Code up the card part
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120
Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackDraggable.cs
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120
Assets/Scripts/UI/CardSystem/DragDrop/BoosterPackDraggable.cs
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using UI.DragAndDrop.Core;
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using UnityEngine;
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namespace UI.CardSystem.DragDrop
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{
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/// <summary>
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/// Booster pack specific implementation of DraggableObject.
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/// Manages booster pack behavior and opening logic.
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/// </summary>
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public class BoosterPackDraggable : DraggableObject
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{
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[Header("Booster Pack Settings")]
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[SerializeField] private bool canOpenOnDrop = true;
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[SerializeField] private bool canOpenOnDoubleClick = true;
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[Header("Tap to Open")]
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[SerializeField] private bool canTapToOpen = true;
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[SerializeField] private int maxTapsToOpen = 3;
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// Events
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public event System.Action<BoosterPackDraggable> OnBoosterOpened;
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public event System.Action<BoosterPackDraggable, int, int> OnTapped; // (booster, currentTap, maxTaps)
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public event System.Action<BoosterPackDraggable> OnReadyToOpen; // Final tap reached
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private bool _isOpening;
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private float _lastClickTime;
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private int _currentTapCount;
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public bool IsOpening => _isOpening;
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public int CurrentTapCount => _currentTapCount;
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protected override void OnPointerUpHook(bool longPress)
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{
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base.OnPointerUpHook(longPress);
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// Handle tap-to-open logic (only when in slot and not dragged)
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if (canTapToOpen && !_wasDragged && !longPress && CurrentSlot != null)
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{
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_currentTapCount++;
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OnTapped?.Invoke(this, _currentTapCount, maxTapsToOpen);
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if (_currentTapCount >= maxTapsToOpen)
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{
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OnReadyToOpen?.Invoke(this);
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}
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return; // Don't process double-click if tap-to-open is active
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}
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// Check for double click
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if (canOpenOnDoubleClick && !longPress && !_wasDragged)
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{
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float timeSinceLastClick = Time.time - _lastClickTime;
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if (timeSinceLastClick < 0.3f) // Double click threshold
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{
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TriggerOpen();
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}
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_lastClickTime = Time.time;
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}
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}
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protected override void OnDragEndedHook()
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{
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base.OnDragEndedHook();
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// Optionally trigger open when dropped in specific zones
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if (canOpenOnDrop)
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{
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// Could check if dropped in an "opening zone"
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// For now, just a placeholder
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}
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}
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/// <summary>
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/// Trigger the booster pack opening animation and logic
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/// </summary>
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public void TriggerOpen()
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{
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if (_isOpening)
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return;
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_isOpening = true;
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OnBoosterOpened?.Invoke(this);
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// The actual opening logic (calling CardSystemManager) should be handled
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// by the UI page or controller that manages this booster pack
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// Visual feedback would be handled by the BoosterPackVisual
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}
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/// <summary>
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/// Reset the opening state
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/// </summary>
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public void ResetOpeningState()
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{
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_isOpening = false;
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}
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/// <summary>
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/// Reset tap count (useful when starting a new opening sequence)
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/// </summary>
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public void ResetTapCount()
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{
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_currentTapCount = 0;
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}
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/// <summary>
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/// Enable or disable tap-to-open functionality at runtime
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/// </summary>
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public void SetTapToOpenEnabled(bool enabled)
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{
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canTapToOpen = enabled;
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}
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}
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}
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