uses the existing CardDisplay component to render the card.
/// </summary>
public class CardDraggableVisual : DraggableVisual
{
[Header("Card Visual Components")]
[SerializeField] private CardDisplay cardDisplay;
[SerializeField] private Transform shadowTransform;
[SerializeField] private float shadowOffset = 20f;
private Vector3 _shadowInitialPosition;
private CardDraggable _cardDraggable;
public CardDisplay CardDisplay => cardDisplay;
public override void Initialize(DraggableObject parent)
{
base.Initialize(parent);
_cardDraggable = parent as CardDraggable;
// Get CardDisplay component if not assigned
if (cardDisplay == null)
{
cardDisplay = GetComponentInChildren<CardDisplay>();
}
// Initialize shadow
if (shadowTransform != null)
{
_shadowInitialPosition = shadowTransform.localPosition;
}
// Subscribe to card data changes
if (_cardDraggable != null)
{
_cardDraggable.OnCardDataChanged += HandleCardDataChanged;
// Initial card setup
if (_cardDraggable.CardData != null && cardDisplay != null)
{
cardDisplay.SetupCard(_cardDraggable.CardData);
}
}
}
protected override void UpdateVisualContent()
{
// CardDisplay handles its own rendering, no need to update every frame
// This is called every frame but we only update when card data changes
}
/// <summary>
/// Refresh the card display with current data
/// </summary>
public void RefreshCardDisplay()
{
if (cardDisplay != null && _cardDraggable != null && _cardDraggable.CardData != null)
{
cardDisplay.SetupCard(_cardDraggable.CardData);
}
}
private void HandleCardDataChanged(CardDraggable draggable, CardData data)
{
RefreshCardDisplay();
}
protected override void OnPointerDownVisual()
{
base.OnPointerDownVisual();
// Move shadow down when pressed
if (shadowTransform != null)
{
shadowTransform.localPosition = _shadowInitialPosition + (-Vector3.up * shadowOffset);
}
}
protected override void OnPointerUpVisual(bool longPress)
{
base.OnPointerUpVisual(longPress);
// Restore shadow position
if (shadowTransform != null)
{
shadowTransform.localPosition = _shadowInitialPosition;
}
}
protected override void OnDragStartedVisual()
{
base.OnDragStartedVisual();
// Card-specific visual effects when dragging starts
}
protected override void OnDragEndedVisual()
{
base.OnDragEndedVisual();
// Card-specific visual effects when dragging ends
}
protected override void OnDestroy()
{
base.OnDestroy();
if (_cardDraggable != null)
{
_cardDraggable.OnCardDataChanged -= HandleCardDataChanged;
}
}
}
}

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fileFormatVersion: 2
guid: 2a4c3884410d44f98182cd8119a972a4
timeCreated: 1762420668